Aefen Fall

Aefen Fall

Caveats:

  • The game is buggy and glitches. A LOT! And the devs will not (be able to) fix it.

  • The game is short. I have no idea how you can spend 45 minutes in a playthrough as stated on the store page. Realistically it will take you around 30 for your first run with failing a lot of jumps and not knowing where to go. Subsequent runs should scratch on the speed run goal time of 15 minutes.

  • You can get Mirror’s Edge and its sequel on sale for the full price of this game. (At least in Euro.)

That being said, I still recommend it. The developers were pretty upfront about the state of the game, its shortcomings and their lack of support. It’s a student project by graduates. Would have been nice if they released it for free, sure, but the price is cheap enough to forgive the lack of polish and content, especially on sale.

Real player with 29.1 hrs in game

This game has a lot of pros and cons, but I still recommend at least on sale. But even at full price, it’s cheap, and has replay value, especially when the cons get addressed.

Pros:

  • FANTASTIC visuals and art design!

  • Fun gameplay design, that allows opportunities to mix things up if you want to.

  • Many routes, for high replay value, and to challenge yourself with the fastest shortcuts.

Cons:

  • MANY moments of bugs with clipping, getting stuck, and inputs not working very well.

  • VERY abrupt and unclear ending, though it was expected for a student project with a time limit.

Real player with 3.6 hrs in game

Aefen Fall on Steam

Time Recoil

Time Recoil

TIME RECOIL is an interesting game. It combines the top-down perspective of NEON CHROME with the slow-motion/bullet-time combat tactics of SUPERHOT. Just like NEON CHROME, the graphics are slick and the music captures the tension of the story very well.

You play as Alexa, a woman endowed by a laboratory accident with the ability to survive time travel and dilate time in combat. Chaining kills can prolong the time dilation for a tactical advantage. Larger kill-chains unlock additional dash/blast abilities.

Real player with 22.5 hrs in game

DISCLAIMER: This is a first impressions review, and NOT a full review

PLEASE NOTE (2017): Due to recent false accusations of plagarism, I (the reviewer) would like to stress that all these reviews and upcoming reviews are original and are not blatantly copied. Other reviews are used to help stress my point across but are changed in such a way to make the review in my own wording

Time Recoil is a game developed and published by 10tons Ltd. This title is much smaller in scope, and polish, unfortunately. Some things seem to be either not finished or could have been polished enough to make it a more stable game

Real player with 15.0 hrs in game

Time Recoil on Steam

STRIDE

STRIDE

After seeing someone else’s review on here actually get answered by one of the developers and realizing my feedback might help improve the game, I decided to leave my honest review of the game instead of my usual, “pretty epic”. I love this game first of all, and try to play it daily. To me, its an excellent game with its fair share of bugs and faults. Its an excellent workout game, and (at least for me) I didn’t even realize I was working out until after my first session after downloading lasting 2 hours and OH MAN my arms hurt, I couldn’t even lift them very high. To me, this is one of a VR games most positive attributes, the ability to get me to exercise and not realize it. Another positive aspect of it is it is SO FUN for about the first 3-4 hours. Don’t get me wrong, its still fun after that, but it loses the rush of having to adapt to the map to keep going. After the first three hours or so, you lose the feeling of having to adapt and just learn and memorize the map. Its gets to be like oh I just have to get through this this part. Granted, the more the play, the farther you get, and the more new map you discover, but its having to play a portion I’ve already played 100 times to get to the hard part where its most fun is disappointing to me. I think the game needs more randomly generated parts to accommodate the rush of having to adapt and improvise to succeed. I also think the campaign sounds very promising and am immensely looking forward to that. I also like the arena and timed modes, though I do feel like the game needs to expand a little broader. For example, maybe some modes where you only wall walk on buildings and its like a city setting or something like that. I just think like modes that focus on particular ways of getting around, like a level where you have to only or mainly swing on the ziplines or ceiling things (don’t know what they are called). I did really like ziplining and using the ceiling things when they appeared in game and think its a nice quick break from running. Or just something that expands the range of stuff to do, like adding a new transportation way? (I would really like that, like places where you can double jump or maybe a one time use a game thing where you can climb a wall to escape death) But either way, I think the added stuff should not just focus around whats already there, although should definitely incorporate it. In terms of the existing things and not what could be added, I think there are definitely bugs that need to be fixed. Often times I go to pull my gun and it dosen’t work and its in general very inconsistent. The wall walking also seems to sometimes not work and it can get pretty annoying. I also love and I mean love the slow motion. Its a great mechanic and a wonderful part of the game adding to the badass feel you can get when grappling and shooting an enemy at the same time. I also do NOT think there needs to be feet or something to show you where you will land. The game is harder without it, but it just takes some time and you’ll get it every time. The game could also use some more items instead of just meds, you could have something that ups your speed or jump ability or something like that. I also think the game would benefit massively from straying away from the go in a straight line type of game, and have the map turn right and left or maybe even have you turn around or changing up the level of ground throughout the game, having you fall downwards and continue there, then having you swing back upwards. I think they could a lot with this, having you go upwards into the clouds or down into the underground, or even having mutiple paths you can take, but still keeping the general you have to go this way and not jsut be a giant map. I also think they could switch up the enemy type, like in the underground having to fight goblins or something that fits the theme, and in the clouds, cloud people or something like that. I can only IMAGINE the fun of this game when turning back and forth, fighting a giant boss battle while traveling up, down, left, right, etc. I think the game would TAKE OFF and be one of the best games of all time. But, I’m having way too much fun with this, so to sum it all up, fun game with some faults and a LOT of potential. (please use some of my stuff)

Real player with 11.5 hrs in game

I will start this off by saying this game is really amazing and fun… when it works.

With that out of the way lets get to the pros and cons of this product.

Cons first

1. The price Tag.

This game as it stands right now is not worth the $20. Yes i understand its an early access title but hear me out. They have so much more to do to this game. I would have liked to have seen tiered price jumps with later updates. Early access (Day 1 update 1 $10). Back half of First Phase (Major update 1 $15) Phase two (2nd Major update $20). Final game ($25-$30). I’ve seen multiple people refund the game due to just the price and not the game play.

Real player with 7.4 hrs in game

STRIDE on Steam

Mirror’s Edge™

Mirror’s Edge™

Faith could wall-run roundhouse me in the face and I would thank her for it.

Real player with 30.1 hrs in game

One of the last relics of a time when even mainstream AAA games tried new things and could be unique and it more than paid off.

Real player with 17.6 hrs in game

Mirror's Edge™ on Steam