Stonescape
I couldn’t say enough to properly convey my utter disappointment in a game that I am feeling right now writing this review. I will not go on a rant and sound too whiney. Stay away, maybe put it on your watchlist and see if they add something worthwhile, currently its a creative mode game with 21 building blocks to choose from. The lag is real with this game.
– Real player with 0.4 hrs in game
F**** NO not worth it, so many other games cheaper that are worth mine and your time. No game options at all, you get new game, continue and quit. When you are collecting stone with pickaxe the only item you have with no inventory your fps drops down to 6 fps for a short moment. So you collect stone and build that’s the whole game.
– Real player with 0.4 hrs in game
41 Hours: Prologue
Fun and unique fps with traits from Crysis and Bright Memory.
The official press info:
41 Hours - is a first-person shooter dramatic experience that follows the narrative of Ethan, a workaholic scientist in search of his long-lost wife.
Join his trip through the parallel universes and make those trying to stop you from getting back your love suffer.
You get to master devices that enhance you with super-human abilities:
• Telekinesis (mind manipulation of objects at distance) -
• Time manipulation (fast reaction over slow motion)
– Real player with 3.6 hrs in game
For me this game is more promising than other reviewers have found it. I’m not usually crazy about too much story line (too much for my taste in Crysis for eg) but with my favourite shooters going down the campaigns as thinly disguised survival scene after survival scene, where you face ever increasing and ultimately, pointless hordes of enemies to disguise a lack of imagination (think Doom Eternal - Ancient Gods, Serious Sam 4) this game strikes a nice balance for me. Sure there’s bugs, but there’s popular well established games out there with bugs that have never been ironed out. Happy to give this one a chance.
– Real player with 3.2 hrs in game
Midnight Cipher
…a city rebuilding from the EMP detonation disaster, which crippled industrial technology everywhere. Electricity is limited, and regulated by the mega-corporations. This leaves the city with very little social interaction; seeing as the noise pollution is so severe that talking cannot be heard. Under these circumstances you find a job working for the digital postal delivery service. Earn your living by delivering these precious messages!
WASD to move, SPACEBAR to jump, CTRL to toggle walking
ALT to crouch, double press ALT to roll
C to switch shoulders, hold C to toggle first-person,
1 & 2 to toggle camera orientation (camera centered behind player or off to the side)
Midnight Cipher began as the brain-child for the 2020-2021 Game Jam Plus, hosted in Brazil. Both our pre-production & core teams have been based in the Salt Lake City, Utah, United States- and we’ve been so excited to represent our area in the event!
We are thrilled to watch the project grow from a concept to being fully-fledged on Steam!
…visit us on Twitter! Or if you have any questions, comments, inquiries;
Far Sector
You’re a spaceship captain, and your objective is to explore the depths of the far sector. Build, research, and use the sector’s uncharted horrors to your advantage. How far will you go to accomplish your goal? What are you willing to sacrifice? The decision is all yours, captain.
Your own space base
- Build, improve, and optimize. Ensure that your station can withstand whatever is thrown at it.
Encounter the horrors of the far sector
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Meteorite fields keeping you from getting through the cold cosmos.
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Spatial anomalies that challenge the very laws of physics humans have used to understand the world around them.
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Strange organisms with qualities never seen before. They bring with them incredible danger as well as the opportunity for scientific breakthroughs.
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Space madness and paranoia that wrap themselves around anyone who has been in deep space for too long. While most people aren’t prone to this problem, a few of your crew members are going to get progressively worse as your travels go on. How will you avert a crisis?
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What else does the far sector have in store for you?
Make the best of catastrophes
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Use mold-contaminated cultures to filter oxygen.
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Study notes of madmen to find encrypted coordinates.
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Spill the blood of an all-consuming alien life form to create a regenerating ointment.
Text events
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Everything you do and anything you decide can impact what happens next, leading to unexpected situations.
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Choose carefully and make wise decisions knowing that each choice you make could be crucial.
Crew members
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Have skills, attributes, and weaknesses that impact their work speed, their stamina, the resources they require, and the situations they tend to bring on.
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Can get sick or make breakthroughs in their area of expertise. The Eureka! events that happen to scientists can leapfrog you into the future, even giving you new tech you wouldn’t otherwise have access to.
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Sometimes write personal journal entries that tell you more about what’s happening outside the confines of your mission.
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Need a watchful eye since it’s somewhat difficult to find new people in the depths of space.
Anything can happen, even in the safe zone
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Random events
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Meteorites
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Fires
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Short-circuits
The effort you put in now will pay dividends in the future
- Expeditions' data will be sent to coalition headquarters, and you can start your next mission with an even better technological base.
Skid Cities
Did you ever miss the old simcity series? its complex-algorithm-excellence? its abstract yet satisfying gameloop? Its potential to create a million-city? So did you ever muse about a version of that set out in the future , but not the utopic green energy one per se, also a gritty, dystopic and challenging representation as we can find in the dozen of post-contemporary 80’s sci-fi movies? you know, stuff like Blade runner, total recall, ghost in the shell, .. etc? Neon lights and time-square-exponential… Meet Skid Cities!
– Real player with 122.0 hrs in game
This is a rather simple and non intensive city builder with a unique concept of building cities on top of cities or cities under cities if you do so choose to do so. When building up for the first time it can at first be difficult to maintain consistency with each of your floors (considering you need certain buildings in order to raise the cyberpunk system which determines how tall your buildings are), but eventually you will find a nice orderly design that is constant for your industrial, commercial, and residential needs that is consistency no matter how high you go or low. Money is almost never an issue which means you are quite flexible in what to experiment in the design of your city as you build. I should say there are some minor bugs but this is a very new game so that is to be expected. Overall I would recommend this game if you are starting to get into city building games or if you simply have a satisfaction for hiving a city.
– Real player with 47.0 hrs in game
The Signal State
Great little Zach-like. If you like this genre of fiddly little programming games, you’ll like this. If you’re not interested in the genre, you won’t.
Pros of this particular game:
+Charming analog aesthetics. The game’s UI feels very “physical” and low-tech in a neat way.
+Minimalist but reasonably interesting story. I’m all about workers seizing the means of production.
+Good soundtrack. Really helps you get into that zen programming mode.
+More accessible than most games in this genre, as difficulty curve is lower. This might be a con for you, if you’re super good at this genre and really want a challenge, but I think difficulty curve is in that sweet spot challenging without feeling like you now have a second job learning an imaginary programming language.
– Real player with 36.4 hrs in game
This game falls short on so many aspects and makes so many dubious design decisions that makes me wonder whether the devs actually know what they’re doing:
- UI/UX:
The main UI, a physical rack representing modules, is just bad, period. Now before you yell blindly, “but node-based programming is the future!”, please note that the game does not feature node-based programming: actual node-based programming would be like Scratch, LabVIEW or Blender nodes. This game’s UI represents specifically DAW skeuomorphism, notably Propellerhead’s Reason. It is also a design decision from the last century, done by nobody else, and being commonly criticized around all the time. Also, DAWs don’t have a million tiny modules like this game.
– Real player with 20.7 hrs in game
Lucifer Within Us
Normally I operate a £1/hr to determine if a game is worth playing, and I’ll admit that I was worried about “Lucifer Within Us” when many were seeing short play times in the demo. However, I had enjoyed the demo so much that I gave it a chance knowing that it was very doubtful the game would be very long.
Having completely finished the game with all achievements, I feel the game was worth it.
The story is very well written and pulls you in with the voice acting adding that touch of atmosphere to convey the character emotions perfectly, particularly during confessions. My personal favourite was the second investigation where, despite having worked out what was going on, I was still shocked by the outcome and confession. The little touches with the voice acting delivery and graphic choices were key to creating that atmosphere. Well done!
– Real player with 5.5 hrs in game
I’ll start with the good things. This game has an interesting style and setting. The color pallet doesn’t hurt the eye and the graphics are passable if you don’t scroll too close. A strange mix of high-tech and theology would make an interesting setting for a bigger game. The mysteries themselves are pretty good and may take some time to solve on the first playthrough.
But the problem is, you will only play it once. Now, to the bad stuff.
1. The game doesn’t allow you to lose. You can’t accuse the wrong person, you can’t frustrate the suspects to the point of angry unresponsiveness. In fact, you are encouraged to do so, based on achievements. The absence of failure allows you to just play dumb and spam every possible combination of clues and statements until it clicks, making the whole detective part meaningless. Even when performing the exorcism, you are safe. Wrong daemon name? Well, just try another one!
– Real player with 5.4 hrs in game
Global Pandemic
The plan was to experiment with Dinosaur and Zombie DNA.
The plan was NOT to create a virus, NOT to let it out, and NOT to effect the whole world.
The vast majority of the population of the planet died within months. Those that remained either “Turned” vicious and feral, or if immune to the pandemic, live their lives as bandits. All are dangerous. Not to mention the Dinosaurs…
Game Play
Set in a post-apocalyptic open world, you can create bases through building, and create items through crafting. Loot is available to find throughout the world. Manage your own inventory, and use containers such as lockers, crates, kitchen cupboards, and more.
Bandits, the Turned (Zombies), wild animals, and even dinosaurs (optionally!) will seek to kill you. You will also have to deal with thirst, hunger and the elements.
Explore the ever-growing world, full of places to discover, by running or using vehicles. From military bases, to abandoned villages - from motels to remote buildings - from hidden caves to farms - every update brings more to discover and encounter, in Global Pandemic.
An innovative skills and stats system will see your character develop in your own game style (or set all to fully developed if you prefer!).
Can you survive? Who will you be? What world will you create?
Get Involved
Join the Discord server to get involved in making the game what you want it to be - and check out the Game Guide Wiki User Guide for support on the game mechanics. The target is to update the game on a weekly basis with new features and content!
Slave RPG
A fun game with a unique look. You start with a big debt and have to earn your freedom by earning money through various methods. Like mining or fighting in an arena or looting ruined cities. It mixes sci-fi with fantasy. For instance you can be playing as an orc and fighting a robot. It’s a game I very much recommend.
– Real player with 28.6 hrs in game
Love this game. The basic premise of this game is you play as a slave and you need to fight to work off your debt while learning about what happened to you. Now you can level up, you can fight mutated beings, attack npcs (with a perk) and more but It needs a lot more content I am 3 hours into the game and its starting to look like I am almost done with the second tier of arena and just need to find out where I came from there are no other arenas no crazy quests(that I have found) its just kind of there. If the devs decide to come back some day what I hope they add is-
– Real player with 3.4 hrs in game
Hardspace: Shipbreaker
Tl:Dr Yes, this is a 200 hour+ Don’t recommend review, for reasons discussed below.
Let me get one thing straight, right out of the gate. You may see that I have north of 200 hours in this game. I’ve been playing this game since before we even had the Open shift mode, let alone the story. And,as someone who likes games that are basically just Work, but in game form, (Farming sim and Truck sim, i’m looking at you) the grind that people mention doesn’t bother me. What does bother me, however, is what has happened in recent updates.
– Real player with 229.8 hrs in game
I purchased this game on a whim, and have not been disappointed. I really appreciate all the work that has gone into the game, and am happy with all the updates and fixes that the creators have made. At the time of writing this, I have almost 100 hours played. I have not completed the story, but look forward to tearing apart more ships! If you enjoy realistic simulation / destruction type games, I highly recommend Hardspace Shipbreaker!
Pros:
Tear apart gigantic ships (in space!)
You get space lasers!
– Real player with 104.2 hrs in game