Drop

Drop

“Drop” is hardly a game at all… so calling it a game it is a bit offensive to other games out there.

And saying that it is a “story told purely through animation” when the game do not have any story to tell, and even say that it is going to tell this story without sound or script" is boldly, even cocky…

What I believe that the developer meant to say the following: “I have no clue what I want to do, I have no idea for a story and I am going to say that not having sound nor a script to follow it is work as intended…”

Real player with 4.0 hrs in game

Drop is a nice little pixel, indie looking game. It’s not a very long game either, just something that you can play in a quick session. I know that it seems that I’m beating the game up with the following criticisms but they are not game breaking, nor do they ruin the game by any means. They’re simply things I, PERSONALLY didn’t like about this game. Saying all this, I still played and appreciated this game :)

At first, it was difficult to work out what to do, as there is no text or sound to the game. It’s not until you play around with the buttons and take notice of the changes in your environment that you understand what to do. I honestly was going to just stop playing because I thought “is this it? Wander around 3 screens?” until I saw a change (by chance) and that lightbulb went off!

Real player with 1.5 hrs in game

Drop on Steam

DYSMANTLE

DYSMANTLE

At first I thought maybe I wasn’t going to like it. The combat felt a little bit jank and you spend the vast majority of the game doing exactly what the game’s title implies–-you break stuff. A lot. Almost constantly.

Once I got to around the 5 hour mark (when you first leave the tutorial/intro area and the credits roll), that’s where I really began to question if I was really going to have a good time. I wasn’t sure I was enjoying the combat. And I wasn’t sure I just wanted to tediously break stuff for 120 hours.

Real player with 65.8 hrs in game

The game is very addicting and generous in content. There is a lot to see and to explore and quite a diversity in scenaries and actions. I like how the story is told and the fact that you keep on discovering things and paths with great freedom. I also like how you have to discover things yourself by experimenting and being curious.

Be warned that it can feel like a grind and that if you don’t like repetition and farming, you might not enjoy it, because you often do the same things ; mostly exploring, breaking stuff, fighting, and crafting. If you enjoy the gameplay loop, you are in for a long time. If you don’t, you might feel bored or exhausted before the end. I enjoy the game and like to discover the new places and grow more potent.

Real player with 55.3 hrs in game

DYSMANTLE on Steam