DEDstress
Oh man oh man. What can I say about this game?
Overall, I would say this is the Dark Souls of horror escape room games, with their well thought out game design and intent. Each checkpoint gets harder and harder, as it becomes more demanding of your attention and memory (and patience too). Every time you die, you will become frustrated, and may be tempted to rage quit, and yet you find yourself wanting to just try it “one more time” to beat this hellish game. But you will become better and better at it (whether it’s avoiding those doll-obsessed zombies or rolling doctors who turn into logs), and ultimately, when you finally finish it, you will feel a deep satisfaction.
– Real player with 12.7 hrs in game
Read More: Best Dynamic Narration Indie Games.
One of the most, original, challenging and fun games I have played in a long time.
DEDstress is a very fast paced single player game with very high energy. Having to solve puzzles and use my brain while being chased by some crazed nurse is something I have not felt playing anything else. It isn’t horror, but it comes close to a panic attack simulator.
This game has given me heart problems.
69/10 would panic spray again.
–-{Price}—
☐ It’s free!
☑ Worth the price
☐ If u have some spare money left
– Real player with 9.3 hrs in game
A.D. 2047
Honestly I love this game. The environment is awesome and cyberpunk. The puzzles draw you in and make you really look around your environment but aren’t too hard. And the controls are simple and fit really well.
– Real player with 10.4 hrs in game
Read More: Best Dynamic Narration Story Rich Games.
Honestly I love this game. The environment is awesome and cyberpunk. The puzzles draw you in and make you really look around your environment but aren’t too hard. And the controls are simple and fit really well.
– Real player with 4.8 hrs in game
Psych
i had recently seen a youtuber play this i had to check it out ! i thought all his jumping and shrieking was all for show but after playing this wow shit made me jump outa my skin when i got caught the only thing so far i have to say is maybe put some kind of map in there to reference not one that stays on the screen as i know thats part of the thrill of the game . but also i could be wrong but the colors to fix the electricity was a little odd for me but over all cant wait for more !!!! would be cool to interact with more objects maybe start a fire in the power house as a diversion or something but great game so far cant wait to see whats next
– Real player with 5.6 hrs in game
Read More: Best Dynamic Narration Horror Games.
Loving the game so far! It really has me wondering what´s real and what isn´t and i´m really looking forward to seeing how to story progresses. The gameplay is mostly very smooth, but i do have a couple problems with it.
Mainly the fact that there´s no map or no way to know where you are and have to rely on pure memory, which kinda sucks for me since i tend to forget new things such as the geography of a place rather quickly, so it was a bit hard to navigate through the park since i didn´t know where i had to go, so i think it would be a good idea to implement a map of sorts as an item, but without telling you exactly where you are, just the general geography of the place. The second problem was a bug that threw me off a bit a while after i began spoilers ahead for those who haven´t played it. After i grabbed Sam´s phone on the ground, after walking around for a minute or two, the phone appeared again on the ground and i picked it up again, which made the dialogues mix up and be interrupted by one another, basically giving me a hard time to understand what was going on. I´d appreaciate it if you could fix it so future players don´t have the same problem i did when trying to understand what´s going on.
– Real player with 1.6 hrs in game
Ruthless Water
Was a kawaii chatroom, changed to parkour overnight. ┌╏ º □ º ╏┐
– Real player with 0.8 hrs in game
1. This game’s thumbnail is clickbait
2. optimization is doodoo fart
3. Slender man can walk through walls
– Real player with 0.2 hrs in game
RE:CALL
In RE:CALL you play through the memories of the character you’re controlling. Your actions inside these flashbacks have immediate consequences in the present moment, letting you take advantage of the situation in order to progress the story. Tackle mind-bending puzzles that rely on altering your own memories to shape the future.
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Solve mysteries by manipulating your memory. Escape a factory, solve a crime, and win the hearts and minds of your enemies by changing the past.
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Get immersed in an epic narrative-driven adventure with a diverse cast of characters.
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Get to know over 10 unique characters, each with their own quirks.
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Investigate and solve the mystery of your mysterious power. Who is behind this?
Heavy Rain
𝐇𝐨𝐰 𝐅𝐚𝐫 𝐖𝐢𝐥𝐥 𝐘𝐨𝐮 𝐆𝐨 𝐓𝐨 𝐒𝐚𝐯𝐞 𝐘𝐨𝐮𝐫 𝐒𝐨𝐧?
I can’t believe it’s been almost 11 years since this game’s been released. I love this game from the bottom of my heart. I always had interest in story driven games, the moment I saw this game’s trailer I knew it was meant for me. It’s one of those games that defined my personality through my teenage years. How can you not love a game like this. It’s the game that took motion capture to the next level back in those days. Tragic drama thriller movie like game where your choices do actually MATTER. Main characters can die or get injured during their encounters. Every choice you make feels like it will have an impact on your experience. It offers a lot of content and replayability. The action scenes are very intense and gets you locked onto the screen. You can listen to your character’s thoughts that gives you more insight and adds depth about the situation the person’s going through. Which I have missed a lot of them when I was playing 10 years ago even though I’ve played this game more than like 500 hours now I’m discovering new things. To me, Quantic Dream games are really good in terms of creating and establishing scenes as well as writing story with characters and multiple different possibilities. And not to mention the unforgettable magnificent score. It sends shivers down my spine when I hear that Ethan Mars' Theme. Lastly, I believe Quantic Dream company really cares about the content that they’re making at least as I’ve seen from the behind the scenes and artworks.
– Real player with 72.8 hrs in game
-How many cliches do you want mr. Cage?
-Yes
I love narrative games so my opinion in this might be a little biased and I obviously recommend this game. It doesn’t come without flaws but we get so little of such games that i’m happy even if it’s not perfect.
Heavy Rain is an interactive-drama thriller. The Origami killer is kidnapping children and drowning them. One of the main character’s son disappears and father who’s name is Ethan gets a message from killer demanding him to take tasks in order to save his son. Killer is testing Ethan’s courage and Ethan must decide how far he will go in order to save his son.
– Real player with 30.2 hrs in game
Loretta
Loretta is a psychological thriller that would make the player an accessory to the heroine’s crimes and would lead her through a self-crafted nightmare. This story is about a woman, dealing with betrayal, her husband’s infidelity, relationships problems and difficult social situation of the 1940s.
Conceptually and aesthetically, the game is inspired by the American art of the twentieth century, the works of Andrew Wyeth and Edward Hopper, film noir of the 40s-50s, thrillers by Alfred Hitchcock, the Philip Ridley movie “The Reflecting Skin”, the books “1922” by Stephen King and “Lolita” by Vladimir Nabokov.
Story
The year is 1947. Lora and Walter Harris move to a farm, which used to belong to his parents. Walter is a writer and Lora is a housewife. Both are quite unsuccessful.
The family is going through financial difficulties. The situation is also complicated by the fact that Walter owes money to people from New York. And although the husband keeps it a secret from his wife, Lora has a suspicion. Moreover, she suspects him of cheating.
Lora understands that she gave up her job, her dreams and other opportunities for her failure of a husband she doesn’t even love. Now she is stuck in a cold empty house barely making ends meet.
As she struggles to make loan payments, she finds out that Walter’s publishing house has insured his life. In the event of his death, the insurance sum would be 30.000$. A plan is born in Lora’s mind.
Loretta is a story-driven adventure game in which gameplay focuses on choosing phrases in dialogue, interacting with objects, and making decisions: planning the murder and getting rid of the evidence. Killing a husband, trying to cover a crime, Loretta makes a player an accomplice.
Features:
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The plot can either turn into a web of dodgy lies, or into a crescendo of bloody murders.
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Player is free to decide the fate of the character.
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Freedom of choice.
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Many endings.
Cartonfall
I really liked this game…. For the record though it is a bit of a horror game there is a sequel called cartonfall warehouse madness.So I would not recommend for the faint heart but if you like building with cartons and trying to pass the levels then I recommend playing.It’s awesome!
– Real player with 21.8 hrs in game
I have found a hidden gem. If you like Portal or any puzzle game like it, you’ll like this one.
The Game Itself?
Pretty good. Rarely did I find any glitches or bugs.
Difficulty is pretty good, though the game does get BLOODY hard in some puzzles (I’m looking at you, Battlefield)
Well-designed puzzles that are interesting, unique, and just downright fun (Pinball machine, sneaking mission, etc…)
Puzzles actually require thinking and effort to finish, which is nice to see.
The puzzles and gameplay are pretty good, I’d say!
– Real player with 19.4 hrs in game
Martha Is Dead
Martha Is Dead is a dark first-person psychological thriller, set in 1944 Italy, that blurs the lines between reality, superstition and the tragedy of war.
As conflict intensifies between German and Allied forces, the desecrated body of a woman is found drowned… Martha!
Martha is dead, and her twin sister Giulia, the young daughter of a German soldier, must alone deal with the acute trauma of loss and the fallout from her murder. The hunt for the truth is shrouded by mysterious folklore and the extreme horror of war that draws ever closer.
What will prevail?
Features
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Unashamedly authentic voice acting in Italian
The first Indie game to launch using the native Italian language as the default setting – for full immersion into the story and the characters.
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From the creator of The Town of Light
The second game from LKA, the award-winning developer of “The Town of Light” and specialists in reality-based narrative games focused on tough subjects.
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Deep and dark multi-layered narrative
Martha Is Dead is an exploration of loss, relationships and the psychological undertones of a dark period of history through the eyes of a young woman who seeks the truth, but who also has secrets of her own to hide.
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Explore a detailed recreation of the Italian countryside
Freely explore the breathtakingly realised Tuscany countryside on foot, by boat, or bike. Grounded in reality, Martha Is Dead’s setting and historical context are inspired by real facts and places that have been faithfully reconstructed in true LKA fashion.
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Play with dolls
Play with numerous marionette sequences in the puppet theatre to remember repressed memories.
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Mixing folklore with superstition
Unlock symbols and use tarot cards to unveil new aspects of the game and to summon the spirit of The Lady.
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A backdrop of War
Collect newspapers, telegrams and listen to the radio to keep updated on what is occurring in the world during the war.
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Virtual photographic greatness
Take pictures for the sheer pleasure of doing so, and also to progress through the story and discover more about the game world. A simulator will guide you through 1940s photography, where you’ll be able to develop your actual photos through a fully working in-game darkroom!
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Authentic Italian music of the era
Immerse yourself in a deeply evocative and atmospheric soundtrack containing underwater music specialists Between Music and their Aquasonic project; The Town of Light composer Aseptic Void and his moody yet spinetingling tones; and held together in true vintage style featuring reimagined versions of classic tracks including Schubert’s Ave Maria, O Bella Ciao, with original tracks written and sung by Francesca Messina, AKA 90s disco star, Femina Ridens.
Beyond: Two Souls
DISCLAIMER
The review you are about to read is based on my own experience with the game, my judgment, and the rating system! No third party has impacted anything said in this review. This review is also 100% spoiler-free, so you don’t need to worry about that either.
Gameplay and Interaction (16 out of 20)
So, as far as the gameplay is concerned this game is the interactivity festival in a good way. Since Beyond: Two Souls is mainly focused around the actual delivery of the story, it is expected for the number of interactive elements to be higher than what you’d usually see. One thing that might surprise a few people is that everything you interact with has a purpose, and there’s no single object that you interact with being there just to fill the space up. Unlike other similar story-based games, there are no interactive components that are wasting your time for the sake of prolonging the playtime - everything is pretty much associated with the story itself. The only thing on the interactive side which doesn’t make sense is that the game is (in certain sequences) almost unplayable without a controller. Considering that this game was a console release at first, without any plans for a PC release does help me look past some of the decisions that were made for the PC release. The only frustrating thing is that the developers did not even try to alter the originally designed mechanics and make them at least a little bit easier to cope with on the PC. Let’s be honest, the PC is the platform where most of the players do not own a controller, to begin with.
– Real player with 25.1 hrs in game
I burned the house because she said rock music sucks
I am Quantic Dream fan since Fahrenheit, after I played it I fell in love with narrative games and couldn’t wait for more similar games. Heavy Rain came out after some time and again I enjoyed it very much but it had flaws. And then Beyond Two Souls have been released. Wow I loved everything about this game, it’s hard to find to say anything bad about it.
Beyond Two Souls tells a story of Jodie and her entity Aiden. Don’t expect realism here, it’s kinda similar to Life is Strange 2 in some way or Fahrenheit. A girl with supernatural power. Aiden is always with her, he doesn’t leave her, he protects her and even lets her see souls and past events. In her childhood Jodie was taken by the scientists to do tests and experiments and her life has been a real roller coaster. No need to talk about the story much because of spoilers on every step so you need to experience it yourself.
– Real player with 21.9 hrs in game