Sword and Space

Sword and Space

  • Game operations: The mouse can take walk and talk, and the keyboard W A S D or ↑ ↓ ← → control direction, space and enter control OK key,too. Press “OK” for a second will be fast forward the plot.

    SORRY, Only win7 can play this game.Thanks for AngelineFletcher’s correction.


Read More: Best Dynamic Narration Short Games.


Sword and Space on Steam

Our America

Our America

Our america allows the audience to experience life as a Black person. This VR experience follows a father and his son on the way to school. The audience experiences the branching narrative from the fathers point of view while they make decisions and interact with the story. In the VR headset they will battle overt and subtle racism as the story culminates at a climax where they must make the correct decisions to get to school on time.


Read More: Best Dynamic Narration Narrative Games.


Our America on Steam

To My Best Friend

To My Best Friend

Just as the description says, this is a short narrative about two friends and their memories together. It is a full-on walking simulator with no stress. Beautiful music! I think the graphics are beautiful, although there are a few floating trees, and basically low-budget looking areas.

All in all, it’s a good, bittersweet short story with colorful and creative areas to walk through. I recommend it.

Real player with 1.5 hrs in game


Read More: Best Dynamic Narration Interactive Fiction Games.


cute

Real player with 1.4 hrs in game

To My Best Friend on Steam

beVaiR

beVaiR

This game looks quite simplistic, but offers more than I first thought.

It is quite a challenge finding strategies in order to win a round.

There are so many things to consider (the morphexes, the attacks, neutralizer), which seems overwheling in the beginning,

but actually offers a lot of depth and different approaches to try out.

I only played a couple of hours, yet, but had some fun until now and will definitely continue.

The story is a little cryptic at the beginning, which made me curious on how it will evolve.

Real player with 4.5 hrs in game

There will be someone out there in Steam VR world that will love beVaiR and play it to death (maybe the other reviewer here), But most of us are going to realise that not only is the price of this game little more than a joke, but the gameplay is way too complex for its own good. The main idea is to turn all the “nodes” your colour by collecting other things and sucking up the floor and turning them into something else. And if you think that sounds complicated and weird, you should try playing the game! Sadly, even if you did somehow manage to work out how to play the game you will soon be begging for your money back. There is NOTHING here to justify the £23.79 price and certainly nothing that would ever make me recommend this to anyone. - item Refunded.

Real player with 0.2 hrs in game

beVaiR on Steam

Little Orpheus

Little Orpheus

The year is 1962 and NASA are trying to put a man on the moon. In a remote corner of Siberia, a Soviet cosmonaut is heading in the other direction. Comrade Ivan Ivanovich is dropped into an extinct volcano in his exploration capsule, Little Orpheus, to explore the center of the earth. He promptly vanishes.

Three years later he emerges claiming to have saved the world. He has also lost the atomic bomb powering the Little Orpheus. He is taken to a top-secret bunker deep below the Ural mountains to be debriefed by the fearsome General Yurkovoi, a man so frightening even Stalin won’t buy him a drink. The General rolls up his sleeves, fixes Ivan with a steely glare and say “So… where have you been comrade? And where is my bomb?” And Ivan looks him right back in the eye and says “Well General, you might not believe what happened to me, but I’ll do my best. Because it happened like this…”

Join our bold yet hapless hero as he explores lost civilizations, undersea kingdoms, prehistoric jungles and lands beyond imagination. Gasp as he battles the subhuman tribe of the Menkv and escapes the clutches of dreadful monsters! Cheer as he triumphs over impossible odds and brings socialism to the subterranean worlds!

Little Orpheus is a technicolor side-scrolling adventure game inspired by classic movies like Flash Gordon, Sinbad and The Land that Time Forgot. The platforming and light puzzles solving of Little Orpheus are simple enough for casual players but rich enough for seasoned adventure fans.

If you’re a fan of old school family blockbusters, want a rollercoaster story that’ll take you to the Earth’s core and beyond, or are just in some need of ideologically correct entertainment, join the most unlikely hero to hit PC and consoles on an adventure beyond belief. With stunning visuals, brilliant acting and a world-class score, Little Orpheus is a subterranean epic you’ll never forget. Comrades, to the center!

Features

  • A stunning, colorful world remastered for PC with hi-res textures, new moves and animations, enhanced graphics and lighting effects, and more.

  • A gripping story full of humor and adventure by the award-winning masters at The Chinese Room, creators of Dear Esther and Everybody’s Gone to the Rapture.

  • Award-winning vocal performances and a world-class music score by BAFTA-winning composer Jessica Curry and Jim Fowler, enhanced for PC in 5.1 surround sound.

  • Includes the bonus 9th episode A Rush of Onion to the Head and the Lost Recordings Mode.

                                                          A HERO WILL EMERGE!

Little Orpheus on Steam

A.D. 2047

A.D. 2047

Honestly I love this game. The environment is awesome and cyberpunk. The puzzles draw you in and make you really look around your environment but aren’t too hard. And the controls are simple and fit really well.

Real player with 10.4 hrs in game

Honestly I love this game. The environment is awesome and cyberpunk. The puzzles draw you in and make you really look around your environment but aren’t too hard. And the controls are simple and fit really well.

Real player with 4.8 hrs in game

A.D. 2047 on Steam

At Eve’s Wake

At Eve’s Wake

High-quality visual novel with multiple endings, fantastic graphic and sound component, and intriguing premise.

The Good Parts:

  • Fascinating set-up of family ties based on cult-like faith, bloody competition, and something outright paranormal with overall dysfunction taken to the next level.

  • Great writing throughout. It manages to introduce a complex fictional idea in a manner that captures attention and makes you ponder.

  • Atmospheric world-building. There’s sinister feeling intertwined with some outright shocking moments. “At Eve’s Wake” isn’t horror in the pure sense of the word, but more in a psychological one, so it has a very well-done horror element burning its way through the game, sometimes on slow simmer, sometimes as a wildfire.

Real player with 11.3 hrs in game

Ahhhhh I was so excited for this to come out and it’s finally here! I’ve just finished my first playthrough and it lived up to my hype, if you’re having any doubts about picking up the full game then please try out the demo and you’ll see what I mean.

-Gorgeous art and music, just a delightful atmosphere throughout

-A well developed and intriguing story of mystery, murder and mishaps

-An incredible amount of dialogue choices with a variety of endings seemingly possible depending on them.

I love visual novels and narrative-driven games, so I feel that I know what I’m talking about to some degree, and I say this- At Eve’s Wake is a beautiful and eerie story that deserves your attention if you’re at all interested in Lovecraft, mysteries, visual novels, or graverobbing. Trust me on that last one.

Real player with 7.2 hrs in game

At Eve's Wake on Steam

Curiosity

Curiosity

“Curiosity killed the cat …” - says the main character of this story and “come between the bark and the tree”, because he knows that “… satisfaction brought it back.” He knows a lot of idioms and doesn’t believe in omens. He don’t gift you adversity or failure, when he crosses your road, but just living its life.

Curiosity can bring you back … or not. Would you like to check it?

This story is full of funny and sad moments. In some places, it is able to bring a smile or tears.

Curiosity on Steam

RE:CALL

RE:CALL

In RE:CALL you play through the memories of the character you’re controlling. Your actions inside these flashbacks have immediate consequences in the present moment, letting you take advantage of the situation in order to progress the story. Tackle mind-bending puzzles that rely on altering your own memories to shape the future.

  • Solve mysteries by manipulating your memory. Escape a factory, solve a crime, and win the hearts and minds of your enemies by changing the past.

  • Get immersed in an epic narrative-driven adventure with a diverse cast of characters.

  • Get to know over 10 unique characters, each with their own quirks.

  • Investigate and solve the mystery of your mysterious power. Who is behind this?

RE:CALL on Steam

Beyond: Two Souls

Beyond: Two Souls

DISCLAIMER

The review you are about to read is based on my own experience with the game, my judgment, and the rating system! No third party has impacted anything said in this review. This review is also 100% spoiler-free, so you don’t need to worry about that either.

Gameplay and Interaction (16 out of 20)

So, as far as the gameplay is concerned this game is the interactivity festival in a good way. Since Beyond: Two Souls is mainly focused around the actual delivery of the story, it is expected for the number of interactive elements to be higher than what you’d usually see. One thing that might surprise a few people is that everything you interact with has a purpose, and there’s no single object that you interact with being there just to fill the space up. Unlike other similar story-based games, there are no interactive components that are wasting your time for the sake of prolonging the playtime - everything is pretty much associated with the story itself. The only thing on the interactive side which doesn’t make sense is that the game is (in certain sequences) almost unplayable without a controller. Considering that this game was a console release at first, without any plans for a PC release does help me look past some of the decisions that were made for the PC release. The only frustrating thing is that the developers did not even try to alter the originally designed mechanics and make them at least a little bit easier to cope with on the PC. Let’s be honest, the PC is the platform where most of the players do not own a controller, to begin with.

Real player with 25.1 hrs in game

I burned the house because she said rock music sucks

I am Quantic Dream fan since Fahrenheit, after I played it I fell in love with narrative games and couldn’t wait for more similar games. Heavy Rain came out after some time and again I enjoyed it very much but it had flaws. And then Beyond Two Souls have been released. Wow I loved everything about this game, it’s hard to find to say anything bad about it.

Beyond Two Souls tells a story of Jodie and her entity Aiden. Don’t expect realism here, it’s kinda similar to Life is Strange 2 in some way or Fahrenheit. A girl with supernatural power. Aiden is always with her, he doesn’t leave her, he protects her and even lets her see souls and past events. In her childhood Jodie was taken by the scientists to do tests and experiments and her life has been a real roller coaster. No need to talk about the story much because of spoilers on every step so you need to experience it yourself.

Real player with 21.9 hrs in game

Beyond: Two Souls on Steam