Little Orpheus
The year is 1962 and NASA are trying to put a man on the moon. In a remote corner of Siberia, a Soviet cosmonaut is heading in the other direction. Comrade Ivan Ivanovich is dropped into an extinct volcano in his exploration capsule, Little Orpheus, to explore the center of the earth. He promptly vanishes.
Three years later he emerges claiming to have saved the world. He has also lost the atomic bomb powering the Little Orpheus. He is taken to a top-secret bunker deep below the Ural mountains to be debriefed by the fearsome General Yurkovoi, a man so frightening even Stalin won’t buy him a drink. The General rolls up his sleeves, fixes Ivan with a steely glare and say “So… where have you been comrade? And where is my bomb?” And Ivan looks him right back in the eye and says “Well General, you might not believe what happened to me, but I’ll do my best. Because it happened like this…”
Join our bold yet hapless hero as he explores lost civilizations, undersea kingdoms, prehistoric jungles and lands beyond imagination. Gasp as he battles the subhuman tribe of the Menkv and escapes the clutches of dreadful monsters! Cheer as he triumphs over impossible odds and brings socialism to the subterranean worlds!
Little Orpheus is a technicolor side-scrolling adventure game inspired by classic movies like Flash Gordon, Sinbad and The Land that Time Forgot. The platforming and light puzzles solving of Little Orpheus are simple enough for casual players but rich enough for seasoned adventure fans.
If you’re a fan of old school family blockbusters, want a rollercoaster story that’ll take you to the Earth’s core and beyond, or are just in some need of ideologically correct entertainment, join the most unlikely hero to hit PC and consoles on an adventure beyond belief. With stunning visuals, brilliant acting and a world-class score, Little Orpheus is a subterranean epic you’ll never forget. Comrades, to the center!
Features
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A stunning, colorful world remastered for PC with hi-res textures, new moves and animations, enhanced graphics and lighting effects, and more.
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A gripping story full of humor and adventure by the award-winning masters at The Chinese Room, creators of Dear Esther and Everybody’s Gone to the Rapture.
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Award-winning vocal performances and a world-class music score by BAFTA-winning composer Jessica Curry and Jim Fowler, enhanced for PC in 5.1 surround sound.
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Includes the bonus 9th episode A Rush of Onion to the Head and the Lost Recordings Mode.
A HERO WILL EMERGE!
Read More: Best Dynamic Narration Adventure Games.
The Falconeer
Alright, here’s the dealio, I saw this game before it was released and was instantly enamored by open world flying and dog fighting mechanics (something I’ve dabbled in before and liked). I followed it very closely until it released and bought it almost immediately when it was available. At first I used a controller to play the game, unsure if keyboard and mouse worked (my preferred method), it was a bit wonky and the controls took some time to get used to. While the game says its not keyboard and mouse supported I play it keyboard and mouse anyway, my fingers are not suited for basic controller controls so when it can be keyboard and mouse that is my go to any and every time regardless if its made for it or not. Using my preferred control system does increase my enjoy-ability to play the game (because duh I can actually PLAY the game this way).
– Real player with 58.0 hrs in game
Read More: Best Dynamic Narration Adventure Games.
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Review by Gaming Masterpieces - The greatest games of all time on Steam.
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Above the clouds, freedom must be boundless… or not, as The Falconeer shows us. Our falcon makes it only just above the clouds. Most of the time we fly either very close to the ground or at cloud height, but not much higher. That makes sense, because it’s damn cold up there and the oxygen is a bit scarce.
– Real player with 18.1 hrs in game
The Deadly Tower of Monsters
On some rare occasions, a game is found which seems not only close to flawless but proves an absolute joy to play. A game like this stands up in a crowd and says, “Hey! You remember fun? Try this, maybe!” The Deadly Tower of Monsters is such a title. In perfect honesty the author nearly feels an aversion to publishing any opinion on The Deadly Tower of Monsters, as it feels like it would fall short of doing the game justice.
To summarize, The Deadly Tower of Monsters is effectively a platforming video game incarnation of Mars Attacks: a perfectly satirical nod to the greatness that was the pre-3rd millennium sci-fi B movie. Looking at it, one gets a vague notion that the developer ACE Team may have originally intended a slightly different product, and partway through the life cycle decided, “You see these stitches? That faulty lighting? Yeah, we do too!” and ran with it in a new direction like it was out of style. Every cliche and trope of 19xx’s science fiction makes an appearance while the indomitable protagonists Dick, Scarlet, and… Robot, in the interest of saving the downtrodden population of an oppressed planet of ape-people, try to overthrow a maniacally space-evil space tyrant in space.
– Real player with 15.3 hrs in game
Read More: Best Dynamic Narration Adventure Games.
I very rarely write reviews for games, but this is, by far, the most unique, enjoyable, humorous experience I have ever had playing a game. I believe I played for ten hours, and I didn’t play a single other game until I finished this one. Moreover, I will most definitely be revisiting it soon.
Usually, when game journalists say a game has a unique story, they’re just compensating for crappy gameplay and trying to elevate games to the “true artform” they wish it to be (even though every game is already clearly art). This game has it all: a story that is unheard of in the gaming universe; humor to please you endlessly; fantastic gameplay that ramps up in difficulty when you’re ready; 24 different and upgradeable weapons; and a look that you just won’t find anywhere else. The only thing I would note is that the combat isn’t very tight, but the game makes up for it in varying the gameplay and weapons as the game progresses, allowing you all sorts of unique and creative ways to kill stuff and solve other problems.
– Real player with 9.4 hrs in game
A.D. 2047
Honestly I love this game. The environment is awesome and cyberpunk. The puzzles draw you in and make you really look around your environment but aren’t too hard. And the controls are simple and fit really well.
– Real player with 10.4 hrs in game
Honestly I love this game. The environment is awesome and cyberpunk. The puzzles draw you in and make you really look around your environment but aren’t too hard. And the controls are simple and fit really well.
– Real player with 4.8 hrs in game
Outcast 2 - A New Beginning
20 years after the award-winning action adventure hit, Outcast, pioneered the genre of non-linear open-world games, the long-awaited sequel sees Cutter Slade return to the spectacular alien world of Adelpha. Resurrected by the almighty Yods, he has returned to find the Talans enslaved, the world stripped of its natural resources, and his own past intertwining with the invading robot forces. It’s up to him to go on a mission and save the planet again.
The original team behind Outcast 1 has reunited to create this fascinating world, full of dangerous creatures and home to the Talan people – an ancient culture whose fate has become inextricably linked with earth since the events of the first game. You play as Cutter Slade, ex-Navy SEAL, sporting the same dry wit he had back in the 90s – however, the world around him has changed and eventually, so will he.
To save Adelpha, you will …
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use your jetpack to jump, air-dash, glide, and quickly traverse the fantastic in-game open world
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combine dozens of different modules to create your own personal weapon for taking down the robot invaders
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have total control to approach the story at your own pace in this non-linear world
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explore the world without boundaries, discover hidden temples and dangerous wildlife
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get familiar with the Talan culture while helping them free their villages and gain access to ancient Talan powers that use forces of nature to destroy your enemies
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experience a beautiful, hand-crafted world accompanied by an epic soundtrack by Outcast’s original composer, Lennie Moore
Beyond: Two Souls
DISCLAIMER
The review you are about to read is based on my own experience with the game, my judgment, and the rating system! No third party has impacted anything said in this review. This review is also 100% spoiler-free, so you don’t need to worry about that either.
Gameplay and Interaction (16 out of 20)
So, as far as the gameplay is concerned this game is the interactivity festival in a good way. Since Beyond: Two Souls is mainly focused around the actual delivery of the story, it is expected for the number of interactive elements to be higher than what you’d usually see. One thing that might surprise a few people is that everything you interact with has a purpose, and there’s no single object that you interact with being there just to fill the space up. Unlike other similar story-based games, there are no interactive components that are wasting your time for the sake of prolonging the playtime - everything is pretty much associated with the story itself. The only thing on the interactive side which doesn’t make sense is that the game is (in certain sequences) almost unplayable without a controller. Considering that this game was a console release at first, without any plans for a PC release does help me look past some of the decisions that were made for the PC release. The only frustrating thing is that the developers did not even try to alter the originally designed mechanics and make them at least a little bit easier to cope with on the PC. Let’s be honest, the PC is the platform where most of the players do not own a controller, to begin with.
– Real player with 25.1 hrs in game
I burned the house because she said rock music sucks
I am Quantic Dream fan since Fahrenheit, after I played it I fell in love with narrative games and couldn’t wait for more similar games. Heavy Rain came out after some time and again I enjoyed it very much but it had flaws. And then Beyond Two Souls have been released. Wow I loved everything about this game, it’s hard to find to say anything bad about it.
Beyond Two Souls tells a story of Jodie and her entity Aiden. Don’t expect realism here, it’s kinda similar to Life is Strange 2 in some way or Fahrenheit. A girl with supernatural power. Aiden is always with her, he doesn’t leave her, he protects her and even lets her see souls and past events. In her childhood Jodie was taken by the scientists to do tests and experiments and her life has been a real roller coaster. No need to talk about the story much because of spoilers on every step so you need to experience it yourself.
– Real player with 21.9 hrs in game
Event[0]
I’ll admit it: I fully bought the hype for Event[0]. It ticked off so many boxes for me: a (potentially) malevolent AI, a derelict spacecraft, beautiful graphics and design, a well written, alternate-history plot, and the ship AI responds coherently to things that you ask of it? By typing things to it? Does this game really have a semi-unscripted dialogue tree? I was sold.
In the end I did get all of these things with my purchase, but each to a lesser degree than I was hoping for. Things started off really well: the opening sequence of the game sets the stage, hinting at the world you’re about to enter and infusing your character with a bit of backstory. I was excited to start, and my first interaction with the AI was amazing: I typed something out into a terminal, and the world responded accordingly! Wonderful.
– Real player with 7.7 hrs in game
I have won a giveaway contest with US$ 20 in steam credits, so I chose this game which was on my wishlist. Original idea with an AI interface, gorgeous graphics, and it had a Linux version! Bottom line though, it disappointed me on all these points.
Before I explain it, the summary:
PROS:
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Gorgeous graphics
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Good soundtrack
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Original idea
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Spacewalking is quite good
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Comfortable typing interface
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Moderately interesting puzzles
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Good time-saving feature where the game writes down the passwords and important strings for you.
– Real player with 5.0 hrs in game
Wild Dose: First Session
I absolutely love this. ❤
I’m addicted to cyberpunk-virtual-trippy-worlds and stories. This game served it’s topic very well to me. I almost felt like coming home, getting a hug by neon colors and getting petted by sweet grafic glitches. I’ve played so much crap the last days, so now i probably sound like a freak… but… who cares 😁
The different world maps are big and beautiful, no doubt they were crafted with care. A solid piece of work, easy to handle and user-friendly, but still challenging. 3D platforming may be hard, but to me it was relaxing for some reason, even if i died a few times.
– Real player with 4.1 hrs in game
I do recommend playing this prologue but PAY ATTENTION TO WHERE THE CABIN IS. I stopped playing because I couldn’t find the cabin after over half an hour of wandering around. Overall, I liked this prologue and I am curious to see what the developers do with it because they do not have a release date set. To me, that means that they have a lot of development that they still expect to do, which probably means lots of changes.
The cabin was game-breaking for me because it’s the equivalent of a quest where they tell you to find a needle in a haystack- no one wants to do it. I can even see the cabin in a screenshot on this Steam store page but I don’t remember ever seeing it in the game.
– Real player with 3.5 hrs in game
Wild Dose
Wild Dose is a first-person adventure game which takes place between a cyberpunk city and virtual environments, until you start to mix both worlds.
It blends RPG, survival and psychological horror elements in a narrative-driven exploration game.
https://store.steampowered.com/app/1555790
The future. Virtual drugs are delivered directly from networks to neural implants. Hackers also deal illegal versions of these drugs. The deadliest one is called Wild Dose.
You are a cyberjunkie. Discover the city of Eleftheria, the stories of its citizens and complete missions to buy your next dose. The choice you will make will define your skills, your fate, and the course of the story.
Get away in a comforting digital nature, let your AI guide you and choose to build a relationship with her. Explore Wild Dose with the Capetian, the mysterious creator of that drug. He will teach you how to survive in this dangerous universe, using weapons and a limited inventory.
Evolve in virtual landscapes that look always more convincing, while the real world seems less tangible, until the two environments are confused.
In this divided society from which you are trying to escape, you will have only one certainty: taking part in Wild Dose is taking part in a real revolution…
Wild-Dose blends RPG, survival and psychological horror elements in a narrative-driven exploration game:
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Complete missions using your skills, weapons, and a limited inventory
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Exploring digitals universes
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Build a relationship with Nora, your AI
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Learn to survive with the mysterious creator of Wild Dose
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Loose your mind and start mixing real and virtual worlds
https://store.steampowered.com/app/1555790
beVaiR
This game looks quite simplistic, but offers more than I first thought.
It is quite a challenge finding strategies in order to win a round.
There are so many things to consider (the morphexes, the attacks, neutralizer), which seems overwheling in the beginning,
but actually offers a lot of depth and different approaches to try out.
I only played a couple of hours, yet, but had some fun until now and will definitely continue.
The story is a little cryptic at the beginning, which made me curious on how it will evolve.
– Real player with 4.5 hrs in game
There will be someone out there in Steam VR world that will love beVaiR and play it to death (maybe the other reviewer here), But most of us are going to realise that not only is the price of this game little more than a joke, but the gameplay is way too complex for its own good. The main idea is to turn all the “nodes” your colour by collecting other things and sucking up the floor and turning them into something else. And if you think that sounds complicated and weird, you should try playing the game! Sadly, even if you did somehow manage to work out how to play the game you will soon be begging for your money back. There is NOTHING here to justify the £23.79 price and certainly nothing that would ever make me recommend this to anyone. - item Refunded.
– Real player with 0.2 hrs in game