La Dimensione Interna
La Dimensione Interna (The Dimension Within) is a 3D narrative adventure game where you play as a young Italian journalist, named Giorgio, living in a small town in Tuscany. The game focuses on his personal struggle as he finds himself at the center of a chain of events he doesn’t quite understand, but feels responsible for. The player will be asked to guide him through a series of situations and decisions where time, the opinion of others, and his emotions will influence how the story unfolds, and ultimately decide the destiny of the protagonist and the people around him.
Through an innovative dialogue system, the player will be able to decide when to respond or intervene in a dialogue; he will also be able to decide what to say – and how to say it. All those elements will be taken into account by the characters involved, which will respond accordingly to what they feel, believe, and are trying to achieve.
However, not all options will always be available, and this will depends on Giorgio’s Principles: the player will be able to shape up his instincts and personality, which will enable some choices and hinder others. There are ways to force Giorgio to act against his will, to a certain degree, but it will have a cost.
Giorgio’s emotions are another important aspect the player will need to deal with: fears, anxieties, neurosis will make everything more challenging for him: on a wrong day, even innocent jokes can turn into mortal offences, and some NPCs will leverage this, in the attempt to manipulate him.
Another key aspect is that Time will always be ticking – even during conversations. Every line of dialogue pronounced by either the protagonist or other characters has a time cost associated. This means that even if NPCs will follow their own routine, your actions will impact what they will decide to do next, given they still have the time to do it… just remember that time won’t wait for you either.
Read More: Best Dynamic Narration Interactive Fiction Games.
Unmemory
Unusual game - reminiscent of the old text-based games we used to play. A little frustrating at times, trying to work out how to move forward. Worthwhile if you like adventure games and fancy something with a different interface.
– Real player with 10.2 hrs in game
Read More: Best Dynamic Narration Interactive Fiction Games.
Fun puzzle game with a nice multisensory story telling emphasis. I have to say though that the process of garnering the “materials” for the puzzle can be somewhat frustrating; for example the KLF puzzle requires something that is fairly obscure to find just to get started. The puzzles themselves, once you have all the materials needed, are alright at straightforward difficulty (hints are really optional), although I am particularly impressed by the last puzzle, the Dancers Numbers, the solution of which (the only I looked up online) really blew my mind for the cleverness. (as aside, I was too taken up with the thought that the dancers might be instructing a sequence about how the button ought to be pressed; which is quite tempting, but this is not nearly as clever as the official solution). Overall it is a great game
– Real player with 9.4 hrs in game
The Franz Kafka Videogame
A point & click which celebrates surrealism more than the novelist himself.
It is an original puzzle/adventure game inspired by the writings of Franz Kafka. But unfortunately, the story has very little to do with Kafka, except that the protagonist of the story, named simply K. is involved in events that are beyond his own control and tries to find the way out of it (kind of, there are no clear motives for what he’s doing), which is somewhat Kafkaesque, I must admit.
The art style is well-done and nice. Although is nothing surprisingly spectacular, is queer enough to allow characters like K. to seamlessly inhabit the same world as the Duck or Insect Detective without being too jarring. I also genuinely enjoy a lot of the music the game has to offer, even if the loops are relatively short. It manages to generate the correct theme and feeling the game clearly want the players to feel.
– Real player with 8.1 hrs in game
Read More: Best Dynamic Narration Adventure Games.
Do I ever try and like this game…
There are a great many issues that are hard to overlook and a great many subtle nuances I keep trying to convince myself are worthwhile canceling out the problems, but ultimately I can’t…I just can’t.
On first playthrough I was excited about the artstyle and potential subject matter… and upon delving in I was even more pleased with the small pieces of detail and pastice that are probably lost to most; be that the Scheele green walls, the SS Blumfeld (the elderly bachelor), and I did get so many giggles from the vulture wine advert; but so much of it was just so shallow and of no substance and concequence. The more I tried to prove that was not the case to myself the more I found quotes and disclamers from the sources proving my wimsy wrong.
– Real player with 7.4 hrs in game
The Journey Down: Chapter One
Overall, this is a solid P&C Adventure game, with reasonably logical puzzles once you immerse, and no Guide-Dang-It solutions- it’s possible to work out all the solutions given the information available in the game. That said, there was at least one puzzle that refused several plausible solutions in favor of what seems to me to be a less-plausible (though more amusing) one, and several in which I knew the concept of the solution, but there wasn’t much of an indication about how to actually do that. Plus the traditional complex “solve it because it’s there” puzzle that turns out to massively help your protagonist progress in a somewhat illogical way, but that’s so common in the genre that it might actually be considered a lack if it weren’t present. :-J There is the usual complete refusal by the protagonist to clean up after themselves- I wish more of these games would let us give people their stuff back once it’s not needed any more. Hopefully, there will be uses for the items still in Bwana’s pockets at the end of the chapter, instead of the traditional “lost everything during the cutscene” trope.
– Real player with 6.7 hrs in game
This title really surprised me with how well it was made. I came in having no expectations. I had bought the game as part of a bundle on indiegala, and was only really going to try it out while waiting for another (and much larger in size) game to download, and was frankly blown away right from the start.
You start off in dire straights with your electricity having been shut off because you hadn’t paid your bills for a while. This means you can’t make any money because the pump in your gas station that you own an operate relies on the power to run. However with some cheeky DYI smarts, you’re soon back to normal… If normal means no customers, which… it does.
– Real player with 6.1 hrs in game
Red Comrades Save the Galaxy: Reloaded
Point and click adventure game with a quest to find a Russian symbol.
True to it’s Russian nature you’ll see a lot of Russian stereotypes and clichés which can be fun and annoying.
I do wonder whether I’m walking through some sort of mini-Russia
! with drunks on the streets and being poor with almost everyone asking for money and many things just broken or in a worn down state. To come accross Very rude and impolite people is something I didn’t expect, actually.
The game has a very usable system to interact with the envoirement and a handy map that will transport you trough the game if you don’t feel like taking your characters walking. Beautifully drawn backgrounds and freshly designed lead characters. Still has that olden days Russia look of course. With Russian voices make it sound true to it’s Russian nature. It’s was hilarious to hear them talk in Russian for the first time, luckely the English subtiltes made sense. That’s where this game differentiates from other point&click games, it’s Russia style of handling things.
– Real player with 17.9 hrs in game
Well, it’s a russian game. Its main characters, Peter Isaev and Vasiliy Ivanovich Chapaev, were real people who served in Russian Civil War. Then, in 1934, came a very successful and popular film “Chapaev”, so this pair became the stable character of jokes and folklore, being popular for decades the USSR existed. They only lost their former glory in in 1990s-2000s, because of changed times and morals.
And, this game was made first decade after vanishing of that country, in a dark time for millions of people. Among questions that arose then, there was one, kind of philosophical - whither to move? For some people the way to get to the answer was - since the Union’s return in the nearest years seemed to be highly improbable, it’s reasonably to sum up all the previous experiense that country, consisted of every inhabitant, had, to highlest its best, to use it as base for building something some suitable for new circumstances, and then to move on.
– Real player with 13.5 hrs in game
Los Cops
Los Cops is a non-linear visual novel with point & click adventure elements in the form of a TV show about the life of aspiring actor Jeremy Jablonski, who teams up with private detective Santiago Hutchinson to save Los Angeles.
The plot of Los Cops depends entirely on your choices: what kind of relationship to build with the characters, what cases to investigate, how to deal with criminals, and what methods should be followed. You can act out the detective of your dreams or not act out at all, focusing primarily on a career in Hollywood or other delights of life. Every small victory and every bitter defeat will propel history towards unpredictable turns and endings.
Features:
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Join the amazing adventures of private detective agency Los Cops. Play as Jeremy Jablonski and together with him understand what is more precious in life: the career of a Hollywood star, the duty of a detective to the city, or the personal life and well-being of your loved ones.
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Each episode has its own genre, visual style and atmosphere. Enjoy classic 80s buddy movie, 40s noir detective, western, sitcom, heist film, road movie and much more!
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Feel yourself in the shoes of a real detective with your principles and skills - collecting evidence, chases, shootings, interrogations, investigations, cooperation with gray representatives of the law, infiltration with disguise and much more. Be considerate and resourceful, but don’t get too into the role.
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Spend time with a lot of colorful characters both on the side and on the other side of the law. Choose your friends, make enemies, build romantic relationships and just have a good time. You change with your environment and create it yourself. But remember - every decision has a consequence.
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Face the most motley gangs in Los Angeles: from anarchist rockers to maniacs, from petty bandits to the Asian mafia. Put them in jail, bribe them for further cooperation, or become a criminal yourself. But so that no one can see.
The Los Cops story is divided into several episodes. Each of them is a separate story with a continuous storyline. The Tequila Sunrise episode is the first. Subsequent episodes will be released in paid DLC format.
7Days Origins
Really amazing piece of art, do not undermine it’s simple nature. This game makes you think you know whats going on, then proceeds to shatter your expectations. It takes story telling to another level, truly taking you in a journey of wits. Every single choice you make impacts your outcome, everything you think you know, is wrong. Especially on your second play through. Don’t bother restarting because you messed up your choice.
– Real player with 21.0 hrs in game
Amazing and literally all what I’ve been waiting for! For a while I never thought Buff Studio would really adapt 7Days for PC, but here we are, enjoying this amazing game on HD on Steam.
I still plan on finishing the entire game and reliving every path on the game. The new art is AMAZING and never fails to amaze me. Gosh, I really missed seeing Kirell on the original artstyle. I can’t wait to see what more new things I can find!
I really hope with 7Days on Steam, the game grow on popularity. 7Days really deserves recognition and I would be glad to welcome new fans with open arms. Thanks for creating this awesome game Buff Studio!
– Real player with 12.2 hrs in game
A Case of Distrust
𝗔 𝘃𝗲𝗿𝘆 𝗶𝗻𝘁𝗲𝗿𝗲𝘀𝘁𝗶𝗻𝗴 𝗻𝗼𝗶𝗿 𝗱𝗲𝘁𝗲𝗰𝘁𝗶𝘃𝗲 𝗴𝗮𝗺𝗲 𝘁𝗵𝗮𝘁 𝘆𝗼𝘂 𝗰𝗮𝗻 𝗳𝗶𝗻𝗶𝘀𝗵 𝗶𝗻 𝟮-𝟯 𝗵𝗼𝘂𝗿𝘀.
My favorite two aspects of the game were the art and the story.
𝗧𝗵𝗲 𝗮𝗿𝘁, 𝗮𝗹𝘁𝗵𝗼𝘂𝗴𝗵 𝘃𝗲𝗿𝘆 𝘀𝗶𝗺𝗽𝗹𝗶𝘀𝘁𝗶𝗰, 𝘄𝗮𝘀 𝘂𝘀𝗲𝗱 𝗶𝗻 𝗮 𝗰𝗹𝗲𝘃𝗲𝗿 𝗺𝗮𝗻𝗻𝗲𝗿 𝘁𝗼 𝗰𝗼𝗻𝘃𝗲𝘆 𝗰𝗵𝗮𝗿𝗮𝗰𝘁𝗲𝗿𝘀' 𝗽𝗲𝗿𝘀𝗼𝗻𝗮𝗹𝗶𝘁𝗶𝗲𝘀 𝗮𝗻𝗱 𝗺𝗼𝗼𝗱𝘀. Never did it feel like it was missing something as it definitely fit the format.
Now, the story took me by surprise. 𝗜 𝗱𝗶𝗱𝗻’𝘁 𝘀𝘂𝘀𝗽𝗲𝗰𝘁 𝘁𝗵𝗮𝘁 𝘁𝗵𝗶𝘀 𝘃𝗲𝗿𝘆 𝗼𝗯𝘀𝗰𝘂𝗿𝗲 𝗴𝗮𝗺𝗲 𝘁𝗵𝗮𝘁 𝗜 𝘁𝗵𝗼𝘂𝗴𝗵𝘁 𝗜’𝗱 𝗯𝗼𝗼𝘁 𝘂𝗽 𝗮𝗻𝗱 𝗯𝗲𝗮𝘁 𝗶𝗻 𝗼𝗻𝗲 𝘀𝗶𝘁𝘁𝗶𝗻𝗴 𝘄𝗼𝘂𝗹𝗱 𝗵𝗮𝘃𝗲 𝘀𝘂𝗰𝗵 𝗵𝗲𝗮𝘃𝘆 𝘄𝗿𝗶𝘁𝗶𝗻𝗴. 𝗧𝗵𝗲 𝗰𝗵𝗮𝗿𝗮𝗰𝘁𝗲𝗿𝘀, 𝘁𝗵𝗲 𝗱𝗶𝗮𝗹𝗼𝗴𝘂𝗲, 𝘁𝗵𝗲 𝗲𝗻𝗱𝗶𝗻𝗴, 𝗶𝘁 𝗮𝗹𝗹 𝗳𝗲𝗹𝘁 𝘃𝗲𝗿𝘆 𝘄𝗲𝗹𝗹 𝘄𝗿𝗶𝘁𝘁𝗲𝗻; it’s sort of reminiscent of Agatha Christie stories, where you’re presented with a handful of characters connected to the case and you have to use every tiny piece of information you get to come to conclusions.
– Real player with 4.7 hrs in game
Introduction
I like detective stories and video game adaptations of crime novels. It’s no secret that my favorite game of all time is LA Noire and that my nickname is a wordplay on one of Agatha Christie’s most elusive antagonists, U.N. Owen. Unknown until the appropriate moment, as any worthy mystery should be. A Case of Distrust is the Steam debut of Ben “The Wandering Ben” Wander, a gaming industry professional (not quite vetern yet) which left the AAA standard and its various limitations/pressures for the overall freedom offered by the indie scene. A wise choice, no doubt.
– Real player with 4.0 hrs in game
Pandorex
PANDOREX… Nobody really knows what is up with it.
About the story:
And then there is Harry. Harry is a simple, not very social guy. His best friend is his dog. Unfortunately he lost his dog. And since his dog is the only thing that is important to Harry, he starts looking for it, willing to do everything as long as he gets his dog back. And that´s where the story begins. Harry is only a very small piece of the puzzle, but in the end he could be the most important one. The one piece that holds the universe together or is responsible for the demise of the universe and therefore the demise of all life not only on earth, but on all the planets.
Ricky did nothing wrong
⠄⠄⠄⠄⣠⣴⣿⣿⣿⣷⣦⡠⣴⣶⣶⣶⣦⡀⠄⠄⠄⠄⠄⠄⠄⠄⠄⠄⠄⠄it’s good
⠄⠄⠄⣴⣿⣿⣫⣭⣭⣭⣭⣥⢹⣟⣛⣛⣛⣃⣀⠄⠄⠄⠄⠄⠄⠄⠄⠄⠄⠄Play it
⠄⣠⢸⣿⣿⣿⣿⢯⡓⢻⠿⠿⠷⡜⣯⠭⢽⠿⠯⠽⣀⠄⠄⠄⠄⠄⠄⠄⠄⠄Christmas started
⣼⣿⣾⣿⣿⣿⣥⣝⠂⠐⠈⢸⠿⢆⠱⠯⠄⠈⠸⣛⡒⠄⠄⠄⠄⠄⠄⠄⠄⠄
⣿⣿⣿⣿⣿⣿⣿⣶⣶⣭⡭⢟⣲⣶⡿⠿⠿⠿⠿⠋⠄⠄⣴⠶⠶⠶⠶⠶⢶⡀
⣿⣿⣿⣿⣿⢟⣛⠿⢿⣷⣾⣿⣿⣿⣿⣿⣿⣿⣷⡄⠄⢰⠇⠄⠄⠄⠄⠄⠈⣧
⣿⣿⣿⣿⣷⡹⣭⣛⠳⠶⠬⠭⢭⣝⣛⣛⣛⣫⣭⡥⠄⠸⡄⣶⣶⣾⣿⣿⢇⡟
⠿⣿⣿⣿⣿⣿⣦⣭⣛⣛⡛⠳⠶⠶⠶⣶⣶⣶⠶⠄⠄⠄⠙⠮⣽⣛⣫⡵⠊⠁
⣍⡲⠮⣍⣙⣛⣛⡻⠿⠿⠿⠿⠿⠿⠿⠖⠂⠄⠄⠄⠄⠄⠄⠄⠄⣸⠄⠄⠄⠄
⣿⣿⣿⣶⣦⣬⣭⣭⣭⣝⣭⣭⣭⣴⣷⣦⡀⠄⠄⠄⠄⠄⠄⠠⠤⠿⠦⠤⠄⠄
– Real player with 1.0 hrs in game
my full play through here: https://youtu.be/X3Xuc3aWowA
A pretty good school project point and click having to open the menu choose the correct interaction close the menu testing what option you need when the options aren’t really explained outside of a picture makes the game pretty clunky, until you get used to it a lot of the options only have one or two uses anyways having a system where you click an item and it just gives you the option needed when the time comes for that item’s interaction might have been better than having to open and close a menu not a big problem but since there’s quite a few objects it gets redundant. The story is pretty decent nothing crazy, but I like the fact you get a genocide mode or a pacifist mode sadly the ending doesn’t change regardless.
– Real player with 1.0 hrs in game