La Dimensione Interna

La Dimensione Interna

La Dimensione Interna (The Dimension Within) is a 3D narrative adventure game where you play as a young Italian journalist, named Giorgio, living in a small town in Tuscany. The game focuses on his personal struggle as he finds himself at the center of a chain of events he doesn’t quite understand, but feels responsible for. The player will be asked to guide him through a series of situations and decisions where time, the opinion of others, and his emotions will influence how the story unfolds, and ultimately decide the destiny of the protagonist and the people around him.

Through an innovative dialogue system, the player will be able to decide when to respond or intervene in a dialogue; he will also be able to decide what to say – and how to say it. All those elements will be taken into account by the characters involved, which will respond accordingly to what they feel, believe, and are trying to achieve.

However, not all options will always be available, and this will depends on Giorgio’s Principles: the player will be able to shape up his instincts and personality, which will enable some choices and hinder others. There are ways to force Giorgio to act against his will, to a certain degree, but it will have a cost.

Giorgio’s emotions are another important aspect the player will need to deal with: fears, anxieties, neurosis will make everything more challenging for him: on a wrong day, even innocent jokes can turn into mortal offences, and some NPCs will leverage this, in the attempt to manipulate him.

Another key aspect is that Time will always be ticking – even during conversations. Every line of dialogue pronounced by either the protagonist or other characters has a time cost associated. This means that even if NPCs will follow their own routine, your actions will impact what they will decide to do next, given they still have the time to do it… just remember that time won’t wait for you either.


Read More: Best Dynamic Narration Nonlinear Games.


La Dimensione Interna on Steam

Curiosity

Curiosity

“Curiosity killed the cat …” - says the main character of this story and “come between the bark and the tree”, because he knows that “… satisfaction brought it back.” He knows a lot of idioms and doesn’t believe in omens. He don’t gift you adversity or failure, when he crosses your road, but just living its life.

Curiosity can bring you back … or not. Would you like to check it?

This story is full of funny and sad moments. In some places, it is able to bring a smile or tears.


Read More: Best Dynamic Narration Story Rich Games.


Curiosity on Steam

Unmemory

Unmemory

Unusual game - reminiscent of the old text-based games we used to play. A little frustrating at times, trying to work out how to move forward. Worthwhile if you like adventure games and fancy something with a different interface.

Real player with 10.2 hrs in game


Read More: Best Dynamic Narration Point & Click Games.


Fun puzzle game with a nice multisensory story telling emphasis. I have to say though that the process of garnering the “materials” for the puzzle can be somewhat frustrating; for example the KLF puzzle requires something that is fairly obscure to find just to get started. The puzzles themselves, once you have all the materials needed, are alright at straightforward difficulty (hints are really optional), although I am particularly impressed by the last puzzle, the Dancers Numbers, the solution of which (the only I looked up online) really blew my mind for the cleverness. (as aside, I was too taken up with the thought that the dancers might be instructing a sequence about how the button ought to be pressed; which is quite tempting, but this is not nearly as clever as the official solution). Overall it is a great game

Real player with 9.4 hrs in game

Unmemory on Steam

At Eve’s Wake

At Eve’s Wake

High-quality visual novel with multiple endings, fantastic graphic and sound component, and intriguing premise.

The Good Parts:

  • Fascinating set-up of family ties based on cult-like faith, bloody competition, and something outright paranormal with overall dysfunction taken to the next level.

  • Great writing throughout. It manages to introduce a complex fictional idea in a manner that captures attention and makes you ponder.

  • Atmospheric world-building. There’s sinister feeling intertwined with some outright shocking moments. “At Eve’s Wake” isn’t horror in the pure sense of the word, but more in a psychological one, so it has a very well-done horror element burning its way through the game, sometimes on slow simmer, sometimes as a wildfire.

Real player with 11.3 hrs in game

Ahhhhh I was so excited for this to come out and it’s finally here! I’ve just finished my first playthrough and it lived up to my hype, if you’re having any doubts about picking up the full game then please try out the demo and you’ll see what I mean.

-Gorgeous art and music, just a delightful atmosphere throughout

-A well developed and intriguing story of mystery, murder and mishaps

-An incredible amount of dialogue choices with a variety of endings seemingly possible depending on them.

I love visual novels and narrative-driven games, so I feel that I know what I’m talking about to some degree, and I say this- At Eve’s Wake is a beautiful and eerie story that deserves your attention if you’re at all interested in Lovecraft, mysteries, visual novels, or graverobbing. Trust me on that last one.

Real player with 7.2 hrs in game

At Eve's Wake on Steam

Glisten to your heart: The courage within you

Glisten to your heart: The courage within you

Glisten to your heart is a gentle, relaxing game with some great advice. It has a great sense of humor (especially if you like breaking the fourth wall!) Altogether, it took me 4.5 hours to complete. This game is worth far more than its current price tag. Hoping to see more from this dev!

Real player with 4.6 hrs in game

courage is my waifu

Real player with 3.1 hrs in game

Glisten to your heart: The courage within you on Steam

To My Best Friend

To My Best Friend

Just as the description says, this is a short narrative about two friends and their memories together. It is a full-on walking simulator with no stress. Beautiful music! I think the graphics are beautiful, although there are a few floating trees, and basically low-budget looking areas.

All in all, it’s a good, bittersweet short story with colorful and creative areas to walk through. I recommend it.

Real player with 1.5 hrs in game

cute

Real player with 1.4 hrs in game

To My Best Friend on Steam

Back Then

Back Then

Back Then is a yet unseen take in the videogame industry about an elderly poet diagnosed with Alzheimer’s Disease, dealing not only with how our elders and their families change and learn to adapt to this newfound unavoidable and inevitable loss of memory and identity, but also show players that there is more to these situations than simple forgetfulness as we age.

Thomas Eilian is an elderly poet and writer diagnosed with Alzheimer’s. Bound to only move around in a wheelchair, he finds himself alone for what seems like years roaming an empty house. “The clock is ticking, the hours are going by. The past increases, the future recedes. Possibilities decreasing, regrets mounting.”

  • In-depth narrative and storytelling experience.

  • Creative gameplay mechanics related to Alzheimer’s and forgetfulness, where the character starts to remember (and forget) his past and present.

  • Inspired by real events and stories of people with Alzheimer’s and neurodegenerative diseases, told by family members and loved ones.

  • Focus on interactivity, grab, interact with everything and learn as much as possible.

  • Scientific breakdown via collectibles about Alzheimer’s.

This is a story about Time, Death, and Soul. It is a story about the mind, from the mind. It is a story about ignorance and forgetfulness.

Through this story we hope to make as many people as we can uncomfortable, but aware to the reality of millions.

Back Then on Steam

Elisa: Seduce the Innkeeper

Elisa: Seduce the Innkeeper

Below the dashes was written earlier. I’ve now played more of this, as well as other visual novels. The pace of this one is extremely slow, with a text speed that won’t adjust (though the setting is there, it seems to do nothing). Additionally, each scene lasts for many more lines of dialogue than I am used to, and the autoplay and skip are both still moving at the text display speed, just without having to click to move to the next. The adult patch does work after I installed it correctly (I had the wrong folder originally, but that was my fault), and the art is not bad, and is more explicit than even patched Huniepop. Still, the pace leaves me cold.

Real player with 31.9 hrs in game

The english translation could use a better localizer to be honest. a good few times the wording felt off. the MC felt like a pretty creepy dude at times like the kind you don’t want to see irl. The art excellent for the most part. just a few scenes i think could have used more color mainly the countryside one felt bland(more flowers preferably). I enjoyed the girls this is just after my first playthrough where i got rebecca and caterina. if you can stomache Alfonso’s ceepiness and just downright predatory attitude and date some anime babes go for it. I did enjoy despite it’s flaws. but to the devs please get a better localizer for your content maybe spend a little more time in the story writing room and i think with your visuals you could really hit it out of the park if you fixed a few of your writing mistakes and the MCs attitude.

Real player with 6.4 hrs in game

Elisa: Seduce the Innkeeper on Steam

Ghost in the pool

Ghost in the pool

For a short horror VN, the game was pretty decent. I did enjoy reading the story, which was pretty straight forward and to the point for the most part. There were some bits that I was a bit confused by even though I could probably connect the dots (

! specifically talking about the cat…). There are three different endings, which I do like the variety. I also do like the route map and that different choices did slightly change a few things (though the endings themselves do not change). The graphics were great and I loved the sounds.

Real player with 7.5 hrs in game


Curator page here-- [url] DaRevieweD #61 [/url] -- [i]New review every Sunday[/i]

CASCHA games is a solo developer from China working on two visual novels; Ghost in The Pool (GiTP) and in-development Sunset Paradise. GiTP is a joint effort with author and comic illustrator JOEY, to bring the latter’s horror works to life in a new medium. Due to a language barrier, sadly I cannot (though I’m Chinese) read nor check out the comics. However, I was hooked into this game because the title reminded me of a widely debated mystery in my hometown.

Real player with 4.9 hrs in game

Ghost in the pool on Steam

Jury Trial

Jury Trial

Interested in creating your own cases? With the ingame case editor you will be able to write your own cases and share them with the community. Whether fictional or recreated cases, the ingame editor got you covered.

In this law simulation RPG you will join a group of innocence lawyers who take on the fight for justice, representing the poorest of the poor, the victims of the criminal justice system and the wrongfully convicted. However, defending the defenseless costs a lot of money. Therefore you will also be in charge of high profile cases to generate funds for your fight for justice. Work through the case material, find inconsistencies and discover new evidence, analyze and select the jurors and experts, question the witnesses and convince the jury at trial. Your clients depend on you for they have nowhere else to go but prison…

  • Play the campaign, the single case files or download new cases created by the community from the Steam Workshop

  • Create and upload your own cases using the ingame case editor

  • Search for evidence in a variety of different case materials

  • Question witnesses and jurors to find their specific traits and opinions

  • Choose the jury that fits your client

  • Try the case in the court of law

  • Solicit legal and illegal help to find the loophole or evidence that breaks the case

The game is set in a fictional country deeply divided by racial profiling, prejudice and social injustice. A deep bias runs through the country and its people. Apart from your courtroom skills as a gifted negotiator, it’s crucial for you to find a jury that gives your client a chance. Otherwise every argument and scientific fact might be in vain because no one will listen.

Your potential jurors consist of:

  • Ten unique regions

  • Four ethnic groups

  • Six religions

  • Four political currents

  • Four levels of wealth and education

  • And six further defining traits out of a pool of over sixty traits

This game is a passion project of two indie developers and we’re looking forward to hearing your feedback. If you have questions, suggestions or might be interested in a offering your help as a potential beta tester or translator, please contact us using the Steam Community section or via social media on Twitter, Discord & Instagram:

Jury Trial on Steam