BLIND QUEST - The Enchanted Castle
An Audiogame fully playable by the visually impaired. The game is basic but enjoyable. The fights seem a little difficult right now, but hopefully will get easier with practice. The only flaw thus far is the use of Shift Tab to go back which doesn’t work as it is a Steam function. It is not a game breaker as pressing Shift will get you back, eventually, to where you need to be.
For the price you should get a decent value for money.
An enjoyable basic RPG lite game, audio is okay, don’t expect AAA and you won’t be disappointed.
– Real player with 1.2 hrs in game
Read More: Best Dynamic Narration RPG Games.
Sword and Space
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Game operations: The mouse can take walk and talk, and the keyboard W A S D or ↑ ↓ ← → control direction, space and enter control OK key,too. Press “OK” for a second will be fast forward the plot.
SORRY, Only win7 can play this game.Thanks for AngelineFletcher’s correction.
Read More: Best Dynamic Narration Story Rich Games.
DEDstress
Oh man oh man. What can I say about this game?
Overall, I would say this is the Dark Souls of horror escape room games, with their well thought out game design and intent. Each checkpoint gets harder and harder, as it becomes more demanding of your attention and memory (and patience too). Every time you die, you will become frustrated, and may be tempted to rage quit, and yet you find yourself wanting to just try it “one more time” to beat this hellish game. But you will become better and better at it (whether it’s avoiding those doll-obsessed zombies or rolling doctors who turn into logs), and ultimately, when you finally finish it, you will feel a deep satisfaction.
– Real player with 12.7 hrs in game
Read More: Best Dynamic Narration Thriller Games.
One of the most, original, challenging and fun games I have played in a long time.
DEDstress is a very fast paced single player game with very high energy. Having to solve puzzles and use my brain while being chased by some crazed nurse is something I have not felt playing anything else. It isn’t horror, but it comes close to a panic attack simulator.
This game has given me heart problems.
69/10 would panic spray again.
–-{Price}—
☐ It’s free!
☑ Worth the price
☐ If u have some spare money left
– Real player with 9.3 hrs in game
A Case of Distrust
𝗔 𝘃𝗲𝗿𝘆 𝗶𝗻𝘁𝗲𝗿𝗲𝘀𝘁𝗶𝗻𝗴 𝗻𝗼𝗶𝗿 𝗱𝗲𝘁𝗲𝗰𝘁𝗶𝘃𝗲 𝗴𝗮𝗺𝗲 𝘁𝗵𝗮𝘁 𝘆𝗼𝘂 𝗰𝗮𝗻 𝗳𝗶𝗻𝗶𝘀𝗵 𝗶𝗻 𝟮-𝟯 𝗵𝗼𝘂𝗿𝘀.
My favorite two aspects of the game were the art and the story.
𝗧𝗵𝗲 𝗮𝗿𝘁, 𝗮𝗹𝘁𝗵𝗼𝘂𝗴𝗵 𝘃𝗲𝗿𝘆 𝘀𝗶𝗺𝗽𝗹𝗶𝘀𝘁𝗶𝗰, 𝘄𝗮𝘀 𝘂𝘀𝗲𝗱 𝗶𝗻 𝗮 𝗰𝗹𝗲𝘃𝗲𝗿 𝗺𝗮𝗻𝗻𝗲𝗿 𝘁𝗼 𝗰𝗼𝗻𝘃𝗲𝘆 𝗰𝗵𝗮𝗿𝗮𝗰𝘁𝗲𝗿𝘀' 𝗽𝗲𝗿𝘀𝗼𝗻𝗮𝗹𝗶𝘁𝗶𝗲𝘀 𝗮𝗻𝗱 𝗺𝗼𝗼𝗱𝘀. Never did it feel like it was missing something as it definitely fit the format.
Now, the story took me by surprise. 𝗜 𝗱𝗶𝗱𝗻’𝘁 𝘀𝘂𝘀𝗽𝗲𝗰𝘁 𝘁𝗵𝗮𝘁 𝘁𝗵𝗶𝘀 𝘃𝗲𝗿𝘆 𝗼𝗯𝘀𝗰𝘂𝗿𝗲 𝗴𝗮𝗺𝗲 𝘁𝗵𝗮𝘁 𝗜 𝘁𝗵𝗼𝘂𝗴𝗵𝘁 𝗜’𝗱 𝗯𝗼𝗼𝘁 𝘂𝗽 𝗮𝗻𝗱 𝗯𝗲𝗮𝘁 𝗶𝗻 𝗼𝗻𝗲 𝘀𝗶𝘁𝘁𝗶𝗻𝗴 𝘄𝗼𝘂𝗹𝗱 𝗵𝗮𝘃𝗲 𝘀𝘂𝗰𝗵 𝗵𝗲𝗮𝘃𝘆 𝘄𝗿𝗶𝘁𝗶𝗻𝗴. 𝗧𝗵𝗲 𝗰𝗵𝗮𝗿𝗮𝗰𝘁𝗲𝗿𝘀, 𝘁𝗵𝗲 𝗱𝗶𝗮𝗹𝗼𝗴𝘂𝗲, 𝘁𝗵𝗲 𝗲𝗻𝗱𝗶𝗻𝗴, 𝗶𝘁 𝗮𝗹𝗹 𝗳𝗲𝗹𝘁 𝘃𝗲𝗿𝘆 𝘄𝗲𝗹𝗹 𝘄𝗿𝗶𝘁𝘁𝗲𝗻; it’s sort of reminiscent of Agatha Christie stories, where you’re presented with a handful of characters connected to the case and you have to use every tiny piece of information you get to come to conclusions.
– Real player with 4.7 hrs in game
Introduction
I like detective stories and video game adaptations of crime novels. It’s no secret that my favorite game of all time is LA Noire and that my nickname is a wordplay on one of Agatha Christie’s most elusive antagonists, U.N. Owen. Unknown until the appropriate moment, as any worthy mystery should be. A Case of Distrust is the Steam debut of Ben “The Wandering Ben” Wander, a gaming industry professional (not quite vetern yet) which left the AAA standard and its various limitations/pressures for the overall freedom offered by the indie scene. A wise choice, no doubt.
– Real player with 4.0 hrs in game
Position
I can’t get out of the first area.
There isn’t anything to in said first area.
The landscape is pretty and the music is very meditative.
Definitely can’t recommend it in its current state.
– Real player with 0.3 hrs in game
Project Witchstone
Known for their innovation in video game narratives, Spearhead Games (Stories: The Path of Destinies , Omensight ) intends to push the interactive storytelling further with adventures uniquely tailored to each player’s gameplay and dialogue decisions. In a living and reactive world, you will be offered unprecedented options to role-play your character and influence the environment, capturing the fun and freedom of a pen & paper RPG campaign.
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Unpredictable excitement of Tabletop RPGs
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Dynamic non-linear narrative evolves with your every decision
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Turn-based tactical combat rewards both strategy & creativity
A Reactive Living World
This world is alive; its inhabitants acting with purpose. They own properties, have unique personalities, befriend some, and make enemies of others. They have likes and dislikes, forming appreciation of–or disdain for–factions as well as you.
You & Your Growing Influence
Jump right in using actions familiar to any RPG fan like dialogue, combat, spells, etc., then experiment with even deeper agency through systems like stealth and the influence interface. Manipulate and shape this world as you see fit, pitting others against one another, incriminating whole factions, and aligning powerful allies to your cause. This game offers you the freedom to live the adventure you want. There is no overarching predefined story. Your decisions will craft a world and experience unique to only you.
Unlimited Possibilities
The consequences of your actions are both far-reaching and powerful. Want to frame a soldier for theft, or a blacksmith for murder? Ever thought about joining a faction, becoming their leader, and decimating the opposition? Prefer to create chaos, secretly dismantling the established order from the shadows? Want to just become a treasure hunter instead? Or even attempt to unify everyone and bring peace to the world? All of this is possible.
Unprecedented Design & Technology
Our systemic approach tailors events based on all previous actions, applying a complex web of causality that drives all inner workings of the world. For instance, crimes result in investigations. Investigations result in arrests. Arrests result in retaliation. Retaliation results in new conflict. Conflict results in new crimes. Logic, awareness, purpose, and place all factor into these systems. Secretly murdering a homeowner and taking control of their house will work fine for your cause until the deceased’s relatives or friends come to visit. Your actions have repercussions, and those repercussions have a ripple effect. How you deal with that ripple effect will determine what kind of adventure you experience. You alone decide.
Bastion
Lie on my back
Clouds are makin' way for me
I’m comin' home, sweet home
~Darren Korb, Setting Sail, Coming Home
In my reviews I often talk about just how many developers treat their games like products. Well, technically, those are the products, of course, but… you can’t create anything really beautiful just by doing your job. If you’ll do your job good enough, you may come up with a really good product, but that’ll be just that. A product. While we all know that video games can be… something more than that. Much more. When Miller brothers started creating their MYST? It wasn’t because they wanted to make a popular game. Heck, they weren’t even gamers. They just had that certain vision and they really wanted to turn it into reality. To share it with the others. To let the others dive into it and experience it together. And it’s not just words. You can clearly feel such things. From Westwood Studious' magical worlds of The Legend of Kyrandia and Lands of Lore to Cyberdreams’s I Have No Mouth, and I Must Scream, based on Harlan Ellison’s short story. That certain artistic touch? That special something that makes a game more than just a game? As long as you treasure it as much as I do, I want to introduce you to one of my most favorite independent developers. Please, welcome – Supergiant Games.
– Real player with 41.3 hrs in game
Bastion 2012
When Bastion came out it was at the beginning of the Indie craze. People were first starting to realize that amazingly fun games could come from tiny studios with no budget. Well now in 2017 the term Indie game has all but lost its meaning both financially, and terms of team size. But at the time, a game with such deep combat, definitive flavor, and overall polish was a treat.
Bastion does a good job of grabbing you with the colorful paint-style world that appears beneath your feet as you move forward. Every action you do is narrated by a grandfatherly voice that explains the story and smaller moments. There was a time early in the game when I walked off the edge of the platforms and the narrator said “And that’s the end of the Kid’s story….I’m just kidding.” And I respawn and he says “The kid goes back for another round.” It was a charming break of the 3rd wall.
– Real player with 33.3 hrs in game
Best Day Ever
Bummer… I was so hyped about this game! Playing the Demo was great. However, the actual game failed to launch properly on my pc (Windows 10). After about 2 hours spent trying to find any working solution, I’ve just requested for a refund.
UPDATE: The team of developers reacted fast to my report and fixed the problem just within a couple of days, offering the code as their apology. WHAT A FANTASTIC WORK! Great story-lines and multiple-choice dialogues done nicely, everything seems well-thought-out and made with care. Mainly, I like the idea that all protagonists can intersect each other, and also a “chirp” panel with funny “chirps” aka “twitts highlighting the game’s milestones. Some rare non-translated parts from French do not bother me since I understand a little French, but it might be an issue for those who play the English version, though. Hope, the developers will fix this asap as well… In general, I totally recommend this game, especially to someone who likes decision-based stories framed into a social context. Well done!
– Real player with 74.8 hrs in game
This game is very sweet and well written. I feel every character’s struggles are made to feel realistic and, sometimes, too real. The pacing is smooth, although it takes multiple replays to really learn the best steps to take. Sometimes it’s not very clear what you’re supposed to do in order to trigger the next event, which takes me to the biggest flaw this game has. It needs to be replayed, over and over again in order to have certain events from other characters to trigger something in the story you’re playing. I find that a tad boring and repetitive. I’ve also found a lot of moments when the dialog was suddenly in French. It’s not a big deal but it does break a bit of the immersion.
– Real player with 29.9 hrs in game
For the Night
A Cold War story.
”There’s a job for you. I need you to go to Stockholm. One of our people there have gone missing."
For the Night is a spy thriller, taking place during one single night at Hotel Adler in downtown Stockholm.
The player takes on the role of veteran STASI agent Lene Ulbricht, who is sent to Stockholm to find out what happened to a fellow agent who has mysteriously disappeared.
Through social interaction, deduction and lies, Lene will get to the truth about everything. The truth about the disappearance, the hotel, the war, the enemy and herself.
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Espionage thriller story, set in the late days of the Cold War.
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Point & Click-gameplay with heavy focus on dialogue, dialogue choices and problem solving.
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Gorgeous 2D art.
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Choice and Consequence with nuanced and layered impact on the outcome of the story.
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Challenging problem solving through taking note of words in dialogue. The game won’t solve the case for you.
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Focus on finding out information and social interaction.
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In-game time that actually has an impact on the story. Spend one hour somewhere, and characters will have acted or moved elsewhere. The game and it’s characters do not sit around and wait for you to find them. They act on their own.
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Multiple endings and outcomes, allowing for multiple playthroughs, trying out different paths and strategies to solve the mystery.
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Original dark, jazzy soundtrack by saxophonist and composer Andreas Ferronato.
For the Night is developed by two-man studio Pusselbit Games (Erik Blåsjö and Leo Låby)
Music is composed and performed by Andreas Ferronato.
Grimm & Tonic: Aperitif
I don’t normally review but this time I have to warn people that this game is, at the moment for me at least, buggy and broken.
Bugs may include:
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Sudden blank screen/unable to choose an option.
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Loading saves remembers last soul count.
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Soul does not increase on Episode 2, at all.
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The Cocktail Grimoire may not always open.
One note is that the bug that froze the game on receiving an achievement has been fixed, I have been unable to get an achievement since!
The premise is great though and I would love to see more of the story, so there’s that. I hold out hope for some fixes to come, soon maybe?! 2.22/6.66?
– Real player with 1.4 hrs in game
now first off im going to say people who reviewed the game really dont know how to review this game. I feel like people are looking at is as for example of another game cyber punk. when you look at the price difference this game is much cheaper and with that being said more people would have a positive review rather than negative. the art style in the game I enjoyed but at times it can be a little to much for the human eyes but the story line is good as it was very funny. meeting people in a bar and you have no soul but growing it from them is a very good concept and thats the main point of the game. this is a story line game that unlike big names can be played causally. you sit down for an hour or so and dont have to worry about fighting or anything like that. the only negative i have is that I wish death played a bigger role and you got to know him more and the end was a bit sudden. it is good short and simple and easy.
– Real player with 1.2 hrs in game