Low Magic Age
TL;DR: The game is a fun grind, but it is not well balanced.
I have about 90 hours in the arena and about 10 in the adventure mode. I have raised a party to around level 100 in the arena. I am recommending this game with some suggestions for the devs. I hope the devs will implement some change so the player feels like they are growing more powerful as they level up, instead of feeling like they are barely holding on and crawling towards the inevitable moment when they will no longer be able to beat a single encounter.
– Real player with 136.4 hrs in game
Well as of the date of this review we are still awaiting the Campaign Mode to be implemented. I am hopeful from what the developers have shown recently that it will be at least released sometime this summer. It might even be close to Fall before we see the full game come to be. Even so for $6 I still recommend this game.
Right now we have what is called “Arena Mode”. You take a pre-made party or create a custom party to be placed (by the game) as a group on a random map to fight one wave of monsters at a time. These waves are chosen by you as the player and can contain random kinds and numbers of mobs. The waves range from easy to difficult. You get to choose what difficulty you are comfortable fighting against which is nice. After each battle, if your party prevails, you get a certain amount of gold based on how your characters did in the battle. If no one in your party dies you get bonus gold. You also may get a piece of loot or two. After each battle you are also given a chance to buy and upgrade equipment for your party, which is randomly generated, if you have enough gold. You can also level your characters once they have achieved enough XP to do so. The rules mainly try to follow the 3.x DnD ruleset. And it does a pretty decent job of doing so. With each of your characters gaining higher Feats and Talents as they progress. The magic system is different as there is no mana involved for any spells that are cast. Instead you have a cooldown period for each spell. Some do not like the way this mana-less sytem plays but I love it personally. There will also eventually be crafting available which is nice.
– Real player with 64.0 hrs in game
Mystery at Morgoth
Mystery at Morgoth is set on the world of Qaedon, a thousand years before the Great Cataclysm and is the follow-up to The Curse of Feldar Vale . Known as the Age of Chaos, humans, greenskins, and all manner of monsters fight to survive these troubled times.
The peoples of Morgoth are living in fear of the shadowy organization known as The Cabal. But who controls them, who are their leaders? Nobody wants to find out as unpleasant things happen to those who are too inquisitive.
Build a party of 4-6 characters to adventure in Morgoth, to seek fame and fortune, or more likely find just enough coin to put food on the plate. Mystery at Morgoth delivers old-school gaming with hand-drawn 2D graphics throughout.
If you completed The Curse of Feldar Vale import your party to continue the adventure or solve the mystery stand-alone with a new party of your choice.
Unravel the Mystery at Morgoth and export your party to the next adventure - The Dark Tower (in development, coming Late 2022).
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Hours of gameplay with multiple locations to visit and numerous quests to undertake.
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Build your party from traditional D&D races (Human, Elf, Dwarf, Half-Elf, or Halfling).
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Use your Warriors to batter the enemy, your Rogues to sneak up unseen, or your Clerics to Turn the Undead.
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Get power and magic with your Battlemages or pure magic with your combat-weak Mages.
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Recruit single or multi-class units like the Warrior/Rogue.
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Tactical turn-based encounters on square grids where every decision counts.
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Adventure in overland locations, explore buildings, or battle in dark dungeons.
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Keep your party supplied (hungry heroes do not fight as efficiently as well-fed ones!).
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Hundreds of items for your party to find.
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Dozens of spells for your Battlemages, Clerics, and Mages to blast the enemy or help your party.
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Fill your coffers with Qaedi (the global currency) by looting your enemies.
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Permanent death for units unless you can afford Resurrection!!
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Dozens of options to customize gameplay.
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Optional advanced rules to change the way you play.
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Customize each member of your party as they level up through combat experience.
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Dozens of attributes for each unit covering their physical quality, abilities, movement, protection, and combat modifiers.
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Equip your units with all manner of goodies using a variable inventory with up to 23 slots per unit.
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Build spellbooks for your spellcasters from three Schools of Magic - Arcane, Divine, and Planar.
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Battle dozens of foes, many of them based on original D&D creatures.
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Deal with Traps both mechanical and magical.
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Detailed In-Game Player Guides (Item Directory, Spell Compendium).
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Help System for every spell, item, and ability.
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Customizable Tooltip System.
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…and so much more!
New rules/improvements from The Curse of Feldar Vale:
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New rule: Advanced Flyers - flying units can ascend and attack from afar or descend into melee.
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New rule: Chance of Critical Hit - do extra damage by striking a vital area of the enemy.
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New rule: Combat Accuracy - sometimes fighting units are just going to miss!
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New rule: Static Encounters - improved AI gang-rushes if turned off.
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High definition maps throughout.
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Interactable containers (cupboards, chests, etc.)
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Items with Abilities (Necklace of Missiles, Brooch of Healing, etc.)
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Improved AI spellcasting and combat (with new Veteran AI personality).
Read More: Best Dungeons & Dragons Strategy Games.
Last Blossom: Roleplaying tabletop based scene
IN A WORD: MAYBE
IN A NUTSHELL:
WHAT TO EXPECT: Proof of concept or partial tutorial of RPG rule-set. Single scripted encounter given digital form. Made using Unreal Engine 4. Uses 8-bit audio. Simple turn-based ranged, melee and magic combat. Pre-determined characters and NPCs. Low replayability. Limited teaching instrument. Stylized low-poly graphics. Mired writing/translation. Singleplayer only.
ACHIEVEMENTS: NONE.
STATUS: COMPLETE. YET INCOMPLETE.
– Real player with 3.5 hrs in game
I Loved It. It’s one encounter, 3v4, but it was so much fun. Really helped fill that D&D itch I’ve been having. If you like table top and want a combat situation then get this and play it!
– Real player with 2.0 hrs in game
Vagrus - The Riven Realms: Prologue
When I read some of the negative reviews about Vagrus on the store page for the full game, I was hesitant about buying it and so I decided to try out this demo. One thing I’ve gotta say is that you HAVE to be in the mood for reading if you want to fully experience and enjoy this game. The first time I launched, I was not in that mood, and boy, I was really having my doubts. After getting bored during the first few dialogues, I decided to put it down and try again another day. Second time launching, I got ready to embrace the adventure ahead of me, no distractions, and it was FANTASTIC!
– Real player with 13.5 hrs in game
KENSHI in heavy text mode and turn by turn battles?
A book where you are the hero/leader as a video-game?
Conclusion in comments!
Demo offers 2 game modes:
-A tutorial campaign titled “Pilgrims of the Wasteland” which is in fact the first part of a story-driven campaign.
I completed it in 3 hours or so, taking my time to read tutorial hints and lore texts.
-5 turns in a free campaign, open-world setting.
I didn’t try it, 5 turns (days) seems too low for me to enjoy, also the tutorial has been enough of a test for me, i’m hooked.
– Real player with 5.3 hrs in game
Fantasy Grounds Unity
The Skinny:
Easily one of the best programs on my computer and just keeps improving itself. More detailed below.
The Thick of thing:
I began looking for an online resource to start playing Pathfinder remotely, as I only knew a handful of people who played and they lived all over the place. I started with Roll20 and stayed there for a year. During my tenor there I had to keep restarting things on every new game I made. I could not use the same assets without bringing them in again to the new map, and eventually started paying subscription to gain abilities to automate and utilize the feature that made life easier. Content creators were great (independent artists and such) but I began to realize the subscription model was going to make me pay more than any other game I owned. So I started looking at ‘competitors’ which I learned there were many.
– Real player with 794.0 hrs in game
Fantasy Grounds Unity (FGU) is a special case. It has a lot of downsides; however, FGU is the only product that provides flexibility, official support, automation, and most importantly regional currency support.
On the bright side; FGU runs on the local machine. The GM can use whatever maps and props he likes. It is also possible to make modules and share them. I can make an entire adventure including images and tokens and just send the file to a fellow GM or move characters between campaigns. I can run 50000 different campaigns and the best of it, once I purchased FGU, it is mine to keep. The official support is also great. You just buy the system once and it is yours. Most of the settings are updated with new features. If you are following a rather popular system, there are tons of adventures and if you are a DIY person you can make your adventures. The FGU also comes with 11 RPG systems and starter info for the most popular syste. Unofficial support is also plenty, there are a lot of unofficial RPG system files out there. You can also port or make your own system. With FGU, the sky is the limit.
– Real player with 549.5 hrs in game
Knights of the Chalice
While I recommend this game, it’s with the caveat that you understand that this is not a ‘Zone Clear’ game. Unless you use the tools put into your hands AND get lucky, spend excess time traveling the areas and picking up XP if you want a good bit of cushioning between your characters and the power level of the bullshit that will be placed in your path.
The orc fort, as has been mentioned elsewhere, has a fucking dragon halfway through the area. Even though there is a contingent opportunity that you can pick up some dragon-slaying arrows, they are not guaranteed to kill the damn thing and your level will be too low to fight it head on if you have followed the story path.
– Real player with 94.0 hrs in game
A work of Art
For the longest time I refused to buy this game. It looks just like Ultima 6 but that was a game from 1990.. It also plays very much like the game but with tweeks and rules from the beloved 3.5DnD. With that being said, I don’t think this game will sell well. 20$ is an outrageous sum.. It needs to be 10$. Only die hard fans of 3.5 would throw their money at this at first glance. I understand that some developers are artists, and this is worthy of being art. If the developer can afford to do this, then I guess that’s fine. However, they are missing their chance to expose their art to thousands of people who enjoy the old school. I don’t think they realize that there are hundreds of similar games that are either free or for half the price. So when people see that price tag they will pass it up as I did. As I said, I refused to buy this and probably would never have. In contrast, when I heard that some of the quests were based on classic DnD modules that I enjoyed, I forked out the cash.
– Real player with 42.5 hrs in game
Solasta: Crown of the Magister
I was waiting for the full release to finish the campaign, now I am reminded why I stopped buying early access games.
It’s a good game/story with terrible voice acting.
Someone decided that the game was done when it isn’t. It went to release without all the basic classes and races in the Players Handbook for Dungeon and Dragons 5e. This is the starting book for the game and now are charging $10 for additional classes while still not completing the base components for this game.
It is still missing Bard, Warlock, and Monk classes. I am sure there is a plan to charge for those like they are charging for Druid and Barbarian which should be included, so add more money for those. The game is also missing Half-Orc, Gnome, Tiefling, and Dragonborn. Who knows how much those additional classes will cost.
– Real player with 59.8 hrs in game
Hidden Rpg Gem !
Played alot of these Rpg’s,started with Baldurs Gate Years ago.
Nowadays we have Pathfinder,Bg3 and Stuff and they are good,but for my Taste way too much.Especially Pathfinder with that Kingdom Stuff.
I also like Games that have a decent Story but its not the Focus for me.
And i prefer Rpgs that dont overthrow you with annoying Premade Chars and their always similiar Personal Char Questlines that ends with just looking for the best answers in Dialogue.
So compared with Old Games,i always choose Icewind Dale over Baldurs Gate 1 and 2.
– Real player with 54.7 hrs in game
Pathfinder: Wrath of the Righteous
TL;DR - I loved it, but it is rough in some areas. The people complaining about it being a d20 game are dumb for buying a pathfinder game and expecting it not to be. I love it.
Good -
Fun gameplay, decently implemented from pnp.
There’s a ton to do (for most part, more under bad).
The VA’s are great, when the lines are voiced.
The replayability is off the chart, I am on my 3rd playthrough and not bored of it at all.
SO many choices that can make one playthrough completely different than the first.
– Real player with 628.4 hrs in game
A Quick Summary:
Wrath of the Righteous, in a nut-shell, is an excellent party based RPG. It uses the pathfinder system which allows for very complex character builds. The overall story is quite good, and the graphics are definitely up to date with modern RPGs.
It does have bugs, but the developer has been fixing them. While the worst bugs have been fixed, there are still quite a few minor ones. I am sure given time that they too will be fixed.
The Good:
The Pathfinder RPG system. In most CRPGs I have played in recent years, the character building is fairly simple. You pick a druid or a fighter which comes with a few basic skills or abilities, then every few levels you may pick a few more. With the Pathfinder system you have a plethora of choices and other classes to mix and match in. Even basic classes have 4 variations, not to mention feats and mythic powers.
– Real player with 464.9 hrs in game
The Fellowship Saga
Unlikely Heros
In the kingdom of Falone, you control a party of adventurers who suddenly find themselves in an epic struggle for control of the crown.
Key Features
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Turn-Based Combat: Accessible, Familiar, Tense, and full of choices by using the system from the 5th edition of the world’s most popular RPG.
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Party-based: Teamwork and synergies necessary by creating and managing a party of 5 adventurers.
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First-person: Accessible first-person gameplay provides up-close action and full controller support.
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Tailor to your playstyle: 12 Classes and nine races provide a wide range of customization and flexibility - and extended by one level of subclassing.
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Exploration: The world of Falone has a wide range of areas to explore, including vast wildernesses, towns, and dungeons.
Vampire’s Fall: Origins
The Good
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Lots of character combination and class types – the caster, rogue, or hearty tank.
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Excellent art work and atmosphere – although I like to think of VFO as ‘discounted dark fantasy’ it still has some nice moments.
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Can confirm from trailer there definitely feels like there’s 100+ hours of gameplay, or at least two characters to test different combinations.
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Random encounters means you could end up fighting a rat or some creature living under a tree that eats rats and who might one shot you if you’re not careful.
– Real player with 40.8 hrs in game
Overview
Vampire’s Fall: Origins (VFO) is an Indie turn-based isometric RPG set in a medieval fantasy world, populated with sparse human settlements and covered in large part by wilderness. Players will impersonate an inhabitant of a small village, and start their career as members of the city guard. Soon, events take a dark turn and the main character is transformed into a vampire against its own will, afterwards sets on a quest to exact revenge against those responsible.
🔵 Pros
– Real player with 29.1 hrs in game