Pathfinder: Wrath of the Righteous

Pathfinder: Wrath of the Righteous

TL;DR - I loved it, but it is rough in some areas. The people complaining about it being a d20 game are dumb for buying a pathfinder game and expecting it not to be. I love it.

Good -

Fun gameplay, decently implemented from pnp.

There’s a ton to do (for most part, more under bad).

The VA’s are great, when the lines are voiced.

The replayability is off the chart, I am on my 3rd playthrough and not bored of it at all.

SO many choices that can make one playthrough completely different than the first.

Real player with 628.4 hrs in game


Read More: Best Dungeons & Dragons CRPG Games.


A Quick Summary:

Wrath of the Righteous, in a nut-shell, is an excellent party based RPG. It uses the pathfinder system which allows for very complex character builds. The overall story is quite good, and the graphics are definitely up to date with modern RPGs.

It does have bugs, but the developer has been fixing them. While the worst bugs have been fixed, there are still quite a few minor ones. I am sure given time that they too will be fixed.

The Good:

The Pathfinder RPG system. In most CRPGs I have played in recent years, the character building is fairly simple. You pick a druid or a fighter which comes with a few basic skills or abilities, then every few levels you may pick a few more. With the Pathfinder system you have a plethora of choices and other classes to mix and match in. Even basic classes have 4 variations, not to mention feats and mythic powers.

Real player with 464.9 hrs in game

Pathfinder: Wrath of the Righteous on Steam

Last Blossom: Roleplaying tabletop based scene

Last Blossom: Roleplaying tabletop based scene

IN A WORD: MAYBE

IN A NUTSHELL:

WHAT TO EXPECT: Proof of concept or partial tutorial of RPG rule-set. Single scripted encounter given digital form. Made using Unreal Engine 4. Uses 8-bit audio. Simple turn-based ranged, melee and magic combat. Pre-determined characters and NPCs. Low replayability. Limited teaching instrument. Stylized low-poly graphics. Mired writing/translation. Singleplayer only.

ACHIEVEMENTS: NONE.

STATUS: COMPLETE. YET INCOMPLETE.

Real player with 3.5 hrs in game


Read More: Best Dungeons & Dragons Turn-Based Combat Games.


I Loved It. It’s one encounter, 3v4, but it was so much fun. Really helped fill that D&D itch I’ve been having. If you like table top and want a combat situation then get this and play it!

Real player with 2.0 hrs in game

Last Blossom: Roleplaying tabletop based scene on Steam

Mystery at Morgoth

Mystery at Morgoth

Mystery at Morgoth is set on the world of Qaedon, a thousand years before the Great Cataclysm and is the follow-up to The Curse of Feldar Vale . Known as the Age of Chaos, humans, greenskins, and all manner of monsters fight to survive these troubled times.

The peoples of Morgoth are living in fear of the shadowy organization known as The Cabal. But who controls them, who are their leaders? Nobody wants to find out as unpleasant things happen to those who are too inquisitive.

Build a party of 4-6 characters to adventure in Morgoth, to seek fame and fortune, or more likely find just enough coin to put food on the plate. Mystery at Morgoth delivers old-school gaming with hand-drawn 2D graphics throughout.

If you completed The Curse of Feldar Vale import your party to continue the adventure or solve the mystery stand-alone with a new party of your choice.

Unravel the Mystery at Morgoth and export your party to the next adventure - The Dark Tower (in development, coming Late 2022).

  • Hours of gameplay with multiple locations to visit and numerous quests to undertake.

  • Build your party from traditional D&D races (Human, Elf, Dwarf, Half-Elf, or Halfling).

  • Use your Warriors to batter the enemy, your Rogues to sneak up unseen, or your Clerics to Turn the Undead.

  • Get power and magic with your Battlemages or pure magic with your combat-weak Mages.

  • Recruit single or multi-class units like the Warrior/Rogue.

  • Tactical turn-based encounters on square grids where every decision counts.

  • Adventure in overland locations, explore buildings, or battle in dark dungeons.

  • Keep your party supplied (hungry heroes do not fight as efficiently as well-fed ones!).

  • Hundreds of items for your party to find.

  • Dozens of spells for your Battlemages, Clerics, and Mages to blast the enemy or help your party.

  • Fill your coffers with Qaedi (the global currency) by looting your enemies.

  • Permanent death for units unless you can afford Resurrection!!

  • Dozens of options to customize gameplay.

  • Optional advanced rules to change the way you play.

  • Customize each member of your party as they level up through combat experience.

  • Dozens of attributes for each unit covering their physical quality, abilities, movement, protection, and combat modifiers.

  • Equip your units with all manner of goodies using a variable inventory with up to 23 slots per unit.

  • Build spellbooks for your spellcasters from three Schools of Magic - Arcane, Divine, and Planar.

  • Battle dozens of foes, many of them based on original D&D creatures.

  • Deal with Traps both mechanical and magical.

  • Detailed In-Game Player Guides (Item Directory, Spell Compendium).

  • Help System for every spell, item, and ability.

  • Customizable Tooltip System.

  • …and so much more!

New rules/improvements from The Curse of Feldar Vale:

  • New rule: Advanced Flyers - flying units can ascend and attack from afar or descend into melee.

  • New rule: Chance of Critical Hit - do extra damage by striking a vital area of the enemy.

  • New rule: Combat Accuracy - sometimes fighting units are just going to miss!

  • New rule: Static Encounters - improved AI gang-rushes if turned off.

  • High definition maps throughout.

  • Interactable containers (cupboards, chests, etc.)

  • Items with Abilities (Necklace of Missiles, Brooch of Healing, etc.)

  • Improved AI spellcasting and combat (with new Veteran AI personality).


Read More: Best Dungeons & Dragons Strategy Games.


Mystery at Morgoth on Steam

Fantasy Grounds Classic

Fantasy Grounds Classic

OK, so please read the full review instead of just taking note of my thumb down vote for this game. That was a tough choice to make. This program is a very mixed bag, some wonderful things in here that are blended together with some horrible design decisions.

Context: I use this program as a face-to-face tool for my gaming group, no outside connections. So this review will ignore any feature dealing with that. Also, will not be comparing this to any competitors. My setup is a dual screen PC, with two instances of the program open. One (GM) on my monitor and the second (Player) on a TV laying flat. Players are using miniatures and real dice, while I am using tokens and the program’s dice.

Real player with 1343.8 hrs in game

*** Update as of 3-July-2020****

I’m not going to remove the previous review because it’s all accurate still. That being said, FGU has more features and is better than classic, mostly.

However, even perhaps more importantly…. There is a piece of software called “Foundry” that is LOADS and HEAPS better than every other options out there. You pay 50 bucks for software as the host and it works just.. seamlessly. Check it out, it’s outstanding and incomprehensibly good. People connect via their browsers, but with NO exaggeration, it has 1/50th the load time of FGU or FG, and is so utterly beautiful. Check it out, you will be impressed.

Real player with 530.5 hrs in game

Fantasy Grounds Classic on Steam

Solasta: Crown of the Magister

Solasta: Crown of the Magister

I was waiting for the full release to finish the campaign, now I am reminded why I stopped buying early access games.

It’s a good game/story with terrible voice acting.

Someone decided that the game was done when it isn’t. It went to release without all the basic classes and races in the Players Handbook for Dungeon and Dragons 5e. This is the starting book for the game and now are charging $10 for additional classes while still not completing the base components for this game.

It is still missing Bard, Warlock, and Monk classes. I am sure there is a plan to charge for those like they are charging for Druid and Barbarian which should be included, so add more money for those. The game is also missing Half-Orc, Gnome, Tiefling, and Dragonborn. Who knows how much those additional classes will cost.

Real player with 59.8 hrs in game

Hidden Rpg Gem !

Played alot of these Rpg’s,started with Baldurs Gate Years ago.

Nowadays we have Pathfinder,Bg3 and Stuff and they are good,but for my Taste way too much.Especially Pathfinder with that Kingdom Stuff.

I also like Games that have a decent Story but its not the Focus for me.

And i prefer Rpgs that dont overthrow you with annoying Premade Chars and their always similiar Personal Char Questlines that ends with just looking for the best answers in Dialogue.

So compared with Old Games,i always choose Icewind Dale over Baldurs Gate 1 and 2.

Real player with 54.7 hrs in game

Solasta: Crown of the Magister on Steam

Low Magic Age

Low Magic Age

TL;DR: The game is a fun grind, but it is not well balanced.

I have about 90 hours in the arena and about 10 in the adventure mode. I have raised a party to around level 100 in the arena. I am recommending this game with some suggestions for the devs. I hope the devs will implement some change so the player feels like they are growing more powerful as they level up, instead of feeling like they are barely holding on and crawling towards the inevitable moment when they will no longer be able to beat a single encounter.

Real player with 136.4 hrs in game

Well as of the date of this review we are still awaiting the Campaign Mode to be implemented. I am hopeful from what the developers have shown recently that it will be at least released sometime this summer. It might even be close to Fall before we see the full game come to be. Even so for $6 I still recommend this game.

Right now we have what is called “Arena Mode”. You take a pre-made party or create a custom party to be placed (by the game) as a group on a random map to fight one wave of monsters at a time. These waves are chosen by you as the player and can contain random kinds and numbers of mobs. The waves range from easy to difficult. You get to choose what difficulty you are comfortable fighting against which is nice. After each battle, if your party prevails, you get a certain amount of gold based on how your characters did in the battle. If no one in your party dies you get bonus gold. You also may get a piece of loot or two. After each battle you are also given a chance to buy and upgrade equipment for your party, which is randomly generated, if you have enough gold. You can also level your characters once they have achieved enough XP to do so. The rules mainly try to follow the 3.x DnD ruleset. And it does a pretty decent job of doing so. With each of your characters gaining higher Feats and Talents as they progress. The magic system is different as there is no mana involved for any spells that are cast. Instead you have a cooldown period for each spell. Some do not like the way this mana-less sytem plays but I love it personally. There will also eventually be crafting available which is nice.

Real player with 64.0 hrs in game

Low Magic Age on Steam

Fantasy Grounds Unity

Fantasy Grounds Unity

The Skinny:

Easily one of the best programs on my computer and just keeps improving itself. More detailed below.

The Thick of thing:

I began looking for an online resource to start playing Pathfinder remotely, as I only knew a handful of people who played and they lived all over the place. I started with Roll20 and stayed there for a year. During my tenor there I had to keep restarting things on every new game I made. I could not use the same assets without bringing them in again to the new map, and eventually started paying subscription to gain abilities to automate and utilize the feature that made life easier. Content creators were great (independent artists and such) but I began to realize the subscription model was going to make me pay more than any other game I owned. So I started looking at ‘competitors’ which I learned there were many.

Real player with 794.0 hrs in game

Fantasy Grounds Unity (FGU) is a special case. It has a lot of downsides; however, FGU is the only product that provides flexibility, official support, automation, and most importantly regional currency support.

On the bright side; FGU runs on the local machine. The GM can use whatever maps and props he likes. It is also possible to make modules and share them. I can make an entire adventure including images and tokens and just send the file to a fellow GM or move characters between campaigns. I can run 50000 different campaigns and the best of it, once I purchased FGU, it is mine to keep. The official support is also great. You just buy the system once and it is yours. Most of the settings are updated with new features. If you are following a rather popular system, there are tons of adventures and if you are a DIY person you can make your adventures. The FGU also comes with 11 RPG systems and starter info for the most popular syste. Unofficial support is also plenty, there are a lot of unofficial RPG system files out there. You can also port or make your own system. With FGU, the sky is the limit.

Real player with 549.5 hrs in game

Fantasy Grounds Unity on Steam

The Curse of Feldar Vale

The Curse of Feldar Vale

I have well over 100 Steam games, but have never felt the motivation to do a review before. I have finally played a game that I feel is worthy of a review. Please excuse the review being a bit ‘long winded’, but put that down to my venerable old age!

My interest in D&D games started way back in the 70’s as a player in a tabletop game. Through the 80’s I was hooked on the Wizardry games, programmed a D&D game in the mid 80’s, was a tabletop dungeon master in the 90’s & have tried almost every D&D game that has been released since. With this extensive D&D history I feel I can recognise a good D&D game when I see one – and ‘The Curse’ is one such game.

Real player with 152.7 hrs in game

Yeah good fun but, it would be nice for double movement out side combat. Makes exploring easier. You know a bit like 3rd ed. So I can’t change class for any of my party. My champion was supposed to have a couple of levels of rogue before becoming a fighter. A little frustrated with that. Overall though I am having good fun times. I especially like my accordion manoeuvre with my big fighter supported by my cleric when in tight single file corridors. My mage ‘mister squishy’ , don’t ask me about my mage. How do I add spells to his spell book?

Real player with 50.1 hrs in game

The Curse of Feldar Vale on Steam

Knights of the Chalice

Knights of the Chalice

While I recommend this game, it’s with the caveat that you understand that this is not a ‘Zone Clear’ game. Unless you use the tools put into your hands AND get lucky, spend excess time traveling the areas and picking up XP if you want a good bit of cushioning between your characters and the power level of the bullshit that will be placed in your path.

The orc fort, as has been mentioned elsewhere, has a fucking dragon halfway through the area. Even though there is a contingent opportunity that you can pick up some dragon-slaying arrows, they are not guaranteed to kill the damn thing and your level will be too low to fight it head on if you have followed the story path.

Real player with 94.0 hrs in game

A work of Art

For the longest time I refused to buy this game. It looks just like Ultima 6 but that was a game from 1990.. It also plays very much like the game but with tweeks and rules from the beloved 3.5DnD. With that being said, I don’t think this game will sell well. 20$ is an outrageous sum.. It needs to be 10$. Only die hard fans of 3.5 would throw their money at this at first glance. I understand that some developers are artists, and this is worthy of being art. If the developer can afford to do this, then I guess that’s fine. However, they are missing their chance to expose their art to thousands of people who enjoy the old school. I don’t think they realize that there are hundreds of similar games that are either free or for half the price. So when people see that price tag they will pass it up as I did. As I said, I refused to buy this and probably would never have. In contrast, when I heard that some of the quests were based on classic DnD modules that I enjoyed, I forked out the cash.

Real player with 42.5 hrs in game

Knights of the Chalice on Steam

Planescape: Torment: Enhanced Edition

Planescape: Torment: Enhanced Edition

What an experience! I recommend it to anyone who likes crpgs but hates combat.

Real player with 149.9 hrs in game

Planescape Torment has a great story. The atmosphere of the game is really cool, and the soundtrack is really nice. The soundtrack for the city of Curst is my favorite. It is an old rpg, and a lot of the game is centered around dialogue options. I recommend it if you have the time to play a slower paced rpg. If you play it stat up Wisdom, Charisma, and Intelligence for expanded dialogue. It is not my favorite classic rpg in terms of combat and game play, but I’m glad I took the time to beat it and experience this classic. Great game that doesn’t just feed you the story, you have to pay attention and piece it together as you go or you might just miss the deeper meaning. What can change the nature of a man?

Real player with 111.6 hrs in game

Planescape: Torment: Enhanced Edition on Steam