Alluris
As you can see by my hour count, i have really enjoyed playing this game. To me this game is simple yet sophisticated. when i say simple I mean anybody can pick it up, all you have to do is be able to read. However, this game is also sophisticated because when you get into the later stages of the game, you have to keep track of all of the major options you chose and with the variety of this game, there are a lot of story developing options.
This game is perfect for anybody who feels like they need to get their creative side running again, or anybody who likes D&D should also love this game. This game is suitable for all ages and anybody can come and enjoy it.
– Real player with 320.9 hrs in game
Read More: Best Dungeons & Dragons Card Game Games.
PROS: Colorful artwork; humorous story telling; classic genre references from movies and literature; many different ways to get to endgame; not system requirement intense; great value; easily turned into a house party game
CONS: Once towns are overrun, all quests and quest items in that area are cut off; each action (no matter how insignificant) burns a day
As a lover of “choose your own adventure” and casual game play, ALLURIS has won a place in my heart. This beautifully illustrated card-style RPG offers hours of game play for a very reasonable price.
– Real player with 32.2 hrs in game
Mystery at Morgoth
Mystery at Morgoth is set on the world of Qaedon, a thousand years before the Great Cataclysm and is the follow-up to The Curse of Feldar Vale . Known as the Age of Chaos, humans, greenskins, and all manner of monsters fight to survive these troubled times.
The peoples of Morgoth are living in fear of the shadowy organization known as The Cabal. But who controls them, who are their leaders? Nobody wants to find out as unpleasant things happen to those who are too inquisitive.
Build a party of 4-6 characters to adventure in Morgoth, to seek fame and fortune, or more likely find just enough coin to put food on the plate. Mystery at Morgoth delivers old-school gaming with hand-drawn 2D graphics throughout.
If you completed The Curse of Feldar Vale import your party to continue the adventure or solve the mystery stand-alone with a new party of your choice.
Unravel the Mystery at Morgoth and export your party to the next adventure - The Dark Tower (in development, coming Late 2022).
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Hours of gameplay with multiple locations to visit and numerous quests to undertake.
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Build your party from traditional D&D races (Human, Elf, Dwarf, Half-Elf, or Halfling).
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Use your Warriors to batter the enemy, your Rogues to sneak up unseen, or your Clerics to Turn the Undead.
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Get power and magic with your Battlemages or pure magic with your combat-weak Mages.
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Recruit single or multi-class units like the Warrior/Rogue.
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Tactical turn-based encounters on square grids where every decision counts.
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Adventure in overland locations, explore buildings, or battle in dark dungeons.
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Keep your party supplied (hungry heroes do not fight as efficiently as well-fed ones!).
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Hundreds of items for your party to find.
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Dozens of spells for your Battlemages, Clerics, and Mages to blast the enemy or help your party.
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Fill your coffers with Qaedi (the global currency) by looting your enemies.
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Permanent death for units unless you can afford Resurrection!!
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Dozens of options to customize gameplay.
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Optional advanced rules to change the way you play.
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Customize each member of your party as they level up through combat experience.
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Dozens of attributes for each unit covering their physical quality, abilities, movement, protection, and combat modifiers.
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Equip your units with all manner of goodies using a variable inventory with up to 23 slots per unit.
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Build spellbooks for your spellcasters from three Schools of Magic - Arcane, Divine, and Planar.
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Battle dozens of foes, many of them based on original D&D creatures.
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Deal with Traps both mechanical and magical.
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Detailed In-Game Player Guides (Item Directory, Spell Compendium).
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Help System for every spell, item, and ability.
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Customizable Tooltip System.
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…and so much more!
New rules/improvements from The Curse of Feldar Vale:
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New rule: Advanced Flyers - flying units can ascend and attack from afar or descend into melee.
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New rule: Chance of Critical Hit - do extra damage by striking a vital area of the enemy.
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New rule: Combat Accuracy - sometimes fighting units are just going to miss!
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New rule: Static Encounters - improved AI gang-rushes if turned off.
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High definition maps throughout.
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Interactable containers (cupboards, chests, etc.)
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Items with Abilities (Necklace of Missiles, Brooch of Healing, etc.)
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Improved AI spellcasting and combat (with new Veteran AI personality).
Read More: Best Dungeons & Dragons Strategy Games.
Spellsword Cards: Demontide
It’s not finished so maybe this review is not fair but it’s not in early access.
I finished only the 1st chapter because the 2nd is not done.
Pros:
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creative monsters, unqiue enemies
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long campaign (example: longer than the Northmark’s campaign)
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autonavigation in quest menu
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some art is nice
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gauntlet / puzzles minigames
Cons:
- the campaign is not polished
I couldn’t finish the 1rst chapter when my hero was a warrior because I couldn’t defeat two monsters (stirred up & in flight),
and I don’t like the slow grind (job board)
– Real player with 22.3 hrs in game
Read More: Best Dungeons & Dragons Indie Games.
Sometimes I think what’s happening with Steam and why there are so many negatives. One reviewer says that ‘it needs a pass over with someone who understands card games’. Really, mate? Dev has just designed the whole card system and is good at it. Dev is often active and updates the game, but it seems that you want to push him away.
The game is good, it has a really interesting character development, cool story and well-designed battles in which you have to tune your deck. It is a deep system, not crossing the line of ‘read the fine print’, check the guide here to see it yourself:
– Real player with 12.0 hrs in game
Dungeon Solver
If I could give a neutral view, that would be great, but alas, it not possible.
But I’d still recommend getting it if you want to relax AND are good at solving puzzles - as you need all heroes alive, not just the warrior to get it through, so can’t sacrifice the wizard so the warrior can attack the enemy.
You have you use the brain of yours to get anywhere, but if you don’t this game aint for you.
– Real player with 24.4 hrs in game
One game mechanic, having to press skip on every single turn, makes a 2 hour game into a 16 hour game. This becomes extremely tedious as you move through the game. the Skip enemy turn button should simple be a toggle, would make the game more enjoyable.
Since the developers are actively fixing the small aforementioned issue, it does not significantly take away from the puzzle solving value included in this surprisingly deep game.
– Real player with 14.4 hrs in game