TRPG Workshop

TRPG Workshop

Driven by their intense zeal for making an easier-to-use and more user-friendly online TRPG platform providing players more freedom, these veteran gamers develop TRPG Workshop. It is deemed as a comprehensive TRPG auxiliary platform that gives players a great degree of freedom. This means that TRPG Workshop almost contains all the functions needed for TRPG games and renders a visible and simple solution.

  • Interactive Visualnovel-like gameplay brings more engaging game experience

  • Act as GM, Player or Spectator

The GM and Players in a single room have different abilities and rights including visible methods to throw a dice or switch the background – all for your convenience!

  • Check visible profiles in game anytime

  • In-game map editor

Share maps via Steam Workshop or other ways. On a map, there exists the Fog of War blocking your vision, little Tokens representing your characters, and even different accidents that may take place to change the world.

  • Replay your game when it ends!

Every game in TRPGWORKSHOP will be recorded. Any choice you have made and any throwing of dice will remain unchanged. Logs are replayable and shareable.

Rulebooks are supported. Share them with friends or on Steam Workshop!

  • Share and re-create

Steam Workshop will be fully available for TRPG Workshop. Backgrounds, character illustrations, map, map resources, scenario mods and even rulebooks or character cards are all free to customize and share on Steam Workshop at will.

Powerful resource manager is also supported for TRPG Workshop. Just one click to sort out your creations as easy as blowing off dust.

  • Future

Apart from various built-in resource packages for the platform, we are engaging in developing many convenient functions including QuickNote, voice-to-text log or even illustration production and facial capture for Live2D visual characters.


Read More: Best Dungeons & Dragons Level Editor Games.


TRPG Workshop on Steam

TaleSpire

TaleSpire

This tabletop will change the way you play your online sessions forever.

If you are a DM and felt at any point that your sessions were “flat”, that combat was lacking the 3d aspect, or that your maps were not detailed enough, you need to get this.

If you are a player and you appreciate when the DM had a table with an impressive set of walls, traps and miniatures waiting for the game session, you need to get this.

If you at any point looked at your game board, and said. I’d love for it to be as impressive as videogames, with animations and lights, you need to get this.

Real player with 160.3 hrs in game


Read More: Best Dungeons & Dragons Tabletop Games.


This program is amazing, and it has allowed many in our group to get into D&D that never would have before. We’ve been running a campaign for a few weeks now, and it has been a blast using this program. We all live far away from each other, so getting together was not an option, but the visual aspect of this game has helped some of our players enjoy D&D that never would have enjoyed sitting around a table and playing.

This game is also a huge money saver. For $25, you get to create all these maps and have access to so many minis, which would cost a fortune getting real ones from Dwarvenforge (for example, an unpainted cottage stone set on there is $40, that’s just the cottage).

Real player with 110.0 hrs in game

TaleSpire on Steam

Fantasy Grounds Classic

Fantasy Grounds Classic

OK, so please read the full review instead of just taking note of my thumb down vote for this game. That was a tough choice to make. This program is a very mixed bag, some wonderful things in here that are blended together with some horrible design decisions.

Context: I use this program as a face-to-face tool for my gaming group, no outside connections. So this review will ignore any feature dealing with that. Also, will not be comparing this to any competitors. My setup is a dual screen PC, with two instances of the program open. One (GM) on my monitor and the second (Player) on a TV laying flat. Players are using miniatures and real dice, while I am using tokens and the program’s dice.

Real player with 1343.8 hrs in game


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*** Update as of 3-July-2020****

I’m not going to remove the previous review because it’s all accurate still. That being said, FGU has more features and is better than classic, mostly.

However, even perhaps more importantly…. There is a piece of software called “Foundry” that is LOADS and HEAPS better than every other options out there. You pay 50 bucks for software as the host and it works just.. seamlessly. Check it out, it’s outstanding and incomprehensibly good. People connect via their browsers, but with NO exaggeration, it has 1/50th the load time of FGU or FG, and is so utterly beautiful. Check it out, you will be impressed.

Real player with 530.5 hrs in game

Fantasy Grounds Classic on Steam

Game Master Engine

Game Master Engine

I would rate this programme. It is obviously still in Early Access still and I am a new dungeon master (DM) which means I am probably bias with how flashy this comes across.

I DM online (with a group of friends that are located in different cities) and primarily use this as a world map “top world/view/map (can’t remember what it is called)” and use the “battle map” for creating townships and combat arenas. I definitely do not use the bulk of the functions and the availability of models (animals, certain races etc) is still limited. I use the screen share option on Discord because this is what we use for our DnD group voice and text channels. It appears that the Dev’s are working on a multiplayer update but I probably will not use this function anyways.

Real player with 6.8 hrs in game

It is important to keep in mind that this game is in Early Access, however I can confidently say that this game (“program” is a more accurate term) has an infinite amount of potential. The controls are currently quite clunky but with some playing around you can get the gist and begin to compromise. As a DM for 5 years this program has already helped me create our world as a 3D model and my players are ecstatic to see the alternate world they’ve been living brought to life. I still have some playing around to do but I have a few suggestions thus far:

Real player with 3.3 hrs in game

Game Master Engine on Steam

Fantasy Grounds Unity

Fantasy Grounds Unity

The Skinny:

Easily one of the best programs on my computer and just keeps improving itself. More detailed below.

The Thick of thing:

I began looking for an online resource to start playing Pathfinder remotely, as I only knew a handful of people who played and they lived all over the place. I started with Roll20 and stayed there for a year. During my tenor there I had to keep restarting things on every new game I made. I could not use the same assets without bringing them in again to the new map, and eventually started paying subscription to gain abilities to automate and utilize the feature that made life easier. Content creators were great (independent artists and such) but I began to realize the subscription model was going to make me pay more than any other game I owned. So I started looking at ‘competitors’ which I learned there were many.

Real player with 794.0 hrs in game

Fantasy Grounds Unity (FGU) is a special case. It has a lot of downsides; however, FGU is the only product that provides flexibility, official support, automation, and most importantly regional currency support.

On the bright side; FGU runs on the local machine. The GM can use whatever maps and props he likes. It is also possible to make modules and share them. I can make an entire adventure including images and tokens and just send the file to a fellow GM or move characters between campaigns. I can run 50000 different campaigns and the best of it, once I purchased FGU, it is mine to keep. The official support is also great. You just buy the system once and it is yours. Most of the settings are updated with new features. If you are following a rather popular system, there are tons of adventures and if you are a DIY person you can make your adventures. The FGU also comes with 11 RPG systems and starter info for the most popular syste. Unofficial support is also plenty, there are a lot of unofficial RPG system files out there. You can also port or make your own system. With FGU, the sky is the limit.

Real player with 549.5 hrs in game

Fantasy Grounds Unity on Steam

Dungeons & Dragons: Chronicles of Mystara

Dungeons & Dragons: Chronicles of Mystara

If you’re thinking this is just going to be another double dragon game then like what Captain Tenneal likes to say on the show MXC: “Well, YOU’RE WRONG!!!”

This game incorporates some of the most advanced mechanics you’ve ever seen in any beat-em-up. And mind you these two games came out wayyyy back in 1996. Expect to see: Critical hits in your attacks, spell casting, combos, FOUR PLAYERS!, backstabbing, infinite combos (if you’re good enough), secrets, forked paths, different equiappable weapons, level ups, and unlockable in game perks such as arts, galleries, and even house rules to play around with.

Real player with 598.0 hrs in game

Gather your party before setting forth! Or just yourself. That way you don’t need to see the disappointment in your friend’s eyes as you die to a kobold.

“BY THE ABYSS

- Fighter, every time he falls down. Every time.

Chronicles of Mystara is two ported games with some retro flair - Shadow Over Mystara, which is a cult classic beatemup which has as much accolades as Gary Gygax giving birth to the 20-sided die, and there’s Tower of Doom, which can come too.

They’re coin-op arcade games with a flair for the tabletop, giving you classes, items, branching paths, Tower of Doom even has effects for enemies failing saving throws. All of this makes for a game that’s novel, intricate by nature, and has earned its cult classic status.

Real player with 28.7 hrs in game

Dungeons & Dragons: Chronicles of Mystara on Steam

Neverwinter Nights: Enhanced Edition

Neverwinter Nights: Enhanced Edition

Can’t express enough, nor can I make this a full review as it would take far too long, how amazing this game is. Still survives more than 18 years after launch through the Enhanced Edition and I’ve been playing since that launch. Roleplaying online for over 15 years, as well. It continues to get amazing improvements as it goes along, and I’m excited to see how much more it can bring.

Real player with 7840.3 hrs in game

You know what you could be playing instead of a MMO?

Neverwinter Nights: Enhanced Edition.

Real player with 965.0 hrs in game

Neverwinter Nights: Enhanced Edition on Steam

Baldur’s Gate: Enhanced Edition

Baldur’s Gate: Enhanced Edition

Baldur’s Gate is truly a masterpiece. Despite it’s beauty, tactical depth and great story, the game does not take itself too seriously. This cannot be said of many other leading RPG titles, which I soon begin to find rather corny. If you like RPGs and have not played Baldur’s Gate, then this is an absolute must, you do not even need to waste your time reading this review but of course you are welcome to. If you have played the original BG and are curious about Beamdog’s boob job, I share with you my opinion.

Real player with 425.6 hrs in game

Classics are often thought to be timeless for future generations to enjoy, but the same cannot be said for Baldur’s Gate—and it’s not because CRPGs are uncommon. To go blind into BG in 2016 is practically impossible because how modern expectations are at odds with the brutal accessibility of ’90s computer games.

Baldur’s Gate, simply put, is an sarcophagus; it is a coffin of a bygone time of design philosophies and of late ’90s player expectations, immersed in the counter-culture of D&D and of fantasy-fiction that is written in its code like hieroglyphics to modern eyes. The game’s reverence is both a nostalgic call-back as well as an appreciation of BG’s systems as a traditional role-playing experience.

Real player with 203.9 hrs in game

Baldur's Gate: Enhanced Edition on Steam

Baldur’s Gate II: Enhanced Edition

Baldur’s Gate II: Enhanced Edition

This is Baldur’s Gate 2. You wouldn’t need something else to say.

But 2.0 update came out.

It did bring some improvements with it. Some spells and abilities were tweaked, a new class was added, some bugs fixed. Changes were made into a save system - now there are 4 slots for quicksaves. Cloudsaves and achievements were enabled. Off-hand weapons became equippable with launchers and two-handers, preventing constant jumping into inventory. Further zooming is enabled. That’s a good thing.

Some of the graphics was changed. Outlines were added for sprites, for instance. This gave the game a cartoonish look, turning them off replaced thick lines with thin ones thus retaining cartoon style.

Real player with 325.8 hrs in game

Baldur’s Gate II is the best role-playing game ever made.

It is everything that so-called RPGs of more recent times have forgotten: not defined by skill trees, vapid dialogue, time-wasting errands or how big the world is, but by its unparalleled depth, insane replay value through class variety and actual choice and consequence throughout the world.

“Ah, the child of Bhaal has awoken."

Awakening to a cold cell deep beneath the city of Athkatla, far to the south in the nation of Amn, you find yourself in over your head once again. It seems that no matter where the Bhaalspawn goes, fate and the latent power in your blood has a way of catching up in the end. After escaping, your path is set to figure out just what brought you into contact with this “Irenicus” you keep hearing whispers of… and what exactly the powers that be have in store for you.

Real player with 225.9 hrs in game

Baldur's Gate II: Enhanced Edition on Steam

Dungeons & Dragons: Dark Alliance

Dungeons & Dragons: Dark Alliance

16 hours between Wulfgar / Drizzt Solo and Multiplayer before deciding to put my 2 cents.

First I’ll start by saying that two main complaints are legitimate but pretty exaggerated.

  • Netcode does need work and diminishes the value of twitch mechanics which otherwise work flawlessly Solo but at the same time you’re in a group so unless you’re the type to scream “But I pressed the button!” and rage. It’s mostly an annoyance right now and not bad enough to kill enjoyment of the game.

  • Enemy AI is indeed a bit derpy taking “Action Movie” turns to attack the player. This is most notable Solo. At the same time if the enemy were to aggro stick the player all at once I doubt it would be Solo’d above 2. Hero difficulty. Far as I’ve seen the issue with hitting enemies from range, esp bosses is generally fixed and in the end this isn’t a competitive game. I’ve seen 5/5 star games where the AI is still easily exploited. Just play the game and stop trying to break it.

Real player with 207.5 hrs in game

To start this review, many of the first negative reviews, and highest rated ones, are both much too critical and based off of a low amount of hours.

This game is marvelous, but it would be ignorant to write this review and say there are no issues. Of course, there are some glaring issues. But many of them are no where near as detrimental as some of the high rated negative reviews make them seem.

The worst issue in my opinion is the lackluster AI. Many of the enemies, simply won’t attack you, if you don’t start attacking them. And you get warmed up to that very fast. However, there are some AI, who are very aggressive, and being warmed up to AI not generally attacking you, it makes it feel like… a normal game. However, if you’re playing with a team, I have not yet encountered an enemy who will actively attack you whilst reviving a teammate.

Real player with 89.0 hrs in game

Dungeons & Dragons: Dark Alliance on Steam