Oh, Dungeon Master
This might be the worst game I have purchased or played. I play quite a few bad games, this one is exceptional in this regard, Your level and inventory resets every time you enter a dungeon. Four of the achievements might be impossible to get because of it.
Beyond that it is pretty awful across the board. Do not recommend,
– Real player with 4.7 hrs in game
Read More: Best Dungeons & Dragons Dark Fantasy Games.
First off I hope you like subpar minecraft graphical style as that is what this is. No instructions no options screen to go into to find out what keys actually do anything. The object of the game is to go around and collect posters of scantily clad women. there are 25 different pictures you will need to collect every different one to get all of the achievements. in my two hours of play I managed to figure out how to get 25 total pictures not all different because they randomly generate when you die. so you must die or go into a cave to get the posters to regenerate to hope to get your 25. The problem comes in is when you go into a cave you loose your inventory completely and your stats that you have upgraded are lost and you are back to a basic character again. I managed to make it without any weapons to find a couple of posters in the caves. I do not know if you must go into the caves to get specific posters. However when I got my 25 I went back to the first cave where it tells you to collect 25 and bring them back when I did I saw them all go into the slot then 9 enemies spawn that you have nothing to fight them with and nothing to protect yourself so all you can do is run and leave the cave which puts you outside with nothing.
– Real player with 2.2 hrs in game
Low Magic Age
TL;DR: The game is a fun grind, but it is not well balanced.
I have about 90 hours in the arena and about 10 in the adventure mode. I have raised a party to around level 100 in the arena. I am recommending this game with some suggestions for the devs. I hope the devs will implement some change so the player feels like they are growing more powerful as they level up, instead of feeling like they are barely holding on and crawling towards the inevitable moment when they will no longer be able to beat a single encounter.
– Real player with 136.4 hrs in game
Well as of the date of this review we are still awaiting the Campaign Mode to be implemented. I am hopeful from what the developers have shown recently that it will be at least released sometime this summer. It might even be close to Fall before we see the full game come to be. Even so for $6 I still recommend this game.
Right now we have what is called “Arena Mode”. You take a pre-made party or create a custom party to be placed (by the game) as a group on a random map to fight one wave of monsters at a time. These waves are chosen by you as the player and can contain random kinds and numbers of mobs. The waves range from easy to difficult. You get to choose what difficulty you are comfortable fighting against which is nice. After each battle, if your party prevails, you get a certain amount of gold based on how your characters did in the battle. If no one in your party dies you get bonus gold. You also may get a piece of loot or two. After each battle you are also given a chance to buy and upgrade equipment for your party, which is randomly generated, if you have enough gold. You can also level your characters once they have achieved enough XP to do so. The rules mainly try to follow the 3.x DnD ruleset. And it does a pretty decent job of doing so. With each of your characters gaining higher Feats and Talents as they progress. The magic system is different as there is no mana involved for any spells that are cast. Instead you have a cooldown period for each spell. Some do not like the way this mana-less sytem plays but I love it personally. There will also eventually be crafting available which is nice.
– Real player with 64.0 hrs in game
Dungeons & Dragons: Dark Alliance
16 hours between Wulfgar / Drizzt Solo and Multiplayer before deciding to put my 2 cents.
First I’ll start by saying that two main complaints are legitimate but pretty exaggerated.
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Netcode does need work and diminishes the value of twitch mechanics which otherwise work flawlessly Solo but at the same time you’re in a group so unless you’re the type to scream “But I pressed the button!” and rage. It’s mostly an annoyance right now and not bad enough to kill enjoyment of the game.
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Enemy AI is indeed a bit derpy taking “Action Movie” turns to attack the player. This is most notable Solo. At the same time if the enemy were to aggro stick the player all at once I doubt it would be Solo’d above 2. Hero difficulty. Far as I’ve seen the issue with hitting enemies from range, esp bosses is generally fixed and in the end this isn’t a competitive game. I’ve seen 5/5 star games where the AI is still easily exploited. Just play the game and stop trying to break it.
– Real player with 207.5 hrs in game
Read More: Best Dungeons & Dragons Co-op Games.
To start this review, many of the first negative reviews, and highest rated ones, are both much too critical and based off of a low amount of hours.
This game is marvelous, but it would be ignorant to write this review and say there are no issues. Of course, there are some glaring issues. But many of them are no where near as detrimental as some of the high rated negative reviews make them seem.
The worst issue in my opinion is the lackluster AI. Many of the enemies, simply won’t attack you, if you don’t start attacking them. And you get warmed up to that very fast. However, there are some AI, who are very aggressive, and being warmed up to AI not generally attacking you, it makes it feel like… a normal game. However, if you’re playing with a team, I have not yet encountered an enemy who will actively attack you whilst reviving a teammate.
– Real player with 89.0 hrs in game
Mystery at Morgoth
Mystery at Morgoth is set on the world of Qaedon, a thousand years before the Great Cataclysm and is the follow-up to The Curse of Feldar Vale . Known as the Age of Chaos, humans, greenskins, and all manner of monsters fight to survive these troubled times.
The peoples of Morgoth are living in fear of the shadowy organization known as The Cabal. But who controls them, who are their leaders? Nobody wants to find out as unpleasant things happen to those who are too inquisitive.
Build a party of 4-6 characters to adventure in Morgoth, to seek fame and fortune, or more likely find just enough coin to put food on the plate. Mystery at Morgoth delivers old-school gaming with hand-drawn 2D graphics throughout.
If you completed The Curse of Feldar Vale import your party to continue the adventure or solve the mystery stand-alone with a new party of your choice.
Unravel the Mystery at Morgoth and export your party to the next adventure - The Dark Tower (in development, coming Late 2022).
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Hours of gameplay with multiple locations to visit and numerous quests to undertake.
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Build your party from traditional D&D races (Human, Elf, Dwarf, Half-Elf, or Halfling).
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Use your Warriors to batter the enemy, your Rogues to sneak up unseen, or your Clerics to Turn the Undead.
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Get power and magic with your Battlemages or pure magic with your combat-weak Mages.
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Recruit single or multi-class units like the Warrior/Rogue.
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Tactical turn-based encounters on square grids where every decision counts.
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Adventure in overland locations, explore buildings, or battle in dark dungeons.
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Keep your party supplied (hungry heroes do not fight as efficiently as well-fed ones!).
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Hundreds of items for your party to find.
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Dozens of spells for your Battlemages, Clerics, and Mages to blast the enemy or help your party.
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Fill your coffers with Qaedi (the global currency) by looting your enemies.
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Permanent death for units unless you can afford Resurrection!!
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Dozens of options to customize gameplay.
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Optional advanced rules to change the way you play.
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Customize each member of your party as they level up through combat experience.
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Dozens of attributes for each unit covering their physical quality, abilities, movement, protection, and combat modifiers.
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Equip your units with all manner of goodies using a variable inventory with up to 23 slots per unit.
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Build spellbooks for your spellcasters from three Schools of Magic - Arcane, Divine, and Planar.
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Battle dozens of foes, many of them based on original D&D creatures.
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Deal with Traps both mechanical and magical.
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Detailed In-Game Player Guides (Item Directory, Spell Compendium).
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Help System for every spell, item, and ability.
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Customizable Tooltip System.
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…and so much more!
New rules/improvements from The Curse of Feldar Vale:
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New rule: Advanced Flyers - flying units can ascend and attack from afar or descend into melee.
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New rule: Chance of Critical Hit - do extra damage by striking a vital area of the enemy.
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New rule: Combat Accuracy - sometimes fighting units are just going to miss!
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New rule: Static Encounters - improved AI gang-rushes if turned off.
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High definition maps throughout.
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Interactable containers (cupboards, chests, etc.)
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Items with Abilities (Necklace of Missiles, Brooch of Healing, etc.)
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Improved AI spellcasting and combat (with new Veteran AI personality).
Tales from Candlekeep: Tomb of Annihilation
Short version:
Pros:
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Colorful graphics
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Decent ideas
Cons:
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Repetitive enemies and locations
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Too random
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Unbalanced
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Grindy
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Questionable DLC practices
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Feels like a mobile game
“Long” version:
Tales from Candlekeep: Tomb of Annihilation is a turn-based dungeon-crawler that takes place in the Dungeons & Dragons universe.
You control a group of heroes with different abilities and you must complete quests and side objectives to upgrade your gear and get to the final level.
https://steamcommunity.com/sharedfiles/filedetails/?id=2377348053
– Real player with 30.4 hrs in game
Tales from Candlekeep: Tomb of Annihilation is a boardgame-inspired title in which a group of brave adventurers seek to end a terrible curse plaguing the Forgotten Realms. Traverse the jungles of Chult to find the source of deathly magic unleashed upon the living and the dead, yadda yadda.
Writing two introductory sentences about a fantasy-themed game shouldn’t be difficult in theory, but here we are, struck by reality where the curse of Dungeons & Dragons video games persists - majority of them are very lackluster for what is supposed to be one of the greatest and most known tabletop franchises, and Tales from Candlekeep is no different.
– Real player with 25.0 hrs in game
NetHack: Legacy
The greatest computer game ever made, now with the convenience of Steam!
As others have pointed out, there are many ways to play Nethack for free and they’re all good. I paid less than £4 for this version and I think that’s a fair price for the dev to port it to Steam and add some slight effects. I bought my very first version, too. Technically I was probably paying for the floppy disk it came on, but this feels like a similar non-violation of the spirit of the nethack license to me.
– Real player with 234.0 hrs in game
Ode to Stichting Mathematisch Centrum (& M. Stephenson)
So I’m now nearly fifty, and for half of my life,
I’ve been playing Nethack, and its' earlier strains-
Its' code is the Deepest, and sharp? Like a knife.
Your brawn will clear fights but to Win you’ll need brains.
Don’t let the ASCII view make you hard shy,
Four Decades of coding bring Reason and Rhyme-
This game holds such Joy but will still make you cry-
But the journey, the Journey! The Dive is Sublime.
The sheer depth of the Game makes it rise above all,
– Real player with 35.5 hrs in game
Icewind Dale: Enhanced Edition
I hesitated honestly to recommend it, but Beamdog has been doing bugfixes still in 2020-2021 (!), so that certainly deserves respect and appreciation as such! (Beamdog is the company responsible for the Enhanced Edition. The original was developed by Black Isle Studios [Fallout 1-2, Planescape].)
Though it looks like Baldur’s Gate 1 and 2 (same engine, though not the same designers), the design and story are very different. I highly recommend playing BG1 and 2 in priority. IWD is much more linear (though I like the ambiance), with very little choices, and the AD&D rules used in BG1 and BG2 were butchered a bit in IWD. Although the rules are very similar, many of the character statistics have changed. The game balance (difficulty) is sometimes very odd in IWD. Many creatures can hit -15 AC easily (beyond rolling natural 20 which are always automatic hits in all those games). In terms of being linear, it is more of a dungeon crawl, from point A to point B, and so it is not a region to explore in an uncertain order à la BG2 or Fallout. And, really, sometimes your party is crawling forward under waves of creatures to slay.
– Real player with 155.9 hrs in game
Having never played neither D&D or an Infinity engine game before, I was pleasantly surprised by just how much value was put on the table in Icewind Dale: EE, not just as a videogame, but also as an introductory of sorts to D&D for new players.
Right of the bat you’re given the option to create a party of six (though you can choose to roll with a smaller party, or even solo the whole game) with a ludicrous amount of customization at your fingertips. For those new to the whole thing such as myself at the time, the options available might seem too overwhelming at first with all the different races, classes, weapon proficiencies, etc. Needless to say I’d spent the first few hours just to setup my party. This is a good thing.
– Real player with 129.7 hrs in game
The Curse of Feldar Vale
I have well over 100 Steam games, but have never felt the motivation to do a review before. I have finally played a game that I feel is worthy of a review. Please excuse the review being a bit ‘long winded’, but put that down to my venerable old age!
My interest in D&D games started way back in the 70’s as a player in a tabletop game. Through the 80’s I was hooked on the Wizardry games, programmed a D&D game in the mid 80’s, was a tabletop dungeon master in the 90’s & have tried almost every D&D game that has been released since. With this extensive D&D history I feel I can recognise a good D&D game when I see one – and ‘The Curse’ is one such game.
– Real player with 152.7 hrs in game
Yeah good fun but, it would be nice for double movement out side combat. Makes exploring easier. You know a bit like 3rd ed. So I can’t change class for any of my party. My champion was supposed to have a couple of levels of rogue before becoming a fighter. A little frustrated with that. Overall though I am having good fun times. I especially like my accordion manoeuvre with my big fighter supported by my cleric when in tight single file corridors. My mage ‘mister squishy’ , don’t ask me about my mage. How do I add spells to his spell book?
– Real player with 50.1 hrs in game
The Fellowship Saga
Unlikely Heros
In the kingdom of Falone, you control a party of adventurers who suddenly find themselves in an epic struggle for control of the crown.
Key Features
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Turn-Based Combat: Accessible, Familiar, Tense, and full of choices by using the system from the 5th edition of the world’s most popular RPG.
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Party-based: Teamwork and synergies necessary by creating and managing a party of 5 adventurers.
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First-person: Accessible first-person gameplay provides up-close action and full controller support.
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Tailor to your playstyle: 12 Classes and nine races provide a wide range of customization and flexibility - and extended by one level of subclassing.
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Exploration: The world of Falone has a wide range of areas to explore, including vast wildernesses, towns, and dungeons.
Alluris
As you can see by my hour count, i have really enjoyed playing this game. To me this game is simple yet sophisticated. when i say simple I mean anybody can pick it up, all you have to do is be able to read. However, this game is also sophisticated because when you get into the later stages of the game, you have to keep track of all of the major options you chose and with the variety of this game, there are a lot of story developing options.
This game is perfect for anybody who feels like they need to get their creative side running again, or anybody who likes D&D should also love this game. This game is suitable for all ages and anybody can come and enjoy it.
– Real player with 320.9 hrs in game
PROS: Colorful artwork; humorous story telling; classic genre references from movies and literature; many different ways to get to endgame; not system requirement intense; great value; easily turned into a house party game
CONS: Once towns are overrun, all quests and quest items in that area are cut off; each action (no matter how insignificant) burns a day
As a lover of “choose your own adventure” and casual game play, ALLURIS has won a place in my heart. This beautifully illustrated card-style RPG offers hours of game play for a very reasonable price.
– Real player with 32.2 hrs in game