Legend of Keepers: Prologue

Legend of Keepers: Prologue

Disclaimer: This is essentially a demo version of a game that is still being developed as of this moment. Full game has it’s own store page on steam under “Legend of Keepers: Career of a Dungeon Master”.

  • This game has Slay The Spire kind of adventure progression system which is lot of fun, addictive and still quite unique. If you enjoyed Slay the Spire odds are you will love this game.

  • Effects are really cool and feel very satisfying.

  • Core gameplay is designed very well. It’s mostly strategy with a pinch of randomness balanced quite well to give the game both depth and replayability.

Real player with 22.9 hrs in game


Read More: Best Dungeon Crawler Roguelike Games.


CONS:

Could/should have a much clearer interface (sometimes you get 2 out of 3 identical choices for enemies with no explanations, or you get a false warning for insufficient resources for an event while you have plenty). Room order and available groups/traps for the rooms are randomized, so you get some illogical choices sometimes and I guess some people could dislike that. Somewhat heavy on old laptops, quite surprisingly (maybe a bit more choices for video settings could work).

PROS:

But yeah, the game is super good and fun, many monsters and traps to choose from, somewhat different strategies for different hero group compositions, fantastic pixel art, probably a lot more variety when the game comes out with skill trees, unlockables, more monsters and more Keepers. Will buy full game on release, probably, depending on price, but unless it’s crazy I think it will be worth it.

Real player with 8.7 hrs in game

Legend of Keepers: Prologue on Steam

Legend of Keepers: Career of a Dungeon Manager

Legend of Keepers: Career of a Dungeon Manager

Legend of Keepers is a great rogue-lite game in which you manage a dungeon as part of a monster corporation. This corporation employs powerful dungeon keepers that set up traps, cast spells, and train monsters to protect the treasure at the end of the dungeon from heroes,, which are seeking to enrich themselves while destroying monsters and reversing all your hard work.

Gameplay:

The game is played over weeks, each week having one or more options for you to choose from. It plays a bit like slay the spire in that you can’t backtrack to any nodes you skipped, but it being framed as a schedule makes a lot more sense than the more abstract way a lot of rogue-lite games do this.

Real player with 46.2 hrs in game


Read More: Best Dungeon Crawler Replay Value Games.


I REALLY tried to like this game, and overall would say I had a fun time, but there are enough factors that in accumulation makes Legend of Keepers feel very disappointing.

Before getting into the long list of bad, there are some good aspects:

  • The game has a fair amount of content, taking around 30-50 hours for 100% completion and 100 total hours if you wanted to do all that and max the skill tree of all characters including DLC.

  • The pixel art style for the game works great.

  • It is an interesting twist on being the antagonist in a game.

Real player with 46.2 hrs in game

Legend of Keepers: Career of a Dungeon Manager on Steam

Der Geisterturm / The Ghost Tower

Der Geisterturm / The Ghost Tower

Der Geisterturm is a game i could only describe as “hostile”.

It’s a grid-based, first person dungeon crawler not unlike say, Warhammer 40k’s Space Hulk, except you’re piloting a mecha - and i don’t mean the “protagonist” kinda mecha. You’re essentially stomping around in the kinda grunt suit that gets oneshot by the Gundam 5 seconds into a battle setpiece. You know, a Zaku I basically.

Now, while nothing in the game will actually oneshot you, what this means is that combat is often going to be an extremely risky endeavor, as to even have the slightest chance of survival you’re going to have to learn to:

Real player with 16.9 hrs in game


Read More: Best Dungeon Crawler Grid-Based Movement Games.


The spin-off sequel to the mecha dungeon crawler Das Geistersciff. Der Geisterturm improves on every aspect of the original title. Like the original game, an emphasis is placed on moving with purpose instead of slowly farming experience for levels. The player must manage limited resources such as ammo and the overall durability of your Robotic Combat Suit through the use of repair stations scattered around the tower. The player also has to worry about the health of the suit’s pilot as durability decreases, putting a heavier emphasis on avoiding enemies and damage whenever possible.

Real player with 16.9 hrs in game

Der Geisterturm / The Ghost Tower on Steam

Darkest Dungeon®

Darkest Dungeon®

Darkest Dungeon is a game, no an Experience that stays with those who play it.

It sucks to lose your beloved hero that you spent hours upon hours building to a occultist 0 heal bleed deathblow But yknow what, you can always make another, right?

This game draws you in with its simple yet diverse combat with every enemy bringing its own deck to the table, be it stressing out your heroes or making them close to useless in a prolonged fight, every enemy has its weakness and to see one on the field and immediately say: “Oh Shit time to employ the plan” only for it to fail spectacularly and leave you scrambling and exposed as that swine skiver crit 40s your main healer and they die of a follow up attack, only to come up at the top with 2 HP on most of your dudes or dudettes can only be described as Cathartic.

Real player with 1042.8 hrs in game

If you’re like me (I pity you) then you’ve tried to play Darkest Dungeon several times only to be rebuffed by its repetitive nature and yet you can’t let it sit because you’ve sunk the cost and want to know what all the fuss is about. After poking around a bit I made a discovery, it’s not really the repetitive nature of the game that’s the problem. It’s the hideously slow speed at which the game plays.

Once you grasp the basics of Darkest Dungeon’s gameplay loop you don’t need —or want— to sit though every camera zoom or every slow hallway creep. And thanks to the power of modding magic you don’t have to. Walking speeds, combat, and even the tallies at the end of each dungeon can be sped up with a mod, thus making the game a far more tolerable experience. There’s also a mod to kill the camera zooms, though it does make combat look a bit silly.

Real player with 276.8 hrs in game

Darkest Dungeon® on Steam

Das Geisterschiff / The Ghost Ship

Das Geisterschiff / The Ghost Ship

Short version: You can die in the tutorial. Hardcore! 10/10!!!

Long version: This game is the long lost cousin of King’s Field, if it was a sci-fi title made for the Virtual Boy. As such, those looking for shiny graphics and twitchy gameplay should stay away: the game’s unique art style looks blocky (although in exchange it works with a toaster, if you can read this you can play it), it’s a turn-based dungeon-crawled that demands patience to be played.

The sound effects are okay, nothing special in my opinion, but they do their job. The music though, it’s something else: It perfectly conveys the nightmarish, claustrophobic survival horror scenario that the author wanted to convey.

Real player with 12.5 hrs in game

Laser-focused, ultra-minimalistic dungeon crawler. Think id’s mid-to-late 00s mobile RPGs (Orcs & Elves, Doom RPG, Wolfenstein RPG) their slim frame further stripped down of tissue so that the mere bone of combat, resource management and exploration remains. There are no crutches here, nothing placed at one’s disposal is superfluous or optional - one really must master what mechanics there are. Tutorial mustn’t be skipped.

The presentation is just as spartan yet equally put to just the desired use, minimal wireframe visuals supported by excellent soundtrack conveying this desolate, claustrophobic feeling.

Real player with 6.7 hrs in game

Das Geisterschiff / The Ghost Ship on Steam

Dungeon Rushers

Dungeon Rushers

So here is my review. I just pulled it straight from the discussions page where i wrote it. Sadly its all true, and none of it is subjective. These issues all exist. So if you can justify playing 20$$ to put up with all the below issues, have at er.

Glitches/ bugs . update the game

Hello,

I purchased game and have played about 5 hours. I already have discovered some major glitches.

  1. When you win a fight, and collect reward, you are often ripped off out of your loot. For example almost any time the game tells you recieve more than 1 of any given crafting item, you only actually recieve 1!!!! 3 iron and 3 skulls as reward it says on screen, nope you get one of each. This happens almost every time, especially with iron, the ONE resource you seem to need for everything.

Real player with 59.9 hrs in game

Dungeon Rushers is fun turn-based rpg focused adapting to different enemies and situations as you progress. While I have been playing I have seen several updates to fix what the game currently offered, was well as new content added in that has made the game even more enjoyable.

While the gameplay can be seen as repetative at first, it does become more interesting as you progress. The gradual addition of enemies as you progress as well as new team members positioned throughout the campaign add a level of fluidity to the combat system so it does not get too dull.

Real player with 49.4 hrs in game

Dungeon Rushers on Steam

E.X.P.L.O.R.™: A New World

E.X.P.L.O.R.™: A New World

Really cool and fun dungeon crawler.

The visuals and interfaces are clean and easy to understand. Gamepad support is great and many details like targetting, minimap edge markers and item comparison are just done so well, you really get a sense fort he dev’s passion for this project.

I hope to see more from this dev and I relly hope that this game gets the attention it deserves.

Real player with 16.4 hrs in game

An interesting little blobber.

“E.X.P.L.O.R…” is a true labor of love from developer Beem media. If you’ve played any other classic blobbers (EOB, Might and Magic, Grimrock, etc) you’ll get the picture pretty quickly. Some things that set E.X.P.L.O.R…apart are that it is a much faster playing type game. No grinding, no heavy stat management, no 100+ NPC’s to keep track of. It’s a fairly light playing game, but a good choice if you are in between epic RPG’s and want something a bit quicker to play in between. The gameplay and graphics are much nicer looking in the actual game then what the trailer video depicts. Visually, it’s a hybrid of a cartoony-comic style and traced looking caricatures. I’d say the closest comparison would be to “Sword and Sorcery”, but much simpler gameplay. Progression seems to be fairly quick in the game and will keep you playing a while without getting bored. As I’ve gotten older, incessant grinding has been a turn-off for me in games. “E.X.P.L.O.R…” does a good job of mitigating that problem.

Real player with 9.4 hrs in game

E.X.P.L.O.R.™: A New World on Steam

Goblin Stone

Goblin Stone

Goblin Stone on Steam

Rapture

Rapture

Classic roguelike game, many characters available, a lot of different abilities, power-ups, encounters. Every run of the game is different from the previous.

Very challenging fights, you need to carefully organize your team and your moves otherwise it will be very difficult to win, there’s also an easy mode for more relaxed games.

Really nice soundtrack, I hope new tracks will be added in the future!

Real player with 24.5 hrs in game

Do you like turn based action? Do you like Rogue-Lites games? Why not mash them together? That’s what you get in this incredibly addictive and fun game. There are plenty of characters to choose from with vastly different playstyles, allowing for many way to experiment and different ways to play. It’s honestly just tons of fun and I highly recommend it!

Real player with 16.4 hrs in game

Rapture on Steam

Rogue Summoner

Rogue Summoner

Fun game, not for everyone and often quite unforgiving but something fresh and new.

It’s a combination of a Roguelike and a creature game, which is unusual in itself, but rather than command them, they act based on pre decided abilities and behaviours and where you place them, though you are shown a lot of what might happen on a turn. There is some trial and error as you learn the creatures abilities, but it’s very satisfying when it all comes together. And the guide iIve just made tells you what all the creatures do so there is that.

Real player with 113.4 hrs in game

IN A WORD: MAYBE

IN A NUTSHELL:

WHAT TO EXPECT: Combination of planning and strategy. Limited tactical assets and resources. Dungeon crawler. Roguelike elements. Procedurally generated rooms. Hands-off, auto-chess style, turn-based combat. Limited polygon graphic-style. 9 dungeons. 40 summonable creatures, half-dozen potions and rune spells. Immersive soundtrack. Singleplayer only.

ACHIEVEMENTS: COMPREHENSIVE. CONTRIVED.

STATUS: COMPLETED. SOME BUGS. SLOW SUPPORT.

Real player with 61.3 hrs in game

Rogue Summoner on Steam