Corpoct
The advertisement videos shows gameplay that isn’t consistent with the actual choices/options/theme of the game. Buyer beware. Other than that, it’s a simplistic wanna-be “FTL”, but its not. It could be good for small children who just barely know how to read. In fact, it should come with an expected player age of 7 years old. This isn’t insult or malice, I just think that the target audience should be an upfront aspect shown to the buyer.
– Real player with 18.5 hrs in game
Read More: Best Dungeon Crawler Roguelike Games.
This is a neat game. It combines some travel elements of FTL with combat similar to a pared-down Gratuitous Space Battles. There’s some resource management, cardplay to influence battles, and satisfying meta-progression. It’s worth checking out
– Real player with 9.3 hrs in game
Super Space Meltdown
3/10 neither super nor space (but might produce a meltdown)
The games slogan is learn-die-repeat but more fitting might have been repeat-repeat-repeat.
Because that is what you are going to do. Repeat the same (barely) randomized levels in 60 second target practices until you give up - or the cards have finally dropped (which is probably long after you gave up).
The pity is that the Ui looks very promising in the screens but is completely wasted here.
– Real player with 10.5 hrs in game
Read More: Best Dungeon Crawler Action Games.
Short little shooter game.
You basically have 60 seconds to kill all the enemies in each room for 20 rooms. That’s it.
Assuming you do get to level 20, the game resets anyway.
I couldn’t really find any instructions or guide anywhere, but basically there are 1-3 crates per room to give you extra weapons like mines, turrets, grenades, and ammo and super ammo clips.
You can also get credits, but they don’t seem to do anything and I never saw any use for them, other than an achievement.
If you do die, and the game resets, you also get to keep any extra weapons you had when you died. There’s also some random data terminals around, but none of them seemed to have any information on changing the ending.
– Real player with 5.9 hrs in game
Farlight Commanders
SINGLE PLAYER EXPERIENCE
I started playing just a bit to take a break from my uni work and I spent 3 hours in the first sit. BEWARE, it’s a deep game with multiple choices, make sure you check the shop before you spent your ability points so you can buy the right things for yourself and the ship. If you spend your points lately the game will be way more challenging. The game needs more feedback to the player and be more clear at some points with the management of the ship and the ability points but, if you are patient and spend some time with it you will love it.
– Real player with 5.4 hrs in game
Read More: Best Dungeon Crawler PvE Games.
Has great potential as a coop 2D side scroller mixing both infantry combat and spaceship to spaceship combat. Some of the UI navigation is a bit clunky and takes some getting used to and will hopefully be polished over time.
– Real player with 2.0 hrs in game
Lemuria: Lost in Space
Lemuria: Lost in Space is an adventure game. It plays like a first-person point & click adventure game, but by adding two real-time elements (resource management and combat), Lemuria: Lost in Space is closer to an action adventure game than to a classic, story-driven point & click adventure game.
This game isn’t without its flaws, most notably a thin, clichéd story in dreadful English, terrible voice acting, extreme linearity, mindless puzzles, and a superfluous leveling and skills system.
– Real player with 7.4 hrs in game
I just finish the game and here’s my review.
Lemuria: Lost in Space is ok. Early in the game i was enjoying exploring the ship and uncovering various weapons until I died…and died. unfortunately, this game has a very difficult survival aspect to it. I played on normal difficulty and struggled to find coolant and batteries and had to spend all my level up points torwards upgrading my coolant and energy to counter it. That didn’t help much which caused me to start to rush to complete my tasks since surviving in this game is really close.
– Real player with 6.3 hrs in game
Star Explorers
This game gives you really tons of gameplay features for only 5$ and is still worked on to get even better.
Exploring a vast universe with random suns and planets that you can land on to complete your main mission, retrieve fuel for your mothership and engaging in varying adventures in FPS against aliens, cave hazards and hostile environments. You can freely walk in your ship, for the moment there is not much to do inside it other than accessing the landing bay for your shuttle or managing your inventory, but wandering around and simply looking outside gives the game a real atmosphere. Then, yes, in the current beta - and soon in the regular version I guess - there are now space battles against alien flying saucers that you can board to loot even more needed items.
– Real player with 244.3 hrs in game
I figure a game like this deserves some more reviews. I have books on Amazon and they get very few reviews, so I imagine it’s the same with game makers, they would prefer more people leave some reviews for their games so more gamers can get an idea what other gamers think of these games.
The game has you exploring different star systems looking for resources on planets with different hazards, like extreme cold or heat and atmospheres that might be radiated or poisonous and you have to upgrade your space suit to handle more and more dangerous environments. You typically head down into caves to find resources and sometimes chests with items that might be useful to you. You can find alien life forms on some planets.
– Real player with 139.6 hrs in game
Super Turbo Demon Busters!
Get Dead Shell on Android
Honestly the game itself is pretty addicting, i just don’t see why anyone would buy the version with less content.
Dead shell, fits the “games as a service” model, it got updates and with them more content.
while STD Busters gets 125 levels from whatever version they added on steam.
The only thing extra you might want to check out of curiosity are the two endings, as opposed to the mobile endless mode.
In any case both version work the same, a simplified rogue-lite almost converted to a clicker game.
– Real player with 13.8 hrs in game
Pros:
-
A rogue-like inspired by Doom and ALIEN that pokes fun at some of the tropes
-
Play through and collect marine, weapon, and demon cards to add variety to your session
Cons:
– Costly upgrade system over the more convenient level promotion from previous game
– You may end up fighting uphill battles by the moment you enter a map
– Poor exframe engineering
”Super Turbo Demon Busters!” may not have the conveniences from its predecessor, but there sure is some entertainment to be had here with no doubt. Because ”Super Turbo Demon Busters!” is a good rogue-like/Doom-satire to lose track of time with when you want to go blasting away demons methodically. So even if you end up fighting cybered up monsters who can tear your medic apart, you will still have a blast while doing so.
– Real player with 9.0 hrs in game
Save The Heart Planet
Love the whole concept of the game, but the entire game itself is basically a walking simulator, glitches galore and typos too. Sentences are worded like a 3 year old put them together. Words are spelled like a 3 year old, the word “Quit” is spelled “Quite” multiple times, lmao. Also there’s no graphical settings and the view in 3rd person camera is set to the left, no option to switch it to the right or should be right side camera to begin with like most games, never seen a left 3rd person camera view but i guess it’s different, it’s cool in a way just wish i could switch it to the right as that’s what i’m used to in most other games and feel more comfortable with. That is one major flaw upon many others of this game, STHP. This is a homemade game, 8.99 is waaayy too steep. If you think the concept of this game is cool like I did, pick it up when it goes on sale, but as of right now this game doesn’t even stand in my eyes and is sitting in my trash pile until it’s updated more and gets fixed. The game is worth maybe $2 in the state that it’s in. Maybe not even that.
– Real player with 0.3 hrs in game
Destroying The Asteroids (Along With Unfair Hurdles)
-
There are 2 Asteroids in this Game. For Destroying each of the Asteroids, You have to go through many Hurdles like mazes, droppers, spinners, etc.
-
Collide with any hurdles before the 1st Asteroid will result in respawning You at Starting Point.
-
Collide with any hurdles after the 1st Asteroid and Before the 2nd Asteroid will result in respawning You at the 2nd Point (Where You had destroyed the 1st Asteroid).
-
Find the Asteroid and Destroy it by Colliding with it (only Asteroid).
Deep Sky Derelicts
I will caveat my recommendation by saying that it only just makes it over the threshold. It has a couple of nice ideas that make it playable but many small annoyances that make it far less so. It’s quite cliched but if I could give it a “meh” I probably would.
There are several reviews that compare it to Darkest Dungeon (one of my all time favourites) so I gave it a go. After an hour playing, I realised that this was not particularly accurate. Other than having turn based combat and a map where you wander round and encounter random things, it is not that similar, please disregard anyone saying that!
– Real player with 72.2 hrs in game
OVERVIEW
As a TCCG/RPG game Deep Sky Derelicts scratches an itch I didn’t know I had. It has a few rough edges, but I can certainly recommend it. It is mechanically sound and thematically interesting, albeit somewhat clumsy and childish at times; more on that later. The presentation is well executed and the pacing is just right thanks to careful balancing.
GAMEPLAY, MECHANICS
There is a lot of variety here - the number of classes/specializations makes for great replayability. I’m pretty far along in my current playthrough and I already know what my next party composition will be. The game can be swingy at times, but I never ran into long periods of it being too easy or unfair party wipes. At least… not yet. That said, there are a couple of things I dislike, mechanically speaking:
– Real player with 53.0 hrs in game
Space Hack
Overall, after spending 45 hours grinding through this game and going through all 15 BioSpheres and all 45 levels, I can say for sure that Space Hack isn’t worth the experience in present times or at least has aged horribly.
TL;DR: This game is extremely tedious and repetitive and although I had fun in a few places I can’t really recommend this to anyone unless they are looking to complete a random game and they are willing to spend hours and hours battling with the same stuff. Even for a 2005 game it suffers from horrible pacing which shows the lack of interesting mechanics to play with.
– Real player with 45.2 hrs in game
I’ve been playing ARPGs for a long time. This sucks as an ARPG.
These are my problems with it:
-
No chest system. Biggest problem in my case. I like to save items I might or not use in the future in some place. This game didn’t have that. I ended up using my base to save good gear, by the end I had over 50 items laying around.
-
A lot back-tracking. Get this: the inventory is 10x5. A bit tiny except some items can be 2x4 in size, and as mentioned before, no chest system. So let’s say you find 5 items with size 2x4, and then a 2x2 item. You’re done, you can’t pick up the 2x2 one. You have to go back to your base (for which you have a thing called “hi-techs”, which are basically spells; most are good and useful, some don’t use your energy), deal with items however you want to deal them (again, no chest system), go back to the quest, rinse and repeat. I think at the fourth or fifth time it happens in the same map, you’re allowed to swear at the devs.
– Real player with 34.6 hrs in game