Iron Age

Iron Age

Iron Age is a First-Person hack and slash with random item mods and semi-randomized dungeons. A classic dungeon crawling experience.

  • Hitbox based melee combat

  • Procedural generated dungeons with several bosses

  • Randomized loot attributes

  • Delve while avoiding deadly monsters and traps

  • Customize your character’s appearance

  • Build off a branching skill system


Read More: Best Dungeon Crawler Action Games.


Iron Age on Steam

Millions of Minions: An Underground Adventure

Millions of Minions: An Underground Adventure

This game is very relaxing and enjoyable for all ages! I would 100% Reccomend this game to anyone who likes the following genres: Single Player, Top-Down, Action, Indie! Also this game is frequently getting updates every so often and new features are being added as well. **I would rate this game a 8/10 overall! Would highly reccomend. **Review by: MrLiveStudio****

Real player with 18.6 hrs in game


Read More: Best Dungeon Crawler Top-Down Games.


I love this game. I love how its relaxing to play yet hard at the same time. I love the music in the background and i personally think it fits really well with how the game is atm. Overall i just really like how they made this game and i cant wait to see what they’ll make in the future. KEEP IT UP!

Real player with 13.5 hrs in game

Millions of Minions: An Underground Adventure on Steam

Allan

Allan

I enjoyed playing Allan.

Allan is twin-stick shooter with some puzzle mechanics.

The whole game is like an old Zelda 2D dungeon crawler with an interesting work on light and shadow with 3D depth.

The ambiance is nice, you can just follow the adventure to discover secret rooms and power ups.

Enemies encounter are lethal which is nice to add some challenge.

Worth its cost as a small game!

Real player with 2.7 hrs in game


Read More: Best Dungeon Crawler Top-Down Games.


Allan is a game with a very strong ambiance.

Of course there are puzzles and ennemies but the main thing about it is what it inspires.

You walk in a space that is no different from top down action rpg you could have played on Super NES or Genesis, stuff like a link to the past, but with a really deep 3D effect, combined with shadows and lights that really make you feel small and in danger.

Also, sound effects make you enter the game quite strongly, even if at start, it does not seem to do it.

Most of the time it is quite calm but then, you walk on a trap, get shot… or an ennemy sees you and starts running closer.

Real player with 0.8 hrs in game

Allan on Steam

Book of Demons

Book of Demons

This game is a gem. I’d like to highly recommend it to any player who enjoys a mix of action, planning, and collecting.

What could make you love this game?

First of all, the art style. It catches the whole idea of it being a “book”. Well designed pop-up book graphics, both in the world, the character sheet and inventory (your card deck), as well as in the menus. And if you are a fan of Diablo I & II, you will notice that Thing Trunk got one important part – that made those titles stand out – just right: the lighting. Be it torches illuminating that tiny space just outside your radius of view, be it the ominous glow of a not-so-distant boss… it does a great deal to help you “feel” the dungeon. And of course: it pretty.

Real player with 159.5 hrs in game

Overview

Book of Demons is a hack & slash which pays homage to Diablo with a few twists - it is set in a paper-cut universe like in a pop-up book, and everything you can equip, use, do comes in the form of cards that you assemble into your loadout to conquer the said Paperverse. You start out with 3 card slots out of the maximum of 10 available. Card slots are unlocked using gold and cost incrementally more. As of the build I played (0.75.11062+), only the Warrior class is available. The other 2 classes - Mage and Rogue will be released at a later date according to the roadmap but apart from this the game is pretty complete for an Early Access game. The total of 32 cards in the Warrior’s arsenal are divided into Artifacts (equipment - e.g. weapons, armor, trinkets), Items (e.g. potions, bombs, town portal scroll) and Spells (e.g. Mighty Blow, Charge, Blade Storm). All Artifacts have a mana cost which effectively reduces your mana pool available for using Spells (Items have no mana cost). Leveling up allows you to increase your health or mana, which translates to taking more hits / casting more spells. You do not actually grow stronger by levelling up. Instead you increase in strength by discovering new cards or upgrading your existing cards using gold and runes you find.

Real player with 144.7 hrs in game

Book of Demons on Steam

Inferno - Beyond the 7th Circle

Inferno - Beyond the 7th Circle

Inferno - Beyond the 7th Circle is a first-person RPG with a horror theme that’s a sequel/spiritual successor to The 7th Circle - Endless Nightmare. Plot-wise there’s no connection between the two games–in the 7th Circle you played a man’s subconscious fighting his inner demons, and in Inferno you play a human survivor fighting literal demons who have all but conquered Earth.

It’s hard to review Inferno without comparing it to the 7th Circle because the two games are so similar. Both are first-person dungeon crawlers, and the basic gameplay of the two games are identical. Nearly all of the enemies are identical too. (there are only 7 or so new ones not counting palette swaps) If you liked one you’ll probably like the other, and vice versa. Where the games differ is that The 7th Circle was restricted to a single dungeon with 20-odd floors and had a permadeath/metaprogression mechanic; Inferno is more of a sprawling open world and abandons the permadeath model for a more traditional RPG.

Real player with 50.0 hrs in game

Finished the game

Pros:

-Enjoyed character customization and the control given to me for said character growth.

-Enjoyed RNG rolls for gear.

-Enjoyed combo build up in combat.

-Enjoyed utilizing spells and status ailments for a varied combat experience.

-Enjoyed the 1st 2/3rd of the game in terms of difficulty.

-The setting is very unique and I feel it will likely become the new sensation as cyberpunk dies down.

-Enjoyed punching out demon lords and the duke of hell with my bare hands 10/10 would fist hell spawn again~

Real player with 40.4 hrs in game

Inferno - Beyond the 7th Circle on Steam

Looking for Heals

Looking for Heals

I have very mixed feelings about this game. I’ve enjoyed it a lot, so I’m going to recommend it, but it is not at all what I had been hoping for.

It has various issues due to development not being completed (balance issues, lack of endgame, lack of tooltips, and similar), but I’m not going to dwell on those. Hopefully they’ll all be addressed in coming updates.

My biggest issue with the game is that it doesn’t really feel much like MMO dungeon raid healing. It’s 85% commanding party members, 15% healing. The healing itself is FAR too simple. You choose a SINGLE healing ability at the start of each run, and that’s all you get for the rest of the run. Generally, healing is simply pointing your cursor at whoever happens to be hurt and spamming whichever Heal spell you have.

Real player with 25.3 hrs in game

As someone who is both an avid Roguelite player as well as an experienced MMO healer (2000+ hours in FFXIV) this game immediately caught my eye, and I figure I’m somewhat qualified to give a review after a little time with it. My overall impression of the game is that it has a fun gameplay loop, and captures the excitement (and frustration) of playing a dungeon in an MMO as a healer in a single player experience. However, there are certain issues with the game that leave me wanting more, and I almost feel that this game is more of an amazing proof of concept that is begging to be more fleshed out.

Real player with 8.9 hrs in game

Looking for Heals on Steam

Mini Healer

Mini Healer

Most of the early and middle of this game plays out like a puzzle game with grinding combined with an ARPG skill tree.

You’ll probably enjoy this enough for the price if you like the idea of a Diablo II skill tree and item style combined with bosses that each have unique mechanics.

I have seen a few streamers pick it up and hate it immediately because there are at least 2-3 hours of grinding before you actually get access to the interesting content of the game, and that’s if you recognize which builds are way better than the others and make fast progress. Even after that, there are a couple mostly-required grind walls.

Real player with 112.2 hrs in game

Amazing. Better than you think.

So much better than it has any right to be. One of my favorite games in recent memory, and I still can’t quite believe it. I’m not much of an indie game / single dev game person. I like AAA titles and graphics. I don’t love MMOs, which are the obvious inspiration, here. I definitely wouldn’t have picked it up but for the reviews and the price tag.

Seriously, though, you should buy it. Even if you don’t like playing a healer in MMOs, it has the addictive theory-crafting and building of ARPGs like Grim Dawn or Path of Exile, but without any of the headaches of those or the MMOs. No quests, no fetching, and no penalties for build-testing. You can even save multiple builds and swap between them at will. It’s just boss after boss at your leisure. You can farm whatever boss you want and even have a different build and party setup for each boss.

Real player with 73.0 hrs in game

Mini Healer on Steam

Overhaul

Overhaul

Overhaul is a puzzle rogue-like dungeon crawler that combines fast-paced action, quick logical thinking and rich systemic gameplay.

As Ikalee, venture deep into the abandoned Power Plant to bring the power back to your village. A place that has now been taken over by hostile and mysterious life forms.

#### Game Rules

Each room of the Power Plant is built around a grid puzzle similar to Sudoku. The puzzle is solved when the grid is filled with numbers and the same number can only be placed once on the same row and column. But unlike Sudoku, some cells indicate superiority over another cell, which acts as a clue to help solve the grid faster.

Solving the puzzle is your objective, it will grant you power ups, resources and unlockables. But the Power Plant’s new hosts will challenge your ability to think fast. You’ll have to get rid of hostile entities, dodge incoming attacks and use your items' abilities to get to the Core!

#### Game Features

  • Logic-based Sudoku-like puzzles mixed with fast-paced top down action for a unique experience.

  • Pick up enemies, carry objects and outsmart the most vicious of situations!

  • A hand-crafted rogue-like experience. Hundreds of rooms, each tailor-made to bring new challenges!

  • A rich cast of mysterious entities. Experiment and learn how they can interact with one another and take advantage of it! Some will try to take you down, others hide powerful secrets.

  • Carve your own path through the Power Plant. Each room is different, pick a difficult one for better rewards or an easier one if you want a smoother ride.

  • Each completed room will generate power. Use it to unlock new content and grow permanently stronger or save it to open up alternate paths and supports.

  • Track down secrets and breath life back into the Hub. The more you engage with the game, the more beautiful the Hub becomes! (You may even get some company who knows)

  • A carefully composed score that matches with your progression. From moody melancholic ambiance to blood-pumping melodies!

Overhaul on Steam

Pocket Mina

Pocket Mina

Overview

The story is about heroine trying to find a cure for an unknown disease. This game was made with RMXP. It has J-RPG Turn-Based Battle with unique Custom Script. Gameplay will mainly focus on battle enemy by using items.

Story

One upon a time there is an ever peaceful village. But one night, it’s been invaded by monsters. Bringing an unknown disease to the villager. The legend says “Meradic Herb” which growth far away can be used to cure this disease. Despise what seems to be dangerous, the heroine ultimately decides to go there to find a way to help everyone.

Features

  • Item Synergy – You need to rely on using items to perform any traditional command-based JRPG battle such as normal attack and skills. If you run out of certain items, you will be unable to perform certain actions. Twist it a bit with Tech Upgrade to come up with difference effects out of the same type of items.

  • Familiar Partner – In this game, you’re alone. But you can choose to have an A.I. Partner traveling with you. In which you can indirectly command it. You can also use cooperate action for a greater damage or ask it to stay in defend stance.

  • Defend Break – You convert half of your receiving damage to your defend command. Which you can unleash it back to your enemy while performing defend (defend quarter damage received). Your limit depends on your DEF value.

  • Guarantee Escape – Escape command in this game is guaranteed to have 100% success rate. You can opt out of battle anytime you desire.

  • Aggressive Ailment – When you use your ailment, it will always have a high success rate at 95%. While if the enemy uses it, the success rate is kept at a lower, default rate. So understanding each ailment, stocking item and using it. At the right enemy and at the right time is also an important aspect of the game. Especially in later area.

  • Difficulty Selection – Aside from Hard Mode is harder. Hard Mode requires a different approach in order to win. Due to certain structures of the game, you can’t rely on what’s work in Normal Mode.

Pocket Mina on Steam

Shambled Spiral

Shambled Spiral

❤ Audience ❤

☐ Beginner

☐ Casual Gamer

☐ Normal Gamer

☑ Expert

☼ Graphics ☼

☐ Bad

☐ Alright

☐ Good

☑ Beautiful

☐ Fantastic

♬ Music ♬

☐ Bad

☐ Alright

☐ Good

☐ Beautiful

☑ Fantastic

☠ Difficulty ☠

Easy

☐ Average

☑ Easy to learn / Hard to master

☐ Hard

☐ Unfair

§ Bugs §

☐ Bugs destroy the game

☐ Lots of bugs

☐ Few Bugs

☑ You can use them for speedrun

☐ Nothing encountered

☯ Story ☯

☐ There is none

☐ Bad

☐ Alright

☑ Good

☐ Fantastic

⚔ Gameplay ⚔

☐ Frustrating

☐ Sleepy

☐ Boring

☑ Fun

☑ Challenging

Real player with 1.0 hrs in game

WHAT SHOULD YOU EXPECT YOU BUY THIS GAME CAW CAW?

1. KILLING A WOMAN WITH HALBERD CAW CAW, IT’S OK THOUGH, SHE HAD A TRAMP STAMP. THAT WAS SO HOT IN 2008 CAW CAW

2.IF YOU PRESS THE ESCAPE KEY THE SHADOWS TURN OFF CAW CAW.

3. RANDOM SOUNDCLOUD PICTURE IN THE MIDDLE OF THE GAME CAW CAW

4. CHAINSAW REDNECKS THAT KILL YOU IN ONE HIT CAW CAW, THAT MOVE AT LEAST 30 TIMES FASTER THAN YOU CAW CAW. THIS IS WHY YOU USE THE BOW CAW CAW.

5. ZOMBIE CLOWNS CAW CAW.

Real player with 0.5 hrs in game

Shambled Spiral on Steam