Ariadna’s Bane
Disclaimer: all screenshots, videos and other resources represents early development stage of the game.
Read More: Best Dungeon Crawler Action RPG Games.
Burning Knight
Gameplay:
Fast and very replayable. The game balances well between extremely chaotic gameplay from Nuclear Throne and calmer gameplay from games like The Binding of Isaac.
Content:
There is really a lot of content, description of the game on steam says about that so I am just gonna say one thing: The big advantage of this game is that each item is not only different, but also there are almost no underpowered trash items. And overpowered items are always rare so the balance is pretty good.
– Real player with 62.8 hrs in game
Read More: Best Dungeon Crawler Perma Death Games.
Inspired (sometimes a little too inspired) by predecessors like Binding of Isaac and Enter the Gungeon, Burning Knight has the core of a good game with a lot to like, but is absolutely ruinously lousy with bugs and design issues. When most itemization decisions are driven by whether or not the build will eventually cause the game to freeze even on a high-end system, something is badly amiss.
Visual clarity is a disaster; visual noise is everywhere, the lighting system adds further unclarity, and enemy bullets and effects can be of any color even when they’re not completely obscured by overlapping effects. Core mechanics are smooth and functional, except when they aren’t; inexplicably getting caught on a wall when attempting to move or dodge parallel to it is a frequent occurrence. Sometimes things just break in inexplicable ways; a player can die to their own pets/orbitals or even their own sword-attacks and never have any idea why it happened that run and not on the others. But worst of all, in the late game when the player’s growing pile of passive items starts including enough bullet-multiplying-and-guidance effects, the game becomes completely unstable, dropping frames or freezing for seconds at a time or ultimately becoming completely unresponsive and requiring the game to be closed, forfeiting all currency gained in the run.
– Real player with 46.8 hrs in game
Stay Safe: Labyrinth of the Mad
MANY OF THE CRASHES HAVE BEEN FIXED.
YOU DON’T HAVE TO WORRY ABOUT THE OLDER REVIEWS.
The developer of the game actually tries to fix the bugs and crashes in this game (check the games update history). If your game crashes it (usually) sends a crash report to the developer automatically or you can simply make a post about it and you’ll likely get a response.
Anyways, actual review.
It’s a fun game. It’s a pretty simple rogue-like that is easy to get into but difficult enough that it’s actually fun. It doesn’t have tons of game mechanics you need to learn to enjoy it (I beat the game on my second try). It’s basically just your HP, Mana and positioning. No need to worry about breaking all your bones and being hungry or tired every 5 minutes. :) It’s actually pretty fair to the player and doesn’t feel like constant waves of RNG trying to make you lose. You get quite a bit of content for the price. There are a lot of spells/items to try and the enemies actually feel unique (they each have different spells/speeds/resistances). It takes about 1-3 hours to complete a run.
– Real player with 155.4 hrs in game
Read More: Best Dungeon Crawler Perma Death Games.
I totally adore this game, but the crashes! Still very painful, even after the various updates. I don’t mind having paid for this game, even if I may end up shelving it, because it has the potential to become unplayable. I’d just consider the payment a charitable donation to the devs. They deserve it, regardless. This is a super fun little game. I can see myself putting in over 100 hours into it. I grew up on ASCII rpgs. I said, ASCII, y’all. Haha. This game scratches that itch for me. I really do love it, but the crashes coupled with the current save mechanism makes for some very painful experiences.
– Real player with 29.0 hrs in game
The Endless Adventure
something reminded me of the game soul knight, only this is the PC version with an endless passage. in general, it is not demanding on the hardware of the computer, which is very cool. for 0.24 cents, you can kill a lot of free time.
– Real player with 1.9 hrs in game
Pros: It was half a buck, game was “released” 4 days ago (8/22/2021, I’m playing it late 8/26/2021).
Maybe more content is forthcoming? I bought it because it claimed to be “Endless” (both in the game title and in the description) and tagged as Roguelike (implying starting over has some “legacy benefit” carrying over from the previous games).
Cons: (Reviewing it as I currently experience it…) It’s only 5 levels (not endless), ends without warning (“descend the 5th staircase and get a giant “GAME OVER” message, then restarts at level 1 with nothing carrying over). Gold serves no purpose (no merchants). Item values have no purpose (no merchants). Inventory space fills up quickly so you either discard items or ignore loot. Found no use for magic despite potions to raise magic and restore magic all over the place. You can’t even see your magic points (literally pointless? LOL). Every foe deals 1 damage and every attack deals 1 damage to them. Weapons and Armor levels are pointless. Also, attacking things is really odd… it’s like the game barely responds to the mouse click and the instructions don’t tell you you need to actually click on the foe - just a very awkward implementation. You get two gold keys at start which open locked doors. You never get another gold key but encounter about a dozen locked doors scattered within the levels. You only ever encounter two enemies - a rat, and a bastard skeletal archer that mercilessly sinks arrows into you as you approach, killing you very quickly early on, even after quaffing the starting pack of health increase potions.
– Real player with 1.1 hrs in game
Brutal Wizardry
Brutal Wizardry is a wonder to not miss about wizard
in the setting you can enable the locomation you wish , free locomotion or teleportation
and there is more settings for everyone can enjoy the game with or without gore
in this game you are a wizard with the telekinesie power we can send the enemies in the air or crash them on the ground or against a wall or a trap or do explose them
and there is a lot of more powers you need to unlock
there is a number of various weapons to unlock and too trap to unlock
– Real player with 9.3 hrs in game
Pretty fun game that has different ways to play the game by using different magic abilities and such. I do wish that the environments were more open and fix some of the animation for different models like the axe throwing one, who does a little T-pose once he throws it. Other than that I’m enjoying it.
– Real player with 0.5 hrs in game
Godstone
Godstone is a 2D roguelike dungeoncrawler, where you take the role of 5 different sorcerers, delving into the Ruins of Virithian to uncover the ancient Godstone. An intrument said to hold immense dark power.
But time is short, as a religious circle known as the Siratic Order hunts the Godstone as well, plotting to use it to end all sorcerers. Time is short, and you must fight your way through the ancient halls to get to the Godstone before the Order, or you and all your kind will be lost.
GAMEPLAY
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Explore Virithian: find secret rooms and hidden doors, leading to anything from spells to items to power-ups. Exploration is greatly rewarded.
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Forge synergies: Synergy is the backbone to power in Godstone. Unleash devastating effects upon your foes through combos with spells, enhanced by items and skills.
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Fight massive bosses: Test yourself in the battle against massive bosses larger than the room itself. With a final boss at each area including multiple minibosses, there is plenty of epic battles awaiting within the wailing ruins.
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Grow stronger each death: Upon death, you start from the beginning. However, whenever you die you gain points to spend in the Bloodtree based on how well you performed. With it, you can forge your own strategies, growing stronger each death.
Sketch Crawler
Sketch Crawler is a super-creative deck-building roguelike single player RPG game about the King of Cartoons who lost his kingdom in a wicked magic picture.
The Magic of Drawing
With just one click, you can redraw any object in the game: creatures, spells, walls, furniture, and decorations. Your drawings will be saved and used for further generations of the Sketch Crawler world.
The Мagic of Сolor
In the world of Sketch Crawler, colors have their own mysterious power. By adding a color to a creature, you can add new abilities and powers to it. By adding a color to a magic spell you can greatly enhance it.
Endless Fun
The procedural generation of dungeons and enemies gives you endless gameplay.
Roguelike
You will die many times and start over and over again, trying to save the King of Cartoons. And that’s okay. The cool thing is that once you make it through the dungeon, you’ll keep all the cards you have collected along the way and your next campaigns will be better prepared.
Peacemaker
There is no need to kill to win here. You can let your enemy escape, the amount of loot and experience you get will not change.
Experimental Game
We are experimenting with letting players create whatever they want and make it matter in the game. We want to tempt players to draw.
A Place for a Scene
You will also be able to record voiceovers for all your characters and even for your enemies!
Features:
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Everything you draw appears in a procedurally generated world.
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Conquer dungeons with turn-based card combat.
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Build your ultimate deck from cards you find.
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Redraw found cards to give them new properties.
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Draw creatures and see them fighting for you.
Alchementalist
Alchementalist is very early in development and as such, some features may change and images are not representative of the final product.
Alchementalist is a procedurally generated rogue-lite dungeon crawler. Use the power of the elements to craft your own spells and create outrageous combinations of elemental effects, altering the very terrain itself! Delve deeper into the mines to find materials and grow into the most powerful character you can. Take on dangerous foes, learn about the secrets of the Ember-mages and challenge yourself to reach the deepest layers of the mines seeking the Ember-source itself.
Explore the ancient ruins of the Ember-mage mines, searching for the fabled Ember-source. Fight dozens of unique enemies, each with their own crafted spells and tactics, requiring strategy and reflexes to defeat. Encounter more and more dangerous foes as you venture deeper into the mines in your quest to find the Ember-source. The multi-tiered mines are partially hand-crafted, partially procedurally generated, guaranteeing each run is unique and exciting!
Find and mine elemental nodes by blasting them away with your magic. Each elemental node will provide different materials based on what spell type is used to destroy it, allowing you to pick and choose what materials you take away from each node.
Use the materials you’ve gathered to craft multitudes of spell upgrades or even completely new spells! Tailor your magic to exactly how you like to play. Change the target of the spells, add splash damage, modify spell effects, even make spells change the very terrain itself, the possibilities are endless.
Hidden deep within the secret lore of the wise, lie tales of an ancient order of mages. Theirs was a life lived in the depths of the earth and they delved vast subterranean mines, plumbing the ancient rock for the magical elements that were formed from the bones of the world. One element they prized above all others. They called it the Ember-source and they craved and treasured it, for it was beautiful, powerful, and addictive.
It was from this desired element that the name of their order came to be: Ember-mages. No one living knows why or how they vanished from this world, but vanish they did, and today their magnificent caverns lie in ruins, with only death and danger inhabiting them. Magical experiments and powerful abominations guard their secrets against those who dwell above. However, their tales and the seeds of truth that may be contained within have always attracted the brave and the foolhardy. You consider yourself both, and you have vowed to find the truth behind the veil of legend. The journey will be long and black and many dangers await. But, perhaps, at the end of the descent, when you have passed through much toil and weariness, lies a treasure beyond reckoning.
The Ember-source beckons, Alchementalist.
Always A New Journey
Although progress was delayed significantly, work has resumed.
Always a New Journey is a very early development rpg rogue-lite.
Inspiration comes from a lot of 90’s jrpgs, and some new ones.
You’ll choose one of four characters to start, with four more that can be unlocked.
Take your chosen hero through random floors of the dungeon to unlock more companions, things to craft, and upgrades for your town hub.
Or if you get strong enough, maybe even reach the top.
Combat takes place in a side view turn battle system familiar to any final fantasy or jrpg fan.
Heavy emphasis will be put on making the battles difficult enough to require strategic thought. Just hitting “attack” over and over should hopefully be a terrible strategy after the 2nd or 3rd floors. A lot of fun mechanics are in place to give you lots of choice in battles, such as unique limited use abilities for main characters, the ability to charge up your attacks and buffs, and weakness protection that you will absolutely want to be breaking as much as you can.
Upon death, you’ll lose everything except for any saved coin. You’ll also keep any town unlocks, and if you’re a farmer there’s probably some fruit and veggies waiting for whatever new character you’ve chosen!
As Dark as Night
As Dark as Night is a rogue-like action game with a strong focus on cooperation. If you want to survive, take your friends with you!
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3 different classes
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dangerous enemies
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memorable bosses
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precious loot
Each run starts in a small town where you can find some basic equipment, a healer and a smith. Enter the portal and start your adventure!