Thirsty Heroes
Thirsty Heroes is a dungeon-crawling business sim with turn-based deckbuilding combat.
Discover, Research, & Exploit Dungeons
Send heroes Scouting to find dungeons, use Divination to pinpoint vulnerabilities, then equip heroes to exploit the weaknesses and bring home the loot.
Find & Craft Gear to Build Heroes' Decks
Take control during the crawl to fight through monsters, traps, and chance encounters using your hero’s Deck, built from equipped Gear. Find randomly-generated loot and valuables to upgrade your squad and face tougher enemies to satisfy the King’s demands.
Management Gameplay
Heroes can’t fight if they’re thirsty, so keep their spirits up with conversation and drinks from the bar! Use Hero Gambits to automate combat so you can focus on the big picture.
Plus:
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Cross-platform play for PC and Mobile. Nature calls? Don’t stop the crawls!
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A gripping story featuring a villain inspired by the inane tweets of teenage celebrities.
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Endless play with no level cap or limit to dungeon size.
Plushie Dungeon
Plushie dungeon is game about difficuilt time management, where you must choose between your Bossie and your Plushie. Idea is to make the game complex enough that you will have to know what is your priority before every action. But as time goes far, priorities will change..
Ah, who turned of the light?! Well, me!
Plushie Dungeon is game with the dungeons, obviously. So be prepared for darkness and things that crawling in it. You can put the fire on, but even fire is not going to last forever. Every time you sleep ( or you try to hide yourself in the MENU ) fire goes off everywhere.
Read More: Best Dungeon Crawler Time Management Games.
Mech Engineer
At last, properly hardcore and very complex survival management game, where you play as moving city’s AI. Haven’t played something that nice and satisfying in years.
Pros:
- Mech Engineering - you decided what Reactor, Motors, Modules and Weapons it will have and for kind of biomes it will be suitable to fight. In addition, through energy management interface you can decide, what modules will receive more energy from reactor (if you have spare) and from what reactor will siphon energy (to balance things out).
– Real player with 17.2 hrs in game
Read More: Best Dungeon Crawler Simulation Games.
it took me about an hour or two to figure out how to get my mechs started and all the tweaks needed to survive them in a fight
been playing it for a bit and managed to go a month before i got stonewalled by bad production decisions, a misclick on the calendar, and boxed into a map box where i have like two directions to go and a big monster coming to get me i guess
i would suggest making the day turn thing ask if youre sure if you want to advance a day but that’s about it
e: nvm i beat the giant monster by luck the tentacle monsters are hard and super annoying tho
– Real player with 14.6 hrs in game
Selenwald
Prepare to face the unimaginable magnificence of the university of Selenwald!
Enter the halls of Selenwald to learn forbidden knowledge never meant to leave the cursed edifice. Meet madmen and face horrors that cannot be described by mere words. Discover the truth that terrifies scientists and priests alike.
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Challenging Combat - Fight for survival having ultimate control over your character’s actions. Engage in melee combat or take enemies down from afar using firearms and powerful magic. Aim carefully since every attack can miss if executed blindly. Dodge enemy attacks and adapt to enemies' behaviour. Use stealth and assassinate or sneak past enemies to avoid risky encounters altogether.
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Resource Management - Most of your combat and survival capabilities are dictated by what resources you find. Resources are limited and so is the character’s inventory. Make choices on what to bring with you every time you descend to a lower level. Every bullet, potion and spell makes a difference.
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Character Development - Every class has different starting traits and types of inventory slots available. Make choices when being presented with new random traits to gain power and build interesting combinations. Modify your inventory with acquired accessories to further customize your character.
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Permanent Death - If your character dies, they die for good. Choose a new, random adventurer and embark on a new adventure. Even if you don’t manage to go far, your actions will have consequences that carry over to subsequent playthroughs. Dying is a natural part of the game.
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Random Dungeons - Every playthrough brings completely different areas to explore. No shuffled predefined rooms - truly original locations every time.
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Unique Setting - Visit Western Europe of the late 1700s to discover how scientists isolated from the outer world crossed boundaries dictated by known science to gain access to powerful forces reminiscent of magic. Gain answers to mysteries never before found on the pages of written history.
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Mature Story - Unravel the dark, rich story of philosophical nature. Witness how a groundbreaking scientific revelation drives even the brightest minds into madness. Meet tragic characters with intriguing past. Discover the very foundations of life and death and see the true, terrifying nature of matters humanity has desperately tried to explain with religion.
Corpoct
The advertisement videos shows gameplay that isn’t consistent with the actual choices/options/theme of the game. Buyer beware. Other than that, it’s a simplistic wanna-be “FTL”, but its not. It could be good for small children who just barely know how to read. In fact, it should come with an expected player age of 7 years old. This isn’t insult or malice, I just think that the target audience should be an upfront aspect shown to the buyer.
– Real player with 18.5 hrs in game
This is a neat game. It combines some travel elements of FTL with combat similar to a pared-down Gratuitous Space Battles. There’s some resource management, cardplay to influence battles, and satisfying meta-progression. It’s worth checking out
– Real player with 9.3 hrs in game
Heaven Dust 2
This is the stand-alone sequel to the survival horror thriller Heaven Dust (it is not mandatory to play the previous game to enjoy this one).
After a press conference, a virus outbreak happens in the mysterious First Research Center.
In the meantime, deep inside the institute, Steve wakes up from his cryogenic pod.
He finds himself trapped in a living hell, surrounded by zombies, again.
He must fight his way out even when the dreadful truth is also approaching…
“Are you ready to escape from hell again, Steve?
Or should I call you… ‘Second Host’.”
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Classic survival horror genre, featuring exploration, action, puzzles, and resource management.
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Enhanced production value: Better graphics and effects, providing a brand new experience for players of the first game. Twice the content of the first game, prepare to embark on a 10-hour journey!
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Collect and combine, use various items to solve puzzles. Upgrade your inventory. Weapons no longer occupy space.
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Evolved combat system: Fight your way out with a dagger, submachine gun, shotgun, and grenades. Modify your weapons, upgrade them to the limit. Choose your weapon to counter different enemies, plan your strategy, seek their weak points, and destroy their defenses.
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Except for ordinary zombies, all kinds of mutated monsters had joined the battle too: Heavily armored Bone Fiend, regenerating Blood Fiend, approaching boomlad. And, of course, epic boss fights.
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Engaging plot, fun brain teasers. Players need to make an ultimate choice: Two escape routes will lead you to two different endings.
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Casual, Normal, and Expert difficulties for you to choose, suited to all players.
Herman Electro
What an interesting game!
The video trailer and game description give a decent overview of some of the main aspects of the gameplay, which involve using (some subset of) your available tools to solve a puzzle in the current room. The large number of tools that each interact with a number of different room elements creates many puzzles that can be solved in multiple ways. And after you get through the tutorial zone and perhaps a few short individual failed runs, you discover that the game is not merely about solving a series of individual room puzzles. It’s also a resource-management game, where you must realize when rooms have multiple solutions, and then carefully choose which solution–and thus which set of resources–you want to spend on the current room in order to preserve resources you know you will need in another room.
– Real player with 31.1 hrs in game
I’ve been playing this game since its beta release and I am shocked that there’s not more hype. The puzzles are incredibly addicting and I am not even close to running out of gameplay. I think that the art is really classic and simple, which is really refreshing, since my computer can’t really handle graphically intensive games. I really hope that other potential players read this review and get the game so we can make a Herman Electro community!
– Real player with 9.0 hrs in game
Dungeon Delver
Game’s fun. Finding a broken build and setting up a macro to see how far you can get in the endless mode is genuinely a thing me and a couple friends share. My record is wave 1,427. What’s yours?
– Real player with 21.2 hrs in game
4 ability but there is no reason to use scorch when enemy comes in 3 (better use aoe) and fireball can get lifesteal upgrade.
Basically endless mode is making the wizard as beefy as possible with HP and magic shield power up. Then you slowly aoe the monster to death. Because of this buying starting wave is more penalty than bonus. You lose the chance to spawn random talent upgrade by skipping those wave.
edit = endless more is literally endless. The deeper you go means the more power up you would have. Magic shield power up multiplicative with health power up. After certain point magic shield would outscale enemy attack by long shot (enemy stats is linear).
– Real player with 3.3 hrs in game
Dungeon of the ENDLESS™
“Roguelike.”
The word alone calls to mind so many gaming archetypes and settings as to be an almost irrelevant descriptor, and yet we all know the basis of the procedurally generated game with randomized elements.
“Tower Defense.”
Again, a genre so permeated with varying degrees of micro-management and strategy archetypes that the picture in each person’s mind could almost be a different game.
DotE is an amazing offering in that it takes both of these genres and combines them in a way that makes a single player experience on a short campaign almost a multiplayer game… and turns a multiplayer game into a uniquely individual experience even for a group of four players working together. Or not working together - because this game can be both of those things, as well as several degrees of in-between.
– Real player with 158.2 hrs in game
Seamless genre-blend
In Dungeon of the Endless, a game best described as a tower defense, dungeon crawler roguelike with RPG elements, every bit of the genre-blend is as highlighted as the next, while still finding room to deliver exposition and lore, adding an additional layer of mystery to the experience, without ever feeling overbearing.
As the story goes, Success, a prison barge, is shot down while on route to the planet of Auriga, the epicenter of many events in Amplitude Studios’ Endless universe. A number of crew members manage to escape in drop pods, but upon crash landing find themselves trapped within an underground complex from which they must escape.
– Real player with 85.2 hrs in game
The Crafter’s Defense
Fun game. I am loving to book tie ins. I am enjoying playing the game.
– Real player with 10.8 hrs in game
Fun little game. i like how it is based off the book. would like more levels and more control over the blocks or a way to generate more res. and more trap options. perhaps target settings on the creatures. as i said a good little game took me about 5 hours to clear the story and start to clear the hardmode.
– Real player with 8.6 hrs in game