Keen: One Girl Army
Remember the obligatory ice puzzles in obligatory ice dungeons in all sorts of action-adventures, where your character only stops moving when they hit a wall or obstacle? Well this decribes Keen’s overall gameplay in a nutshell. But it’s not like that navigation ever gets annoying. The levels were designed in a way that this kind of traversial becomes only hard when it’s meant to be a puzzle, otherwise the path you can choose is usually obvious and after a short time you almost forget about the restrictive movement.
– Real player with 10.8 hrs in game
Read More: Best Dungeon Crawler 2D Games.
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Game info:
First off, I need to say, Keen: One Army Girl is such a beautiful looking game.
You’ll play as a delightfully cantankerous 8-year-old named Kim, taking on & fighting a variety of enemies in a turn-based sliding puzzle with an intriguing story you want to learn more of. Kim can only move in a straight line, stopping only at the end or until something blocks her.
– Real player with 10.1 hrs in game
Sudden Darkness
Full Playthrough here: https://youtu.be/ZNPqAqk_V1E
It’s alright for the price it’s easy to 100% and get all the achievements on the first stage I will say the zombies spooped me a few times while misjudging how far they were/lighting my lantern. The game is incredibly repetitive though and my crippled mans decided to bring a lantern to what should have been a flash light fight. I’m not even sure how he’s holding the lantern with both hands and wheeling the wheel chair at break neck speeds breaking zombie legs like Allen Iverson wheel chair edition. I would have liked the game a whole lot more if the final level gave my dude a weapon of some sort i.e. mobilized rocket wheel chair and I got to fight a boss, but I digress it’s aiight.
– Real player with 0.7 hrs in game
Read More: Best Dungeon Crawler Arcade Games.
Sudden Darkness is another GameMaker Studio asset flip from serial copy+paste infringers, GreatHopeStudio. All these guys do is rip off game templates and projects from the Yoyogames/GameMaker Studio store, change the name and a few cosmetic details, and try to scam people into paying for someone else’s work on Steam. They have run asset flip scams dozens of times, and this is no exception. It’s nothing but a cash grab.
This time they’ve ripped off a basic template for a 2D retro pixel top down stealth/action game where you must avoid monsters and keep a lantern lit so you can see. Asset flips and other “Fake games” (as Valve calls them) are harmful to the industry, because they pollute the marketplace and reduce the visibility and exposure needed by genuine indie developers.
– Real player with 0.3 hrs in game
The Awakening of Mummies
This is an absolutely fun and enjoyable family-friendly game for me! The graphics are well detailed, interesting, colorful and in many cases, whimsical. The content is interesting, and the difficulty levels are well-spaced between the beginner with a single mummy up to those that you really have to work for with three mummies, especially for the achievements which prevents the game from becoming “ho-hum” and uninteresting. I would recommend this game to my friends and look forward to more “pyramids to escape” from!
– Real player with 12.3 hrs in game
Read More: Best Dungeon Crawler Board Game Games.
What a cute and humorous mummy, the game has a very smooth progression, so I started to understand how to escape the traps while I was enchanted with the details, but arriving in the middle of the second part I already realized that my logic classes will be very useful.
– Real player with 5.0 hrs in game
Overhaul
Overhaul is a puzzle rogue-like dungeon crawler that combines fast-paced action, quick logical thinking and rich systemic gameplay.
As Ikalee, venture deep into the abandoned Power Plant to bring the power back to your village. A place that has now been taken over by hostile and mysterious life forms.
#### Game Rules
Each room of the Power Plant is built around a grid puzzle similar to Sudoku. The puzzle is solved when the grid is filled with numbers and the same number can only be placed once on the same row and column. But unlike Sudoku, some cells indicate superiority over another cell, which acts as a clue to help solve the grid faster.
Solving the puzzle is your objective, it will grant you power ups, resources and unlockables. But the Power Plant’s new hosts will challenge your ability to think fast. You’ll have to get rid of hostile entities, dodge incoming attacks and use your items' abilities to get to the Core!
#### Game Features
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Logic-based Sudoku-like puzzles mixed with fast-paced top down action for a unique experience.
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Pick up enemies, carry objects and outsmart the most vicious of situations!
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A hand-crafted rogue-like experience. Hundreds of rooms, each tailor-made to bring new challenges!
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A rich cast of mysterious entities. Experiment and learn how they can interact with one another and take advantage of it! Some will try to take you down, others hide powerful secrets.
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Carve your own path through the Power Plant. Each room is different, pick a difficult one for better rewards or an easier one if you want a smoother ride.
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Each completed room will generate power. Use it to unlock new content and grow permanently stronger or save it to open up alternate paths and supports.
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Track down secrets and breath life back into the Hub. The more you engage with the game, the more beautiful the Hub becomes! (You may even get some company who knows)
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A carefully composed score that matches with your progression. From moody melancholic ambiance to blood-pumping melodies!
The Fortress of Varnolis
personally hate puzzles, but can appreciate the style and atmosphere which are amazing. Can see this being a perfect game for a person who loves puzzles. For that i will put this as a recommended.
The “Old school” horror game save system i hate, like losing a lot progress after failing. Literally Was looking what to do next and randomly ran out of air/breath(?) and died. This put me back another 10-20 minutes and will happen every time until i find what to do. This to me is not a fun design.
– Real player with 7.0 hrs in game
really great game for people that love doing puzzles.
love the style and atmosphere that the game gives out
the graphics are amazing for players that are able to use the ultra graphics
and the lighting is amazing
I would recommend this game for people after puzzle games with a horror game style to the game
overall this game is enjoyable
– Real player with 0.3 hrs in game
Cavyrn
Hello,
I like the game. At the beginning i had some problems with the tutorial because i read it 5 times false. But now the game makes fun and it’s not so easy. When you die you are dead and need to start a new world. Also I like the retro look.
What i wish:
I hope that eventually there will be more languages
A little note where you can read about the mosnters where also cool
Some game modes
Sry for my bad english
– Real player with 0.9 hrs in game
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– Real player with 0.1 hrs in game
Eternal night
Masterpiece.
– Real player with 0.1 hrs in game
Fidel Dungeon Rescue
Fidel Dungeon Rescue is to puzzle games what Spelunky is to platformers. (To clarify, this is a very high compliment, as Spelunky is probably my favourite video game of all time.)
Truthfully though, both games really do share some familiar elements and design decisions. In this game, you play a cute little dog having to rescue Grandma from a dungeon filled with all sorts of baddies. You navigate through multiple, tile-based floors, killing enemies as you go, and leaving your leash trailing behind you, blocking you from ever stepping on the same tile twice. Where the similarities to Spelunky begin are in familiar enemy motifs such as spiders, snakes or flesh-eating plants. Further similiarity arises in a time-based ghost, the randomized rogue-lite nature of the game and the strategic, yet fast-paced gameplay that Fidel’s mechanics enable.
– Real player with 60.5 hrs in game
I like Fidel Dungeon Rescue a lot. I revisit it once in a while to complete the daily challenge or beat the main game. It never goes on too long and is always fun.
One of it’s strengths is definitely it’s great replayability. Since puzzles are randomly generated, two dungeons are never the same, and it has a real impact on the gameplay. Due to the various rules of each different tiles and creatures, a slight position offset may drastically change the best path to an exit. There’s also many possible solutions to most puzzles, so some thought is always required even with “obvious” situations.
– Real player with 34.1 hrs in game
Puzzle Forge Dungeon
Puzzle Forge Dungeon is continuing to develop into a fun, unique experience that I’ve never really been able to explain to others. I’ve also never really seen any game like it before - save its precursor, puzzle forge 2 on the app store. It’s a bit of a puzzle-RPG-slight roguelite, and its a ton of fun.
– Real player with 22.2 hrs in game
I really loved PUZZLE FORGE DUNGEON!!!!
+Match-3 Puzzles intertwined with brutal dungeon battles!
+Many different characters to learn and master!
+Deep mechanics ensure a unique play style for every one!
– Real player with 11.0 hrs in game
Roundguard
Full disclosure: I beta tested this game a lot because it’s THAT fun. Day 1 purchase for me.
TL;DR:
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Peggle + Rogue-like + dungeon crawler
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Fun, highly addictive gameplay
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Super charming and endearing aesthetic
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Delicious mix of adrenaline wrapped in a cocoon of accessible, easy controls
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Victory music feels like a dance party in your heart
Longer notes:
This game is freaking awesome. I’ve sunk hours into it! It’s so easy to pick up and play. I can get satisfying sessions out of sneaking 15 minutes or going for 1.5 hours straight. It’s Peggle, but with monsters you have to defeat. And you get to use skills mid-turn after you’ve fired your shot. The loot and upgrades are interesting and fun to engage with, and that’s coming from someone who usually thinks of loot management or skill comparison as cumbersome. It’s in the goldilocks zone of loot mechanics.
– Real player with 84.9 hrs in game
This is it, folks! The next casual game you’ve been waiting for. It’s like Peggle and Diablo/Torchlight had a baby, and Slay the Spire came over to babysit. It’s a Peggle/rogue-like, but instead of a shiny ball, YOU’RE a “round guard” - a literal spherical hero bouncing your colorful and humorous way through three acts of a dungeon(crawl) to the big baddie at the end. You bounce just like a Peggle ball, but you also smash health and mana potions, level up your hero, upgrade your gear, obtain rare relics, throw on spell-imbued trinkets, and honestly, in general, have a blast! MAN, I love this game! It’s gorgeous, completely replayable, and it has that “just one more round” quality you so desire in a game such as this. I mean, honestly, highlights:
– Real player with 14.4 hrs in game