Dungeons of Clay
Good fun. Not to difficult. Good for a quick brain flush :D
– Real player with 28.9 hrs in game
Read More: Best Dungeon Crawler Replay Value Games.
If you find the background distracting, turning off all the graphics will fix that issue.
Each run takes about an hour and a half. The difficulty I would rate 3/5, so if you are skilled at all with roguelikes it will probably take you only 2 to 3 attempts to beat the game.
Nice change of pace, good game!
– Real player with 2.6 hrs in game
Disillusion
pretty cool game, especially cause 2 of my favorite games are earthbound and LSD dream emulator
One thing I can say is please fix the issue with the tracks looping when you can. it’s very noticeable on the shorter, early tracks or tracks that are short by nature, like cutscene tracks or the title track. When it loops, its really noticeable and choppy and kind of irritating. I like almost everything else about the game though. I hope you will add a lot more and finish it someday.
EDIT: Also, I got softlocked. Its after the floor where the green faced “ryan” guy chases you, i fought ebikaron and the purple room i was poisened for a few floors, idk why if it was the demon sticker or what, but pls make it obvious how to get rid of poison. Because now I’m softlocked in the room(s) where I have 1 HP and its a forced Brock Lee fight where he says “cement? no thats concrete baby!” I went through the door to the dojo but theres nothing there besides crows, a ryan who just talks about lsd, and then the door back. you can walk through the sprite to the door back and see some sprites from sun tzu eastern mind but they dont work when you press space on them
– Real player with 15.5 hrs in game
Read More: Best Dungeon Crawler Adventure Games.
a funny yet dissociation-inducing journey of quirky internet humor, horrifying eye imagery laced with morse code, droning tunes chopped with decades-old vocal samples, and bizarre visuals that shine like old internet and LSD dream emulator. followed by one of the nine muses, climb your way up a tower where each floor becomes more deconstructed than the last.
the story is vague, something something nirvana, something something samsara. the importance and potential philosophy of it can become lost in the witty comments about the bone zone and the vague images of a man-fish wearing a “women want me fish fear me” hat. but it’s supposed to be bizarre. you’re climbing, because everyone climbs the tower.
– Real player with 9.2 hrs in game
Hylics 2
Days like these you wish you had an organ fort.
Flesh +35
Power +3
Will +12
– Real player with 15.9 hrs in game
Read More: Best Dungeon Crawler Surreal Games.
I highly recommend this game. It’s a massive improvement from its RPG maker predecessor Hylics.
Positives and improvements:
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Story is a lot more defined than the original Hylics, taking place after the events of the first game.
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Combat is… Beautiful. Everything in battle sequences is more animated now. Enemies now move in the most mesmerizing yet unnerving fashions, as opposed to the static images of the first game. The items and special attacks are also still just as animated as the first game, with the obvious artistic improvements of Mason Lindroth within that time period.
– Real player with 13.8 hrs in game
Hyperspace Harvest
Engineer and mod crops, tools, gear and weapons!
Create your own strands of plants to grow on your whale farm and optimize your crop builds according to preferences/playstyle. Modify weapon creatures with a wide variety of submods, change your tools performance for specific tasks and even alter your own body with bio-engineered symbionts.
Fresh farming in a fresh setting!
Explore the surface of the whale across its season-like life cycle of continuous death and rebirth. Use your multitool in skill-driven minigames to clear cancerous overgrowth, infected feather trees and mineral crustations. Grow self-made crops on the hex-skin of the whale and discover hidden interactions between plants, tiles and native vegetation.
(A system inspired by Permaculture, a real life concept about crop synergies.)
Juicy dungeon crawling!
Explore the different anatomic regions of the whale and fight various diseased cells, constructs and hardlight entities that have turned against their host. Use a wide variety of modable weapon creatures, both for melee and ranged combat. Make use of your Vet-Suit’s superior mobility and manage suit energy to charge shields and weapons.
Streamlined UI and Mechanics!
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Universal tesseract inventory! No need to search through a dozen chests to find that one piece of gold ore.
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Your whaler tool is a single item that adapts to tasks you want to carry out, but can still be upgraded in individual areas.
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The time management aspect of the farming portion of the game does not interfere with the other core mechanics. Dungeon crawling only advances time when clearing a room and time of day pauses completely while moding gear, giving you the freedom to experiment and exploring possible builds at your own time.
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I hope you like smells cause the game constantly tells you the current odor of your surrounding! (with more gameplay implications in the future).
Lilulu
Lilulu is an exploration puzzle game, the theme of the game is to explore the mental state of a character Lilulu with an unusual mental state.
Players would proceed through stage by stage while chasing a little girl in a fantasy maze.
Different mazes represent different memories of Lilulu.
In these mazes, there will be a mysterious little girl evading the player’s chase. The use of different furnishings and mechanisms to catch the little girl will cause different mysterious events and players will understand the entire story stage by stage.
Sinking Inn
A short yet fun little eerie adventure! The world flipping mechanic played well with the puzzles and added to the atmosphere. The puzzles weren’t too hard and were easy to follow throughout the game. I loved the atmosphere, the story, and the universe this game was set in that I spent most of my time not finishing puzzles wondering if there was more about the world –It was simple yet intriguing!
– Real player with 0.5 hrs in game
So you’ve read the description and now you’re down here in the comments trying to figure out what’s it all about. Click the video above to see some of the gameplay, mechanic and hear my thoughts on the game.
Sinking Inn is a short yet charming dark puzzler that will have you questioning every movement you make. The graphics are gritty yet beautiful, the music is eerie yet inviting, and the mechanics are simple yet effective. I got stuck way too long on one puzzle only because I was failing to comprehend what the game was telling me and tried to brute force it.
– Real player with 0.5 hrs in game
A Fishy RPG
I received this game as a curator from developers to try it out and give an honest opinion about it. Well, this game is boring and pointless. Maybe somebody is gonna like it, I don’t. Also, there is a bug in the game that does not let you quit the game, so I had to restart my computer in order to get rid of it. I uninstalled it, and yet Steam was showing that I’m inside the game, and counting hours played…. And the game itself is, you go around and catch fish. And even though people say that pixelated games are now in, I had my share of playing Commodore 64 in 1980’s, why in gods name would I want to play something as ugly as this game? Even the pixelated games can look good. (Dungeon of the endless for example). This game is plane ugly.
– Real player with 5.4 hrs in game
A small retro style mid 80’s arcade game
The Developer has tried for an approachable classic look, and considering the requested price tag has definitely aimed for a niche market.
Calling the game an RPG is a bit of a stretch but one does have Character Skills to grow and choose between which do affect how your interaction with the world goes down. This primary interaction, is an arcade interface fishing action with the prime directive being to discover more interesting and valuable 8-bit fishies.
– Real player with 1.9 hrs in game
韦弗利山 - Waverly Hills
Refunding this. Really bad, lots of issues: The flashlight never went off, despite the battery running out. Monster appeared randomly, once or twice, walked through walls. Items were random and indistinct looking. No real scares to speak of. Never had to actually even care where the monsters were or what they were doing; just kept walking and they stopped existing. Game doesn’t deserve any more review than this.
– Real player with 0.4 hrs in game
Kismet Tapestry
spoilers, not that it’ll mean much
i can confidently say that whatever you expect from this game- you wont get. it opens with 2 minutes of footage of an expedition in the arctic accompanied with what i would describe as music for people who like the sound of nails on a chalkboard (which certainly spices up the footage, if a bit loud). after this we cut to some of the dryest turnbased rpg gameplay ive ever experienced with 2.5D controls so bad it made my head hurt. why make a game 2.5D with grid movement? why only slimes? it took me 5 minutes to figure out the controls.
– Real player with 1.3 hrs in game
The intro just freezes and I can’t enter the game.
– Real player with 0.2 hrs in game
velvet clouds
Velvet Clouds - a story-driven game with elements of psychological horror and metroidvania. Explore locations, pick up items and destroy various enemies, and immerse yourself in an unusual story, interacting with the playable characters.
Background:
One day, video game developer James decides to create a new project. Development went on without problems and errors, but one day he began to notice that the game began to work differently, not the way it used to: lags that never happened, inexplicably strange behavior of objects, problems with sound. Unravel the mystery of James’s broken project, which could be the last in his career.