Dungeon Delver

Dungeon Delver

Game’s fun. Finding a broken build and setting up a macro to see how far you can get in the endless mode is genuinely a thing me and a couple friends share. My record is wave 1,427. What’s yours?

Real player with 21.2 hrs in game


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4 ability but there is no reason to use scorch when enemy comes in 3 (better use aoe) and fireball can get lifesteal upgrade.

Basically endless mode is making the wizard as beefy as possible with HP and magic shield power up. Then you slowly aoe the monster to death. Because of this buying starting wave is more penalty than bonus. You lose the chance to spawn random talent upgrade by skipping those wave.

edit = endless more is literally endless. The deeper you go means the more power up you would have. Magic shield power up multiplicative with health power up. After certain point magic shield would outscale enemy attack by long shot (enemy stats is linear).

Real player with 3.3 hrs in game

Dungeon Delver on Steam

Sinking Inn

Sinking Inn

A short yet fun little eerie adventure! The world flipping mechanic played well with the puzzles and added to the atmosphere. The puzzles weren’t too hard and were easy to follow throughout the game. I loved the atmosphere, the story, and the universe this game was set in that I spent most of my time not finishing puzzles wondering if there was more about the world –It was simple yet intriguing!

Real player with 0.5 hrs in game


Read More: Best Dungeon Crawler Casual Games.


https://youtu.be/0tLCmFL4lg4

So you’ve read the description and now you’re down here in the comments trying to figure out what’s it all about. Click the video above to see some of the gameplay, mechanic and hear my thoughts on the game.

Sinking Inn is a short yet charming dark puzzler that will have you questioning every movement you make. The graphics are gritty yet beautiful, the music is eerie yet inviting, and the mechanics are simple yet effective. I got stuck way too long on one puzzle only because I was failing to comprehend what the game was telling me and tried to brute force it.

Real player with 0.5 hrs in game

Sinking Inn on Steam

Vagrant Sword

Vagrant Sword

Simply game, rewarding when you make progress. It starts off in this town where everyone warns you about a temple so that’s where you obviously gotta go too. The dungeons are randomly generated so you can’t prepare, the only this you gotta do is get cash and get better weapons/gear. It’s punishing at first to die but not discouraging so once you get the hang of dodging you really get into the swing of things.

Overall its a good game for the price, it’s also quick to beat but still enjoyable!

Real player with 1.5 hrs in game


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Pretty straightforward game, relaxing medieval Japanese music. Reminds me of my very first Pokemon game.

Real player with 1.0 hrs in game

Vagrant Sword on Steam

Lilulu

Lilulu

Lilulu is an exploration puzzle game, the theme of the game is to explore the mental state of a character Lilulu with an unusual mental state.

Players would proceed through stage by stage while chasing a little girl in a fantasy maze.

Different mazes represent different memories of Lilulu.

In these mazes, there will be a mysterious little girl evading the player’s chase. The use of different furnishings and mechanisms to catch the little girl will cause different mysterious events and players will understand the entire story stage by stage.

Lilulu on Steam

Mask of Mists

Mask of Mists

Where do I start!? Let me start by saying this was insanely well done and is so worth the price! There is this magical atmosphere that is created in this game. There is a huge map that has puzzles every where for you to figure out to advance on to the new places in land. Some puzzles are easy to get started and give you that confidence…then you literally need to check every nook and cranny for some other items just to advance…make sure you are on your toes..but this is an extremely good time waiting to be had! I was impressed from the very start with the graphics, the movement, the idea and the premise. The follow through was pretty remarkable..great work to the devs, love the game, love the feeling, love the puzzles and the instant gratification that comes from finding that ONE item you need to move on and unlock another area!

Real player with 7.2 hrs in game

Fun game, but maybe a bit to unpolished.

It is not an RPG game, there is no leveling up. Only thing you can do is find some better weapons. It is quite open world, but if you look at it and memorize the world a bit it’s not that big at all. Puzzles are pretty fun and some require some thinking, nothing over the top though.

Combat … You’ll face the three same enemies for the whole game(not counting the boss). Combat can get boring pretty fast.

It’s fun for some exploration and some minor puzzle solving , but there is not much more to the game. Also it’s rather short, should take maximum 6 hours to beat. And I’m a slow player.

Real player with 6.6 hrs in game

Mask of Mists on Steam

The Labyrinth

The Labyrinth

The Labyrinth in a Game where you go in and create a team in which you would go into a dungeon and attempt to make it to the bottom. Its fairly easy (I have played it on hard mode) and there are many different possibilities for the room to be. Overall its a fun game and I’ll be putting more Hours into this and There can be so much more in Future updates.

Real player with 101.5 hrs in game

I recommend the game.

This game has potential and places to grow and branch out, from different monster types to abilities. I was always a fan of these minimalistic game designs that just let you pass the time without having to stress over it.

At first the game seemed like a handful, lots of information but it turned out more simple and fluent in its controls than it seems. Sure its clunky and has some bugs, but is it worth its price? Sure it is! And if you still doubt if you want to buy it check it out on one of the many websites that its on for free!

Real player with 52.6 hrs in game

The Labyrinth on Steam

Deep Rune

Deep Rune

If you liked Myth Bearer, you’ll love Deep Rune!

I feel like this game took the essence of this developer’s previous game in the genre, and then tremendously refined and improved upon it. The addition of mechanics like fall damage, critical hits, and different playable character classes (each with different bonus traits), as well as improved graphics and music make Deep Rune a whole lot of fun. I also think that this game is a little more forgiving than its predecessor; while I did do a lot of save-and-reload to experiment with game mechanics and try some speculative plays, I did not need to do any huge chunk of backtracking or restarting to complete my first run through the game (as a Tribesman, I completed a run in about 5.5 hours). There were definitely some bits I did not get to, so I am interested to try another playthrough as a different character to try to experience the bits of the game I have not yet explored; my vague impression is that there is at least one alternate ending, though I’m not sure if that’s actually the case.

Real player with 10.7 hrs in game

Presents as an RPG but it’s really more of a puzzle or strategy game. Maximizing your resources is essential to surviving and getting a high score at the end. It’s very short but there’s great replay value with the character classes and being able to utilize your knowledge of the dungeon layout to get certain items as early as possible. Hopefully there’ll be some DLC with additional campaigns in the future.

Real player with 10.0 hrs in game

Deep Rune on Steam

Lemuria: Lost in Space

Lemuria: Lost in Space

Lemuria: Lost in Space is an adventure game. It plays like a first-person point & click adventure game, but by adding two real-time elements (resource management and combat), Lemuria: Lost in Space is closer to an action adventure game than to a classic, story-driven point & click adventure game.

This game isn’t without its flaws, most notably a thin, clichéd story in dreadful English, terrible voice acting, extreme linearity, mindless puzzles, and a superfluous leveling and skills system.

Real player with 7.4 hrs in game

I just finish the game and here’s my review.

Lemuria: Lost in Space is ok. Early in the game i was enjoying exploring the ship and uncovering various weapons until I died…and died. unfortunately, this game has a very difficult survival aspect to it. I played on normal difficulty and struggled to find coolant and batteries and had to spend all my level up points torwards upgrading my coolant and energy to counter it. That didn’t help much which caused me to start to rush to complete my tasks since surviving in this game is really close.

Real player with 6.3 hrs in game

Lemuria: Lost in Space on Steam

Lord of the Dark Castle

Lord of the Dark Castle

The store page is an accurate description of what’s here, and really look close at the screenshots.

–-

This feels like a single-player board game. You have your character token and stat sheet, and move turn by turn through simple fantasy style map layouts. You have all the classic concepts; an adventurer out exploring the wilderness and dungeons fighting trolls and skeletons in search of treasure and magic items.

There’s a bit of depth in skills and spells, if you can live long enough to explore those options, but you can be limited based on what you find, which is entirely random. And make no mistake about it: This is a rogue-like. Death is permanent, there’s no carry over or unlocks as you would get from a rogue-lite. You’re starting from scratch every play through. You can save & quit then continue, but death means restarting.

Real player with 32.2 hrs in game

This game is a very fun and addicting roguelike. And it’s an actual turn-based roguelike - not a roguelikelike, or rogulelite, or whatever the currently preferred term is for games of other genre which borrow roguelike procedural generation and permadeath.

Lord of the Dark Castle is definitely of a smaller scale than many of it’s roguelike peers such as Tales of Maj’Eyal or Dungeons of Dredmor - there are currently only 7 levels (with 3 more to come), only 6 inventory slots (not counting active equipment), and no choice of class/race during character creation. In fact, the character creation consists of choosing the difficulty level, the character’s name (optional), the character’s appearance, and purchasing some gear in the starting shop. The money you have depends on the chosen difficulty level, and any unlocked in-game achievements - more on this last part later.

Real player with 25.6 hrs in game

Lord of the Dark Castle on Steam

Underland: The Climb

Underland: The Climb

Underland: The Climb introduces moving enemy sprites as a resource on the map which you have to avoid or manipulate around the maps to press buttons, etc. In addition to that, a pickaxe takes the place of the saw wheel from the first game and overall the layering of the puzzle elements both as a factor of timing and sequencing is kicked up a notch!

A fun and short game, with a few maps that really take a few tries. It seems like the dev was really expanding the concepts shown in the first game and I can’t wait to see what they come up with next! This game’s puzzles really feel cohesive and like the game teaches you how to think and play.

Real player with 3.6 hrs in game

The BAD:

  • No separate music volume slider.

  • You can’t create any save points or quick saves during a level. If you make mistake, you must restart the level. This inflated the playtime and made some levels tedious rather than a joy.

  • The main character, EVERY time you click them, will either say; (most of the time) “What’s up” (though it sounds more like “What the”) or “Hey” or “Hi” in an upbeat manner as if oblivious to nearby danger. I don’t need the character to greet me hello yet again seconds or minutes apart just because I needed to click them again. Became annoying after a while.

Real player with 3.0 hrs in game

Underland: The Climb on Steam