! That Bastard Is Trying To Steal Our Gold !

! That Bastard Is Trying To Steal Our Gold !

Well, we can throw dynamite in this game. Usually throwing dynamite under your feet would be a stupid idea but hey, this is a video game. And yes, it gets boring after 5 minutes.

Beside that this a logical game with a bit of platforming where you need to gather all of the pot items (whatever that is) and get back to the entrance after that. You have a limited amount of dynamite that you need to use to detonate dark blue blocks in order to gather items or find a way back.

Not much more to write about this one, really.

Real player with 6.2 hrs in game


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This is a fairly austere looking indie puzzle platformer that requires you to collect bags of gold in a two-dimensional upright grid based playfield by jumping around and blasting obstacles with a finite amount of dynamite. This limited resource adds a strategy layer to an otherwise unexciting game.

The visuals are not what I would expect in this kind of game. I think the designer was trying for a puzzle game “feel” in a 2.5D action game aesthetic. The underground cavern background is nice, but the rectangular playfield is suspended in the air like a bunch of stacked blocks in an ant farm. It would look better If it was attached to the ground and background as if it was hewn out of the earth. It would look equally better if it was surrounded by a border like a browser-based puzzle game. Trying to do both (or neither - I honestly can’t tell) fails on many levels. The graphics are downright jarring.

Real player with 5.2 hrs in game

! That Bastard Is Trying To Steal Our Gold ! on Steam

Torchway

Torchway

How many secrets are kept in the mines, catacombs and dark halls of the ancient borders? Only with a lantern in hand can you find treasures in the darkest corners of the dungeons!

Collect expeditions, explore different locations, find artifacts and bring light!

FEATURES

  • Meditative adventure - slowly explore the unknown, shining light on new parts of the location

  • Look for clues to solve the riddles of ancient civilizations

  • Avoid traps and dangerous enemies guarding the treasures of the ancients

  • Completely new explorer gaming experience

  • Juicy pixel art


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Torchway on Steam

Amborettio

Amborettio

Amborettio is an interesting game with a unique story behind it. I was impressed with the details in the backstory and I enjoyed collecting materials to build the required tools for the game. For the price, I would recommend this game to everybody who is interested. The solo developer has completed impressive work with this game at a fair price. I look forward to seeing the future games that this developer publishes.

Real player with 0.5 hrs in game


Read More: Best Dungeon Crawler CRPG Games.


Amborettio on Steam

Sapper’s bad dream

Sapper’s bad dream

Shovelware, avoid it.

Real player with 6.1 hrs in game

crap game!

Real player with 4.5 hrs in game

Sapper's bad dream on Steam

9th Dawn III

9th Dawn III

9th Dawn III is a great hack-and-slash dungeon crawler/RPG with a lot of content. The game has a semi-open world concept with limited access to areas related to the main story. There is a predefined path to progress in the game, but the number of optional dungeons gives a lot of freedom. I enjoyed the storyline, even if it is a clichéd “save the world from evil” scenario.

You can definitely tell that the developers put a lot of attention to detail in this game. There is a huge amount of items, skills, monsters and general things you can do in the game. You can go fishing and make a meal out of your catch, or you can go mining and forge a new weapon etc.

Real player with 183.8 hrs in game

9th Dawn III is a 2D pixel take on a huge open world filled with smithing, jewelcrafting, alchemy, cooking, taming monsters, a card game along with the usual dungeon crawling and loot that are familiar for everyone. The animation and art for this game are it’s weakest points, which as an artist I hate saying. On the plus side, everything else is so damned good that you will get past the look of it pretty damned quickly. It is singularly my only “complaint” about this game, and even there the dark dreary textures that seem to blend into each other are vastly outweighed by amazingly implemented gameplay mechanics, a fun little story that doesn’t take itself too seriously, and a plethora of crafting minigames and card minigames that will keep you entertained for hours.

Real player with 93.7 hrs in game

9th Dawn III on Steam

Alchementalist

Alchementalist

Alchementalist is very early in development and as such, some features may change and images are not representative of the final product.

Alchementalist is a procedurally generated rogue-lite dungeon crawler. Use the power of the elements to craft your own spells and create outrageous combinations of elemental effects, altering the very terrain itself! Delve deeper into the mines to find materials and grow into the most powerful character you can. Take on dangerous foes, learn about the secrets of the Ember-mages and challenge yourself to reach the deepest layers of the mines seeking the Ember-source itself.

Explore the ancient ruins of the Ember-mage mines, searching for the fabled Ember-source. Fight dozens of unique enemies, each with their own crafted spells and tactics, requiring strategy and reflexes to defeat. Encounter more and more dangerous foes as you venture deeper into the mines in your quest to find the Ember-source. The multi-tiered mines are partially hand-crafted, partially procedurally generated, guaranteeing each run is unique and exciting!

Find and mine elemental nodes by blasting them away with your magic. Each elemental node will provide different materials based on what spell type is used to destroy it, allowing you to pick and choose what materials you take away from each node.

Use the materials you’ve gathered to craft multitudes of spell upgrades or even completely new spells! Tailor your magic to exactly how you like to play. Change the target of the spells, add splash damage, modify spell effects, even make spells change the very terrain itself, the possibilities are endless.

Hidden deep within the secret lore of the wise, lie tales of an ancient order of mages. Theirs was a life lived in the depths of the earth and they delved vast subterranean mines, plumbing the ancient rock for the magical elements that were formed from the bones of the world. One element they prized above all others. They called it the Ember-source and they craved and treasured it, for it was beautiful, powerful, and addictive.

It was from this desired element that the name of their order came to be: Ember-mages. No one living knows why or how they vanished from this world, but vanish they did, and today their magnificent caverns lie in ruins, with only death and danger inhabiting them. Magical experiments and powerful abominations guard their secrets against those who dwell above. However, their tales and the seeds of truth that may be contained within have always attracted the brave and the foolhardy. You consider yourself both, and you have vowed to find the truth behind the veil of legend. The journey will be long and black and many dangers await. But, perhaps, at the end of the descent, when you have passed through much toil and weariness, lies a treasure beyond reckoning.

The Ember-source beckons, Alchementalist.

Alchementalist on Steam

Hyperspace Harvest

Hyperspace Harvest

Engineer and mod crops, tools, gear and weapons!

Create your own strands of plants to grow on your whale farm and optimize your crop builds according to preferences/playstyle. Modify weapon creatures with a wide variety of submods, change your tools performance for specific tasks and even alter your own body with bio-engineered symbionts.

Fresh farming in a fresh setting!

Explore the surface of the whale across its season-like life cycle of continuous death and rebirth. Use your multitool in skill-driven minigames to clear cancerous overgrowth, infected feather trees and mineral crustations. Grow self-made crops on the hex-skin of the whale and discover hidden interactions between plants, tiles and native vegetation.

(A system inspired by Permaculture, a real life concept about crop synergies.)

Juicy dungeon crawling!

Explore the different anatomic regions of the whale and fight various diseased cells, constructs and hardlight entities that have turned against their host. Use a wide variety of modable weapon creatures, both for melee and ranged combat. Make use of your Vet-Suit’s superior mobility and manage suit energy to charge shields and weapons.

Streamlined UI and Mechanics!

  • Universal tesseract inventory! No need to search through a dozen chests to find that one piece of gold ore.

  • Your whaler tool is a single item that adapts to tasks you want to carry out, but can still be upgraded in individual areas.

  • The time management aspect of the farming portion of the game does not interfere with the other core mechanics. Dungeon crawling only advances time when clearing a room and time of day pauses completely while moding gear, giving you the freedom to experiment and exploring possible builds at your own time.

  • I hope you like smells cause the game constantly tells you the current odor of your surrounding! (with more gameplay implications in the future).

Hyperspace Harvest on Steam

Underland: The Climb

Underland: The Climb

Underland: The Climb introduces moving enemy sprites as a resource on the map which you have to avoid or manipulate around the maps to press buttons, etc. In addition to that, a pickaxe takes the place of the saw wheel from the first game and overall the layering of the puzzle elements both as a factor of timing and sequencing is kicked up a notch!

A fun and short game, with a few maps that really take a few tries. It seems like the dev was really expanding the concepts shown in the first game and I can’t wait to see what they come up with next! This game’s puzzles really feel cohesive and like the game teaches you how to think and play.

Real player with 3.6 hrs in game

The BAD:

  • No separate music volume slider.

  • You can’t create any save points or quick saves during a level. If you make mistake, you must restart the level. This inflated the playtime and made some levels tedious rather than a joy.

  • The main character, EVERY time you click them, will either say; (most of the time) “What’s up” (though it sounds more like “What the”) or “Hey” or “Hi” in an upbeat manner as if oblivious to nearby danger. I don’t need the character to greet me hello yet again seconds or minutes apart just because I needed to click them again. Became annoying after a while.

Real player with 3.0 hrs in game

Underland: The Climb on Steam

Underland

Underland

Thumbs-up love for indie game artists, but could have improved on a lot of things. As has been observed, two people was never really necessary beyond prolonging repetitive actions. There was no button-holding or anything to necessitate the second guy, so all it did was frustrate the timing-based bits near the end.

Also the story felt a little shoe-horned in at the beginning and the ending. I was hoping the elevator would go down, you’d get a cutesy game-end splash with a shot of some cthonic city, and there-ya-have-it. Instead the wee bit of narrative felt a little pushy if anything. Sometimes less is more.

Real player with 2.8 hrs in game

A great first entry in what looks to be a series of these light puzzle games. Half way through I was like “Why do some challenges make you save one guy and you always start with two?” But, there’s kind of a Spooky Narrative Reason by the end!

If you like this game, certainly pick up the second one, it really expands on the concepts and introduces new elements!

Real player with 2.6 hrs in game

Underland on Steam

Elixir of Life

Elixir of Life

I like the game, parts are a bit tedious though. It’s nice to able to either have the battle automatically go, or you get to choose who attacks what. Let’s just say the grind is real in this game. Your armour constantly will break so you have to make another set or buy from the shop. Finding some ingredients/ parts for recipes is a bit hard at least for me. For fishing you need to get leaves and sticks, why are leaves so hard to find.

Real player with 45.2 hrs in game

Fun , but you should add more level and rewards for starter quest , it’s hard especially with food , you should make it easier to farm food . i fell like giving up playing already because my character is always hungry so i can’t sleep to get energy for farming

Real player with 2.0 hrs in game

Elixir of Life on Steam