Der Geisterturm / The Ghost Tower
Der Geisterturm is a game i could only describe as “hostile”.
It’s a grid-based, first person dungeon crawler not unlike say, Warhammer 40k’s Space Hulk, except you’re piloting a mecha - and i don’t mean the “protagonist” kinda mecha. You’re essentially stomping around in the kinda grunt suit that gets oneshot by the Gundam 5 seconds into a battle setpiece. You know, a Zaku I basically.
Now, while nothing in the game will actually oneshot you, what this means is that combat is often going to be an extremely risky endeavor, as to even have the slightest chance of survival you’re going to have to learn to:
– Real player with 16.9 hrs in game
The spin-off sequel to the mecha dungeon crawler Das Geistersciff. Der Geisterturm improves on every aspect of the original title. Like the original game, an emphasis is placed on moving with purpose instead of slowly farming experience for levels. The player must manage limited resources such as ammo and the overall durability of your Robotic Combat Suit through the use of repair stations scattered around the tower. The player also has to worry about the health of the suit’s pilot as durability decreases, putting a heavier emphasis on avoiding enemies and damage whenever possible.
– Real player with 16.9 hrs in game
Das Geisterschiff / The Ghost Ship
Short version: You can die in the tutorial. Hardcore! 10/10!!!
Long version: This game is the long lost cousin of King’s Field, if it was a sci-fi title made for the Virtual Boy. As such, those looking for shiny graphics and twitchy gameplay should stay away: the game’s unique art style looks blocky (although in exchange it works with a toaster, if you can read this you can play it), it’s a turn-based dungeon-crawled that demands patience to be played.
The sound effects are okay, nothing special in my opinion, but they do their job. The music though, it’s something else: It perfectly conveys the nightmarish, claustrophobic survival horror scenario that the author wanted to convey.
– Real player with 12.5 hrs in game
Laser-focused, ultra-minimalistic dungeon crawler. Think id’s mid-to-late 00s mobile RPGs (Orcs & Elves, Doom RPG, Wolfenstein RPG) their slim frame further stripped down of tissue so that the mere bone of combat, resource management and exploration remains. There are no crutches here, nothing placed at one’s disposal is superfluous or optional - one really must master what mechanics there are. Tutorial mustn’t be skipped.
The presentation is just as spartan yet equally put to just the desired use, minimal wireframe visuals supported by excellent soundtrack conveying this desolate, claustrophobic feeling.
– Real player with 6.7 hrs in game
Mech Engineer
At last, properly hardcore and very complex survival management game, where you play as moving city’s AI. Haven’t played something that nice and satisfying in years.
Pros:
- Mech Engineering - you decided what Reactor, Motors, Modules and Weapons it will have and for kind of biomes it will be suitable to fight. In addition, through energy management interface you can decide, what modules will receive more energy from reactor (if you have spare) and from what reactor will siphon energy (to balance things out).
– Real player with 17.2 hrs in game
Read More: Best Dungeon Crawler Management Games.
it took me about an hour or two to figure out how to get my mechs started and all the tweaks needed to survive them in a fight
been playing it for a bit and managed to go a month before i got stonewalled by bad production decisions, a misclick on the calendar, and boxed into a map box where i have like two directions to go and a big monster coming to get me i guess
i would suggest making the day turn thing ask if youre sure if you want to advance a day but that’s about it
e: nvm i beat the giant monster by luck the tentacle monsters are hard and super annoying tho
– Real player with 14.6 hrs in game
Der Geisterjäger / The Ghost Hunter
You know the expression “handling something with kid gloves”?
Yeah, Der Geisterjäger does - except its “kid gloves” are boxing gloves with horseshoes in them.
Basically, DGJ is a mecha dungeon crawler that not only isn’t afraid of being “unfair”, it actually incorporates savescumming as a canonical ability for your main character - something like precognition from Katana Zero, if you will. “This is only a dream” is a sentence that, if you, like me, are not a particularly sharp tactical mind, you’ll get used to seeing. A lot.
– Real player with 20.6 hrs in game
Der Geisterjager is a lot like Der Geisterturm, but better in every way. More enemy variety, interesting environmental challenges, and new hazards to deal with that aren’t mines. Along with quality of life improvements you should expect from continued development.
The single most important change is the addition of the credit system, you gain money for killing enemies now and the credits allow you upgrade your RCS as you see fit at repair stations dotted about the dungeons, creating an agency that the previous two games lacked while providing a much greater replay value.
– Real player with 14.4 hrs in game
Gone Viral
If you want to make comparisons to other games, this is Enter The Binding of Smash TV, and if you understood that reference, this game is for you.
It doesn’t take itself seriously because it can’t, there’s just no way to sell this tone other than zany and over the top, so if you’re looking for gritty it ain’t here. I’m a big fan of twin stick roguelikes, but a common complaint I hear when I try to attract my friends to the genre is that they don’t want to take the time to slowly, painfully learn all the item effects and enemy patterns to be able to string together a good run. In your first few runs of Gone Viral, it doesn’t matter what the mutations do, pick them up, they’re fun. Are they good for your build? Who cares, they’re fun. Figuring out the cool interplay between different mutations can come later, and it will, through natural gameplay experimentation.
– Real player with 50.8 hrs in game
Im giving this game a thumps up cause im havin fun while playing it but im going to give an honest review hoping that the devs will see it. The game is actually a mele Isaac clone with better graphics and music BUT it lacks in relics big time (i know its still in early access) and you never get these “overpowered” runs you would get in Isaac.. It also lacks in enemies and you find the same ones (6-7 types of enemies) again and again.The bosses are actually fun and interesting.The events need a bit balance cause many times you get in rooms full of enemies and with the events together its super sure that you ll get damaged..The drops need a bit balance too cause there are many runs that you cant even find enough shields..The main character is fun with nice skills but the rest two characters are 99% unplayable.The second character needs to never get dmg or find extremely many shields (and this happens 1 in 50 runs) and the third character has the slowest attack in the history of videogames and if you miss it you get dmg so its unplayable too.. i feel that these 2 characters need a huge rework..A ranged character would be fun i think (i know that there are ranged weapons but still its not sure if you ll find one or not).. The game is nice and the whole idea too but the game needs balancing and reworks to be a super great game.. I hope we see more relics and more unique ones in the next updates so every runs is different than the last one. 7/10
– Real player with 20.0 hrs in game
Jupiter Moons: Mecha🦾
Choose your mech, customize your loadout, and build your perfect deck. Experiment with cards to find powerful combinations as you enjoy the tactical combat and deckbuilding in this roguelike adventure!
Customize your mech
Choose your Mech frame. Every pilot approaches combat differently, choosing from the melee-oriented assault frame, the stealth sniper frame, or just opt-in for raw laser firepower. Mech frames can be upgraded during the game: by installing new equipment and upgrading the frame to a newer variant.
Build your perfect deck
Collect weapons, shields, and equipment by destroying your opponents in battle. Victory serves you with new ‘toys’ for your mech, swapping out these ‘toys’ will adjust your combat deck.
Test your Mech on battlefield
There are countless weapons and items to discover and try out: lasers, machine guns, plasma rifles, sniper cannons, swords, hammers, drones, mines, force fields, jet engines, as well as more unique ones like: rocket fists, whips, scythes, cloaks, pile bunkers or mini-nukes!
Enjoy the tactical combat
Predict your opponent’s actions and adjust your tactics to the situation on the battlefield. Flank, assault, ambush, hide behind cover, or precisely target most valuable components on enemies.
Find powerful card combinations
Discover unique card combinations that will give you an edge on the battlefield. Or try to find the one that will break the game: one-turn boss battle victory or no damage. Test your combos on the highest difficulty levels.
Protect your mech body parts from destruction
Each body part of the Mech has its own armor and health. Balance your equipment to keep your deck efficient and provide enough protection. When a body part is destroyed, you can’t play cards attached to it!
Choose your path
Choose your path on the campaign wisely, avoid fights not suitable for your current loadout. Take greater risks for better rewards, or just complete your objectives. Discover the origins of the alien AI that is corrupting the machines.
Dead Hand
pretty good game. really easy to get into the loop of trying, failing, learning and persevering. that being said, so far, after 12~ hours, i’ve found it to be pretty hard, and I consistently get flattened right at the beginning of the second area (easy difficulty), so be warned.
also, i really dig its dark industrial soundtrack. goes really well with the spooky and mysterious tunnels you explore. In general, the atmosphere draws me in, even considering how simple it is.
– Real player with 22.2 hrs in game
THIS IS SO GOOD.
Basic gameplay overview: You are an AI weapons platform. Shit went south. You must complete your purpose and trigger the dead hand to launch the nukes. Enemy AI weapon platforms block you.
Aiming is location or pointer based. So each weapon has a spread (represented by the crosshairs) and the bullets will land somewhere in it. The bullets are all physical and follow a path from the barrel. Where they land is where they impact. Terrain is destructible so that is VERY important.
– Real player with 16.1 hrs in game
Jupiter Moons: Mecha - Prologue🤖
Prequel to the events of the full game
Prologue contains only gauntlet mode where you fight battles, equip your Mech, level up your pilot - repeat until you defeat the final prologue boss or die trying.
Customize your mech
Choose your Mech frame. Every pilot approaches combat differently, choosing from the melee-oriented assault frame, the stealth sniper frame, or just opt-in for raw laser firepower. Mech frames can be upgraded during the game: by installing new equipment and upgrading the frame to a newer variant.
Build your perfect deck
Collect weapons, shields, and equipment by destroying your opponents in battle. Victory serves you with new ‘toys’ for your mech, swapping out these ‘toys’ will adjust your combat deck.
Test your Mech on battlefield
There are countless weapons and items to discover and try out: lasers, machine guns, plasma rifles, sniper cannons, swords, hammers, drones, mines, force fields, jet engines, as well as more unique ones like: rocket fists, whips, scythes, cloaks, pile bunkers or mini-nukes!
Enjoy the tactical combat
Predict your opponent’s actions and adjust your tactics to the situation on the battlefield. Flank, assault, ambush, hide behind cover, or precisely target most valuable components on enemies.
Find powerful card combinations
Discover unique card combinations that will give you an edge on the battlefield. Or try to find the one that will break the game: one turn boss battle victory or no damage. Test your combos on the highest difficulty levels.
Protect your mech body parts from destruction
Each body part of the Mech has its own armor and health. Balance your equipment to keep your deck efficient and provide enough protection. When a body part is destroyed, you can’t play cards attached to it!
Choose your path
Choose your path on the campaign wisely, avoid fights not suitable for your current loadout. Take greater risks for better rewards, or just complete your objectives. Discover the origins of the alien AI that is corrupting the machines.
Level 20
You feel the inspiration in the classic platform. It is a challenge each level I recommend it if you like games like megaman and super meat boy.
– Real player with 9.4 hrs in game
It’s an excellent game with an awesome art and amazing soundtrack.
Are you looking for a good challenge? This game is definitely for you!
– Real player with 3.3 hrs in game
Starward Rogue
(Review updated on August 14th 2016)
Now that I beat the 3 wardens and finally completed a full run, I think it’s a good time to write a small review.
The game is a healthy mix of roguelite and bullethell. Think Binding of Isaac with mechs and lasers, where the huge selection of enemies all have very unique styles of attacks. But don’t get scared by the Bullethell tag, it’s not the “barf bullets all over your screen and call it a day” bullethell, it’s more like “each pattern is a little puzzle you have to solve to dodge it” bullethell.
– Real player with 351.4 hrs in game
Starward Rogue
After spending more time in Starward Rogue. I have 30% of the game unlocked. I wanted to modify my review to be a bit better reflection of the game. If you want the super short review: The game is very good, even at full price. If you want the short ‘comparison’ review : the game is like The Binding of Issac, or Enter the Gungeon in spirit and replay-ability. Starward Rogue and those other two games I would consider the best top-down rogue games currently available on steam. For a side scroller: Rogue Legacy is good.
– Real player with 13.6 hrs in game