Mini Healer
Most of the early and middle of this game plays out like a puzzle game with grinding combined with an ARPG skill tree.
You’ll probably enjoy this enough for the price if you like the idea of a Diablo II skill tree and item style combined with bosses that each have unique mechanics.
I have seen a few streamers pick it up and hate it immediately because there are at least 2-3 hours of grinding before you actually get access to the interesting content of the game, and that’s if you recognize which builds are way better than the others and make fast progress. Even after that, there are a couple mostly-required grind walls.
– Real player with 112.2 hrs in game
Read More: Best Dungeon Crawler Singleplayer Games.
Amazing. Better than you think.
So much better than it has any right to be. One of my favorite games in recent memory, and I still can’t quite believe it. I’m not much of an indie game / single dev game person. I like AAA titles and graphics. I don’t love MMOs, which are the obvious inspiration, here. I definitely wouldn’t have picked it up but for the reviews and the price tag.
Seriously, though, you should buy it. Even if you don’t like playing a healer in MMOs, it has the addictive theory-crafting and building of ARPGs like Grim Dawn or Path of Exile, but without any of the headaches of those or the MMOs. No quests, no fetching, and no penalties for build-testing. You can even save multiple builds and swap between them at will. It’s just boss after boss at your leisure. You can farm whatever boss you want and even have a different build and party setup for each boss.
– Real player with 73.0 hrs in game
Chronicon
Amazing game. It has:
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very malleable yet fairly easy enchanting system
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interesting skill trees and crazy equipment powers that combined can produce builds almost breaking the game at extremes
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awesome endgame mode that offers tons of fun
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sweet qol features like very configurable radial loot pickup
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otherwise has familiar structure like acts, elites, bosses, gems etc.
What’s a bit missing:
- given the possible complexity and interconnections of builds, I’d absolutely love a proper build benchmark, like a minute recording of the actual damage you make that’s reported to you with some details.
– Real player with 186.0 hrs in game
Read More: Best Dungeon Crawler Action RPG Games.
One of the reasons I like the Steam platform so much is that it offers opportunity for development teams to release early access versions of their games.
Of course some games never get out of early access for many reasons or the dev teams take little notice of the player base that are effectively ‘testing’ EA/Alpha/beta versions and the player base walk away.
Chronicon is a perfect example of Early Access done well.
I believe the earliest version was 5 years ago.
I picked the game up back in November 2017 and looking at my Steam logs played it for just a couple of weeks.
– Real player with 159.2 hrs in game
Warhammer: Chaosbane
Update january 7th 2020:
youre welcome to read the full review, but let me say that after 130h clocked in this game, playing god knows how many relic hunts on chaos 3-5 with max modifiers, ive yet to achieve more than 3-4 greens on a char, out of 10 possible wearables.
this game is straight up just boring. i am a huge warhammer nerd, and ive had so much hope for this game, it had the potential, might still have. but its so much reusing the same stuff, main story is basically the same story and progression four times. were talking with so little difference you hardly see it.
– Real player with 149.9 hrs in game
Read More: Best Dungeon Crawler Games Workshop Games.
REVIEW : WARHAMMER: CHAOSBANE
ACHIEVEMENTS : 43 / 43 (100%)
SCORE : 6/10
This game is if Diablo 3 had no expansion, was the first game of the studio and just threw a fine and well Warhammer coat of paint on it. This is by all means a good Warhammer RPG game, but this is no true Hardcore RPG experince alikes to POE or GD
… why should I even get this?
If you’re REALLY having a diablo itch and nothings doing it for ya, this will probably be a very good time for you. This is not a hard game with really not a whole lot of setting up to do with builds or complications with how things really work. This is a great introduction to the Diablo-Like Top Down RPGS for a basic, repetitive but overall fun experience
– Real player with 127.0 hrs in game
Ascendants Rising
the game is still at its early stage, the tutorial is very simple, at the beginning you have to press “V” to continue with the tutorial, after defeating the final boss, you will go into the hub were you can team up with your friends, at the moment it does not have a LFG system, according to the dev on discord they say it is going to be added in the future, so if you want to play you have to find friends on their discord and add them on steam, invite them through steam and then you can play. The game is good looking, we have to keep in mind this is an alpha and that new content and fixes will be delivered. At the moment this is not a single player game, you have to either go to the game discord and find people there or your group of friends has to buy the game as well.
– Real player with 12.9 hrs in game
I love the PvE aspect of the game in the Coliseum. It is also very challenging cause the bosses are really hard to beat!
Currently there are some bugs and some of the servers are not running well. But these are trivial and I believe that the devs can easily fix them in the coming days or maybe weeks at max.
Should you try the game? For sure! See you at the Coliseum!
– Real player with 3.4 hrs in game
Thirsty Heroes
Thirsty Heroes is a dungeon-crawling business sim with turn-based deckbuilding combat.
Discover, Research, & Exploit Dungeons
Send heroes Scouting to find dungeons, use Divination to pinpoint vulnerabilities, then equip heroes to exploit the weaknesses and bring home the loot.
Find & Craft Gear to Build Heroes' Decks
Take control during the crawl to fight through monsters, traps, and chance encounters using your hero’s Deck, built from equipped Gear. Find randomly-generated loot and valuables to upgrade your squad and face tougher enemies to satisfy the King’s demands.
Management Gameplay
Heroes can’t fight if they’re thirsty, so keep their spirits up with conversation and drinks from the bar! Use Hero Gambits to automate combat so you can focus on the big picture.
Plus:
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Cross-platform play for PC and Mobile. Nature calls? Don’t stop the crawls!
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A gripping story featuring a villain inspired by the inane tweets of teenage celebrities.
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Endless play with no level cap or limit to dungeon size.
ZpellCatz: Pumpkin Prologue
Combat and movement are far too slow for a mouse and keyboard control scheme like this. I understand you can upgrade your equipment and become faster, but that still doesn’t mean anything when both you and your enemies have to come to a complete stop to attack. Honestly, the slow combat and movement feel forced to just to make it more of a grind. I don;t expect a lot of people are going to want to download or buy the full version if the combat is this slow.
– Real player with 0.8 hrs in game
ZpellCatz
You are a cat with magic powers, stranded on a cursed island. Spiteful dogs are lurking in every corner and a fateful evil is about to emerge from the darkness. ZpellCatz is a magical Action RPG set in a colorful fantasy world.
Play it your way
The best way to fight evil? Your way! Choose a combination of hero class and guild class to best match your favored style of combat. Let your cat look the way you want to by picking from a wide selection of colors and garments.
Build your hero
Enjoy a multitude of ways to increase the power of your cat hero. Manage two skill trees, loot items, craft items, enchant items, refine gems, find permanent stat bonuses and more.
Help the townsfolk
The residents of the Greencat Village have lots of problems that need to be solved. Do you prefer rushing through the story by completing main quests only, or do you take the extra mile to gain impactful rewards from optional quests? Your choice.
Heroes of Loot
I got sucked into this incredible throwback to the 80s / 90s era of Gauntlet like gaming a few years ago. So much so that I still have a relevant review of the game online if you search for “Beetlebear Heroes of Loot”.
Back then, I got myself to the healthy level of 240 or so.
I recently learned that OrangePascal was planning on releasing the game into the wilds that we call steam and salivated at the delight that one of my favorite games was not only being released on steam, but that it had been polished and refined to the point that would make me pee my pants trying to achieve the highest of scores.
– Real player with 20.5 hrs in game
Target Audience: Those desperate for a roguelite
Summary:
The problem with Heroes of Loot comes specifically with the lack of variety. While the game is a mobile port and not a lot of complexity is expected, the game falls into predictably rather quickly, and there’s just not enough variety to hold your attention over a period of time. In a crowded genre at this point, and even if it’s a cheaper game, you’ve got to stand out in some way, and the only way this game stands out is the OrangePixel specific art style, but that doesn’t help the game over the long hall. Too many long hallways waitiing for enemies to die to your constant spam, and you’ll feel like you’re doing way too much of the same. This may work for the mobile platform, but it doesn’t work on the PC release, as there’s just too many other options to spend your time with then this.
– Real player with 6.5 hrs in game
The Curse Of Yendor
True roguelikes are hard to find, especially the ones that are commercialized and sold on Steam. The Curse of Yendor is one of these rare ones. Developed by IBOLOGY LLC (Bob Saunders), the same guy behind the cult classic Approaching Infinity , The Curse of Yendor offers a good experience for both newcomers and veterans of the roguelike genre, providing both the traditional YASD experience as well easier difficulty levels and the possibility to disable permadeath, if you wanna play it like a regular RPG.
– Real player with 18.1 hrs in game
Bought Curse of Yendor on a lark with all this extra cash I’ve got now that Marvel Heroes doesn’t want my money any more (BUE bleh).
Yendor is a turn-based rogue-a-like with charming early Ultima graphics. Under the retro hood is a lot of gaming goodness. Besides the usual monsters, loot, vendors, keys and puzzles, there are some surprises.
The procedural, modifiable, tile-based terrain system is what sold me on getting CoY. If you get a pick you can chop through stone walls, or take them down with an earthquake spell. You can shoot thorugh barred windows. You can freze water. Reeds block missiles, but if you cast fireballs in reeds, you can catch yourself on fire. Run away! Destroying the right tiles will weaken the big boss later in the game. I’d love to see a game with triple the variable terrain types as CoY, but for now, this is a lot of fun.
– Real player with 11.1 hrs in game
The Labyrinth
The Labyrinth in a Game where you go in and create a team in which you would go into a dungeon and attempt to make it to the bottom. Its fairly easy (I have played it on hard mode) and there are many different possibilities for the room to be. Overall its a fun game and I’ll be putting more Hours into this and There can be so much more in Future updates.
– Real player with 101.5 hrs in game
I recommend the game.
This game has potential and places to grow and branch out, from different monster types to abilities. I was always a fan of these minimalistic game designs that just let you pass the time without having to stress over it.
At first the game seemed like a handful, lots of information but it turned out more simple and fluent in its controls than it seems. Sure its clunky and has some bugs, but is it worth its price? Sure it is! And if you still doubt if you want to buy it check it out on one of the many websites that its on for free!
– Real player with 52.6 hrs in game