Lil Big Invasion
Awesome indie game with way enough content to fit the bill. Its kinda like Pikmin except they are trapped in dungeons and you must find and rescue them.
Really loved the sound and the art-style. Dungeons are getting way harder and better later on and the boss fights are fun. It took me some time to get used to the controls tho. Exploration is great IF you figure out how the moths and the worms do work… which is not part of the tutorial :/
It’s cute but challenging and worth the money.
– Real player with 46.4 hrs in game
Read More: Best Dungeon Crawler Collectathon Games.
This is a fun little action adventure game, developed by my former colleague Andreas. It’s so cute, but challenging ‘til the last minute and the sounds are really funny, even if the little fireflies sometimes don’t behave as you want them to. But that’s the trick of the game and you’ll soon know how to handle them right in order to crack some highscores. Overall, an awesome game!
– Real player with 7.1 hrs in game
Skeletal Dance Party
This masterpiece has the single-most terrifying spell in any game I have ever played.
You and your friends take up arms against the sudden, new menace that has already exterminated half of your village. A necromancer - a single necromancer - has seized the ample supply of your ancestors in the catacombs and raised an army of abominations. Your squad takes patrol in the hall of chieftans, where your chief, and his chief before him, and his chief before him, they all rest, having lived valiant lives. The rhythmic rattling of the wretched rawboned ruffians relates your irresistable restless repose. The undead army clatters around the corner and without hesitation or coordination, impales your only companion upon dozens of spears and swords, each stolen from what were once your countrymen.
– Real player with 14.3 hrs in game
Read More: Best Dungeon Crawler Physics Games.
Approximate amount of time to 100%: 6,5h
Estimated achievement difficulty: 4/10
Minimum number of playthroughs needed: 1
Has it been in a bundle: Yes
Is there a good guide available: No, but you don’t need any
How many people have complete this game at the time I’m writing this review: 1 on Astats
Multiplayer achievements: No
Missable achievements: Maybe one
Grinding Achievements: No
DLC-Only achievements: No
Time-gated achievements: No
RNG-achievements: No
Does difficulty affect achievements: No
– Real player with 8.2 hrs in game
The Awakening of Mummies
This is an absolutely fun and enjoyable family-friendly game for me! The graphics are well detailed, interesting, colorful and in many cases, whimsical. The content is interesting, and the difficulty levels are well-spaced between the beginner with a single mummy up to those that you really have to work for with three mummies, especially for the achievements which prevents the game from becoming “ho-hum” and uninteresting. I would recommend this game to my friends and look forward to more “pyramids to escape” from!
– Real player with 12.3 hrs in game
Read More: Best Dungeon Crawler Puzzle Games.
What a cute and humorous mummy, the game has a very smooth progression, so I started to understand how to escape the traps while I was enchanted with the details, but arriving in the middle of the second part I already realized that my logic classes will be very useful.
– Real player with 5.0 hrs in game
逃出囚笼 Rush Out Of The Room
#### What kind of work is it?
This is a casual puzzle game.
Games are pixelated.
#### How to play the game?
Players through the game left key to rotate the left props bar all kinds of props and create on the map to let the protagonist through the road, reach the final destination to pass, in the way of pass, the player should eat more fruit, get the key to pass, and avoid obstacles and move the enemy.If the player hits an obstacle or moves an enemy, the game is over.
#### How to play games to save money
The standard price of the game is $1.99, the people 11 yuan, the game is discounted in the early release, if you want to save money, you can buy during the promotion
#### How to deal with the problem?
You can contribute in the steam comment section to help us improve, or send us your comments via customer service email。
Save Your Mother
Save Your Mother, First of all, let’s start with the dungeons. The dungeons are designed lazy and no dungeon is different from the other, only the interior is different. The mechanics are just annoying, even the walking mechanics are not smooth. As for the fast battle mechanics, it annoys you more than fast, and because of these mechanics, the boss battles make it unbearable and boring. There are mini-games but it is torture because of the mechanics. Only 1 minigame isn’t bad. He also faints after a while. They put fishing and mining or something, but it’s boring. It’s a waste of time. And of course, there are duties to make us experience fishing and mining. And if you don’t do these quests, you won’t be able to progress in the game because the enemies ahead will defeat you immediately. It would be better if these items were given in a more fun way rather than mining and fishing. The story and the ending are predictable. It’s like the dialogues were written for you to fall asleep. No NPC is impressive or funny. They are completely empty, they just fill the dungeon while playing. There are also annoying bugs in hordcore mode. For example, while fighting the last boss of the game, the game suddenly closes and causes you to do everything from the beginning. This causes a terrible waste of time. Because of this bug, the game ate my 3 days. As for the positive aspects of the game, the publisher still answers your questions, but if you’re stuck in the episode, he answers it, otherwise I haven’t seen him answer other questions. The music is not bad, but while there are hundreds of games with good music and both, it is just a waste of money and time to buy this.
– Real player with 30.8 hrs in game
(Received this key via the developer to review for SteadyGiveaways. Thanks!!!)
Mother, hang on just a little longer!!!
From the creator of Lamia Must Die comes a fresh RPG experience involving a girl on a quest for an antidote for her ill mother by utilizing real-time battle tactics.
I admit that I was dissuaded from playing this after seeing the character portraits and CG scenes and learning that they were drawn by Mamabliss (who is well known for her giantess and vore works that tend to look very messy), but seeing how they work in action, I find her works to be well-suited for RPG game usage. The graphics also seem well-done and the levels have some good designs in them. The meme and pop culture references also help this game feel fresh. But what really sells this title is the gameplay and the dev’s narrative skills.
– Real player with 13.3 hrs in game
HyperParasite
Been following this game since it was first showcased at Milan Games Week back in 2018. All I can say is…WOW. The game was very different back then, now it feels and play really smooth and polished for an Early Access game. I’m a sucker for everything 80s, and this game has it all: tons of cameos/references/quotes from 80s movies, cartoons and games, a very cool synthwave OST and a great atmosphere.
It can be HARD at the beginning, but believe me, give it some time and you will unlock new stuff, characters, weapons, etc., and it will be amazing. Every run feels different, it’s incredible how much stuff there’s to it. You won’t regret it.
– Real player with 158.2 hrs in game
Quite possibly the best modern rogue-lite on steam
Hyperparasite’s formula for designing a richly crafted love letter to the 80s certainly doesn’t go unnoticed. The entire game itself is filled with cheeky references to 80s pop culture. From the outset, the combat & gameplay loop is what you should expect from a well designed twin stick rogue-lite; tight, fluid controls, procedurally generated level pathways & randomized upgrades that are never the same during your next play thorough. Permadeath is a factor that shouldn’t put you off as the gameplay loop is designed to keep you replaying the core concept until you completely finish it. From start to finish the complete experience should take you around 2-3 hours, providing you have all the sub-levels unlocked. Which i might add are fully accessible in the wrong millennium update.
– Real player with 115.7 hrs in game
Trifox
Trifox is a colourful and cartoonish action-adventure featuring a phenomenal fox with a multitude of talents! Choose from a trio of classes – Warrior, Mage, Engineer – or mix-and-match abilities to create a tailor-made hero! Inspired by the golden age of 3D platformers.
After his home is attacked and his TV remote stolen, Trifox sets out in pursuit of the mysterious looters in an action-packed adventure.
Use magic, might, and marvelous gadgets to outfox foes across four danger-filled worlds as you fight your way to a final showdown at Villain HQ!
Key Features
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Three different classes: Wield a giant hammer as a Warrior! Master magic and mystery as a Mage! Use a backpack full of gadgets as an Engineer!
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Mix-and-match styles: Customise your Trifox by combining different class-based abilities! Want to cast spells and fire a Gatling Gun? No problem!
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30 abilities to unlock: Collect and spend coins to gain new skills, such as Spike Slam, Shield Bubble, Guided Missile, and many more!
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Four worlds to beat: Fight hordes of enemies, traverse platforming pitfalls, overcome environmental puzzles, and battle big angry bosses!
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A modern retro adventure: A new and fresh experience designed to evoke the spirit of classic 3D platformers!
! That Bastard Is Trying To Steal Our Gold !
Well, we can throw dynamite in this game. Usually throwing dynamite under your feet would be a stupid idea but hey, this is a video game. And yes, it gets boring after 5 minutes.
Beside that this a logical game with a bit of platforming where you need to gather all of the pot items (whatever that is) and get back to the entrance after that. You have a limited amount of dynamite that you need to use to detonate dark blue blocks in order to gather items or find a way back.
Not much more to write about this one, really.
– Real player with 6.2 hrs in game
This is a fairly austere looking indie puzzle platformer that requires you to collect bags of gold in a two-dimensional upright grid based playfield by jumping around and blasting obstacles with a finite amount of dynamite. This limited resource adds a strategy layer to an otherwise unexciting game.
The visuals are not what I would expect in this kind of game. I think the designer was trying for a puzzle game “feel” in a 2.5D action game aesthetic. The underground cavern background is nice, but the rectangular playfield is suspended in the air like a bunch of stacked blocks in an ant farm. It would look better If it was attached to the ground and background as if it was hewn out of the earth. It would look equally better if it was surrounded by a border like a browser-based puzzle game. Trying to do both (or neither - I honestly can’t tell) fails on many levels. The graphics are downright jarring.
– Real player with 5.2 hrs in game
Keen: One Girl Army
Remember the obligatory ice puzzles in obligatory ice dungeons in all sorts of action-adventures, where your character only stops moving when they hit a wall or obstacle? Well this decribes Keen’s overall gameplay in a nutshell. But it’s not like that navigation ever gets annoying. The levels were designed in a way that this kind of traversial becomes only hard when it’s meant to be a puzzle, otherwise the path you can choose is usually obvious and after a short time you almost forget about the restrictive movement.
– Real player with 10.8 hrs in game
[url] Please see my curator page for more games that are well worth your time[/url]
Game info:
First off, I need to say, Keen: One Army Girl is such a beautiful looking game.
You’ll play as a delightfully cantankerous 8-year-old named Kim, taking on & fighting a variety of enemies in a turn-based sliding puzzle with an intriguing story you want to learn more of. Kim can only move in a straight line, stopping only at the end or until something blocks her.
– Real player with 10.1 hrs in game
The Throne of Bernicia
This was a wonderful game (and it was totally free). The characters changed expressions that coincided with the dialogue (like smiles, closed eyes, wide-eyed looks) and you could see them immediately, just like they were real people. It had a good amount of side quests. You had choices on what your responses could be and most of the time your responses would result in different outcomes. The story was well written and the dungeons were not all the same. It was not predictable so several times I was surprised with what happened. The battles had different backgrounds. There was comedy as well as drama.
– Real player with 17.2 hrs in game
I was looking for a random Indie JRPG to play, and happened to find this one yesterday. It’s absolutely free, without ads or in game purchases!
I’ve already beaten this game. While I wish a screen with controls would have been useful, it wasn’t too difficult to figure out. Use Z to select, X for back (or menu), arrow keys to move. There are some other buttons, that are repetitive to these, but this felt the most natural. It has some typo errors, but nothing over the top. The biggest bug I encountered is that Ghosts do not give experience or gold. There is end game gold exploit, but honestly at that point it didn’t matter for me. There are also 2-4 chat screens with an error for the speaker portrait and naming.
– Real player with 13.1 hrs in game