Underland: The Climb
Underland: The Climb introduces moving enemy sprites as a resource on the map which you have to avoid or manipulate around the maps to press buttons, etc. In addition to that, a pickaxe takes the place of the saw wheel from the first game and overall the layering of the puzzle elements both as a factor of timing and sequencing is kicked up a notch!
A fun and short game, with a few maps that really take a few tries. It seems like the dev was really expanding the concepts shown in the first game and I can’t wait to see what they come up with next! This game’s puzzles really feel cohesive and like the game teaches you how to think and play.
– Real player with 3.6 hrs in game
Read More: Best Dungeon Crawler Simulation Games.
The BAD:
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No separate music volume slider.
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You can’t create any save points or quick saves during a level. If you make mistake, you must restart the level. This inflated the playtime and made some levels tedious rather than a joy.
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The main character, EVERY time you click them, will either say; (most of the time) “What’s up” (though it sounds more like “What the”) or “Hey” or “Hi” in an upbeat manner as if oblivious to nearby danger. I don’t need the character to greet me hello yet again seconds or minutes apart just because I needed to click them again. Became annoying after a while.
– Real player with 3.0 hrs in game
Underland
Thumbs-up love for indie game artists, but could have improved on a lot of things. As has been observed, two people was never really necessary beyond prolonging repetitive actions. There was no button-holding or anything to necessitate the second guy, so all it did was frustrate the timing-based bits near the end.
Also the story felt a little shoe-horned in at the beginning and the ending. I was hoping the elevator would go down, you’d get a cutesy game-end splash with a shot of some cthonic city, and there-ya-have-it. Instead the wee bit of narrative felt a little pushy if anything. Sometimes less is more.
– Real player with 2.8 hrs in game
Read More: Best Dungeon Crawler Simulation Games.
A great first entry in what looks to be a series of these light puzzle games. Half way through I was like “Why do some challenges make you save one guy and you always start with two?” But, there’s kind of a Spooky Narrative Reason by the end!
If you like this game, certainly pick up the second one, it really expands on the concepts and introduces new elements!
– Real player with 2.6 hrs in game
Avarice
I absolutely love this game! It is so much fun! I definitely recommend getting this if you like Dungeon Crawlers.
– Real player with 1.6 hrs in game
Read More: Best Dungeon Crawler Action Games.
! That Bastard Is Trying To Steal Our Gold !
Well, we can throw dynamite in this game. Usually throwing dynamite under your feet would be a stupid idea but hey, this is a video game. And yes, it gets boring after 5 minutes.
Beside that this a logical game with a bit of platforming where you need to gather all of the pot items (whatever that is) and get back to the entrance after that. You have a limited amount of dynamite that you need to use to detonate dark blue blocks in order to gather items or find a way back.
Not much more to write about this one, really.
– Real player with 6.2 hrs in game
This is a fairly austere looking indie puzzle platformer that requires you to collect bags of gold in a two-dimensional upright grid based playfield by jumping around and blasting obstacles with a finite amount of dynamite. This limited resource adds a strategy layer to an otherwise unexciting game.
The visuals are not what I would expect in this kind of game. I think the designer was trying for a puzzle game “feel” in a 2.5D action game aesthetic. The underground cavern background is nice, but the rectangular playfield is suspended in the air like a bunch of stacked blocks in an ant farm. It would look better If it was attached to the ground and background as if it was hewn out of the earth. It would look equally better if it was surrounded by a border like a browser-based puzzle game. Trying to do both (or neither - I honestly can’t tell) fails on many levels. The graphics are downright jarring.
– Real player with 5.2 hrs in game
LeHweng LeHweng
If you want some fast,funny, puzzle. Play this game B)
– Real player with 0.2 hrs in game
Cartridge Monsters
i love this game, for being a pokemon style game with mythical creature twist makes the game more enjoyable!, i played from start to finish and from the visual attacks to the BGM for the regular fights and the bosses is very enjoyable, plus the visuals wasn’t to overbearing to the eyes, so for players just getting into vr i would say this game would be a good start, with it’s go at your own pace story,to taking the time to grind your monsters, so it doesn’t make you feel rushed to beat the game. it also really gives you the time to see the hard work put into a simple but enjoyable vr game.
– Real player with 29.7 hrs in game
The voice recognition was great the last time I played this. Instead of just saying “Earth Nova”, you could say “Earth Nova that b^#&*!” and it would still work.
Tip I wish I knew: You have to actually aim and hit stuff when shooting magic bullets. Shooting in the general direction of something won’t work if the bullet doesn’t actually hit it.
– Real player with 8.3 hrs in game
DOGNUTS
More than a greedy and adorable dog, it’s a challenging game and at the same time a lot of fun, but it’s going to be hard to fatten this dog up, my donuts are on the way :(
– Real player with 8.5 hrs in game
Cute physics/logic game.
Some levels are quite provocative, in the sense of how many different aprouches you can use to win.
Very nice.
– Real player with 1.7 hrs in game
Nullmaze
It’s good but I WANT MORE
The games a great idea, and it plays… ok. BUT!! There are some PROBLEMS! So I thought It would be good sport to request a lot more thing. Let’s go
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Make a arena mode!! Like were you have enemies (and you!) fight to the death
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Biomes! Have biomes like Snow, Forest, Swamp, etc. In the biomes you could have different things spawn, which would solve the problem of overcrowding without removing anything.
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Rather then whatever you’re doing to generate an infinite world But I suggest have a certain amount of land and loop it when the player reaches the end of it. That way it could technically be infinite without having to auto-generate biomes.
– Real player with 18.5 hrs in game
– Real player with 7.5 hrs in game
Cavyrn
Hello,
I like the game. At the beginning i had some problems with the tutorial because i read it 5 times false. But now the game makes fun and it’s not so easy. When you die you are dead and need to start a new world. Also I like the retro look.
What i wish:
I hope that eventually there will be more languages
A little note where you can read about the mosnters where also cool
Some game modes
Sry for my bad english
– Real player with 0.9 hrs in game
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– Real player with 0.1 hrs in game
Sapper’s bad dream
Shovelware, avoid it.
– Real player with 6.1 hrs in game
crap game!
– Real player with 4.5 hrs in game