Lunacid

Lunacid

Lunacid is a first person dungeon crawler inspired by old FROMSOFT games like Shadow Tower and King’s Field.

Long ago a great beast arose from the sea and covered the earth in a poison fog. Now those deemed undesirable are thrown into a great well, which has become a pit of chaos and disease. You awaken in a moonlit subterranean world, having been thrown into the Great Well for crimes unknown. The only way out is to go further down and confront the sleeping old one below. On the way there will be many creatures and secrets to discover.


Read More: Best Dungeon Crawler Action RPG Games.


Lunacid on Steam

Oh, Dungeon Master

Oh, Dungeon Master

This might be the worst game I have purchased or played. I play quite a few bad games, this one is exceptional in this regard, Your level and inventory resets every time you enter a dungeon. Four of the achievements might be impossible to get because of it.

Beyond that it is pretty awful across the board. Do not recommend,

Real player with 4.7 hrs in game


Read More: Best Dungeon Crawler Mystery Dungeon Games.


First off I hope you like subpar minecraft graphical style as that is what this is. No instructions no options screen to go into to find out what keys actually do anything. The object of the game is to go around and collect posters of scantily clad women. there are 25 different pictures you will need to collect every different one to get all of the achievements. in my two hours of play I managed to figure out how to get 25 total pictures not all different because they randomly generate when you die. so you must die or go into a cave to get the posters to regenerate to hope to get your 25. The problem comes in is when you go into a cave you loose your inventory completely and your stats that you have upgraded are lost and you are back to a basic character again. I managed to make it without any weapons to find a couple of posters in the caves. I do not know if you must go into the caves to get specific posters. However when I got my 25 I went back to the first cave where it tells you to collect 25 and bring them back when I did I saw them all go into the slot then 9 enemies spawn that you have nothing to fight them with and nothing to protect yourself so all you can do is run and leave the cave which puts you outside with nothing.

Real player with 2.2 hrs in game

Oh, Dungeon Master on Steam

Darkest Dungeon®

Darkest Dungeon®

Darkest Dungeon is a game, no an Experience that stays with those who play it.

It sucks to lose your beloved hero that you spent hours upon hours building to a occultist 0 heal bleed deathblow But yknow what, you can always make another, right?

This game draws you in with its simple yet diverse combat with every enemy bringing its own deck to the table, be it stressing out your heroes or making them close to useless in a prolonged fight, every enemy has its weakness and to see one on the field and immediately say: “Oh Shit time to employ the plan” only for it to fail spectacularly and leave you scrambling and exposed as that swine skiver crit 40s your main healer and they die of a follow up attack, only to come up at the top with 2 HP on most of your dudes or dudettes can only be described as Cathartic.

Real player with 1042.8 hrs in game


Read More: Best Dungeon Crawler Turn-Based Combat Games.


If you’re like me (I pity you) then you’ve tried to play Darkest Dungeon several times only to be rebuffed by its repetitive nature and yet you can’t let it sit because you’ve sunk the cost and want to know what all the fuss is about. After poking around a bit I made a discovery, it’s not really the repetitive nature of the game that’s the problem. It’s the hideously slow speed at which the game plays.

Once you grasp the basics of Darkest Dungeon’s gameplay loop you don’t need —or want— to sit though every camera zoom or every slow hallway creep. And thanks to the power of modding magic you don’t have to. Walking speeds, combat, and even the tallies at the end of each dungeon can be sped up with a mod, thus making the game a far more tolerable experience. There’s also a mod to kill the camera zooms, though it does make combat look a bit silly.

Real player with 276.8 hrs in game

Darkest Dungeon® on Steam

Immortal Darkness: Curse of The Pale King

Immortal Darkness: Curse of The Pale King

This game is truly a hidden gem. It’s a shame that more people aren’t talking about this seemingly-unknown game. It’s been one of my favorite accidental discoveries in recent memory.

  • Wonderful handcrafted levels.

  • Enjoyable, light puzzles.

  • Fun combat

  • Excellent, tight controls; M+KB only at the time I played. I thought the lack of controller support would be a detriment, but I’m glad to say I didn’t miss a controller at all with this game.

The best thing I can say is that I’ve put over 100 hours into it, and I really didn’t want the game to end. However, after finding everything and playing the game as all characters, there wasn’t anything else for me to do. Perhaps more content will be released in the future.

Real player with 103.0 hrs in game

Immortal Darkness is a hidden gem. Agreed with all the “recommended” reviewers about it being a fun RPG dungeon crawler.

Thou I would like that I can trade/sell some items ( like Spells ) I don’t need/want that take up space since I can’t “switch over” items from my bag to the chest to use what is/was in the chest ( like health ) You can’t click to use items straight from the chest, have to delete items to make space.

Everytime I save game, it has 2 file ( GDS and Backup ) So if I save 10 times I’ll end up with 20 files on my local folder.

Real player with 24.6 hrs in game

Immortal Darkness: Curse of The Pale King on Steam

Monsters' Den: Godfall

Monsters' Den: Godfall

Monster’s Den: Godfall is a tactical turn-based dungeon-crawler and an all-around improvement of the previous games in the series.

Unlike the previous games, Godfall offers an open-world conquest with lots of places to explore and dungeons to delve in. Dungeons can have special properties like “lost,” preventing you from seeing how many enemies you face before battle, or “ancient,” increasing the quality of loot. There are various prizes for completing the given dungeon objective, such as special class ability manuals to unique pieces of equipment.

Real player with 253.0 hrs in game

Just when you think this game isn’t deep… it opens a whole new dimension to you. Give it time, it’ll grow on you. I initially thought it was grindy but after upgrading my keep and unlocking a few classes, the “customization” depth started to open up. There are a lot of quality of life items/upgrades you’ll want to take. After that, you can just jump right into the action. Dollar for dollar, definitely a good time passer if you’re waiting for the next release or have a loot itch you can’t quite scratch.

Real player with 189.0 hrs in game

Monsters' Den: Godfall on Steam

Neverlooted Dungeon : Almost Epic Adventures™

Neverlooted Dungeon : Almost Epic Adventures™

Venture deep into the Neverlooted Dungeon and face its treacherous, deadly traps. Armed with your creativity, trusty weapon and magical items, find your own ways to outsmart the dangers in a highly immersive world. Be careful, become paranoid, be the first to loot!

“Have you ever heard of the Neverlooted Dungeon and its Legendary Treasure? It’s a perilous place filled with deadly traps that no one has ever returned from alive, but I’m sure someone as smart and skillful as you could easily succeed. Try your luck now, loot and glory await you!”

As you enter, you feel like something isn’t quite right, and there may be a good reason why no one has ever returned. Will you be the first to loot the Neverlooted Dungeon?

  • Defeat Hidden Treacherous Traps

    Live out an intense adventure with a unique focus on defeating treacherous, deadly traps. Be careful, pay attention to the details, sharpen your senses, watch your steps, don’t touch anything, become paranoid.

  • Find Your Own Ways Through an Immersive World

    Find your own ways to overcome the dangers and challenges in a deeply immersive and interactive world where your creativity is rewarded. Pile crates on stakes, block saws with chairs, throw buckets at levers - it’s up to you.

  • Careful Nonlinear Exploration

    Explore a great variety of non-linear levels overflowing with forgotten secrets, hidden relics, piles of treasure, countless traps, and lurking monsters.

  • A Dungeon Unlike Any Other

    Discover a dungeon full of flashing arrows and vending machines, in a unique satirical dark fantasy world where something really wrong is going on.

  • Customize Your Abilities

    Acquire powerful magical items to customize your abilities, whether you’re a careful explorer, an outstanding acrobat, or a reckless fighter.

  • Survive Lurking Monsters

    Avoid monsters, fight them, lure them into traps, kick them into pits, or serve them as food.

  • Dying is a New Beginning

    If you die, try your luck again. Loot your previous corpse and use it to your advantage to progress even further.

Neverlooted Dungeon : Almost Epic Adventures™ on Steam

Sands of Aura

Sands of Aura

Review written as of patch 0.01.02, 48 hours after EA release.

This is a relatively lengthy review, with significant details on many game mechanics and aspects, but I’ll stay as spoiler-free as possible.

First Impressions:

Having played 20 hours in this game, I’ve played through most, but not all of the content. In its current state, the game’s story Isn’t terribly long, maybe 5-6 hours, but there’s easily twice that much again in side content and extra areas to explore. Overall the game is very soulslike in gameplay, but with more than enough to set itself apart. Fun to play, fun to explore.

Real player with 130.9 hrs in game

(This Review is based on 12 hours of gameplay during Early Access release patch + Patch 0.01.02, played on a custom controller, no experience on keyboard/mouse)

Sands of Aura is an isometric action RPG and does a great job at utilizing classic souls-like elements for its level and enemy design, combined with a sense of world- and island exploration akin to The Legend of Zelda: Wind Waker. Let’s get more into some individual aspects, their current status in this Early Access, and how I personally would like to see them being improved upon.

Real player with 33.2 hrs in game

Sands of Aura on Steam

Anima : The Reign of Darkness

Anima : The Reign of Darkness

The Opposite of PoE!

Playing Path of Exile since 8/2011, it slowly derailed for me from hack and slash to build (or better copy) , buy , and now study bossfight phases and anounced abilities.

If you want to go back to the roots and frag some stuff 2 sec. after you logged in and dont want to plan heists or syndicates or 10 other timewasters - this may be your game for the next hours.

pro:

  • copied the right stuff from 20 other games for a unique feel

  • nice Itemsystem ( merge the stats of 2 items and upgrade items 40x 5% in Power)

Real player with 649.9 hrs in game

This game is an ode to the original ARPG’s like the original Diablo. It’s a ton of fun and I’ve blown almost 10 hours into it already and seems like I’ve been playing for a couple hours tops. The drops are fun and even has lower level legendary and set items to loot and at just a bit over $10.00 is well worth the price. So far at early leveling I have one large tower like dungeon with

many different levels to explore and quests given in town with merchants and NPC. It’s a fun

game and I see a lot of mixed reviews. I think considering the price and the fun it’s well worth $10+

Real player with 228.5 hrs in game

Anima : The Reign of Darkness on Steam

Arboria

Arboria

It’s a fun, rogue like 3D game, centered around melee primarily, but with abilities that complement the gameplay and really help switch it up. It borrows a bit of mechanics from some other games, like dark souls - and has 3 different movement setups; light/medium/heavy, where dodging and rolling is slower or not able to be done as often with the heavier variant of armor.

The three “builds” are separated into Toughness, Strength, and Focus. Toughness is intended to be the tankiest, and features disgustingly slow weapons that tend to have enormous reach. It tends to require the usage of heavy armor for stability to stop enemy attacks from interrupting yours (it’s really bad when your very slow/high damage attack isn’t able to connect / keeps getting stopped).

Real player with 152.2 hrs in game

EDIT: Release update added a page for info on items so my biggest issue is fixed. They also added in an option for the frequency of Rava’s voice-lines which is another great addition, I actually kind of like hearing them now. Dev team has my praise.

Arboria is probably the best souls-like/rogue-lite game available right now. Admittedly that is not a massive pool of games, but even so Arboria stands out as a delight.

Was curious to see what some of the negative reviews were, since I love the game so much. Saw some clown who shit themselves over there being a ~10 minute tutorial, and someone else made some valid points about a lot of the sound files and cut scenes still being somewhat buggy for a game coming to full release but then ruined it by saying weapons feel like they have no impact. Weapon hits are satisfying as FUCK in this game, and many of the “spells” are as well.

Real player with 110.2 hrs in game

Arboria on Steam

Descend into Madness

Descend into Madness

Disclaimer: Yes, this is a port as it is designed for mobile.

Descend into Madness is a turn-based strategy game. The core gameplay loop consists of exploring a level, facing against multiple packs of monsters in combat, and searching for loot in a limited number of moves. Each level is procedurally generated to feel fresh. Form a party of 3 from 18 unique characters, each with 7 different abilities. Build a synergistic team to continue the descent.

Features

Offline play

No RNG in combat (such as accuracy and crit…)

Descend into Madness on Steam