Yoshimitsu Hatsumi
A great game, I played for a couple of hours, and was very satisfied.
A beautiful girl beats a ninja, you can’t take your eyes off the heroine.
Passing locations with great music.
An atmospheric game, I recommend you to buy.
– Real player with 21.0 hrs in game
Read More: Best Dungeon Crawler Action Games.
An excellent old school fighting game in 3D. True, there is not enough second player mode for complete authenticity) Well, I think it will be added later. I would like to pay special attention to the music, it is just great. I’m really looking forward to the ost to buy it and listen to it while playing cs)
– Real player with 12.0 hrs in game
Runic Rampage - Action RPG
As I always start my reviews, play the game in English and don’t watch the translations. The Italian one is awful like every other one, so let’s stick with English.
This one is an action RPG with good graphics - I love them, 3D and with a view from above which allows you to see enemies and everything that surrounds you, since the fights are those of a hack ‘n’ slash and you don’t have a party, but a single dwarf XD.
Price is quite high (7€) so, get it on sale if you manage to!
The gameplay is really great and 100% joypad supported, so you have lots of combos, lots of equipment upgrades and most of all you’ll never have to deal with many sidequests or paths.. it’s a straightforward game with levels and bosses of increasing difficulty (never too hard, actually) and for a game like this to me it’s really good!
– Real player with 43.1 hrs in game
Read More: Best Dungeon Crawler Indie Games.
I’ve put in only an hour and a half into the game, so take this review as an estimate of what you’ll feel like after that amount of time:
PREMISE:
There isn’t a ton of storyline to this, but there’s some. You’re a dwarf fighting to find your lost brothers and (I assume) become the hero your father wanted you to be. You have to conquer four Acts, each broken up into three chapters, each of which has three maps - except for the last, which contains a boss fight. You collect gold, which seems to accrue across death (ie. no gold loss upon getting squished). You also pickup single-use powerups as well as temporary bonuses from single use statues. Finally, you also get skill points, with which to level attributes (str, agility, defense and greed)
– Real player with 20.4 hrs in game
Dungeon Avenger
You awake with a pounding headache and a fuzzy memory of being nabbed on a dark road. You try not to panic as the dark, dank surroundings begin to remind you of a childhood tale you were told about the world’s deadliest prison. A commotion stirs outside your room - in a language you’ve never heard. A dagger and shield lay nearby and as you grab them, only two things are on your mind: getting out & getting revenge.
You’re 12 floors down and running out of time!
Key features:
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Every mob looks different – face and body features are randomly assigned at runtime
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Mobs come in different sizes: the bigger they are, the harder they hit!
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Escaping the dungeon requires a lot of skill and a little luck
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Worldwide leaderboards show how you’re measuring up against other players
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Advanced mob AI results in leading-edge and unexpected behaviors
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Critical Hits / Near Misses (mobs ONLY) / Backstabs / Blocks
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Optimized for lower-end hardware
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Gaussian distribution (bell-shaped curve) is heavily utilized in-game to ensure more reasonable dice rolls
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Press the F1 function key in-game to submit a bug report or idea for improvement!
Read More: Best Dungeon Crawler Action RPG Games.
Gatedelvers
A co-op roguelike dungeon crawler that lets you play your way.
NOTE: The Demo version does not feature co-op.
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High playstyle variety - whether you prefer stealth, swords, magic or crafting, there’s something for you.
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Upgrade items by fusing other items into them to add bonus effects. A homing pistol? A telescope sword? Maybe don’t make the telescope sword.
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Grab everything. Grab items. Grab enemies. Grab friends.
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Throw everything. Like the friend you just picked up! I’m sure they’ll appreciate it.
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There’s traps. You can fall in them, if you want.
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A weird sprinting mechanic that makes you run into walls by accident.
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A cursed sword that makes boulders fall on you sometimes.
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Other things, probably. We didn’t finish making the game yet.
The Fall of the Dungeon Guardians - Enhanced Edition
TL;DR for the Gamers:
If you enjoy a good dungeon crawler and games like Wizardry and Dungeon Master (or more recent titles inspired by these classics), but tire of the classic square-dance mechanics of most modern entries into this genre, then you could easily fall in love with the Fall of the Dungeon Guardians. This game mixes the feel of real-time combat with turn-based strategy through skill queues and a unique pause/play system. It features an optional slider to customize the battle speed (if you would rather handle party actions in real-time) and in-game pause with a menu full of auto-pause options reminiscent of games like Baldur’s Gate, Icewind Dale, and Pillars of Eternity (for those of you who like to crank up the difficulty and sit back to think). With a variety of races, classes with their own sets of specializations, and the ability to create hybrid specializations, party creation and customization is definitely available here. Mix these features with auto-attacks, cooldown skills, and a solid threat management system, and you get a highly addictive dungeon crawler that plays like nothing I have ever experienced before. And, with a variety of difficulty settings covering the spectrum from casual adventurer to die-hard tactician, there is a comfort zone for anyone.
– Real player with 300.7 hrs in game
Dungeon crawlers
The vast majority of people on this planet don’t know, and will never know, the beauty of it. Every time I play one, I feel I belong to a secret society. Is it all nostalgia? The countless days, nights and weeks playing FTL’s Dungeon Master back in the late 80’s on my Atari ST? Or is it simply a matter of taste, this genre rubbing me the right way? I’m not sure, but I will do my best to analyse my thoughts about this game, The Fall of the Dungeon Guardians (TFotDG), created by French indie developer Mana Games.
– Real player with 100.5 hrs in game
Cannibal Coast
Fun maze shooter game. Levels randomly generate and there are two endings for extra replay value. Avoid becoming a cannibal if you want more of a challenge.
– Real player with 2.6 hrs in game
Monstrous Molecules
Monstrous Molecules is a very fun, puzzler dungeon crawler. The levels are labyrinths good looking, unique, full of unique enemies, puzzles and problem solving. The idea is to traverse these levels to find the correct elements to use to defeat the many different types of enemies and puzzles to continue on to the boss. The art design is lovely. The music is also fantastic. They really add to the ambiance and overall feel to this unique dungeon crawler. The enemies are fun and puzzles are also unique because of the elements and how you use chemistry to traverse and conquer. Monstrous Molecules is aimed towards a younger audience as it is a learning game about chemistry and element building, but do not let that stop you. Learning is fun and is never too early or too late. This is a great take on chemistry, dungeon crawling and puzzle solving. Recommended for any age who likes fun, fairly challenging, learning and puzzling dungeon crawlers.
– Real player with 2.2 hrs in game
Selenwald
Prepare to face the unimaginable magnificence of the university of Selenwald!
Enter the halls of Selenwald to learn forbidden knowledge never meant to leave the cursed edifice. Meet madmen and face horrors that cannot be described by mere words. Discover the truth that terrifies scientists and priests alike.
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Challenging Combat - Fight for survival having ultimate control over your character’s actions. Engage in melee combat or take enemies down from afar using firearms and powerful magic. Aim carefully since every attack can miss if executed blindly. Dodge enemy attacks and adapt to enemies' behaviour. Use stealth and assassinate or sneak past enemies to avoid risky encounters altogether.
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Resource Management - Most of your combat and survival capabilities are dictated by what resources you find. Resources are limited and so is the character’s inventory. Make choices on what to bring with you every time you descend to a lower level. Every bullet, potion and spell makes a difference.
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Character Development - Every class has different starting traits and types of inventory slots available. Make choices when being presented with new random traits to gain power and build interesting combinations. Modify your inventory with acquired accessories to further customize your character.
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Permanent Death - If your character dies, they die for good. Choose a new, random adventurer and embark on a new adventure. Even if you don’t manage to go far, your actions will have consequences that carry over to subsequent playthroughs. Dying is a natural part of the game.
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Random Dungeons - Every playthrough brings completely different areas to explore. No shuffled predefined rooms - truly original locations every time.
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Unique Setting - Visit Western Europe of the late 1700s to discover how scientists isolated from the outer world crossed boundaries dictated by known science to gain access to powerful forces reminiscent of magic. Gain answers to mysteries never before found on the pages of written history.
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Mature Story - Unravel the dark, rich story of philosophical nature. Witness how a groundbreaking scientific revelation drives even the brightest minds into madness. Meet tragic characters with intriguing past. Discover the very foundations of life and death and see the true, terrifying nature of matters humanity has desperately tried to explain with religion.
Yuko and the Akuma Menace
Yuko and the Akuma Menace is a top-down, grid based movement, adventure, dungeon crawler game set in a ninja world of fantastic creatures and magic.
The legends of these lands tell us about a ninja conflict between humans and orcs, the latter commanded by the fearsome blue demons, known as Akumas. The humans won the war and exiled the orcs from this world. It is said that blue demons no longer exist and their army disappeared. However, this peace would not last forever, as strange creatures have been sighted in the Mizumizu village lately. Will the monsters of these legends return?
Join Yuko, a young ninja with the mission to investigate the whereabouts of the Mizumizu villagers. Fight against fantastic creatures, solve puzzles and collect memory fragments scattered along the way.
Find the way
- Fight your way through the dangers across different themed zones spanning multiple labyrinthine levels.
Magic
- Use the elemental orbs to go through dangerous terrain or protect yourself from enemies.
Test your ninja skills
- Attack with your kunai, throw your shurikens to fight monsters and escape with smoke bombs.
Power up
- Collect the memory fragments scattered throughout the levels to increase your health and power.
Goldenjar Fall
Can’t wait to see this game in finished form. The early access dazzled me with amazing level design, the enemies look great and the boss fight at the end was really fun and challenging. Can’t wait to see what comes next.
– Real player with 1.6 hrs in game
A fast paced hack and slash with beautiful levels and a creepy atmosphere that left me wanting more. Will look forward to full release!
– Real player with 1.3 hrs in game