In the House of Silence
Instructions unclear, shoved antlers in my eye sockets. 10/10
– Real player with 16.7 hrs in game
Read More: Best Dungeon Crawler Mystery Dungeon Games.
https://tinyletter.com/Avatar-of-Chaos/letters/in-the-house-of-silence-not-a-re-doubt
@Review:
In the House of Silence is a simple yet challenging Rogue-Like, with hours of content, featuring a tormenting plot of the House of Silence, the most dangerous location in The Night Land. An effort to find its dark secrets.
However, In the House of Silence, its silence feels more lonely. It is the only known video game to be inspired by Hodgson’s famed story. Hopefully, over time, we’ll see more, just like In the House of Silence.
– Real player with 12.1 hrs in game
Kismet Tapestry
spoilers, not that it’ll mean much
i can confidently say that whatever you expect from this game- you wont get. it opens with 2 minutes of footage of an expedition in the arctic accompanied with what i would describe as music for people who like the sound of nails on a chalkboard (which certainly spices up the footage, if a bit loud). after this we cut to some of the dryest turnbased rpg gameplay ive ever experienced with 2.5D controls so bad it made my head hurt. why make a game 2.5D with grid movement? why only slimes? it took me 5 minutes to figure out the controls.
– Real player with 1.3 hrs in game
Read More: Best Dungeon Crawler Cinematic Games.
The intro just freezes and I can’t enter the game.
– Real player with 0.2 hrs in game
Portal Dungeon: Goblin Escape
Sorry goblin fans, this goblin is adequate at best.
- It’s dumb and simple enough to be the kind of inbetween game with nearly no story you can play on a “I want to click and not think at all.” break.
It’s literally just “click to break or attack objects” the game.
- The goblin’s design is funny since his head looks like a dragon’s.
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The music is generic and forgettable, seriously just mute it and pick your own music in the background.
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The sound balance is terrible because the music can be at least adequately hearable. However, the sound effects are incredibly quiet by comparison.
– Real player with 0.5 hrs in game
Read More: Best Dungeon Crawler Action Games.
Undungeon
I’ve got thousands upon thousands of hours invested in ARPG’s of all types, and I absolutely love Sci-Fi. Was looking for something that hit the spot in that department. I am about 8 or 9 hours in so far and this has not disappointed at all. I’d still be playing but I gotta sleep. So I can get up and play again tomorrow!
I did receive a copy to review, but am not being compensated for my thoughts. This is my personal honest opinion.
TLDR: Would I recommend? Yeah! I enjoyed my time very much. Love the aesthetic, the unique mechanics/features but the real gem is the story!
– Real player with 55.6 hrs in game
A decent game that can still have some polish
First about what is good
Game has a great visual style, has a lot fun smaller details in environment and character designs and overall decent though very repeatable combat, interesting initial plot and character design. Also looks like devs very inspired by Hyper Light drifter =)
Then what could be improved
I really wanted to finish this game but in the second half it gets like reeeeeeally boring
! Finishing Q-Dimention I thought that the game will be over and was surprised when saw absolutely same world but now green withsame stuff to do again And one of the reasons is that there is no character development in means of items or combat abilities and the story is same as in the first half but in different decorations. I mean items should be really redesigned and rebalanced. When Void gets the weapon type that is called torpid something or somehow like that you just have to stick with it because otherwise you don’t get enough resources unless you do the extra action trying to finish the enemy with the knife every time. So the game forces you to ether play with weapon you like and experiment with other weapons or get the precious resources so you can craft the organs that brake all damn time. Same with the flaming core and some organs that helps you farm essence and give health buff when you have particular nodes equipped. Without this synergy you just won’t be able to play normally and will die so player is forced to use items from mid game because the items you get later in the game are just not worth it. The game is ether not working properly or has not that good item description because when I equipped ancient core and had max essence I didn’t see any buff to damage so I don’t know guys, please think of more informative item descriptions. The fact that there are no sound effects for character speech doesn’t add to the atmosphere of the game. It would be great if you would add some speech imitation rumble like they used to do in older 8 and 16 bit games
– Real player with 25.3 hrs in game
Sufoco
It’s alright
– Real player with 0.1 hrs in game
Bad
– Real player with 0.1 hrs in game
Cogmind
Cogmind is a roguelike game, where you constantly build and rebuild your character. Your capabilities are defined by the items you acquire. There is no experience (no grinding!), you gain ‘levels’ by climbing to the next floor. This system makes various builds equally viable: combat, speed, stealth, all sorts of hybrids and so on.
Items are not just stats +X. You will balance energy output, heat generation and support with your combat capabilities, speed and information gathering capabilities. There are over a thousand different items: weapons, power sources, cooling, propulsion, sensors, armors, shields, hackware, build and repair utilities and many, many more. Each item has a cost to use it, with more powerful items typically having bigger costs. There are various synergies and you can get some sick combos! But don’t get too attached to the components you currently own, because sooner or later they WILL get destroyed. That’s why you constantly need to acquire new parts (they are everywhere!) to rebuild yourself, sometimes completely respecializing to a different build type (You were a heavy tank, machine of destruction, but after a particularly tough fight not much is left of you? Time to become an ultra light jet that zips past enemies before they get a chance to act!).
– Real player with 1628.0 hrs in game
This game is good. Really good.
I’ve put 200+ hours into it, and I still want to play more.
In depth reasons below, but a quick tl;dr:
This game solves a lot of problems that I’ve found with the entire roguelike genre, in major ways. Even without looking at roguelikes at all, this is a very good game in it’s own right, and once you learn all the systems in play (which the game helps you learn, instead of having to look in an out of game wiki for arcane details) it’s a joy to play. It’s also fun to discover these things out as you go, and I really liked the magical feeling upon finding new areas off the beaten path. Running into Z(partially redacted) was a really cool moment in my first few hours of play, and those are scattered throughout the game. In addition, the early game is a lot better then other games of this type, instead of being a slog.
– Real player with 532.5 hrs in game
Osteoblasts
Target Audience: Those wanting a solid RPG
Summary:
Let me start off this review by saying please don’t take the number of hours that I’ve played of this game pre-release as the game’s length. It’s around 12 hours on a typical run, but I tested a bunch of stuff to confirm some thoughts about the combat system here.
With that said, Osteoblasts is actually underpriced for the solid combat system and the equipment/skill system the game throws at you. I spent hours upon hours playing with the different configurations of skills for the shaman, but each class only serves as a starting template to make a character that you want. Worshipping to the various gods and the stats that they give becomes the molding clay of how to make your ultimate character. The different equipment and stats and how enemies react to different strategies is smart and intelligent. Stats are a little familiar to other RPGs but all the secondary effects and different stat combos and the strengths of different enemies means that you’ve got to make strategic decisions each turn: conserving your marrow and using defensive and counter skills to take enemies down little by little. Really, a lot of the time in this game is just seeing how you can maximize your self in the enemies you’re facing RIGHT now, and then adjusting to the next set of enemies that you come across.
– Real player with 52.7 hrs in game
This is a pretty quirky one and it’s very hard to review, as a result.
Given the time I played and the overall enjoyment and general lack of bugs or whatnot, I’d give it a decent ‘yes’, with a few caveats. The story/dialog are all kinda ‘wacky’ to say the least. It’s a strange one. I got quite a few pretty good chuckles out of it, but it feels like later in the game tries to really hammer in a bit of actual story and whatnot and, frankly, I could not make full sense of it.
There seem to be a few endings and even an unlockable or two but nobody seems quite sure how to get them or what triggers what, and the writing and pacing makes it a little extra hard to tell.
– Real player with 20.0 hrs in game
Der Geisterturm / The Ghost Tower
Der Geisterturm is a game i could only describe as “hostile”.
It’s a grid-based, first person dungeon crawler not unlike say, Warhammer 40k’s Space Hulk, except you’re piloting a mecha - and i don’t mean the “protagonist” kinda mecha. You’re essentially stomping around in the kinda grunt suit that gets oneshot by the Gundam 5 seconds into a battle setpiece. You know, a Zaku I basically.
Now, while nothing in the game will actually oneshot you, what this means is that combat is often going to be an extremely risky endeavor, as to even have the slightest chance of survival you’re going to have to learn to:
– Real player with 16.9 hrs in game
The spin-off sequel to the mecha dungeon crawler Das Geistersciff. Der Geisterturm improves on every aspect of the original title. Like the original game, an emphasis is placed on moving with purpose instead of slowly farming experience for levels. The player must manage limited resources such as ammo and the overall durability of your Robotic Combat Suit through the use of repair stations scattered around the tower. The player also has to worry about the health of the suit’s pilot as durability decreases, putting a heavier emphasis on avoiding enemies and damage whenever possible.
– Real player with 16.9 hrs in game
Neverlooted Dungeon : Almost Epic Adventures™
Venture deep into the Neverlooted Dungeon and face its treacherous, deadly traps. Armed with your creativity, trusty weapon and magical items, find your own ways to outsmart the dangers in a highly immersive world. Be careful, become paranoid, be the first to loot!
“Have you ever heard of the Neverlooted Dungeon and its Legendary Treasure? It’s a perilous place filled with deadly traps that no one has ever returned from alive, but I’m sure someone as smart and skillful as you could easily succeed. Try your luck now, loot and glory await you!”
As you enter, you feel like something isn’t quite right, and there may be a good reason why no one has ever returned. Will you be the first to loot the Neverlooted Dungeon?
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Defeat Hidden Treacherous Traps
Live out an intense adventure with a unique focus on defeating treacherous, deadly traps. Be careful, pay attention to the details, sharpen your senses, watch your steps, don’t touch anything, become paranoid.
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Find Your Own Ways Through an Immersive World
Find your own ways to overcome the dangers and challenges in a deeply immersive and interactive world where your creativity is rewarded. Pile crates on stakes, block saws with chairs, throw buckets at levers - it’s up to you.
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Careful Nonlinear Exploration
Explore a great variety of non-linear levels overflowing with forgotten secrets, hidden relics, piles of treasure, countless traps, and lurking monsters.
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A Dungeon Unlike Any Other
Discover a dungeon full of flashing arrows and vending machines, in a unique satirical dark fantasy world where something really wrong is going on.
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Customize Your Abilities
Acquire powerful magical items to customize your abilities, whether you’re a careful explorer, an outstanding acrobat, or a reckless fighter.
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Survive Lurking Monsters
Avoid monsters, fight them, lure them into traps, kick them into pits, or serve them as food.
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Dying is a New Beginning
If you die, try your luck again. Loot your previous corpse and use it to your advantage to progress even further.
Lil Big Invasion
Awesome indie game with way enough content to fit the bill. Its kinda like Pikmin except they are trapped in dungeons and you must find and rescue them.
Really loved the sound and the art-style. Dungeons are getting way harder and better later on and the boss fights are fun. It took me some time to get used to the controls tho. Exploration is great IF you figure out how the moths and the worms do work… which is not part of the tutorial :/
It’s cute but challenging and worth the money.
– Real player with 46.4 hrs in game
This is a fun little action adventure game, developed by my former colleague Andreas. It’s so cute, but challenging ‘til the last minute and the sounds are really funny, even if the little fireflies sometimes don’t behave as you want them to. But that’s the trick of the game and you’ll soon know how to handle them right in order to crack some highscores. Overall, an awesome game!
– Real player with 7.1 hrs in game