Stones of Sorrow
Read the store page, view the video, and you will have a good grip on the premise of this game. Now check the controls and go get those stones. You will need one for each hand to smash your blood brother’s head in properly.
Wow what a great Developer. All of my pin points below have been addressed and are no longer issues as of this past update(1.1.2) and it has been Less than a week. The movement even feels more fluid. I ran into a couple random issues… but I have screenshot them with descriptions. I’m curious to see how much gametime it will take to max out my perks :)
– Real player with 13.0 hrs in game
Read More: Best Dungeon Crawler Blood Games.
This game will blow your mind! Like, where else can you play a game so innovative like that? Cave paintings killing each other, a cool variety of items and, in the middle, a story well arranged and nicely told? Holy crap! You’ll say “why didn’t I play this gem before?” (ps: you’ll die a lot, but that won’t keep your hands off the controller. You’ll beg for more or, should I say, beg for gore?)
I’ve already “finished” Stones of Sorrow 4 or 5 times and now I’m in for the achievements, mainly ‘cause this state of the art item of human badassery -both the pre-historic cave art/21st game development- totally deserves it.
– Real player with 7.6 hrs in game
Crawl
One of the best local multiplayer games ever made. My friends and I have played this almost every week without fail since launch - it’s that damn good. When we meet new people who claim they’re into games, we vet them on this and see if they have fun or can appreciate the depth of game mechanics. We love this game because there’s nothing like sitting shoulder to shoulder with a pal and howling with rage at a stolen kill, laughter at a horde of slimes causing a human to suddenly play a Shmup, or roars of hype when a close bossfight comes down to the wire. My short recommendation for this game is BUY IT. But now let’s get to why you should.
– Real player with 95.5 hrs in game
Read More: Best Dungeon Crawler Indie Games.
Oh man. Where do I begin with this game? There’s so much done right about this game that it’s very quickly becoming one of my favourite rougelikes. Let’s just dive right into the dungeon and start chopping off the pros and cons of this insanely unique and fast-paced competitive Gauntlet-inspired roguelike.
Pros:
+Fast paced couch competition. The game is super quick to pick up and just as wasy to learn, utilizing only the movement directions and two buttons.
+Most unique idea for a rogulike in a long time. The fact that AI or other friends control your ENTIRE JOURNEY is so fresh and innovative that I honestly can’t think of a game to compare it to.
– Real player with 23.2 hrs in game
Lost Castle / 失落城堡
this is only the second review i have ever wrote for a game and its my first good one. i just felt like i needed to take the time to make a solid shout out to the creators of this game. i bought this game a couple years ago for $10 USD. becuase i was looking for something to waste time for a day or two and it was so cheap. now granted i have been a gamer for over 30 years im an old gamer and i would say im not the best but im a 8/10 and enjoy hard games both pve and pvp . now about lost castle, this game is just great.
– Real player with 174.0 hrs in game
Read More: Best Dungeon Crawler Beat 'em up Games.
All right, I’ve played this game long enough to review it, and I’ve to say it has gone above expectations for an old school hack’n’slash where rng changes the playstyle in every game. Drawings and artwork is relatively simple but detailed, offering a good presentation, particularly bosses in their intros (it’s boring in the long run but they aren’t long or tedious and they can be skipped).
Pros:
-Game is fairly optimized, loading quickly and fps doesn’t drop even with a big number of enemies on screen even in old laptops.
– Real player with 120.8 hrs in game
Son of a Witch
Originally, I found this game on the the Nintendo store while browsing for local multiplayer games I could enjoy with my kids. I was drawn to it due to the above but also due to ts great art style and the randomness each game offered. Being an avid Diablo fan going on decades, this really appealed to me.
My three girls and I have a blast playing this and there are not a lot of buttons to remember so the basics are easy to pick up for younger children. I have beaten barbarian challenges with my 3 year old and shes even saved me! Although her favorite is the Alchemist so technically her “friend” saved me.
– Real player with 226.9 hrs in game
All around a great game.
TLDR: Magic has 10x more potential than melee and archery. the +1% magic per cast potion needs to be scrapped.
My only gripe with the game atm is that magic can be massively overpowered late game. I have finished all 7 acts (the last being the desert) multiple times now as a magic user, and probably wouldn’t have even needed to look at the screen to beat the final boss (which would be really hard as melee/archer).
The potion that gives +1% bonus magic everytime you cast a spell can be so easily abused. If you get it early on you can just hold onto a voodoo doll (or anything will a low magic cost) and spam it.
– Real player with 149.7 hrs in game
Dungeons of the Fallen
in terms of gameplay and mechanics, to me it’s a mix of Exiled Kingdoms, Secrets of Grindea, DIn’s Curse, 9th Dawn II and Crawlers & Brawlers - albeit arguably shorter than any of these titles in terms of content.
some features:
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exp based leveling.
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multiple skill trees: pick and choose the type of character you wish to be. no class restrictions, but sort of illusion of choice as masteries (separate from skills) pigeonhole options from a viability/efficiency perspective.
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limited slots (4, not including potion slots) on the action bar encouraged wildly different builds between my wife and I based on how we envisioned our characters should play.
– Real player with 30.1 hrs in game
In general the game was quite good. Decent action gameplay and a good amount of difficulty. The bosses were pretty different and interesting.
Pros
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Difficulty, the game is quite difficult and requires some good strategy.
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There are a number of stat and gear choices which allows you to focus on different types of stats.
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Interesting varied boss fights.
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Controls were good especially after fixing the arrow aiming issue early on.
Neutral
- The game was fairly linear with a few side paths. This isn’t bad for some, but I like more open world games.
– Real player with 12.7 hrs in game
Dual Core
First impressions, this a good fun game. It’s fairly simple to play, no complicated controls (I use mouse and keyboard, but I understand it’s designed for controllers). I’ve only played single player so far, but I’ll let the kids loose on this tommorow for some local coop and update review then. So far so good.
– Real player with 11.4 hrs in game
This is a really good, yet strangely unkown, twin stick shooter. And I honestly can’t see the reason why there is not much hype for this game. The graphics are well done handdrawn style with appealing effects layed all over it, the music is good and pumping and apart from very few ones missing here and there even the sound effects are quite good. The controls are perfectly responsible. There are only very few times when you get stuck on a corner and that’s nothing that can’t be flattened out by upgrading your robots speed so it can run and turn faster.
– Real player with 10.3 hrs in game
Gauntlet™ Slayer Edition
Arrowhead was undoubtedly thrilled to apply their mantra to their childhood franchise by quickening the series with a more tactical reboot. They indeed elaborated on the action, but did they make a winning formula, and is this truly Gauntlet?
The Heroes
If your perspective on nostalgia consists of 4 buddies coming together as Warrior, Valkyrie, Wizard, and Elf and challenging the Gauntlet, you’re in for a real treat. Arrowhead’s expansion to them is very worthy! Each possesses nods to their original concept. Merlin’s spells are an absolute joy to wield, and though the others have less to work with, there is elegance in their designs. All are solid, and all depend on player skill and improvisation.
– Real player with 1392.3 hrs in game
TLDR: Highly recommended, good fun in single player or multiplayer and ok for people who get motion sick from fps or moba style games.
If you’re thinking of getting this game, first thing I suggest you do is look at some gameplay on youtube. I have an indepth overview and review with gameplay here https://www.youtube.com/watch?v=qQe6N-Bjjfo (hour long) and Zerohill has an awesome 20 video playlist you can see here https://www.youtube.com/playlist?list=PLEg-yDRmLEZ1F0zYiE14ciggS71YnssXX
The aim of the game
– Real player with 511.0 hrs in game
Riverbond
The overall presentation is great. Its fun with a good atmosphere that is very upbeat. The sound compliments the game. The only problem with a game as polished as this it needs a variety of game modes beyond the levels. Maybe I haven’t unlocked them yet, I don’t know. I have only played half way through the game. I know i could play the same level over and over again. But may be a local/online pvp free for all or some player vs environment mode like Boss Battle etc. Some RPG elements possibly as well. I’m hoping DLCs in the future will add to what I think is already an awesome game and worth every penny as far as I’m concerned..
– Real player with 10.0 hrs in game
[url] Please see my curator page for more games that are well worth your time[/url]
Approximate amount of time to 100%: 7-8h
Estimated achievement difficulty: 2/10
Minimum number of playthroughs needed: 1, there is level selection
Has it been in a bundle: No
Is there a good guide available: I made a guide which you can find here
– Real player with 8.7 hrs in game
Chronicon
Amazing game. It has:
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very malleable yet fairly easy enchanting system
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interesting skill trees and crazy equipment powers that combined can produce builds almost breaking the game at extremes
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awesome endgame mode that offers tons of fun
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sweet qol features like very configurable radial loot pickup
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otherwise has familiar structure like acts, elites, bosses, gems etc.
What’s a bit missing:
- given the possible complexity and interconnections of builds, I’d absolutely love a proper build benchmark, like a minute recording of the actual damage you make that’s reported to you with some details.
– Real player with 186.0 hrs in game
One of the reasons I like the Steam platform so much is that it offers opportunity for development teams to release early access versions of their games.
Of course some games never get out of early access for many reasons or the dev teams take little notice of the player base that are effectively ‘testing’ EA/Alpha/beta versions and the player base walk away.
Chronicon is a perfect example of Early Access done well.
I believe the earliest version was 5 years ago.
I picked the game up back in November 2017 and looking at my Steam logs played it for just a couple of weeks.
– Real player with 159.2 hrs in game
Final Foe
Final Foe is an isometric fantasy arena that challenges you to slay waves of monsters in a mysterious dungeon. Single player and co-op modes. Modifiers and boss rounds. Survive and fight to the end, until the last enemy is killed!
Main Features
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Atmospheric medieval location.
The old cursed dungeon with several gates awaits you, from which numerous enemies arrive. You can also find dangerous traps that will come in handy to eliminate enemies
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Non-target combat system.
This system works for both players and enemies. This means that any enemy attack can be dodged.
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Campaign mode.
You need to destroy enemies round after round, including a short tutorial and several boss battles. As you progress, the difficulty increases. And at the end you will find the most powerful enemy - the final boss.
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Survival mode.
This mode is one endless battle, during which more and more strong enemies appear. The goal is to score as many points as possible for killing enemies. Especially sophisticated players can choose the Ultra-difficulty level. This will allow you to get 3 times more points, but will require dodging any damage, since the character will only have 1 health point.
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Various enemies.
Endless living dead, terrible knights, insidious magicians and many others, about whom you can find out when you meet. Different enemies have different characteristics. Some are weak and slow, some attack from a distance, and some can get so angry that it will be impossible to stop them…
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Bosses.
As you progress through the Campaign mode, you will encounter several bosses. Fighting some of them will require special skill from you.
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Skill tree.
The development of your character will take place by learning skills in the skill tree. At the moment, there are 3 intermediate and 4 advanced character classes available. Each of the advanced classes has unique active and passive abilities.
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Cooperative multiplayer.
It is much more fun to destroy crowds of enemies together with your friends. This feature allows you to play in a team of up to 4 people.