Install Wizard
I can’t see the entire window of the game. The weapon upgrade button is off the visible screen for my computer. Is there anything I can do to fix this?
– Real player with 6.5 hrs in game
Read More: Best Dungeon Crawler Action Games.
Interesting game but unfortunately the game breaking bugs make this game not enjoyable at all. The second boss (WebNav) spawns the bubbles inside its shield so is impossible yo kill it. When you defeat all the USB spawners (WebNav boss again) the camera changes making the boss just a chore.
– Real player with 3.0 hrs in game
Always A New Journey
Although progress was delayed significantly, work has resumed.
Always a New Journey is a very early development rpg rogue-lite.
Inspiration comes from a lot of 90’s jrpgs, and some new ones.
You’ll choose one of four characters to start, with four more that can be unlocked.
Take your chosen hero through random floors of the dungeon to unlock more companions, things to craft, and upgrades for your town hub.
Or if you get strong enough, maybe even reach the top.
Combat takes place in a side view turn battle system familiar to any final fantasy or jrpg fan.
Heavy emphasis will be put on making the battles difficult enough to require strategic thought. Just hitting “attack” over and over should hopefully be a terrible strategy after the 2nd or 3rd floors. A lot of fun mechanics are in place to give you lots of choice in battles, such as unique limited use abilities for main characters, the ability to charge up your attacks and buffs, and weakness protection that you will absolutely want to be breaking as much as you can.
Upon death, you’ll lose everything except for any saved coin. You’ll also keep any town unlocks, and if you’re a farmer there’s probably some fruit and veggies waiting for whatever new character you’ve chosen!
Read More: Best Dungeon Crawler Roguelike Games.
Inferno - Beyond the 7th Circle
Inferno - Beyond the 7th Circle is a first-person RPG with a horror theme that’s a sequel/spiritual successor to The 7th Circle - Endless Nightmare. Plot-wise there’s no connection between the two games–in the 7th Circle you played a man’s subconscious fighting his inner demons, and in Inferno you play a human survivor fighting literal demons who have all but conquered Earth.
It’s hard to review Inferno without comparing it to the 7th Circle because the two games are so similar. Both are first-person dungeon crawlers, and the basic gameplay of the two games are identical. Nearly all of the enemies are identical too. (there are only 7 or so new ones not counting palette swaps) If you liked one you’ll probably like the other, and vice versa. Where the games differ is that The 7th Circle was restricted to a single dungeon with 20-odd floors and had a permadeath/metaprogression mechanic; Inferno is more of a sprawling open world and abandons the permadeath model for a more traditional RPG.
– Real player with 50.0 hrs in game
Finished the game
Pros:
-Enjoyed character customization and the control given to me for said character growth.
-Enjoyed RNG rolls for gear.
-Enjoyed combo build up in combat.
-Enjoyed utilizing spells and status ailments for a varied combat experience.
-Enjoyed the 1st 2/3rd of the game in terms of difficulty.
-The setting is very unique and I feel it will likely become the new sensation as cyberpunk dies down.
-Enjoyed punching out demon lords and the duke of hell with my bare hands 10/10 would fist hell spawn again~
– Real player with 40.4 hrs in game
Stonekeep
While not as intricate and complex as the Eye of the Beholder series, nor as vast and grandiose as the Might and Magic series, Stonekeep is surely a great addition to the dungeon-crawler genre.
The motion capture technique still gives a little something extra to the game’s visuals.
Music is on point and follows accordingly.Nothing great but it sets the mood.However, there are some singing faeries midgame that will definitely make your day :)
This game does suffer from a couple of bugs that may halt your progress.So be sure to keep a different save at the start of every level.(You should be doing that anyway)
– Real player with 37.0 hrs in game
One of the best entries in a classic genre that has only recently seen a revival thanks to titles like Legend of Grimrock, and a piece of PC gaming history as one of the first titles to offer support for Windows ‘95.
Stonekeep offers everything one expects from a classic first-person, grid-based action RPG and more. The setting is interesting and well-fleshed out. The cast is full of wonderful and diverse characters – fully voice-acted, quite possibly a first for the genre. There’s even a nice recipe for muffins hidden in the game’s data files.
– Real player with 33.7 hrs in game
Disillusion
pretty cool game, especially cause 2 of my favorite games are earthbound and LSD dream emulator
One thing I can say is please fix the issue with the tracks looping when you can. it’s very noticeable on the shorter, early tracks or tracks that are short by nature, like cutscene tracks or the title track. When it loops, its really noticeable and choppy and kind of irritating. I like almost everything else about the game though. I hope you will add a lot more and finish it someday.
EDIT: Also, I got softlocked. Its after the floor where the green faced “ryan” guy chases you, i fought ebikaron and the purple room i was poisened for a few floors, idk why if it was the demon sticker or what, but pls make it obvious how to get rid of poison. Because now I’m softlocked in the room(s) where I have 1 HP and its a forced Brock Lee fight where he says “cement? no thats concrete baby!” I went through the door to the dojo but theres nothing there besides crows, a ryan who just talks about lsd, and then the door back. you can walk through the sprite to the door back and see some sprites from sun tzu eastern mind but they dont work when you press space on them
– Real player with 15.5 hrs in game
a funny yet dissociation-inducing journey of quirky internet humor, horrifying eye imagery laced with morse code, droning tunes chopped with decades-old vocal samples, and bizarre visuals that shine like old internet and LSD dream emulator. followed by one of the nine muses, climb your way up a tower where each floor becomes more deconstructed than the last.
the story is vague, something something nirvana, something something samsara. the importance and potential philosophy of it can become lost in the witty comments about the bone zone and the vague images of a man-fish wearing a “women want me fish fear me” hat. but it’s supposed to be bizarre. you’re climbing, because everyone climbs the tower.
– Real player with 9.2 hrs in game
The 7th Circle - Endless Nightmare
This is a simple and straightforward but compelling first-person dungeon crawler RPG for fans of the genre with a horror aesthetic. The setting and plot are unique–you play as fragments of an insane man’s subconscious as he lies delirious in a pool of his own blood after a suicide attempt. Your goal is to fight his inner demons to unlock his repressed memories and discover what drove him to the edge.
The game has a great aesthetic and a fun improve-skills-as-you-use-them character building system, but what really sets it apart from other games of the genre is its permadeath/metaprogression mechanic. The 7th Circle is designed to be played in multiple runs, with each successive character getting a little stronger and/or inheriting perks and items from previous ones. It rewards experimentation with different builds and playstyles and there’s lots of well-designed dungeons to explore and content to find.
– Real player with 51.5 hrs in game
A rare instance of a VERY well made dungeon crawler game, this takes me way back to when I used to play Mordor: Depths of Dejenol with my father in the late 90s. The ‘Perma-death’ style to the game should NOT be a turnoff for anyone looking to play, as a matter of fact, death just makes you stronger in the long run, death also allows you to change your attributes, class, and an ‘alter ego’ buff to help carry over some perks through death.
Ive only got a few nit picky issues, such as not being able to sort out my inventory (maybe we can get some tyhpe of paper doll system to keep things organized), or having traps that ive defeated still being on the ground, but other than that, im loving this game
– Real player with 46.8 hrs in game
Retro Classix: Wizard Fire
Data East 3
– Real player with 0.1 hrs in game
Retro Classix: Gate of Doom
Arcade machine classic dungeon crawler - now with unlimited quarters! Let the Knight, Wizard, Bard and Ninja die and die again as you slaughter monsters, collect loot and thwart evil!
– Real player with 5.7 hrs in game
Incredible game! worth trying out for any retro fans
– Real player with 0.9 hrs in game
Trap Adventure
The gameplay is ok and the graphics are great, but there are many things, that you could improve, which would make this a positive review:
-
the game needs some other thing to do than just the core gameplay, like upgrades shops or whatever
-
there should be some way to see how far in the game you are or there should be a thing to grind for, like a item in a shop
-
the music is extremely obnoxious, having looped happy music while you are playing a irritating game is very annoying
-
you should show the mechanics like buttons, the darts ,spikes or the flames slowly one after another level by level instead of giving them all to the player at once which is kinda overwhelming and makes the game shorter as well
– Real player with 0.7 hrs in game
Pretty cool game, quite difficult. I like the music, its nice to listen too it when you mess up at a final bit of a level.
– Real player with 0.5 hrs in game
Godstone
Godstone is a 2D roguelike dungeoncrawler, where you take the role of 5 different sorcerers, delving into the Ruins of Virithian to uncover the ancient Godstone. An intrument said to hold immense dark power.
But time is short, as a religious circle known as the Siratic Order hunts the Godstone as well, plotting to use it to end all sorcerers. Time is short, and you must fight your way through the ancient halls to get to the Godstone before the Order, or you and all your kind will be lost.
GAMEPLAY
-
Explore Virithian: find secret rooms and hidden doors, leading to anything from spells to items to power-ups. Exploration is greatly rewarded.
-
Forge synergies: Synergy is the backbone to power in Godstone. Unleash devastating effects upon your foes through combos with spells, enhanced by items and skills.
-
Fight massive bosses: Test yourself in the battle against massive bosses larger than the room itself. With a final boss at each area including multiple minibosses, there is plenty of epic battles awaiting within the wailing ruins.
-
Grow stronger each death: Upon death, you start from the beginning. However, whenever you die you gain points to spend in the Bloodtree based on how well you performed. With it, you can forge your own strategies, growing stronger each death.