Project Voxel Miami
Welcome to Mimai
It’s the 80’s and you’re a mafia in Miami.
Who will do the tasks given to the mafia first? Fulfill the task given to you before your opponents to win. Whoever made more money at the end of the game will be the best mafia. Explore the Miami inspired voxel map alone or with friends.
This game is a multiplayer action shooter where you can fight with your friends or against them, clash with weapons.
Read More: Best Driving PvE Games.
Bulldozer
Pretty fun for the short time that it lasts. Worth its money in my opinion.
– Real player with 9.9 hrs in game
Read More: Best Driving Action Games.
good game i have finished the game and the levels are challenging
– Real player with 5.2 hrs in game
NavalArt
At first I was skeptical of this game. I guess just something about it looked off- like an advertisement for a mobile game vs. the game itself. I bought it partly because of its low price (it may have gone up by the time you are reading this). While there is definitely some room for more content in general, I was shocked by how convenient it was to do exactly what I wanted: build ships. It’s super easy to stay updated on the dimensions, displacement, total hit points, etc. while in the process of building. What’s more, downloading ships from the Steam Workshop and pitting them against each other is a blast! If you’ve played World of Warships, combat in Navalart is essentially that but a bit simplified. The sheer fact that you can have WoWS-esque battles with ships that YOU and others like you created is amazing. I know there is a plethora of other games where that is possible, but I don’t think I’ve found another one that is, as I said earlier, as convenient as Navalart.
– Real player with 651.4 hrs in game
Read More: Best Driving Sandbox Games.
This game is what Battleship Craft should have been.
It’s like my dream came true, what would it look like on PC. This is it.
This game has so much potential and I think the dev needs some more time, but it has the potential to be one of the best ship building games out there. You can build anything from small boats, like PT Boats up to Destroyers, Cruisers, Battleships, (Aircraft carriers) and everything beyond your imagination. The limit is your fantasy like really.
For exmaple I have built some realistic destroyers, but also my own creations of BB’s and cruisers, you can build what you want.
– Real player with 159.3 hrs in game
Planet Nomads
[May 16, 2019: Now that the game is released, I wanted to edit this review to reflect changes to the game since I originally wrote it,]
Will you enjoy Planet Nomads?
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Yes if you enjoy sandbox building games.
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Yes if you enjoy being creative.
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Yes if you enjoy problem-solving (not fixed puzzles but real creative “how can I put this together” building challenges).
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Yes if you enjoy a beautiful environment.
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Yes if you enjoy a good soundtrack.
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Yes if you enjoy single player.
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Yes if you enjoy being able to customize your game world.
– Real player with 4203.3 hrs in game
Gameplay (Short Summary)
Let me start off this review by saying, that the game currently has very little to offer in terms of gameplay if you are not much of a creative person, but if you are, then be prepared to a big grind fest early on in the game until you get the ability to construct auto miners, after that prepare yourself to the next gameplay phase - driving simulator, because resources are scattered across multiple biomes and while driving at max speed from 30-50kmph, it takes a while to get you around the map.
– Real player with 120.7 hrs in game
Cargo Transportation: Low Poly
Cool 3D game, great design!
– Real player with 3.0 hrs in game
Quite addicting but I rage a lot but like the game but VERY glitchy should be fixed
– Real player with 2.3 hrs in game
Teardown
This game is wonderful.
From the satisfying explosions & realistic lighting and weather, to satisfyingly destructive fire and physics, Teardown is by far the most amazing game I have played in 2021. I may be a bit late to the party, but Teardown has the potential to hold up for the future. If this ever gets ported to next-gen hardware, it would be magnificent. Everything in the game is so amazingly satisfying. Teardown, I must say, is the ultimate stress reliever. There is something so magical about seeing semi-realistic destruction, with no real consequences. Don’t even get me started on the infinite stream of modded weaponry, maps, and random features I didn’t know I needed.
– Real player with 156.3 hrs in game
The destruction in this game works incredibly well. It may disappoint some, what with it still abiding by the logic of even a few blocks connected to something can prevent a structure from falling apart, but I ended up viewing that as a useful tool to better break the environment the way I needed to more than a negative. Additionally the first part of the campaign got a bit heavy on timer based missions in which you set up and then have a minute to grab various objectives then escape the level, but these definitely are less common in part 2 and when they do show up they’re different enough from the first ones you get to justify their presence. Overall though, the destruction is great and it combined with the objectives of each mission makes for some very rewarding gameplay.
– Real player with 62.8 hrs in game
Cloudpunk
This game is great!
The game does a great job of taking an idea of a society like the one seen in movies like BladeRunner (or fuckin Pluto Nash) and expands on it. The world has enough new elements to make it stand out.
The main characters are great and you really do end up loving them. The side characters are also great in how funny or wacky they are while sometimes being effectively used symbolically to highlight real world issues and topics.
While the controls of the ships can be a little wonky everything else is pretty spot on.
– Real player with 49.7 hrs in game
Full game video - https://www.youtube.com/watch?v=CcXZO2_mCgg
I had my reservations about this game to begin with, I thought it was going to be yet another 8 bit style game trying to be something more impressive. Well, I was quite wrong, this is a good game with a good storyline and impressive graphics with out of this world lighting. My only criticism is the rigidness of the story every answer and every question is already planned out, now normally I wouldn’t mind that layout but I feel the game deserves more. There is a lot to love about this game, I felt sorry for control and was invested in Rania’s life enough to keep playing. A good game with good characters and fantastic lighting, man I love that lighting :-). One last thing to add, the city is glorious, fascinating to drive around and big, very very big.
– Real player with 23.7 hrs in game
Car Looper
A unique idea which creates a fun puzzling experience and allows for creativity.
– Real player with 2.2 hrs in game
Fake Racing
Experienced on the Oculus Quest 2
You can view my review & gameplay here: https://youtu.be/jJrPJN0-A3E
This game has a very unique art style which I enjoyed. Along with the visuals, the gameplay is pretty interesting as well. It’s an arcade racer, but a pretty technical racer. You have to learn the tracks in order to drift around the corners and make the turns without losing too much speed to be competitive in the race.
There’s only 4 tracks currently and 2 of them are locked until you beat the tournament mode. There’s only one vehicle. There’s quick race and tournament mode available to play. There is no difficulty setting, although you can set the number of laps, number of AI opponents, whether to use slow-down (I think this may be a sort of difficulty setting where the speed of everyone is slowed down, including yourself). You can also choose to start the track going the opposite direction (doesn’t really add much variety though).
– Real player with 1.0 hrs in game
It has to be said ‘Fake Racing’ is a weird one. With its ‘pixel-perfect 1-bit renderer’ and ‘half a car’ style in VR it seems as cheaply put together as indie games come. But yet…I found myself having more fun than I would like to admit. The hands-on-steering does take a while to get used to, but in the end, I was enjoying the handful of tracks as well as the tournaments. Heck, I even found myself able to drift-slide around some of the corners which felt great in VR. Having said that VR is clearly a bolt-on here and I feel the game does need to be cheaper given the lack of content. But I did have a few smiles, so I will give it a very cautious thumbs up.
– Real player with 0.2 hrs in game
Carrier Command 2 VR
I have only played a brief little bit, but so far I have been able to control my units, drive the carrier, and do the first island mission without any problems in VR, but I am using Valve Index Controllers so I do not know how it will work on other types.
My only concern is that the carrier’s main camera looks a little funky as it is like a big circular 2D screen inside a glass sphere that you are standing in and for a few moments I didn’t know what I was looking at or why the screen was in my way. Once I started moving the camera and zooming in it all made sense and I was able to use it no problem. It does look weird though and makes you wonder where you are and what happened the first time you use it.
– Real player with 30.9 hrs in game
Yes, now I can recommend this game since the latest update allows all functions to work with my Odyssey+, even though the devs don’t officially support WMR. (I’m hoping they will later, however.) I did have to use a community-made set of bindings, but everything works with the only exception being the air/sea radar, where I can’t seem to increase or decrease the scan range. Fortunately, the default value of 1250m still works just fine, so it’s not a game-breaking issue. I haven’t tried modifying the bindings, so it’s possible that I could still find out the fix for it. I spent about 2 hours capturing 3 islands and I had no trouble using all the same tactics that I would in pancake mode, although it took me the first 30 minutes just figuring out what all the controller buttons did. But once I did, I was bounding between screens and stations, giving orders to units, operating gimbal cameras, manipulating maps, and driving the carrier with ease. The only really hard part was doing it all standing up… I need to get a chair next time, as my feet were starting to hurt by the 3rd island captured.
– Real player with 8.5 hrs in game