Era Of Newborns

Era Of Newborns

I don’t understand why everyone is being so negative. This version of the game has only been out one day….ONE DAY! Do ya’ll not understand what early access is? It is access to a game early so you can help the project team squash bugs and make the game work like you all think it should now. $20 is cheap, this game “will be” worth $50-$70 dollars when done and you would have gotten it for $20……Rant over now onto the real review;

I payed my $20, chump change and My first glance at this game was like all the bad reviews but then I told myself, it is almost pre-alpha and I need to dredge up my early access survival skills. Once I did that, my progress skyrocketed! Within 6 hours I was in the steel age and was mining the meteorite that’s needed for endgame stuff! The graphics are not what I expected but that’s an easy fix which will come with time, the game play is great, survival deadly wolves and robots, starvation, thirst, I mean come on, if you really enjoy the genre you will enjoy this game…..period

Real player with 131.4 hrs in game

Read More: Best Driving Survival Games.

I have to admit i’m enjoying it. i like the crafting, exploring and scavenging for supply’s. There’s robots, bears,wolf’s,foxes and dear. still early development so its what you make of it. I buy a lot of early access games cause i my opinion that’s where the new ideas come from.

I fell that this has plenty of room to become a good game, just needs the attention and care of the people making it and the community to support it. allot of games started out in early access, allot are dud’s but some have really become something good. So if you want a game ready to play then just wait, if you want to play and watch the game grow and develop then go for it.

Real player with 32.4 hrs in game

Era Of Newborns on Steam

Crash Time 2

Crash Time 2

“I don’t have any argument but I don’t like it !” -Bad reviews from a random lowbob. 0/10

“Like Skyrim with Polizei.” -IGN 2/10

“Polizei, oktoberfest, ausfarht, dummkopfs.” -Medic 11/10

So, first of all, this game doesn’t deserve all those bad reviews. Everyone seems to have played this game for only 15 minutes, and honestly, you can’t judge a game within 15 minutes. This game reviews are clearly manichaean ; you have two possibilities according to Steam reviews : you completly disregarded it because you played a few minutes and no minigun spawned on your car or you will find this game “somewhat OK”. In my honest opinion, I really liked this game. Of course, there is tons of better game in that game style, like the FlatOut series, but this game got a decent amount of pros. Let me make a list of the pros, the cons and the neutrals.

Real player with 76.1 hrs in game

Read More: Best Driving Action-Adventure Games.

Usually I finish game first and write review later. But this game is special. Ingame counter tells me that I have completed 42% of game and I just have to describe my last mission. As a warning.

There is tl:dr part after story - you can skip it if you value your time.

You choose part of the city where you will respawn, then car (marked with red flag which means that there is availible mission for it). So far so good.

Voice in radio tells about kidnapped bus. Voice acting is terrible but I don’t mind - they don’t talk too much. Story is garbage - realy. We know that blue bus was kidnapped… And this is our only info - so we chase nearest red dot on the map. Bus driver acts like he was crazy. Drives on wrong lane/in the middle of the road. He’s speeding and make turns that would seriously harm people inside. I think it’s the one… and nope. Apparently this is how bus is supposed to behave on road. Whatever - after 10 minutes I have found the right one. Kidnappers took only one passenger and drived away already. Luckilly (no spoilers - but story is really bad - just more driving and bad voice acting). Now I collect money (?) chase my kidnapped partner (and kidnapped girl) and switch cars with bandit (did I said that story is bad?). There is bomb inside new car so I have to travel 1,5 km fast (some plot garbage).

Real player with 26.7 hrs in game

Crash Time 2 on Steam

Funny Truck

Funny Truck

Absolutely amazing game, a true masterpiece. Other games pray that one day their developers will make them as good as Funny Truck.

Absolutely fucking brilliant.

Real player with 1.8 hrs in game

Read More: Best Driving Casual Games.

Much funny, very wow big POGU for 1 dollar, laughed every second :)

Real player with 0.3 hrs in game

Funny Truck on Steam

Junkyard Simulator

Junkyard Simulator

I would like to start off by saying this game is very addicting at the same time it’s aslso game breaking, we desperatly need some hotfixes and alot of major udates. i understand that it’s early access and there’s gonna be bugs but there’s no excuse for not having hotfixes right away so we can at least keep playing without all these game screen freezings. All i ask from the dev team is please don’t give up on this game cause it’s the first game i ever played that got me instantly hooked, but now with the constant screen freezing to the point i have to manually shut down the game and now i refuse to play the game until the game screen freezing gets fixed.

Real player with 99.0 hrs in game

The first word that comes to mind when considering the current state of the game is “Rough”. Exceedingly rough.

The map is a haphazard tangled array of zones that make no sense. There is nothing about the map that makes it feel like you’re in an actual place, instead there’s just a random array of facilities and junk heaps (many many junk heaps) with decoration decisions that are clearly inspired by the philosophy"what can we put here to have variety" rather than “what can we do here that makes sense?” For example, you’ll have a chain link fence start out one panel high, then it’ll jump to two on the next panel, down to one again, get metal cladding and be three sections tall on the next, etc. Nobody builds a fence like that.

Real player with 14.3 hrs in game

Junkyard Simulator on Steam

Diesel Railcar Simulator

Diesel Railcar Simulator

Update: Now, after my 34ish hours in game, I am even more confident to say that this may well be the best train sim on the market. I don’t know if I could even go back to TSW after playing this. This is a true simulator that has all the right priorities in the right places and I hope that the game will continue to grow for a very long time.

This game is truly a hidden gem, much like Derail Valley. In the 8 hours I’ve spent with the game since purchasing it yesterday, I’ve realized just how much better it is then big name train sims like TSW and TS2020 etc. And it is still in early access unlike the big names. 8 hours is all it took to realize how much better it is compared to my probably 300 some odd hours in TSW. Much of the satisfaction likely comes from the fact that the trains here need constant attention and adjustment. Where as in something like TSW you just throttle up and acknowledge the alerter every 60 or 90 seconds. (If you even play with the alerter or other safety systems active. If you don’t then TSW is literally throttle up to win). This game also comes with a massive amount of content, (3 different maps and loads of different timetables and jobs) and you gain access to all of this simply by paying the base price of the game. No paid DLC or micro transactions here. There is a bit of a learning curve, since as far as I can tell there is either easy mode or advanced mode with no in between. And easy mode is quite easy. Up arrow makes the train go forward, and down arrow applies the brakes. All of the things that go into making these movements are completely automated. Advanced mode is the opposite. You will need to manage all of the train controls on your own with no assistance. I’d recommend only a few routes on easy mode before stepping up to the plate and taking complete control over your train since this is where the real satisfaction is. And the game has an excellent tutorial system for holding your hand for the first few hours, reminding you what to do next. Soon you will know what needs to be done and can disable the tutorial system and drive alone. The physics are quite fun as well. And these are real physics. As far as I know and have seen the train itself is really bobbing and swaying as you go down the line, rather then artificial sway through camera effects. Overall it’s been an excellent game thus far. I do have one thing that I do not like, however it is quite minor. In game the tutorial system is actually made up of multiple toggle boxes, which is great. You can use the assists that you want and turn off the assists that you don’t. The more assists that you use, the more of a overall score deduction you take. This is all fine, except for the speed. I feel that the speed indicator on the screen should be a freebie with no point deduction. I played with it off once and the speedometer in the train is a little hard for me to read due to its size. But at the end of the day points are just for your own bragging rights to yourself and really seem to only be implemented so you can challenge yourself to get a better score on the same run. So by no means is it a big deal.

Real player with 174.1 hrs in game

I’m reviewing the early access version. Even though some planned features are not yet implemented already this looks and works as fully finished product.

This game simulates diesel train operations in England around 60-ties, so one may expect left side driving with classic semaphores. I don’t really know English rail but it seems that everything is modeled as it should be. We have markings for speed limits, yellow distant signals and red semaphores. Junctions work as intended so the signal shows which branch we are going to take. Therefore the game is realistic, allowing for true hudless driving (as long as we know the route - where are the stations and speed limits). This is amazing. Physics is good, the brakes are modeled very nicely - for example longer train will cause the brake to respond with a lag. Sounds are nice. These old diesel trains have mechanical gearbox, so driving is a little more challenging than with modern train - we need to switch gears like in a car. At this point my feeling is that the gearbox is not yet fully modeled as it should be - we can make mistakes, like stopping with high gear or switching gears with power on and nothing wrong happens. Hopefully this will be corrected with full game release. AI drivers are not scripted, they try to react to what they actually see. It’s really a good simulator for a hardcore simmer like me.

Real player with 169.9 hrs in game

Diesel Railcar Simulator on Steam

Concept Destruction

Concept Destruction

Concept Destruction In-Depth Review

Concept Destruction is another attempt bring back the Destruction Derby style genre into the modern day, and it does this quite well!

Optimization & PC Settings

In terms of graphics, the game has settings for things like bloom, depth of field, ambient occlusion, but nothing for texture quality, which is a bit disappointing because many of the textures are lower quality, and compressed. This is very apparent on the room texture, where its a very bad compressed 2D image. The optimization is a little hit or miss. I’ll see many times where the game is running a high framerate, but instantly will bog down to 60 - 70 FPS when there is a lot of vehicle parts on screen. For a game that is very simplistic with graphics, its a head scratcher on why the FPS can be so inconsistent. I hope that the developer can improve this optimization aspect, and give us an option to improve texture quality.

Real player with 8.2 hrs in game

So, Destruction Derby/Flatout (well, more DD than Flatout) mixed with Micro Machines (I’m not that old but yeah, I know those). Visually, the game is good, the miniature cardboard aesthetic is done quite well but that’s about everything positive there is say about this game.

The controls is the second best thing to say about this game, why second? Well, they work but apparently the developer doesn’t play PC games cos acceleration, turning and reverse is all mapped to the arrow keys instead of WASD. Yeah, I know I can use a controller, but guess what, it doesn’t work with this game, I’m not sure if it’s the gamepad or the controller so I won’t bash the game for this. I’ll just guess is restricted to player 2 or something dumb like that. Which btw, the game doesn’t have online play, just local and split screen, just like on the good old days of gaming… except I don’t have anyone to play with and can’t invite anyone because… ya know.

Real player with 3.0 hrs in game

Concept Destruction on Steam

Emergency Call 112 – The Fire Fighting Simulation 2

Emergency Call 112 – The Fire Fighting Simulation 2



GTX 1660



☐ You forget what reality is

☐ Beautiful

☐ Good

☑ Decent

☐ Bad

☐ Don‘t look too long at it

☐ Made with MS Paint

// !! This is with all graphics settings maxed out. The game gets a degree worse every step down from max texture settings. !! Graphics are fine, nothing to write home about. Identical models are repeated throughout in a small space, greenery has no texture and the sausages are grey. The rubber flooring develops a DDPAT pattern at night when the reflections bounce off it. Vehicle Interiors are generally fine although resolution has been lost due to optimisation, just dont scroll in and you’ll barely notice it although in the LF24 the interior is just messed up. Exteriors can be fixed with workshop skins although out of the box, they are forgivable. Not many cars on the roads, none drive by the fire station probably so that AI collisions or detrimental interactions dont happen during a callout. If you turn up your ped count, the traffic mimics more of a small town rather than a large city like Mulheim and same can be said with car traffic. Variety for both cars and characters are rather limited as for the latter, full characters are generated rather than pieced together randomly and the former, there just isnt enough colours to make it liveable. //

Real player with 78.5 hrs in game

I am someone who enjoys firefighting games a lot so I really want to like this game, here is my review of it:

This game should not have been released in this state. However I do think it is playable.

Bugs, there are a lot of them, from mirrors that completely obliterate performance to non functioning equipment (all essential equipment works).

Content, there seems to be very little. From what I have been able to translate (more on that later) they planned on releasing more calls/incidents in the days/weeks after release.

Real player with 27.0 hrs in game

Emergency Call 112 – The Fire Fighting Simulation 2 on Steam

Excavator Simulator VR

Excavator Simulator VR

As a operator myself (pipleline, Cat 349) I bought this out of pure curiosity never seeing anything like it. I was not disappointed. Especially at the price. Understanding that the game is very much so in development is key. But the shear possibilities are endless. The controls are true to pattern, Sandbox digging. I enjoy it

My thoughts on what could be fixed or changed:

1. collision with bucket and material, its very goofy sometimes. material bugging out of the bucket or just sliding out as if there is no weight or texture to it. As well as the bucket reacting with the ground. The response time needs to be quicker when it comes to the material changing. That causes the bucket to grab the ground and send you for a ride (Not fun in VR)

Real player with 5.3 hrs in game

If you actually take a look about the developer you can see he did this game as Computer Science Senior Design project in 11 weeks. You can even view the project on Github

I still decided to buy this and play around.

Besides the missing sounds, only annoyances I found were too sensitive controls when first grabbing the joysticks ingame, whole excavator started to wander around. This is also caused by missing physical response since you are just gripping your VR controllers. And when digging too big of chunk (which happens a lot because previously stated issue) the excavator starts bouncing(flying xD) around.

Real player with 3.9 hrs in game

Excavator Simulator VR on Steam

Shakedown: Hawaii

Shakedown: Hawaii

Shakedown: Hawaii is the follow-up to Retro City Rampage.

Retro City Rampage (aka RCR) in my mind, was a sleeper hit of an indie. So how did VBlank manage to follow it up?

The gameplay in Shakedown: Hawaii is nearly identical to that of RCR, and so nearly instantly I felt quite comfortable with the controls. Mechanically the game seems rock-solid, which isn’t always something games of this nature get right, so it’s worthy of praise.

Shakedown: Hawaii sort of tones down the parodic elements that Retro City Rampage was known for by a lot, and while that might sound like a good thing since a common critique of RCR was how it was far too “in-your-face” about parodying pop culture of the 80s and 90s, I’m not so sure the comedy Shakedown: Hawaii goes for really “hits” all that often. Most of the jokes seem to elicit rolling eyes, rather than laughs.

Real player with 37.4 hrs in game

A kiddie version of GTA2 with some business management.

Nice, easy, colorfull, pleasantly funny, sympathic.

Probably its very easy to identify with the maincharacter since he still lives in the 90s and is confronted with the modern business life. So its a great game for guys who played GTA 1 or 2 when it came out.

Further its not that hard like GTA was. You can’t die, you can restart every mission, you can get health on every corner, cops are kinda brainless, no long searching for special cars to sell, no blood (I am missing that!)… so Millenials will also have their fun from a different view without any big skills, effort or heart attacks.

Real player with 33.5 hrs in game

Shakedown: Hawaii on Steam

Bigger Trucks

Bigger Trucks

Its broken and u can t play it but for the money u can t ask for more

Real player with 0.1 hrs in game

I felt that this game was lacking lots of material for the game. The game crashed a few times for me. Then once I did manage to play the camera would go wonkey half of the time. The gameplay wasn’t great and no instructions on what to do or how to play.

Review at:

Real player with 0.1 hrs in game

Bigger Trucks on Steam