Marginal act
So I’ve played this game for about 3 hours and I personally love it. It’s visually wonderful with the dadaism style of art and the funky use of perspective. The art really fits in with the idea of a slowly collapsing society. I spent a good 5 minutes just appreciating the map and all the detail put in. I loved the look of the NPCs and all the textures, too. The sound design gave off a nice creepy vibe and I loved the wide variety of sound effects. The controls felt good and I’m very appreciative of the use of colliders on the obstacles. I was worried that because of the perspective, I would be hit by enemies/obstacles even if I wasn’t really touching them but it was actually really easy and fun to maneuver through. The game is pretty solid when it comes to not having glitches/ places where you easily could get physically stuck which was nice.
– Real player with 3.4 hrs in game
Read More: Best Drama 2D Games.
If you have to describe a game, and you cannot find terms or similarities to help you with, sometime can be a really positive thing. Because it means originality. So, in this moment I really find complicated to described Marginal Act, it is a game so hermetic, strange and peculiar that without playing it could be difficult to understand.
The plot is also obscure and surreal, intriguing but difficult to figure it out. Also, a superficial english translation will not help to understand it. But this will not affect the progress or the enjoyment of the game. There are also multiple endings.
– Real player with 3.3 hrs in game
Framing Dawes
A cursed teenager is thrown into a forgotten recursive wonderland where the last twenty-four hours are a mystery, her Mother’s been kidnapped and she’ll be framed for the murder of a missing boy if she can’t find him. Oh, and her pet rabbit has risen from his grave…
Framing Dawes is an atmospheric adventure game following teenager Bay Dawes on her journey to find and bring a missing boy to the asylum where her mother is being held captive before the end of the day. If she doesn’t, she will be framed for his murder and never see her mother again. Accompanied by her dead pet rabbit, Dink, they explore the hidden world beneath her town of Foresight in a flying bathtub to recover missing memories and rescue her mother.
But can she break the curse before it’s too late?
Gameplay
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Story-Driven, Point and Click Adventure.
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Players will interact with Dawes' world, collecting and combining inventory, solving puzzles and casting spells.
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There are occasional instances where the player can switch to Dink the rabbit and Dawes' mother.
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The game is composed of three parts combined into the full game.
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The control options are Mouse and Keyboard.
Highlights
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Over 90 beautifully hand-drawn environments to explore
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Inspired by Alice in Wonderland, mythological stories, Jan Švankmajer, Tim Burton, Labyrinth, Dark Crystal and old dreams
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The provocative narrative will surprise and immerse you
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Navigate to different locations in a magical flying bathtub
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Bizarre characters, talking dolls, missing socks, space exploration and more!
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Experience occasional possessions and paranormal activity
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Original soundtrack
Read More: Best Drama Narrative Games.
Through Abandoned: The Forest
The long awaited sequel to “Abandoned” The Underground City" has arrived on STEAM…and it’s ABSOLUTELY FANTASTIC ! ! ! This will keep you glued to your computer for a very long time…you’ve been warned…
This second installment of the “Through Abandoned” series is even more impressive than the first: The navigation of the environment is simple enough for a “newbie” to instantly pick up the computer’s mouse and instinctively know how to navigate and explore the multitude of environments in The Forest. The INVENTORY system and its operation in particular, is VERY ORIGINAL, and was just an all-around GREAT idea to put in a game like this! Like the first chapter of this series, the ambient is quite gripping, making it very easy for the Player to become totally immersed in The Forest…
– Real player with 20.3 hrs in game
Read More: Best Drama Mystery Games.
I remember playing the first game on Kongregate long ago. And I remember how much of a shitstorm it created due to the accusations of plagiarizing Mat Skutnik, so much so that said author had to comment on it’s page giving it a recomendation.
I also remember it’s less than stellar sequels, with puzzles, which cemented the MatSkut analogy due to the first one being blatantly inspired by “the loop”. I also remember that I commented on said sequel trying to explain why it was so poorly recieved (“the loop” came in 3rd, making people realize it was not what the series was going to be about, whereas chambers came in second, and the loop’s puzzles were more organic and intuitive, whereas chambers were a bit too blatantly just gotten straight out of a puzzle book and specially the chess one simply didn’t make sense in context.)
– Real player with 5.9 hrs in game
Chronotopia: Second Skin
~~~~~~~~ Fairytale princess dies; she gets better. Love in the bargain. ~~~~~~~~
The plan was supposed to be simple, almost ridiculously so.
When her father, driven mad by years of grief, suddenly decided to force her into marrying him, Princess Kionna enlisted the help of her childhood friend. Together, they managed to contact her long-lost fairy godmother. Surely, her powers would save her from this hellish fate. Kionna would be able to escape the castle, a prince charming would find her, and they would live happily ever after.
Alas, magic can only do as much. Things keep spinning out of control. Trapped in an endless nightmare, the princess ceaselessly rewinds time in a race with death itself. Is a happy ending truly waiting for her at the end of the tunnel?
Kionna perfectly encapsulates what you would expect from a fairytale princess. Naive and sheltered, she means to do good but comes across as haughty due to her upbringing.
Unfortunately for Kionna, she cannot rely on others forever. To escape her fate, she will have to learn to fight for herself…
Nahima’s whole world revolves around Kionna. She has been her confidant for as long as she can remember and she is dead set on staying this way.
Deep down, she knows this is impossible but she is not ready to let go. After all, if Kionna truly leaves, she wouldn’t have use for her anymore, would she?
Médeia is not quite the traditional fairy godmother. She makes it abundantly clear she is not interested in becoming Kionna’s magical sidekick. The sooner she helps her, the sooner she can return to the magical realm. And that is all that matters as far as she is concerned.
Or is it? For someone who always appears so unfazed, she seems to care an awful lot…
While life is not as convenient as Kionna had hoped, her dream might not be completely out of her reach. Indeed, there are numerous handsome lords in her vicinity who would make perfectly fine suitors. Could one of them be her Prince Charming?
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A captivating plot full of unexpected twists and existential dread
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Over 200 000 words of content with multiple endings (20-30 hours of playtime)
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2 GxG (Nahima and Médeia) and 1 GxB (the “Prince”) romances can be chosen at the end of Kionna’s journey
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Unlockable archives connecting the story to real-life European folklore
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Several gameplay phases to experience the semi-realistic medieval world in a different light
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Beautiful artwork, with animated backgrounds and special stained-glass illustrations
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Frequent use of cinematic shots to make the reading more immersive
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A full original soundtrack with celtic influences
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Available in both English and French!
Twelve Minutes
Story? Starts out strong. Sadly, it doesn’t stay there.
Gameplay? Most of the playthrough, I think it’s fairly clear what you need to do to advance in the story. But then it gets less and less clear to the point it can turn into trial and error.
Good ending? Sigh.
Famous celebs doing voicework that totally anonymous voice actors probably could have done just as well and for a lot cheaper? In spades!
Halfway through this game, maybe even 3 quarters of the way through, I was impressed and it was an easy recommendation. By the end, I was frustrated for all the reasons mentioned above and lamenting how much I’d paid to feel that way.
– Real player with 9.2 hrs in game
When considering movies and games such as Groundhog Day, Edge of Tomorrow, and Katana Zero - all of which involve replaying moments in time - they limit how much of the repetition to showcase before switching gears and focusing on how the loops change instead. These changes are often significant, which imbues these stories with more textured and entertaining content.
Twelve Minutes takes the opposite approach. The entire game unfolds in a tiny apartment where there isn’t much to do, and the changes between most loops are minor. Meanwhile, you have to bear the full brunt of the time loop’s repetitive forces, as you relive the same conversations and events over and over again. The dialogue-skip option offers little comfort, as its reach only extends to the ends of currently-spoken sentences.
– Real player with 7.5 hrs in game
Welcome To… Chichester 1/Redux : The Spy Of America And The Long Vacation
A promise once long forgotten comes back with clarity so strong it reinvigorates the need to make it come true
WTC Redux : The spy of America and the Long Vacation takes the reader back to where it all began of the mutual rivalry between Grendel Jinx & The Council of the Unseen and Spy & The Phoenix Custodians and what better way to portray this than through a…. BOSS FIGHT!!!
For anyone new to the Welcome to… Chichester (WTC) games expect a lot of wild, pun-tastic humour mixed with short, flowing action-laden chapters that opens up a world packed with dramatic espionage and interesting characters that are all as equally lively as the main protagonist creating a well balanced plot that hardly lets you go from the start.
– Real player with 15.7 hrs in game
This one is quite comical and had a few fun laughs with an aeroplane event where I’m surprised most passengers didn’t grab parachutes and bail.
There is a couple of quirks though
Something strange with app’s achievements
On just launching game it immediately unlocks about 8 before starting game, they all just pop up in rows.
Chapter 1
Loser !
New Game !!!
Starting a new job
Complete NEW prologue
Completed WTC 0
New Name
Read Future Prologue
Few errors like https://steamcommunity.com/sharedfiles/filedetails/?id=2242187244
– Real player with 5.1 hrs in game
Night: Silent Killer
The story takes place in the overhead dimension [network]. You are night, a robot created by the master. The master gives you the power to protect the master who convenes the Ceremony. In the process of following the procedure, you know more and more about the host and the enemy. When the enemy of the master tells you what happened before you were “created”, which side will you choose when you get closer to the truth? You have a choice.
Main features
the truth
Each side has its own stand and different views on the same matter. Which side would you choose?
Play the role of a defender in a routine ceremony, or an enemy who brings chaos?
Learn from the words of the host and the enemy, travel in the bluebird battlefield, and make a decision.
Discrimination
The enemy was disguised like our friends.
The most important thing is whether we can find the difference between them.
The spirit of the host does not seem to be very good. Under the heavy pressure, the confused words, together with the vague message of the enemy, cover up the truth.
Power
The master gives you the power to attack in different ways.
Use energy and strength, wield a heavy wrench, and use extremely fast missiles to clear your target.
High-level being gives you [Power]. With the help of power and program modification brought by past choices, you can gain the power of angel and ghost, and control extremely powerful destructive power.
Puzzle
There are also some puzzles that need to be solved in [Cyberspace].
If you can’t go through it, someone is helping you.
Purpose
Is the purpose really to protect the owner?
What should be done in the ceremony?
The content of the second week’s is being produced:
Or do you follow the advice and free yourself from all this?
More powerful Light and Darkness.
Here is the strategy for the confused players after passing several levels:
After the second chapter, you can stick to help the enemy “Spams”.
At each level (ceremony), find the cars that launch no red shells or with unexplained loss of life, and destroyed them.
After the third chapter, you can use the light transformation to distinguish them.
Description of game development progress:
At present, all the contents of the first Reincarnation have been completed, meeting the release conditions.
The content of the second Reincarnation of the subsequent update mainly includes:
Control various units, not just Night.
Night’s light form and dark form are strengthened, which are more powerful and lasting longer.
The free transformation of Night, go towards the true ending.
Control Wheel to fight in BlueBird Battlefield.
Penny’s Path
This was a great game, a well-written story. Immersive and creative characters with wonderful spins on late 1600s theology and the power of women. The voice acting is top notch. I really enjoyed it. Sister Benedetta is the best!
– Real player with 4.0 hrs in game
A modern day woman gets infected with COVID-19, then … gets sent back in time to the late 1600s of “New England” … or rather has a fever dream?
Praises
• Some animations are pretty.
• The hand-drawn art is a little rough, but it’s a refreshing change from how most visual novels are illustrated.
• Good attempts at old English (I think).
• Criticisms of religion, especially of Puritanism.
Complaints
• No Steam overlay, so no screenshots. (I’m too damn tired for ShareX.)
– Real player with 1.5 hrs in game
Return of the Phantom
A classic point and click adventure - You play as a detective who’s investigating a deadly accident which seems to be the work of a Phantom of the Opera copycat. Great atmosphere and beautiful visuals
– Real player with 14.5 hrs in game
I was reminiscing my childhood while i was playing this. It’s just a simple click-and-point game with retro BGM and graphic. It used to be so hard to beat it and pretty terrifying back then. But, it’s so easy and i enjoyed every part of it now..
– Real player with 7.3 hrs in game
Time Loader
A wonderful little game
Not many hours are needed for completion, but the replay value is immense
You control a little robot, sent back in time to save your creator from a debilitating accident
You need to try and remove that which causes the accident to happen
On the way you will need to gather more capabilities
Tighten or remove screws with a screwdriver, or fix electronics with a soldering iron
Also, scattered throughout the game are glyphs, which you will need to collect to unlock the secret ending
– Real player with 9.8 hrs in game
Short but very lovingly designed puzzle platformer with a well-told story. The short duration of the game is not particularly bad, as it is worth playing through the game several times to reach the different endings. The puzzles are clever and playful, but will hardly overwhelm anyone. Some jumps need a bit of timing, but there are hardly any frustrating parts. The controls and the extensions that are gradually being added work flawlessly. Only the grappling hook is a little inaccurate.
– Real player with 9.8 hrs in game