Robot Daycare
A charming little visual novel about friends, philosophy, memes…oh yeah, and there’s also a robot!
Personally, I enjoyed the game, as well as both endings (for different reasons; something something spoilers). It’s a fairly quick playthrough (maybe 1~2 hours), so it doesn’t require a lot of your time.
Also, the couple of easter eggs I stumbled upon when naming the robot were amusing. :D
– Real player with 2.8 hrs in game
Read More: Best Drama Cute Games.
I truly cannot reconmend this game, and here’s why.
I appreciate a game that tries to deal with mental illness and depression. I believe that these are important issues to bring to light, and to have a conversation about. However, there are 2 things about this game that made it really hard for me to swallow:
1. The way that all of the characters related to one another and to each others' personalities and challenges felt very contrived, inauthentic, and ultimately without empathy. You have a charcter that in the beginning literally tries to program a robot to kill his friends laughing with them by the end, a character who fakes his own death, causes everyone massive trauma,. and is ultimately like “lol whoops guys should I not have done that?”, and folks modeling behavior that is absolutely not the right way to deal with or help someone dealing with mental health issues. Yes. The game makes it clear that there are no easy answers and that dealing with those issues is difficult. But I legitimately felt bad playing the game at some points because I had no way to choose better actions for the characters because you literally get to make like 4 choices in the entire game.
– Real player with 2.3 hrs in game
Last Dance
Last Dance, a full-fledged VR short animation that has been highly evaluated by many international film festivals and famous artists for its epic scale and unique VR presentation, is finally available worldwide!
Synopsis:
The human race has devoured itself in war, resulting in the destruction of our home, the Earth.
Only an AI created by human wisdom was able to survive.
The AI escaped into space and was given a single mission: the Regeneration of Mankind.
It kept recreating the Earth and humanity over and over, hundreds of times.
However, the cycle of human extinction did not stop – it only repeated itself every single time.
Just when it seemed history would only repeat forever, a woman danced alone right before the end of her life.
The AI, interested in this woman, could not help but to land on Earth to ask her the reason for her Last Dance.
The encounter between the AI and her would change the fate of the Earth.
Director’s Comment:
This story is a “myth” in the distant future, in which a god-like omnipotent AI falls in love with a human woman.
But what is so attractive about a human to an AI whose existence is beyond human knowledge?
Perhaps, for an AI that can live forever, the short life of a human is like a trotting horse lamp, with their inconvenient body bound by gravity.
Maybe under these limitations, their glittering dance may look peculiarly attractive.
I hope it can become the VR experience that allows us to rediscover the fleeting existence of human beings and the joy of love through the eyes of AI.
Toshiaki Hanzaki
Producer’s Comment:
This is my first time making a feature-length VR animation.
I worked together with Director Hanzaki to create the original story, with our staff gathering the creativity and techniques from all over the world.
Together, we have successfully created a wonderful work that made full use of the goodness of VR media.
I would like to thank everyone for their hard work.
For the time being, we will mainly be exhibiting the film at different festivals.
However, we are planning to broadcast it and release it through events next year.
Please look forward to it.
Kodansha VR Lab
Representative Director and President
Kenji Ishimaru
Rumu
(click ↑ to open if you don’t see a bullet list)
Basic things you should know:
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Despite appearances, Rumu is “not a branching narrative ” – none of the dozens of dialogue options you’ll be asked to click through influences the story.
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The game proceeds through “days,” and you can’t save anywhere mid-day. If you quit out and continue, you go back to the start of the day.
– Real player with 16.0 hrs in game
Read More: Best Drama Mystery Games.
Spoilers ahead. In summary, the game is tedious, too short, (only around 2-5 hours of gameplay) and too predictable.
I’ll give props where props are do. The game did its job in surprising you, in some cases. It was also pretty interesting the first time playing. The graphics aren’t godawful, and the vacuuming parts were pretty satisfying. Now for my complaints.
The storyline was too predictable. There was so much foreshadowing in parts like how Sabrina stuttered a ton when mentioned David and Cecily’s absense. There was obviously something shady Sabrina did.
– Real player with 5.6 hrs in game
UnearthU
A strange experience, if you’re interested at all I’d recommend not reading much more about this
– Real player with 2.2 hrs in game
This is a “game” much in the same way a walking simulator or a VN is, so just fair warning.
I am currently on Day 4 and will update again when I get to Day 7.
I will not spoil specifics.
The “game” is best experienced as intended: do each day without changing clocks or anything. Do Day 1, and then do Day 2 the following day when it unlocks. Complete all exercises with honest intent, to include the writing prompts and meditation exercises.
There is a narrative and character and background amidst what feels like real mindfulness concepts. The blend between the real and fictional is intriguing and keeps me coming back each day. The layout of the exercises feels intended, with the motivational video leading into the discussions/lectures by KARE, then a meditation/breathing exercises that inevitably lead you to ruminating about what KARE just talked about, a writing prompt that sometimes gives you pause about wanting to be completely truthful, and a final checklist of items that you’re more than likely just going to click through without actually implementing.
– Real player with 1.5 hrs in game
Dangerous Chris
It’s a game and it’s dangerous
– Real player with 1.9 hrs in game
chris is the most dangerous man i have ever seen
– Real player with 0.9 hrs in game
Insanium
You can find hundreds of other reviews through our Curator page
“The last thing you hear before being exploded by an angry monkey? Ba-BOOM”
Some of you have never played Concept Software’s Alien which was released for the Commodore 64, ZX Spectrum, and Amstrad CPC in 1984. For the most part, I suspect most of you have not played Concept Software’s Alien directly because it was released for the Commodore 64, ZX Spectrum, and Amstrad CPC in 1984. But! Despite its near 40-year lifespan and the now-archaic hardware it calls home, I might offer the argument that you’ve been missing out. In fact, screw it, I will! It’s frankly amazing what that game manages to do with so little, and how hard it works on being an authentic companion piece to the seminal film it shares its name with.
– Real player with 2.6 hrs in game
Apparently this is a remake from a really old C64/spectrum game, and they made a great job on the graphics and music.
Nothing is explained but once you get the gist of it, it’s about moving from room to room and switching characters to do actions and guess where the alien is, pretty cerebral, slow and frankly archaic. This was acceptable in the very early 80s, on the first 8 bit computers, but difficult to recomend today unless you’re really hardcore nostalgic.
I might not be the target audience
– Real player with 0.4 hrs in game
Honkai Impact 3rd
TWO IMPORTANT THINGS I WISH I KNEW ABOUT AT THE START:
- On the home screen, there is a green button at the bottom called “Starter’s Event”. Clicking that will bring you to a hub that will lead you to your daily logins and objectives to complete. The most important tab is “Path to Greatness”. Completing objectives will lead to more pages of objective and by the end you will have a solid set of characters, weapons, stigmatas and resources. Pressing the yellow “Go!” buttons will bring you directly to the tab you need to complete said objectives. (it could be captain level locked, so just keep running story missions to get exp until it shows up).
– Real player with 296.6 hrs in game
A port of a mobile game, with all the jank that comes with it.
The level gating that you start coming across at around level 25 is a constant showstopper annoyance, stretching what would be an actually really good & reasonably length’d bayoneta style game into a weeks-long stretch between said cool content. The controls with the menu are also quite bad with a controler. I wouldn’t even deign to find out how it works with KB/M.
But ya know, I could deal with all that, if I could at least bring my existing lvl56 account into the steam version.
– Real player with 115.9 hrs in game
Metal Faith
In the future world, humans have moved underground, leaving only a part of the surface intelligent robots to maintain industrial facilities.Because of the harsh environment, if a robot breaks down on the surface, it is likely to be abandoned.If these robots still have battery, they can become runaway robots, executing chaotic code, wandering around…
It’s a single player game, centered around a simple story about salvation. Based on the clues collected, you need to unlock different missions and maps, solves puzzles, and removes harassing enemies.
Essays on Empathy
Incredible. I wholeheartedly recommend this release.
If you enjoyed The Red Strings Club, you will definitely love these as well.
They’re so much more than just games (maybe apart from Underground Hangovers, it’s the odd one out), they depict real, relevant issues, the characters feel so genuine and relatable; and the graphics together with the music and the sound design work together perfectly with the narratives.
Quoting the developers in reference to their style in one of the notes, you can expect “thought provoking concepts and stimulating questions and decisions”.
– Real player with 15.6 hrs in game
- Short Review -
Essentially a collection of short stories that cover a wide range of topics.
I will say there are strong themes in most, if not all, of the games present in Essays on Empathy. There are warnings before you play each one so you will not be blindsided. A lot of these games hit close to home, so please play with care.
- Toasty -
11.45 A Vivid Life
Eternal Home Floristry
Behind Every Great One
A Bookshelf Limbo
De Tres al Cuarto
Dear Substance of Kin
Supercontinent Ltd
- Burnt -
– Real player with 12.2 hrs in game
反图灵测试/Anti-TuringTest
This game is a new Roguelike Deckbuilder it is fun and I did lose track of time playing it but I felt like this game is lacking something. It does have Chinese writing but the card and main menu are in English and I can not find anything wrong with the translation. After every run, you get points to spend to get permanent upgrades like more shield or health. There are only three things I can think of that I wish were in this game. One I would like to look at my current deck of cards in the menu where you pick new cards. Two I don’t know why but I could not hear the gunfire when some of the enemies are firing their guns at me either my sound was so too low or the sound effect was not there. Three not everything is translated to English but I could get a general idea because I have played similar games. This was a fun game and it is like other Roguelike Deckbuilder but with its own twist to the game.
– Real player with 1.2 hrs in game
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Great Game . Only thing i wish is a Good Tutorial
➡️ Ratings ⬅️
☑
–-{Graphics}—
☐ You forget what reality is
☑ Beautiful
☐ Good
☐ Decent
☐ Bad
☐ Don‘t look too long at it
☐ MS-DOS
—{Gameplay}—
☐Very good
☑ Good
☐ It‘s just gameplay
– Real player with 0.2 hrs in game