Herald: An Interactive Period Drama - Book I & II
A charming visual novel with a dash of point&click, though don’t let this game’s(beautiful) visual mislead you, since it soon finds it’s roots in the mystery genre and could deceive when it dedicates its narrative to some heavy topics. Addressing all those it wishes to address with the necessary weight, without bashing it over your head with an anvil.
The narrative follows the “how-we-got-here” model, recounting the sea voyage of a man trying to reconnect with his roots. He finds himself instead being dragged into the mysteries surrounding his fellow passangers on the titular ship, while framing it in the form of a flashback that Devan himself is narrating.
– Real player with 26.6 hrs in game
Read More: Best Drama Visual Novel Games.
Herald is a tightly woven dramatic interactive novel, which plays like a mystery play. Some beauty knows no language. But, this beautifully animated point & click choice based drama crosses language and race barriers with issues that we struggle with today like suicide, faith, racism, gun control, interpersonal relationships, & slavery; all set in the 19th Century.
It seems that, in Herald, I am everyman and every woman. The script draws us in to experience the motives & thoughts of each character. The narrative, characterizations, art, & voice acting are incredibly well done.
– Real player with 15.8 hrs in game
Brain Sanguo
The game looks like a combination of Chinese chess pieces and a map made of very simple graphics. This does have an English translation but it is hard to understand and has many grammatical mistakes. Even when you can read Chinese this is hard to get into. The tutorial didnt help much. It simply gave me an idea of what the main menu points are but it wasnt enough to figure out what to do. There are many options of things to do in the game, mostly text based menus, but it was really hard to tell what your goal was. Should you attack the other cities? Or defend against the bandits? There was no clear indication to what you should do and there was no story either. I tried to attack some bandits but the fighting system was really hard to understand too. I could select some units and attack but I didnt really see who was who or what I was attacking. After clicking attack it just said Defeated. No graphics show anyone fighting. The chance is really high that you will be disappointed when you buy this.
– Real player with 0.3 hrs in game
Read More: Best Drama Strategy Games.
Doesn’t work. Game runs, but tutorial stops after one screen, no way to continue. Every command on the command screen leads to the same exact set of options. NOT JUST A NON-FINISHED PRODUCT, IT’S A NON-STARTED PRODUCT.
– Real player with 0.3 hrs in game
The Play’s the Thing
This one was enjoyable, would recommend
– Real player with 89.3 hrs in game
Read More: Best Drama Text-Based Games.
My mom was very much into theater.
– Real player with 45.9 hrs in game
Wraiths of SENTINEL
A very solid CoG - better than most. I really only have two criticisms for the story:
1. The romance wasn’t handled that well in my opinion. It’s very abrupt, especially with the Sorcerer, and with the limited character exploration of the romance optinos it feels empty.
2. I didn’t like the inclusion of the non-Wraith entities. Magicians, demons, etc. To me it makes the whole thing feel smaller. I get that the author is building a shared universe with MetaHuman Inc. (which is a good game), but… meh
– Real player with 8.0 hrs in game
I liked MC’s base wraith superpower, I think it was unique and cool. I don’t think it counts as spoilers since you’re introduced to this power at the very beginning of the game: you can walk through walls and other solid stuff (including people) like a ghost, and you are invisible to the human eyes which makes you the perfect spy. It’s cool to see that MC wonders about the extents of this superpower, like can you somehow pass through earth and so on.
There are a number of major choices (at least it looks like it) and different endings (I’ve explored 2 endings, at least). I felt like most of the choices I’ve made had some effect at later stages of the game which is good.
– Real player with 5.5 hrs in game
Night: Silent Killer
The story takes place in the overhead dimension [network]. You are night, a robot created by the master. The master gives you the power to protect the master who convenes the Ceremony. In the process of following the procedure, you know more and more about the host and the enemy. When the enemy of the master tells you what happened before you were “created”, which side will you choose when you get closer to the truth? You have a choice.
Main features
the truth
Each side has its own stand and different views on the same matter. Which side would you choose?
Play the role of a defender in a routine ceremony, or an enemy who brings chaos?
Learn from the words of the host and the enemy, travel in the bluebird battlefield, and make a decision.
Discrimination
The enemy was disguised like our friends.
The most important thing is whether we can find the difference between them.
The spirit of the host does not seem to be very good. Under the heavy pressure, the confused words, together with the vague message of the enemy, cover up the truth.
Power
The master gives you the power to attack in different ways.
Use energy and strength, wield a heavy wrench, and use extremely fast missiles to clear your target.
High-level being gives you [Power]. With the help of power and program modification brought by past choices, you can gain the power of angel and ghost, and control extremely powerful destructive power.
Puzzle
There are also some puzzles that need to be solved in [Cyberspace].
If you can’t go through it, someone is helping you.
Purpose
Is the purpose really to protect the owner?
What should be done in the ceremony?
The content of the second week’s is being produced:
Or do you follow the advice and free yourself from all this?
More powerful Light and Darkness.
Here is the strategy for the confused players after passing several levels:
After the second chapter, you can stick to help the enemy “Spams”.
At each level (ceremony), find the cars that launch no red shells or with unexplained loss of life, and destroyed them.
After the third chapter, you can use the light transformation to distinguish them.
Description of game development progress:
At present, all the contents of the first Reincarnation have been completed, meeting the release conditions.
The content of the second Reincarnation of the subsequent update mainly includes:
Control various units, not just Night.
Night’s light form and dark form are strengthened, which are more powerful and lasting longer.
The free transformation of Night, go towards the true ending.
Control Wheel to fight in BlueBird Battlefield.
Tombeaux
A short and (bitter)sweet dive into the American history mostly from nature’s point of view. You’ll get to watch how the last few centuries have treated a beautiful river area that is full of tiny, easily missable details. Your main objective is just to wander around and pick up items that trigger story snippets that - as far as I understood - were written or said by real people of that age. All in all the game seems to put a lot of value on historical accuracy, which is certainly a refreshing thing to see in a video game. And when all of the profits made from this game are even donated to environmental charity, I can only recommend giving this walking simulator a try!
– Real player with 2.5 hrs in game
No. Sorry. As much as Tombeaux tries to be an atmospheric walking simulator and simultaneously perform as an educational title it succeeds only in the lastly mentioned and barely. Despite of delivering some quite interesting though general knowledge how indian and western culture clashed in the past and how mankind’s ignorance can lead to the disaster, it is very short, thin and one-sided. While I acknowledge the sins of the white man, this game makes me ponder that should I be ashamed of myself for what happened or should I just shake my head and ignore the game’s far too naive and pious statement.
– Real player with 2.4 hrs in game
Bohemian Killing
During my playthrough I think this game is quite promising and is unfair in dumbing the product down based on some rough edges. I reminisce on Depths of Fear :: Knossos and how a really good indie game got really, really harsh criticism just for trying to be different and proposing something new. The game had quite a few updates, but still needs polish IMHO.
This is just one of those games like Facade from 2005 or like The Path that proposes something very different and questions traditional approach to gameplay and mechanics. It offers a different theme to crime and detective stories inversing things making the trial at court the ultimate battle, not just a sidekick.
– Real player with 12.6 hrs in game
Brief
This game is amazing. I loved all of it. I would recommend this game at it’s price or on sale definitely as a must-get if you enjoy these styles of games. Even 100%ed the achievements so I could see every ending and know all the details. There are some issues with this game though that I have. Though the bugs I did run into were mostly minor even though they could easily be game breaking. I will keep information about very specific instances minimal due to spoilers.
Pros
– Real player with 9.2 hrs in game
One Spirit
One Spirit is a coming-of-age visual novel set in an alternate timeline where the Cold War drags on into the 21st century. Exploring various political, cultural and philosophical themes, the game presents an engaging, thought-provoking thriller through the eyes of a group of marginal teenagers, their doubts, struggles and hopes.
In 2003, the Iron Curtain stands tall. The superpowers of the new age wage a silent war through the means of information, economy, culture and proxy. As the Cold War slows to a crawl, the Sysican Republic, a pro-Western satellite state in Eastern Europe, finds itself on the verge of political death as radicalism, conspiracy and war loom overhead.
One Spirit follows Yuri Danilin, an 18-year-old young man disenchanted with life, as he returns to his modest hometown in Nevilyovsk, Eastern Sysica. Having failed in his studies at the capital, he reunites with his sister knowing their time apart has changed both permanently. When news of a known local activist disappearing spread through the town, Yuri soon finds himself at the center of a downward spiral of violence.
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Uncover a deep and engaging story, set in an original world where the Iron Curtain hasn’t fallen, inspired by real events and reflections on them: experience the bleak feel of a war too long fought.
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See the world through the eyes of an alienated youth — casual but complex personalities set in a path of self-discovery and self-affirmation in a world that has robbed them of a future.
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Delve into six different subplots branching from the main story.
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Every subplot has a unique dynamic you engage with by making choices, efforts and sacrifices. Subplots develop a wide variety of topics stemming from Yuri’s fatal years of 2003 and 2004, from the intimacies of friendship to the secrecies of Sysica’s ideological underground.
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Decide carefully how to spend your time in Nevilyovsk: days are a limited resource. Your priorities and preferences will increasingly mark your journey.
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Enjoy high choice responsiveness, as the game’s slightest details react to your smallest choices.
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Explore over 30 different environments to reveal new details, points of view and events.
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Take part in a philosophical journey about human history, society, struggle and life, with roots in contemporary critical theory, psychoanalysis and existentialism, among other similar and dissident traditions.
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Dive into this grey world through a high-quality art style that evokes the melancholic, nostalgic feel of post-socialist Sysica.
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Explore hours upon hours of worldbuilding detail: a unique Slavic theme, a constructed language, a simulated history and a culture imagined from the ground up.
A Painter’s Tale: Curon, 1950
Incredibly deep expression of a very sad event in the history of the world. Excellent game and time well spent!
– Real player with 3.6 hrs in game
A gentle and relaxing game that allows the player to immerse themselves within history. I never thought I would feel such nostalgia from a quaint little town, or receive goosebumps upon my finishing of the game. Though the movement was a bit awkward at times, the shading and colours of Curon were stunning, and the soundtrack was beautiful. The story is novel-like, the visuals are picturesque, and you will walk out of this piece of art with a fleeting, but haunting experience of a tale from the past.
– Real player with 2.8 hrs in game
MachineryWorld
the graphic on this game is awesome.. i will recommend.. keep develop
– Real player with 1.6 hrs in game
I really want to recommend it, but at the moment it’s unplayable unless you speak Chinese. Yes, it has subtitles but not enough, there are still entire segments that are in Chinese, as well as incorrect translations (IE: Characters naming you “Light” but then calling you “Wright”).
I’d strongly urge anyone who wants to play it to wait until it’s had more time to be developed and translated.
– Real player with 0.3 hrs in game