Divinity: Dragon Commander

Divinity: Dragon Commander

This review contains of three parts:

1. What game is it actually/what does it contain?

2. How do I feel about certain parts of it?

3. Summary.

1. Divinity : Dragon Commander

This game is an interesting mixture of turn-based strategy, RTS with a possibility of turning to TPP and continuing the fight, and to some degree a Empire builder. I will use few comparisions in order to describe it for newcommers. If You liked Total War series for the turn based strategy and the possibility to command Your troops on a RTS battlefield, but You found both parts a bit too complex this game may just fit Your taste. How is the RTS part handling? Well it can be compared to Warhammer 40K Dawn of War, but again in a more simplistic way. The places on which You build are not only limited but also fixed, and the whole game is basing on the land controll with one resource involved. The number of units avaiable is smaller and there are no fraction specyfic units. That doesn’t mean that there is no micro/macro cntroll involved. In fact the ‘rock-paper-scissors’ mechanic seems fair enough and even the most low tech units remain usable in late-campagin matches thanks to their special abilities. Storyline? Hymmm. I can’t say I did not sink into it, but it really is a rather linear story with one ending. Again I would compare it to the Witcher style of handling the storyline. You can do various things by anwsering many choices. There are no good anwsers as each option rewards ou with something and punishes You with a other one. But ultimately there are three acts, that lead the main storyline. You can either win the campagin or loose it. There is also a random campagin mode that takes out only one part of the story and gives You a chance of discovering personal plots and endings without the need to go through the same three maps again. Multiplayer. As it stands the UI is a bit lacking at the moment but still the matches give a lot of fun. With dragons fighting in the skies while micro managing their armies and macro managing the factories the RTS gets really interesting.

Real player with 92.5 hrs in game


Read More: Best Dragons Fantasy Games.


It’s a pretty good game that could have been really awesome. They were really ambitious with it.

The main issue is that they didn’t have the budget for this one and Divinity Original sin, which they were developing at the same time.

So they had to pick one or the other, and they picked D:OS, which makes sense because it was more in line with what they’re good at doing.

Even so, Dragon Commander got made, though they ended up cutting a HUGE amount of content. Like, the game that you see is about 30% of the final product that they strung together and published before moving over to D:OS

Real player with 55.6 hrs in game

Divinity: Dragon Commander on Steam

WyVRn: Dragon Flight VR

WyVRn: Dragon Flight VR

pretty cool start for a game. basic mechanics are there and work pretty well. has some innovative locomotion options. there’s a few modes to test out right now, they are all pretty easy, but you can tell it doesn’t take much to make riding a dragon awesome. I’m not sure how much, i’ll be playing it but im glad I tried it out. playing on a rift.

Real player with 2.6 hrs in game


Read More: Best Dragons Magic Games.


I prefer interesting mechanics to graphics and this game is like a playground of interesting VR mechanics. For example, there are multiple types of locomotion that I’ve never seen implemented in other VR games (hamster ball, throwing a hammer, riding a dragon with reigns). I applaud the creativity and bravery to explore untried things in VR than to make tried and true things. This reminds me of the VR scene from the Oculus DK1 days when devs would make interesting things just to make interesting things. I miss those days. I’ll gladly support experimental things like this over the “safe” stuff any day.

Real player with 0.2 hrs in game

WyVRn: Dragon Flight VR on Steam

Isles of Etherion

Isles of Etherion

Isles of Etherion is an open-world action/adventure sandbox RPG featuring airships, floating islands, dungeons, spell weaving, and 100% dynamically destructible environment.

Dynamically Destructible Voxel Environment

Explore a world in which everything, including terrain and structures, are dynamically destructible by players, monsters, or natural happenstances.

Airships for Combat and Transportation

Traverse the isles with your own airship, which could be acquired through purchase or battle.

Floating Islands with Dynamically Changing Seasons

In IoE, seasons change dynamically in front of your eyes. Like day/night cycle, seasons add another layer of complexity to gameplay dynamics and strategy.

Natural Disasters

Natural disasters, such as Earthquakes, Meteors, Volcano eruptions, Tornadoes, occur randomly throughout the Isles.

Voxel Combat and Spell Weaving

Voxel environment can be altered to your advantage during combat. IoE not only offers a variety of spells but the possibility to spell-weave as well!

Game play in IoE

The environment in this game is completely destructible. Terrains and structures can be altered and destroyed by player or monsters. Players have to venture into the world in order to acquire power and magic spells from monsters, Shrines and lore books.


Read More: Best Dragons Open World Games.


Isles of Etherion on Steam

Erannorth Chronicles

Erannorth Chronicles

I got this game for free because I won it as part of a modding contest for Erannorth Reborn. So I had to put effort into making the mod and win the contest. So it wasn’t really a handout.

This is the best deck builder RPG I ever played.

The character creation alone allows a degree of freedom that no other game like this can hope to achieve.

“A-Stranger” and “DaGibus” reviews already say pretty much of what I would say myself (and much better than I would too). So I will point at their reviews instead. Let’s just say I agree with them.

Real player with 439.9 hrs in game

Edit: With the introduction of Pariah mode I’m having a lot more fun and feeling a good sense of progression. I’m getting some loot rewards that I can’t use yet which is a great motivation to keep going and get stronger. It was really tough to start out in that mode so I ended up starting in Quest mode until I felt I had good enough healing and crowd control to move my toon from the Book of Heroes to Pariah mode.

This is a really fun deck builder for people who love theory crafting and min/maxing character concepts. Many combinations of customization to explore. I like that you can play in different game modes so if you want to explore a world map you can do that, but if you’d rather just get to the tactical fighting you can run a gauntlet instead. You can also customize a lot of game parameters such as the number of enemies that will arrive in a typical encounter, etc.

Real player with 158.4 hrs in game

Erannorth Chronicles on Steam