Bahamut2-dragon’s bride
童年回憶
玩得非常過癮
感謝作者用心的製作
也從中感受到滿滿的父愛
有一點好奇想問
螟魂砲應該是魔法 但卻不是用雙重施法?
這一點想再麻煩作者確認一下 感恩~~
– Real player with 93.1 hrs in game
Read More: Best Dragons Combat Games.
VIP Rebels
" The horn sounds…, the gate opens,… YOUR RUN STARTS NOW! …"
How to play
You will start each game selecting three VIPs, each with their own unique special skill. After you select your VIP, you start your run. Whenever you start a run, you’ll choose how many villagers you use to collect resources like wood, food, and gold. The villagers drop resources at your treasure wagon and look for new sources automatically throughout the run.
When the gate opens, you will enter the procedurally generated lands of the Red, where you’ll need to get as far as you can in order to claim the best rewards. Venture further and further and more secret rewards and treasure will be granted.
You’ll have VIPs such as King Midas who has the ability to turn enemies into gold, the Viking, a dragon-summoning Nordic god, Blackbeard the pirate, ordering deadly cannonballs to obliterate enemies, or the Rocket Man with the power to land two rockets simultaneously on top of your enemies. These are just a few of the 25 VIPs that you’ll encounter along the way. More are planned and I’m looking to bring this number closer to 100.
There are big pirate armies that lie ahead of you, with bands of rebels hidden away in bushes and villages to slow your progress. Whether castles stand in the way or not, you will need to overcome the odds and create an army with the right mixture of units to counter the enemies ahead of you. Will you pick archers to mow down the slow infantry and risk them being charged down by cavalry? The choice is yours.
Once you finally get stopped, you’ll collect treasure and rewards, unlock, and upgrade more VIPs and return to the open gate once more.
So in short:
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Select unique VIPs giving you strategic advantages.
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Collect resources and build your army.
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Take control of dragons and transform sheep into bloodthirsty warmachines
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Win & lose big battles in your fight for loot.
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Claim big rewards, unlock and upgrade new VIPs as you progress.
Quick note of the developer
_Hi there,
I just wanted to say thanks for showing an interest in the thing I’ve been passionate about for the last 3 years. We’ve made this journey together and I hope that you’re as hyped about this project as I am. :)
I started out wanting to create an RTS game for the Age of Empires fan inside me that doesn’t have the ability to sink hours into playing a game. The game is a bunch of quick fun runs, intertwined with big battles and resource gathering. On average, each run should take between 10 and 15 minutes.
If you like what I’m doing here and want to keep updated, please add the game to your Steam Wishlist to support me.
I will always love you for it!
¯_(ツ)_/¯
R._
Read More: Best Dragons Pirates Games.
Divinity: Dragon Commander
This review contains of three parts:
1. What game is it actually/what does it contain?
2. How do I feel about certain parts of it?
3. Summary.
1. Divinity : Dragon Commander
This game is an interesting mixture of turn-based strategy, RTS with a possibility of turning to TPP and continuing the fight, and to some degree a Empire builder. I will use few comparisions in order to describe it for newcommers. If You liked Total War series for the turn based strategy and the possibility to command Your troops on a RTS battlefield, but You found both parts a bit too complex this game may just fit Your taste. How is the RTS part handling? Well it can be compared to Warhammer 40K Dawn of War, but again in a more simplistic way. The places on which You build are not only limited but also fixed, and the whole game is basing on the land controll with one resource involved. The number of units avaiable is smaller and there are no fraction specyfic units. That doesn’t mean that there is no micro/macro cntroll involved. In fact the ‘rock-paper-scissors’ mechanic seems fair enough and even the most low tech units remain usable in late-campagin matches thanks to their special abilities. Storyline? Hymmm. I can’t say I did not sink into it, but it really is a rather linear story with one ending. Again I would compare it to the Witcher style of handling the storyline. You can do various things by anwsering many choices. There are no good anwsers as each option rewards ou with something and punishes You with a other one. But ultimately there are three acts, that lead the main storyline. You can either win the campagin or loose it. There is also a random campagin mode that takes out only one part of the story and gives You a chance of discovering personal plots and endings without the need to go through the same three maps again. Multiplayer. As it stands the UI is a bit lacking at the moment but still the matches give a lot of fun. With dragons fighting in the skies while micro managing their armies and macro managing the factories the RTS gets really interesting.
– Real player with 92.5 hrs in game
Read More: Best Dragons Fantasy Games.
It’s a pretty good game that could have been really awesome. They were really ambitious with it.
The main issue is that they didn’t have the budget for this one and Divinity Original sin, which they were developing at the same time.
So they had to pick one or the other, and they picked D:OS, which makes sense because it was more in line with what they’re good at doing.
Even so, Dragon Commander got made, though they ended up cutting a HUGE amount of content. Like, the game that you see is about 30% of the final product that they strung together and published before moving over to D:OS
– Real player with 55.6 hrs in game
Nomads of Driftland
Very entertaining game with innovative mechanisms. I can recommend this title to all RTS and god game fans. It felt great to move islands around the world, discover new lands to unlock new units. Unlike in Driftland base game, this free expansion allows the player to manually control the units and does not provide multiple choices of buildings to build, which makes the player have to combine and explore new lands to diversify their kingdom.
Do not get discouraged by the maps order. It seems that it is sorted by mission type, and it felt little boring to play three defences in a row, but it gets better later on. However, be aware that the maps are challenging.
– Real player with 16.9 hrs in game
So much to do with the free content, I can only imagine what the game is like once you purchase it. So much potential. I’m a big fan of the Nomads aspect which feels more like an RTS to me. The base game is more economy and micromanaging but harder to deal with threats because it is so limiting on defense.
– Real player with 13.3 hrs in game
人类VS怪物(Human vs Monster)
The game is too difficult I couldn’t get past stage 1.
– Real player with 0.3 hrs in game
Kingslayers
Kingslayers is a free-to-play online multiplayer tactical strategy game with both standard turn-based and chaotic “delayed execution” game modes. Choose from various units and skills to build your ideal team formation then outsmart your opponent to slay their King before they slay yours. Additional units and traits can be unlocked giving endless opportunities to customize and theory craft different formations and strategies.
Paper Mages
A New Way to Play with Cards.
RTSSCG - Real-Time Strategy Systemic Card Game. The first game of its kind, with familiar elements.
A Deck Builder With Cards You Collect.
In Paper Mages every player starts with 30 cards, all the same. The more you play, the more cards you unlock, and those cards are added to your randomly built deck. A lucky player may even stumble upon rare cards.
Play as 10 unique races
Systemic Arena, Dynamic Gameplay
A Mage’s Duel Done Right.
Cards are taken from a flat playing board and thrown into a dynamic and systemic third-person arena. A Werewolf’s Moon card grants power at night, while the Medusa’s Gaze card will sway you from moonbeams at risk of paralyzation. Paired with special race traits, action cards that modify abilities, and skill in how the map is used, Paper Mages duels are unique every single time.
Features
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Gain control of the 4 main card types.
Damage, Action, Preservation, Constant.
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Play in a dynamic arena.
The time of day, along with your location on the map, affects your race and the power of some of your cards.
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Master 1 of 10 races, each with their own special attributes.
The Faergon has no worry of running out of breath underwater. A double jump and a slow fall are easy for the Falconite.
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Collect over 130 cards.
Start with 30 cards and the more your paper mage gains victory, the more cards will find their way into your collection. Fill your deck with base, rare, and special cards. Some say there are other cards yet to be discovered, beyond the full 130.
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Battle Online.
Duel other apprentices, one at a time, across the map in the main game mode. Either deplete your opponent’s HP, or find the 5 special trinkets to become overpowered and end the match. Another duel mode will come along in the future as well.
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Experiment with Cards
Before casting a Fireball try the Borrow Flame Action Card. It’ll gain 1.5X damage for every flame in the room that you borrow. Cast a Moon-bound Action Card followed by Stone Shoes, leave your opponent floating in the air.
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Unlock all of the collectibles.
Whether it’s a wizard’s beard, new eyes, or a different wardrobe, you can collect items to customize your paper mage.
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Play with Keyboard and Mouse, or a gamepad. Start with the keyboard, or eventually learn to duel with a gamepad.
Start with 30 Cards, Play to Collect the Other 100
Base cards, special cards, & rare cards make up the collection.
The Shattered Hero & the First Paper Mage - Origins of the Duels
Every 5 years the Mage duels are held, and the trained apprentices set out to become graduates on the battlefield. Such an archaic thing. So many died proving themselves, increasing in ranks, and what a waste. Yet, for the longest time, nothing was done… Until Eltrest Grefaren. They thought he had lost his mind when his apprentice died in the duels. His apprentice Variscitan, an orphaned beryllian boy. Such promise he had, but more so, heart. Both apprentices perished that day in the tower fall.
On the next 5th year, and the next mage duels, Eltrest emerged from his towers, almost aged 15 years over. He showed them a new magic. He sat a piece of paper on the table and a glowing piece of Heliodor stone in the center, and then he placed a ring next to it. With his hand over the paper, the mage whispered a few words and his eyes glowed amber gold. The light from his eyes went into the gem, and the other mages gasped as they watched. The paper folded itself around the gem, and up to two little legs, then the paper folded two arms, and a head. The ring on the table floated up and over the paper man’s wrist, and stayed there.
Eltrest had created a small version of himself, a paper champion, a paper mage.
These little mages are linked to their creators. They think as their mage thinks, they act as their mage would act. They feel no pain, and can be made again and again. There was no struggle in adopting this new way of battle. That day, the two mages set to duel, learned how to create their own little champions, and no lives were lost.
The shattered hero, Eltrest, changed life for all the mages in the world.
There were some wizards who were opposed, how could a caster perform his best without threat of death? But that is a tale for another time.
Tower Defense: Defender of the Kingdom
One of the worst thought out tower defense games I’ve played and I’ve played nearly all of them. Hard to believe the developers are selling the game in its current state.
– Real player with 5.3 hrs in game
Does not have any info on what the towers are ..or do.. Low quality game . Do not buy.
– Real player with 3.8 hrs in game
Siege Up!
SiegeUp is a fast-paced cross-platform low-poly classical RTS.
Fantasy story-driven campaign, PvP/Co-op multiplayer and level editor.
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Create local server or play on official servers
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Play alone or with a team
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Join game as a spectator
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In-game team, private and global chats
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Play created or downloaded levels even on official servers
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Build own PvP, Solo or Co-op missions
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Make new game modes with triggers and commands
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Edit levels right inside the game
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Enable synchronization between accounts
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Copy objects and dialogs between levels
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Share the levels with the community and play levels made by other players
No King No Kingdom
the Boss will not lode!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
– Real player with 165.4 hrs in game
Awesome little game, It is still in alpha so people need to keep that in mind. The dev is really good on looking at community feedback and bug reports through discord (great little community on there)
It feels like a proper RTS where you do everything from harvesting resources (wood, Food, gold, stone, iron) to create units make a army and take over a map in real time, with special events such as golems and orcs raiding villages you freed to stealing resourses off the global map. The King or player doesn’t do the remedial tasks of workers and just asigns workers to buildings but you can fight along side your troops to help win battles.
– Real player with 29.4 hrs in game