Divinity: Dragon Commander

Divinity: Dragon Commander

This review contains of three parts:

1. What game is it actually/what does it contain?

2. How do I feel about certain parts of it?

3. Summary.

1. Divinity : Dragon Commander

This game is an interesting mixture of turn-based strategy, RTS with a possibility of turning to TPP and continuing the fight, and to some degree a Empire builder. I will use few comparisions in order to describe it for newcommers. If You liked Total War series for the turn based strategy and the possibility to command Your troops on a RTS battlefield, but You found both parts a bit too complex this game may just fit Your taste. How is the RTS part handling? Well it can be compared to Warhammer 40K Dawn of War, but again in a more simplistic way. The places on which You build are not only limited but also fixed, and the whole game is basing on the land controll with one resource involved. The number of units avaiable is smaller and there are no fraction specyfic units. That doesn’t mean that there is no micro/macro cntroll involved. In fact the ‘rock-paper-scissors’ mechanic seems fair enough and even the most low tech units remain usable in late-campagin matches thanks to their special abilities. Storyline? Hymmm. I can’t say I did not sink into it, but it really is a rather linear story with one ending. Again I would compare it to the Witcher style of handling the storyline. You can do various things by anwsering many choices. There are no good anwsers as each option rewards ou with something and punishes You with a other one. But ultimately there are three acts, that lead the main storyline. You can either win the campagin or loose it. There is also a random campagin mode that takes out only one part of the story and gives You a chance of discovering personal plots and endings without the need to go through the same three maps again. Multiplayer. As it stands the UI is a bit lacking at the moment but still the matches give a lot of fun. With dragons fighting in the skies while micro managing their armies and macro managing the factories the RTS gets really interesting.

Real player with 92.5 hrs in game


Read More: Best Dragons Fantasy Games.


It’s a pretty good game that could have been really awesome. They were really ambitious with it.

The main issue is that they didn’t have the budget for this one and Divinity Original sin, which they were developing at the same time.

So they had to pick one or the other, and they picked D:OS, which makes sense because it was more in line with what they’re good at doing.

Even so, Dragon Commander got made, though they ended up cutting a HUGE amount of content. Like, the game that you see is about 30% of the final product that they strung together and published before moving over to D:OS

Real player with 55.6 hrs in game

Divinity: Dragon Commander on Steam

Guardians of Lumen

Guardians of Lumen

The land of Lumen is hostile. Monsters, both the Horrors and the Daemons, force the residences to live in 9 strongholds while they prowl the wastelands.

Against the beasts of shadows, two forces strive to keep the people safe:

The Deciphers study and worship the past in hopes of carving a path to the future.

The Guardians fight and serve, ever ready to help even the smallest of citizens.

With the help of ancient spirits, they stand ready against the darkness.

Will you aid them?

Key Features:

  • Classic, turn-based combat with modern twists.

  • 26 Unique Ay, each with their own Ability Tree, Quest and play style

  • 6 Playable characters each with history, emotions and a story of their own

  • An interactive world where your actions are remembered and honoured.

  • A unique progression system, unrelated to experience points or skill point grinding

  • 180 Mini-dungeons

  • A story that moulds to your actions.

I hope you enjoy it.


Read More: Best Dragons Fantasy Games.


Guardians of Lumen on Steam