Dudes on a Map: Virtual Grid Paper

Dudes on a Map: Virtual Grid Paper

I can’t say enough about how great this tool is for helping with running my game! It’s simple to pick up and start playing with, without having to study tutorial videos. Easily import your own maps in jpeg form, and you’re on your way to having a great time with friends. There are some ‘fancy’ features, like having 2 different types of fog (one standard and one for secret areas you don’t want to accidentally reveal), marking up areas of effect, initiative tracker, add in your own monster/NPC tokens, and a dice roller (with the option of using symbol dice for different game systems). While these are great, you don’t need to use them if you don’t want to. I tired of trying to learn how to use other systems, and my experience of using dudes has convinced me that I don’t need to while still having a great time with my friends.

Real player with 241.7 hrs in game


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Been playing since the earliest Alpha releases. Also, for respectful reasons of this review, I did not get it for free but I am close to the creator so, anyone reading this, perhaps you’ll feel that there’s bias BUT, I will happily preface it at the top here first.

Dudes On A Map, for me, can be described as the easiest non-tech proficient program for playing RPG’s online with your friends. While some may say “Scoff, there’s not nearly as many tools and all these bells and all those whistles.” I would reply to them “Good, I don’t want all that and, to be honest, I don’t want to take a small 101 course just to get my games running.”

Real player with 125.0 hrs in game

Dudes on a Map: Virtual Grid Paper on Steam

TRPG Workshop

TRPG Workshop

Driven by their intense zeal for making an easier-to-use and more user-friendly online TRPG platform providing players more freedom, these veteran gamers develop TRPG Workshop. It is deemed as a comprehensive TRPG auxiliary platform that gives players a great degree of freedom. This means that TRPG Workshop almost contains all the functions needed for TRPG games and renders a visible and simple solution.

  • Interactive Visualnovel-like gameplay brings more engaging game experience

  • Act as GM, Player or Spectator

The GM and Players in a single room have different abilities and rights including visible methods to throw a dice or switch the background – all for your convenience!

  • Check visible profiles in game anytime

  • In-game map editor

Share maps via Steam Workshop or other ways. On a map, there exists the Fog of War blocking your vision, little Tokens representing your characters, and even different accidents that may take place to change the world.

  • Replay your game when it ends!

Every game in TRPGWORKSHOP will be recorded. Any choice you have made and any throwing of dice will remain unchanged. Logs are replayable and shareable.

Rulebooks are supported. Share them with friends or on Steam Workshop!

  • Share and re-create

Steam Workshop will be fully available for TRPG Workshop. Backgrounds, character illustrations, map, map resources, scenario mods and even rulebooks or character cards are all free to customize and share on Steam Workshop at will.

Powerful resource manager is also supported for TRPG Workshop. Just one click to sort out your creations as easy as blowing off dust.

  • Future

Apart from various built-in resource packages for the platform, we are engaging in developing many convenient functions including QuickNote, voice-to-text log or even illustration production and facial capture for Live2D visual characters.


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TRPG Workshop on Steam

Shadowbane

Shadowbane

First of all, this game is absolutely worth playing if you are into oldschool PvP MMOs. No other game allows such in-depth character customization. Sandbox elements are present but are not annoying to the end of being “chop trees to gather lumber”. “Sandbox” here is actually building cities and demolishing your enemies' cities in sieges, hiring AI mercenaries to craft items which is another good part of this game, crafting isn’t about gathering 10 dragon scales and 1 mummy dust by repetitively killing monsters, it’s more about having mercenaries of right races placed in your forges and having resources from right zones in general, even city building (if you happen to own / manage one) is as simple as placing the building on the city grid and waiting several hours for it to go up in one click.

Real player with 1573.7 hrs in game


Read More: Best Dragons Open World Games.


Overall an exceptionally poor experience.

So why do I have so many hours you ask? 1) nostalgia and 2) I played with friends, but neither of those points are positives to the game in particular. And also do not be mistaken, for an RPG 80% of this playtime was sitting afk while leeching experience from macro-bots which is what everyone uses.

So this game is mislabeled as a PVP title. It isn’t. It’s actually a zerg v zerg title and those battles are decided by sheer numbers. If it was a pvp game, you’d have skills which synergize with each other to allow for good and creative builds. Builds which later you can learn to play and get better as you get more accustomed to playing your toon. Not the case here. At first glance you have SO many races, professions and disciplines to combine that the options eem endless…until you realize that every profession has no more than 2 ways to build it if you want to be in any way viable. Yes, you CAN be a minotaur that uses unarmed fighting, except due to weapon skill restrictions (built into the races) and stat caps you’ll never be more than 20% of the strength of a proper polearm minotaur.

Real player with 1121.8 hrs in game

Shadowbane on Steam

The Hunting God

The Hunting God

I must admit that my initial thought when I first saw the title of the game was something in the lines of: “OMG this is going to be bloody and full of dead animals”. I immediately corrected myself because I realized that Tonguç Bodur wouldn’t create gore-y games (or will he ever?). I was right, The Hunting God is, as all the other games developed by him, a peaceful (and harmless), relaxing and beautiful walking simulator.

http://steamcommunity.com/sharedfiles/filedetails/?id=1102775904

If you are familiar with any of the developer’s previous creations, you’ll probably know what to expect: for around 1h - 1h30' you will be transported to a wonderful place in the middle of the mountains, that you can explore at your own pace, accompanied by the narrator’s voice that chimes in from time to time. The exploration is one directional, the path is straightforward and you can wander a bit to the left or to the right of it, to catch a better perspective of the stunning views surrounding you. Doing this will allow you to discover several of the many Easter eggs of the game, consisting of funny messages hidden in the least accessible places.

Real player with 3.9 hrs in game

The Hunting God is a short walking simulator with the expected beautiful environment by Tonguc Bodur. You take on the character of Nodens, the hunting God. Nodens is a deity associated with healing, the sea, hunting and dogs and was worshipped in Ancient Britain. He was known as Nuada in Ireland and Nudd in Wales.

This game takes on the persona of the Irish version as the narrator has a lilting Irish accent and many of the mentioned characters are heroes of Irish Mythology, especially the Tuatha de Danann race, Fionn mac Cumhaill (a hunter-warrior) and Cú Chulainn (Ireland’s greatest warrior).

Real player with 2.4 hrs in game

The Hunting God on Steam