Fuga: Melodies of Steel
Finally after a long road this game saw the light of day and I was more than eager to put hands on it.
Despite the number of hours clocked in I have not finished it as I actually been redoing the game a few times to measure replayability as well as how better/worse I could do, but from what I experienced so far, I’m holding my vote positive.
It is however not a game without its flaws, if things that can be fixed to an extend, so lets break it down.
The definitely good:
- Graphics/Artstyle
I am utterly in love with the detailed artwork pieces that are shown all over the game, and I feel that everything else helps build up a style that’s very uniform across the board and that’s even including the 3D models used for the characters during intermission/exploration. There’s certainly artistic liberty in some departments namely the mechanical designs, but I was already expecting some of the silliness coming in and I was not looking for much else here, so there’s definitely plenty of value.
– Real player with 81.2 hrs in game
Read More: Best Dog Emotional Games.
Right. Where to begin with this one. Be warned, this is less an objective review and more a personal retrospective, and there will be prologue spoilers. I don’t usually “review” games and am only giving this one attention as I feel it has the makings of a sleeper hit that hardcore fans will be trying to convince people to play. Like its predecessors, it hit shelves with absolutely no fanfare. Just seeing how few reviews games like this one gets shows how criminally underrated these hidden gems are.
– Real player with 55.8 hrs in game