Fidel Dungeon Rescue
Fidel Dungeon Rescue is to puzzle games what Spelunky is to platformers. (To clarify, this is a very high compliment, as Spelunky is probably my favourite video game of all time.)
Truthfully though, both games really do share some familiar elements and design decisions. In this game, you play a cute little dog having to rescue Grandma from a dungeon filled with all sorts of baddies. You navigate through multiple, tile-based floors, killing enemies as you go, and leaving your leash trailing behind you, blocking you from ever stepping on the same tile twice. Where the similarities to Spelunky begin are in familiar enemy motifs such as spiders, snakes or flesh-eating plants. Further similiarity arises in a time-based ghost, the randomized rogue-lite nature of the game and the strategic, yet fast-paced gameplay that Fidel’s mechanics enable.
– Real player with 60.5 hrs in game
Read More: Best Dog Dungeon Crawler Games.
I like Fidel Dungeon Rescue a lot. I revisit it once in a while to complete the daily challenge or beat the main game. It never goes on too long and is always fun.
One of it’s strengths is definitely it’s great replayability. Since puzzles are randomly generated, two dungeons are never the same, and it has a real impact on the gameplay. Due to the various rules of each different tiles and creatures, a slight position offset may drastically change the best path to an exit. There’s also many possible solutions to most puzzles, so some thought is always required even with “obvious” situations.
– Real player with 34.1 hrs in game
Golden Retriever
All That Glitters is Gold!
In this mining platformer, traverse your underground mine shafts to retrieve gold! Team up or compete against your friends or go solo into the mines and extract as much gold as you can. Setup your operation and reinvest your earnings into better gear and equipment. This line of work not only separates the gold from the dirt, but the pups from the dogs. With danger lurking in the ancient grounds, hungry Dinos awaken, searching for prey and loot. The wise miner doesn’t fear the Dino but sees it’s flesh and bones as a potential fuel source for their operations. Gold mining is a treasure hunt, so open your miner’s map, test some dirt, and find that stash of gold!
Mine to Save the Town from Fat Cat
Each unique map has new environmental hazards like forest fires, earthquakes, lava and new machines like helicopters and excavators! Every speck of gold you collect gets you closer to prevent Fat Cat from building his Cat-sino next door and paving over the town!
Beware of Dinos
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Dinos cause cave-ins when they get grumpy and stomp their feet
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Dinos eat all of the gold out of your bags of dirt.
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Dinos steal gold coins when they bite you!
Read More: Best Dog Dungeon Crawler Games.
TV Kid
I love this game. The art and music come together to make a really fun and enjoyable aesthetic. Unlike most other clicker games I’ve played this one actually has some difficulty in it, so that’s another plus. Since its release, TV Kid has been getting multiple updates, adding convenient and noticeable features. The creator has said they would continue to work on and update the game at a slower and steady pace, which is most likely going to make any new additions even higher quality. This is a great thing because that will hopefully mean this game will have an increasing replay value over time.
– Real player with 21.0 hrs in game
Read More: Best Dog Clicker Games.
Fantastic game. I was stunned by how realistic the game is. The Attenborough-like narrator and the documentary setting make the game quite educative.
Bullsharks [Carcharhinus leucas] give live birth, which makes the enforced caesarean section at the beginning of the game totally believable. They are found in sweet and salt water alike, which totally explains how the shark can intrude that many lakes and rivers. They are also big on energy conservation. For example, they react to external factors and can decrease energy required for osmoregulation. That totally explains how the shark can eat an entire bbq society while crawling and jumping for several kilometres over a golf lawn. Arguably, bio-electricity and grenade-resistance are rather atypical mutations of bull sharks, but hey, who can really claim to understand nature? Similarly, the shark possesses an active sonar which seems unlikely given that it’s only to be found in marine mammals, but it’s totally possible that her father was a humpback whale (also given the incredible size that this specimen reaches).
– Real player with 10.0 hrs in game
Space Hack
Overall, after spending 45 hours grinding through this game and going through all 15 BioSpheres and all 45 levels, I can say for sure that Space Hack isn’t worth the experience in present times or at least has aged horribly.
TL;DR: This game is extremely tedious and repetitive and although I had fun in a few places I can’t really recommend this to anyone unless they are looking to complete a random game and they are willing to spend hours and hours battling with the same stuff. Even for a 2005 game it suffers from horrible pacing which shows the lack of interesting mechanics to play with.
– Real player with 45.2 hrs in game
I’ve been playing ARPGs for a long time. This sucks as an ARPG.
These are my problems with it:
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No chest system. Biggest problem in my case. I like to save items I might or not use in the future in some place. This game didn’t have that. I ended up using my base to save good gear, by the end I had over 50 items laying around.
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A lot back-tracking. Get this: the inventory is 10x5. A bit tiny except some items can be 2x4 in size, and as mentioned before, no chest system. So let’s say you find 5 items with size 2x4, and then a 2x2 item. You’re done, you can’t pick up the 2x2 one. You have to go back to your base (for which you have a thing called “hi-techs”, which are basically spells; most are good and useful, some don’t use your energy), deal with items however you want to deal them (again, no chest system), go back to the quest, rinse and repeat. I think at the fourth or fifth time it happens in the same map, you’re allowed to swear at the devs.
– Real player with 34.6 hrs in game
Metal Max Xeno Reborn
Humanity is on the brink of extinction and the last remaining survivors look to push back against the machines.
Half a century ago of war against the mother computer NOA has reduced even Asia’s largest metropolis, TOKIO, to rubble.
Explore this desolate wasteland and battle your way through onslaughts of enemies. Salvage, modify and hit back using tanks, weaponry and faithful battle dog, Pochi, to reclaim a future for the human race!
A Never-Ending Wasteland!
- Set in a devastated world called Dystokio, Metal Max Xeno: Reborn is a nonlinear, open world, JRPG with real-time battle and vehicle combat elements. Take control of Talis and search for other survivors who wish to fight back against the machines of NOA. There are no limits to where you can go, no matter your progression in the game.
Unite to Survive
- The fate of the universe is in your hands! Hunt down your enemies with the helping hand from loved characters and your beloved battle dog, Pochi. Pochi can also level up and learn new skills and will join up as a fourth member. Help him earn skill points by feeding him at the base.
And yes, you can also pet him.
Hold Your Ground
- Face NOA’s forces with a party of three or four! Smash and blast across the vast desert and beyond to unite with remaining survivors and rise against the crazed machines in explosive missions. Strike your enemies from inside your tank, or disembark and explore dangerous dungeons on foot with your allies.
Gear up for Victory!
- Hone your skills to become more powerful than ever. Upgrade and learn skills of your choice from five general skill trees, which include “Drive,” “Repair,” “Medical,” “Militia,” and “Survive.” Light the Flame of the Hunter Spirit! Target your enemies using your tanks and weapons to unleash your powers to inflict massive damage.
Salvage and Build!
- Scavenge new tanks and customize them with fresh paint and the strongest firepower you can find. The tanks can range in design and scope. Freely customize your tanks, swap out engines, upgrade the weaponry and bump them with special equipment. Enjoy endless possibilities with combinations.
ShadoWave - Revenger
Rogue Lite 3D
Do you play fast rogue likes, 2D metroidvanias? Do you like to evolve both as a player and as your character? I would like to introduce this game that is the sum of it with 3D exploration and inspiration from mega drive games like Shadow Dancer and Shinobi.
Characteristics:
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Rogue lite, explore different cities and biomes, always in new arrangements that challenge the player’s reflex. Die and go back to the beginning, with more tools and knowledge to go further next time.
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3D third-person action with fast-paced combat. Punish as many enemies in the shortest time as possible to increase your power.
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Unlock 15+ skills.
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Try out more than 40 weapons available with their different types of combat.
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Use the help of your faithful companion, Thor, in exploration and combat.
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Explore all levels and unlock shortcuts for your next run.
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Find secret items
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Save as many hostages as you can, who then will help you with rare items.
Replayability is core
Save the city from your captors in this game with interconnected levels, evolve as a player, evolve as a character. Go further and further. **Feel the thrill of having only the last life in the last boss…
… and good luck!**
Dig Dog
One of my absolute contenders to the game of the year in this 2018, and one of the most perfect arcade experiences that I have found in Steam since ‘Switch ‘N’ Shoot’.
Basically, ‘Dig Dog’ is ‘Spelunky’ at the speed of cocaine. It uses a procedural algorithm for the construction of a descendant layout that is as fine tuned and well balanced as in Derek Yu’s influential classic.
But in its main mechanic it looks to the sheer arcade intensity of drilling Japanese arcade games, feeling like a much more intense and less cerebral version of ‘Mr. Driller,’ that instead in the use of logic or puzzle elements, it relies in your ninja skills.
– Real player with 12.4 hrs in game
It is rare to find such simple mechanics, graphics and music done so well. This game is a love letter to games of yore that if released decades ago would be considered a classic. The controls are extremely responsive and tight making it so that each risky situation you get out of and each death you suffer feels completely responsible to your actions, and your actions alone.
The graphics while primarily black, white and two shades of a background color convey all the information you need to know about the game: White means its an entity of some sort, yellow means it harbors a coin, red means it harbors a heart. The only downside I have found when it comes to the mechanics being a bit of difficulty in figuring out exactly what the power-ups actually do, however with some quick experimentation it becomes clear.
– Real player with 11.7 hrs in game
FATE
I played this game when I was a kid and found it again on here years later. It’s still as fun as I remember it being, and I would definitely recommend checking this one out.
– Real player with 41.0 hrs in game
If I had realized that half this game was a fishing simulator, I would have been a lot better at it when I was a kid
– Real player with 20.1 hrs in game