Fidel Dungeon Rescue
Fidel Dungeon Rescue is to puzzle games what Spelunky is to platformers. (To clarify, this is a very high compliment, as Spelunky is probably my favourite video game of all time.)
Truthfully though, both games really do share some familiar elements and design decisions. In this game, you play a cute little dog having to rescue Grandma from a dungeon filled with all sorts of baddies. You navigate through multiple, tile-based floors, killing enemies as you go, and leaving your leash trailing behind you, blocking you from ever stepping on the same tile twice. Where the similarities to Spelunky begin are in familiar enemy motifs such as spiders, snakes or flesh-eating plants. Further similiarity arises in a time-based ghost, the randomized rogue-lite nature of the game and the strategic, yet fast-paced gameplay that Fidel’s mechanics enable.
– Real player with 60.5 hrs in game
Read More: Best Dog Replay Value Games.
I like Fidel Dungeon Rescue a lot. I revisit it once in a while to complete the daily challenge or beat the main game. It never goes on too long and is always fun.
One of it’s strengths is definitely it’s great replayability. Since puzzles are randomly generated, two dungeons are never the same, and it has a real impact on the gameplay. Due to the various rules of each different tiles and creatures, a slight position offset may drastically change the best path to an exit. There’s also many possible solutions to most puzzles, so some thought is always required even with “obvious” situations.
– Real player with 34.1 hrs in game
Pug With Bomb
This game is tagged as a procedurally-generated.
This is not true.
Each map is custom-made and not generated.
I don’t think it had even 10 levels total.
It’s also tagged as cute and family friendly.
Unless you find dog poop cute and family friendly.
After playing the very few maps, the game ends abruptly on a black and white screen filled even more poop, which you cannot exit from.
You will be repeatedly killed before the enemy even touches you.
Enemies move fast and unpredictably, so there’s no way to even plan a strategy.
– Real player with 0.2 hrs in game
Read More: Best Dog Indie Games.
Bad Bomberman-clone!
For Achievement hunters only, others don’t bother!
Easy Achievements 100% / 2min.
– Real player with 0.1 hrs in game
Dog_Fox_Bunny
I didn’t even play this game the right way and I am enjoying myself so far. You play as a gsd who is the best doggo ever, and therefore blessed by the gods with infinite run. You run across plains and through fields of ferns and flowers. You run along mountain ridges. You run.
This was honestly super relaxing! Also, there are mazes and actual gameplay to get to, but I just collected whatever I felt like along the way. I got it on sale for .49 cents USD, and I’m honestly happy to have taken a chance on this hidden gem.
– Real player with 2.6 hrs in game
Read More: Best Dog Walking Simulator Games.
If you have half an hour and 79p to spare, this is a good adventure of discovery to go on
– Real player with 1.0 hrs in game
Wirewalk()↳
As an old school (S)NES RPG player I was really pleased to play this game, the gameplay feels like playing Zelda - A Link to the Past, with a Megaman like soundtrack ! The story shows a not so far future where people is even more dependent on technology in a clear criticism to our current society, I won’t do spoilers here but the jokes about this society are clever and made me laugh more than once. I felt like the game was fairly easy (maybe because I’m used to this kind of game) and made me want more, an expansion with more levels/bosses would be great. In a nutshell, entertaining with a nice message to the player.
– Real player with 6.5 hrs in game
Disclaimer, for transparency’s sake: the developer is a friend of mine however I’ll be reviewing this game as unbiased as possible.
Wirewalk is a typical Gameboy dungeon crawler adventure game in the molds of the first Zelda titles with a top-down gameplay and retro graphics.
First, the story: It is rather straightforward - you’re a girl named Rada who lives in a town suddenly plagued by a mysterious computer virus that renders technology inoperable. Fortunately, Rada knows her way around computers and has developed a program nicknamed “Wirewalk” in which she’s able to “go inside the code” to fix people’s various devices.
– Real player with 4.5 hrs in game
Space Hack
Overall, after spending 45 hours grinding through this game and going through all 15 BioSpheres and all 45 levels, I can say for sure that Space Hack isn’t worth the experience in present times or at least has aged horribly.
TL;DR: This game is extremely tedious and repetitive and although I had fun in a few places I can’t really recommend this to anyone unless they are looking to complete a random game and they are willing to spend hours and hours battling with the same stuff. Even for a 2005 game it suffers from horrible pacing which shows the lack of interesting mechanics to play with.
– Real player with 45.2 hrs in game
I’ve been playing ARPGs for a long time. This sucks as an ARPG.
These are my problems with it:
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No chest system. Biggest problem in my case. I like to save items I might or not use in the future in some place. This game didn’t have that. I ended up using my base to save good gear, by the end I had over 50 items laying around.
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A lot back-tracking. Get this: the inventory is 10x5. A bit tiny except some items can be 2x4 in size, and as mentioned before, no chest system. So let’s say you find 5 items with size 2x4, and then a 2x2 item. You’re done, you can’t pick up the 2x2 one. You have to go back to your base (for which you have a thing called “hi-techs”, which are basically spells; most are good and useful, some don’t use your energy), deal with items however you want to deal them (again, no chest system), go back to the quest, rinse and repeat. I think at the fourth or fifth time it happens in the same map, you’re allowed to swear at the devs.
– Real player with 34.6 hrs in game
FATE
I played this game when I was a kid and found it again on here years later. It’s still as fun as I remember it being, and I would definitely recommend checking this one out.
– Real player with 41.0 hrs in game
If I had realized that half this game was a fishing simulator, I would have been a lot better at it when I was a kid
– Real player with 20.1 hrs in game
DOGNUTS
More than a greedy and adorable dog, it’s a challenging game and at the same time a lot of fun, but it’s going to be hard to fatten this dog up, my donuts are on the way :(
– Real player with 8.5 hrs in game
Cute physics/logic game.
Some levels are quite provocative, in the sense of how many different aprouches you can use to win.
Very nice.
– Real player with 1.7 hrs in game
Percy’s Last Stand
The Game, from what I’ve played of it, is pretty good, the combat is fair and the dialogue is great. Overall a pretty solid game.
7.5/10
– Real player with 0.8 hrs in game
This game is honestly the best thing i have ever been gifted. I can no recomend this game enough. It should be sold for at least $20.99.
– Real player with 0.2 hrs in game
ShadoWave - Revenger
Rogue Lite 3D
Do you play fast rogue likes, 2D metroidvanias? Do you like to evolve both as a player and as your character? I would like to introduce this game that is the sum of it with 3D exploration and inspiration from mega drive games like Shadow Dancer and Shinobi.
Characteristics:
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Rogue lite, explore different cities and biomes, always in new arrangements that challenge the player’s reflex. Die and go back to the beginning, with more tools and knowledge to go further next time.
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3D third-person action with fast-paced combat. Punish as many enemies in the shortest time as possible to increase your power.
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Unlock 15+ skills.
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Try out more than 40 weapons available with their different types of combat.
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Use the help of your faithful companion, Thor, in exploration and combat.
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Explore all levels and unlock shortcuts for your next run.
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Find secret items
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Save as many hostages as you can, who then will help you with rare items.
Replayability is core
Save the city from your captors in this game with interconnected levels, evolve as a player, evolve as a character. Go further and further. **Feel the thrill of having only the last life in the last boss…
… and good luck!**
METAL DOGS
Someone made a game based on the comic “We 3” and that makes me so happy 3
EDIT: If you like games that you can grind at and listen to podcasts atst, this is a great addition to that kind of game, much like Book of Demons.
– Real player with 20.6 hrs in game
Currently this game is fun for about 10-20 mins. I love the concept and almost Diablo II like gameplay in portions of it and it has potential to be quite good… but a lot of work is needed to make this a game worth $30.
I would say in the games current state it feels like a $5 game that you could spend an hour or 2 enjoying before you put it down and walk away from it forever.
Lots of issues with this game (most of which I would overlook if it was multiplayer…. but it’s not)
PROS:
- Game has potential to be an awesome game of dodging and timing attacks and customizing weapons
– Real player with 3.6 hrs in game