Imaginaria
Very story driven adventure with some simplified pixelart
Interactive objects (on top part) give you more details about the environment/storyline
Lots of areas to check & explore!
Funny little details & objects, story as well has it’s funny moments
Can’t really compare it to nowadays or big adventures games for sure it has a really old classic vibe,
which is nice if you are into that kind of games!
– Real player with 5.8 hrs in game
Read More: Best Documentary Atmospheric Games.
Imaginaria is a short game where you explore an antarctic science station. It combines walking simulator and point & click elements, but the game side of it is light as you only have a handful of choices to make. It’s more of a fun, interesting exploration of the dev’s experience.
– Real player with 1.7 hrs in game
Wanderlust: Travel Stories
- Wanderlust: Travel Stories -
I’m old. I’ve played a lot of games. I’ve played games that were in cassette form. I’ve played the first Civ game off a bunch of floppies… so quite a bit of gaming history up to now, 2020. I’ve played AAA titles, I’ve played the very best the 80’s and 90’s had to offer. I’ve played some absolute stinkers, and I’ve played games that are simply unplayable. My expectations are always set to medium/ low.
Despite all of that experience, Wanderlust is still very hard to love.
– Real player with 185.9 hrs in game
Read More: Best Documentary Adventure Games.
Explore the world from your desk!
Overall, Wanderlust: Travel Stories is a very pleasant, calming experience, one that feels as though it should be played in the same way one might curl up with a good book. Both the stories and broader narrative are interesting and it is a strong interactive novel, however, there are additional gameplay elements and mechanics integrated with just enough subtlety. Destination, travel methods, interactions and even choice of clothes can affect both character and story but this didn’t feel intrusive or hectic in any way and all the elements combine organically to create a somewhat meditative piece of interactive escapism.
– Real player with 14.2 hrs in game
Eye of the Beholder
My Experience
The game got off to a semi-interesting start, and I became invested in the story pretty quickly. It’s always a little odd playing a game that was designed for VR without a headset, as the sensation of being on rails and being teleported forwards is more prominent.
The game fell apart a for me during the scene that takes place after the radio repair. The character that had been helping me said to an enemy combatant, “There is no place for your kind anymore […] You Sokranian scum get what you deserve […] You don’t belong in our country.” Immediately, I lost sympathy for this character and his “side” in the conflict. As an American, I just can’t get behind this sentiment. These statements hit too close to home with respect to the way that some intolerant people see those south of our borders. Of course, on the other hand, we have a faction that is acquiring and planning chemical weapon attacks that run afoul of international humanitarian law. So no sympathy here either.
– Real player with 0.3 hrs in game
Read More: Best Documentary Casual Games.
Experienced on the Oculus Quest 2
This is a mostly narrative-driven, cinematic experience with some basic interactions. You’re basically in a war-torn situation in the Middle East involving the possible use of chemical weapons. You basically have to decide which side you’ll be helping early on and then live with the possible consequences. Whole thing took me 16 minutes.
The game is running on the Unity Engine. On my RTX 3080, I was getting a steady 90 fps. There is no locomotion, instead you are automatically teleported from one scene to the next. You use a flashlight to highlight objects to either make a decision on how to act or clear an objective.
– Real player with 0.3 hrs in game
Indie Game: The Movie
Main Feature:
A candid look into indie game development. We follow Edmund McMillen and Tommy Refenes of Team Meat through uncertain times during the development of Super Meat Boy. From the insane three month crunch to finish their project to Microsoft’s careless handling of their release, it’s a harrowing journey. We also follow Polytron’s Phil Fish and the drama spiral that surrounds him. He struggles to release Fez, his passion project in development for nearly 5 years, despite a bevy of roadblocks. Like him or hate him the film provides an honest look at the personal difficulties and pressures that affected the game’s turbulent development. Fish seems open and vulnerable here, far separated from the man making headlines for inane, egotistical comments. There are also interviews with other indie developers, such as Jonathan Blow (Braid) who provides some unique insight into the indie movement and how developers try to connect meaningfully with their audience.
– Real player with 26.8 hrs in game
The struggling artist is a trope that we’re all familiar with, but most of us don’t associate it with video game developers. That is pretty understandable because until 2009 or so the only games we saw were big-budget games being put out by large corporations. With the indie game scene exploding in the last few years, it became much more obvious that there were people making games purely out of passion; people who put their financial stability and reputations on the line to create something beautiful. And that’s art.
– Real player with 10.8 hrs in game
Wanderlust: Bangkok Prelude
⠄⠄⠄⠄⣠⣴⣿⣿⣿⣷⣦⡠⣴⣶⣶⣶⣦⡀⠄⠄⠄⠄⠄⠄⠄⠄⠄⠄⠄⠄it’s good
⠄⠄⠄⣴⣿⣿⣫⣭⣭⣭⣭⣥⢹⣟⣛⣛⣛⣃⣀⠄⠄⠄⠄⠄⠄⠄⠄⠄⠄⠄Play it
⠄⣠⢸⣿⣿⣿⣿⢯⡓⢻⠿⠿⠷⡜⣯⠭⢽⠿⠯⠽⣀⠄⠄⠄⠄⠄⠄⠄⠄⠄
⣼⣿⣾⣿⣿⣿⣥⣝⠂⠐⠈⢸⠿⢆⠱⠯⠄⠈⠸⣛⡒⠄⠄⠄⠄⠄⠄⠄⠄⠄Merry
⣿⣿⣿⣿⣿⣿⣿⣶⣶⣭⡭⢟⣲⣶⡿⠿⠿⠿⠿⠋⠄⠄⣴⠶⠶⠶⠶⠶⢶⡀Christmas
⣿⣿⣿⣿⣿⢟⣛⠿⢿⣷⣾⣿⣿⣿⣿⣿⣿⣿⣷⡄⠄⢰⠇⠄⠄⠄⠄⠄⠈⣧
⣿⣿⣿⣿⣷⡹⣭⣛⠳⠶⠬⠭⢭⣝⣛⣛⣛⣫⣭⡥⠄⠸⡄⣶⣶⣾⣿⣿⢇⡟
⠿⣿⣿⣿⣿⣿⣦⣭⣛⣛⡛⠳⠶⠶⠶⣶⣶⣶⠶⠄⠄⠄⠙⠮⣽⣛⣫⡵⠊⠁
⣍⡲⠮⣍⣙⣛⣛⡻⠿⠿⠿⠿⠿⠿⠿⠖⠂⠄⠄⠄⠄⠄⠄⠄⠄⣸⠄⠄⠄⠄
⣿⣿⣿⣶⣦⣬⣭⣭⣭⣝⣭⣭⣭⣴⣷⣦⡀⠄⠄⠄⠄⠄⠄⠠⠤⠿⠦⠤
– Real player with 4.6 hrs in game
Sound: 8
Graphics: 8
Story: 8
Gameplay: 8
Commands: 9
Fun: 8
Time to load / lag: 9
Bugs / Problems: 10
Final (my score, my rules - these is not math, punk) - 9
– Real player with 0.7 hrs in game