Tomb Raider - The Final Hours Digital Book
Eh, mainly talks about how they come to create such an awesome game and the little behind the scenes, a deleted scene that could have been in the final game and that’s about it.
I only have two issues, one is part wher eyou get to the 30 artworks, you can’t swipe with a mouse cursoer becuase it just swipes halfway and the cursor is already off the screen so you can’t swipe further to make it go further and so it reset back, speaking of which this kindle app that they brought over as full blown DLC for the PC game. They should have at least made it full screen rather than a small square in the middle or at least make it windowed so we can have more flexibility. Here’s an artwork of the issue: http://images.akamai.steamusercontent.com/ugc/254841191103590919/A5CF4CA775C2785EB61350832E9AE9D84C19B49C/
– Real player with 9.7 hrs in game
DLC verdict: Don’t get it
Comment:
Contrary to my previous belief this is not a real DLC for the game. Instead it has its' own entry in the Steam Library and starts up with an executable file. It DOES NOT ADD TO GAME. What it does is that it shows us a documentary of how Tomb Raider was made. With that comes concept art, unused/cut content, the backstory of the franchize and the devs. There are also videos which open up and most of them are a narrative series lead by Zach Levi as he shows us the people involved in TR. Unfortunately most of THESE ARE YOUTUBE VIDEOS (7 in total). Meaning that you will not be able to view them if a video is taken down/broken/restricted in a country. I already had 1 link to a private video there. So it boils down on how much you like Crystal Dynamics and documentaries. If not much, you can pass and won’t miss this. For fans - get it on sale! Even more links stopped working. So at this point they should give it out for free if they don’t plan on supporting a thing they sell. Not worth spending money at all…
– Real player with 2.8 hrs in game
Brukel
I completed the game and earned all achievements in the game, also created an achievement guide. I believe, that I experienced all the content and so I can share my experiences about this game.
– Real player with 4.5 hrs in game
Read More: Best Documentary Historical Games.
This is an Exploration/indie/Visual Novel/Oral History game about a teenager growing up in Belgium during WWII.
This is a personal story. The devs grandmother is who is telling it and voices herself. You see the farm she was raised on.
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Story
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Graphics
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Unique Puzzles via your phone and keywords
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Voiced by the woman who lived through it
After finishing this I had to sit and just think about it for a while; it is a powerful story.
How many family histories are left behind that future generations will never know?
– Real player with 3.5 hrs in game
Indie Game: The Movie
Main Feature:
A candid look into indie game development. We follow Edmund McMillen and Tommy Refenes of Team Meat through uncertain times during the development of Super Meat Boy. From the insane three month crunch to finish their project to Microsoft’s careless handling of their release, it’s a harrowing journey. We also follow Polytron’s Phil Fish and the drama spiral that surrounds him. He struggles to release Fez, his passion project in development for nearly 5 years, despite a bevy of roadblocks. Like him or hate him the film provides an honest look at the personal difficulties and pressures that affected the game’s turbulent development. Fish seems open and vulnerable here, far separated from the man making headlines for inane, egotistical comments. There are also interviews with other indie developers, such as Jonathan Blow (Braid) who provides some unique insight into the indie movement and how developers try to connect meaningfully with their audience.
– Real player with 26.8 hrs in game
Read More: Best Documentary Indie Games.
The struggling artist is a trope that we’re all familiar with, but most of us don’t associate it with video game developers. That is pretty understandable because until 2009 or so the only games we saw were big-budget games being put out by large corporations. With the indie game scene exploding in the last few years, it became much more obvious that there were people making games purely out of passion; people who put their financial stability and reputations on the line to create something beautiful. And that’s art.
– Real player with 10.8 hrs in game
Zero Days VR
Nice documentary about virus and the new way of wars
– Real player with 0.6 hrs in game
It’s an interesting story , esp if you have any interest in IT tech. As a VR experience fell completely flat I’m afraid. Paid £5.50 but felt lik eit’s a £1.50 product (if you have that tech interest). All of what;s covered and more you can gleam from wikipedia if its the story you want. If it’s the VR experience that’s drawing you in there are soo many more that will wow you for the same or less money.
– Real player with 0.5 hrs in game
Once Upon a Sea
Once Upon a Sea is a poetic, interactive XR documentary telling the tragic tale of the legendary Dead Sea. Through a physical exploration of the sea’s forbidden, moonlike landscapes, to intimate encounters with local characters, the user gets a rare glimpse into one of the world’s most dangerous, soon to be extinct, wonders. Centuries of human intervention and political neglect have turned the Dead Sea into a precarious place. Its water levels have dropped dramatically, leaving behind sinkholes and collapsing beaches. The experience offers a deep insight into the complexity and very human impact of this ecological and geopolitical crisis. Once Upon a Sea is our call to action.