Indie Game: The Movie

Indie Game: The Movie

Main Feature:

A candid look into indie game development. We follow Edmund McMillen and Tommy Refenes of Team Meat through uncertain times during the development of Super Meat Boy. From the insane three month crunch to finish their project to Microsoft’s careless handling of their release, it’s a harrowing journey. We also follow Polytron’s Phil Fish and the drama spiral that surrounds him. He struggles to release Fez, his passion project in development for nearly 5 years, despite a bevy of roadblocks. Like him or hate him the film provides an honest look at the personal difficulties and pressures that affected the game’s turbulent development. Fish seems open and vulnerable here, far separated from the man making headlines for inane, egotistical comments. There are also interviews with other indie developers, such as Jonathan Blow (Braid) who provides some unique insight into the indie movement and how developers try to connect meaningfully with their audience.

Real player with 26.8 hrs in game


Read More: Best Documentary Indie Games.


The struggling artist is a trope that we’re all familiar with, but most of us don’t associate it with video game developers. That is pretty understandable because until 2009 or so the only games we saw were big-budget games being put out by large corporations. With the indie game scene exploding in the last few years, it became much more obvious that there were people making games purely out of passion; people who put their financial stability and reputations on the line to create something beautiful. And that’s art.

Real player with 10.8 hrs in game

Indie Game: The Movie on Steam

COVID: The Outbreak

COVID: The Outbreak

get it in 80% off

one of the best game during Lockdown or Quarintie or stay at home order !

compared to another Honor/ shooting / War fighting games flooding in Ste-am Va-lve playing million per day

this is great education game for upperclass and Private school or mutilanguastic or Frequency traveler to learn how the Commerical tycoon/Politican thinking

however according to mogolia/KAKZ conlony PRC citizen think , the wuhan bio-Weapon dead rate is 5% but if they don’t Work in nightlife, the dead rate is 100%

Real player with 21.2 hrs in game


Read More: Best Documentary Indie Games.


So I found this game by a pure accident a couple hours before getting published and rushed to buy it, hoping to find a game that’s complex, detailed, realistic and most importantly, let’s me cope with the zombie apocalypse going currently in the world and the quarantine shitshow.

The game turned out to be exactly what I expected and far more, the amount of data available is truly astonishing and immersive, all the actions you can take, quarantine, public order maintenance, research, border closing, decisions you have to make during various random events that can appear, all this makes for an excellent simulation, and the fact that I’ve received a product that already looks very polished despite probably being made rather quickly is mindblowing. I really hope it’ll be updated accordingly as the situation develops and more knowledge about the virus will be gained.

Real player with 18.6 hrs in game

COVID: The Outbreak on Steam