The Prologue to a Dream of Home

The Prologue to a Dream of Home

One hundred years before the events of A Dream of Home, Dr. Seth Schumann’s reality simulation is nearly complete. With the birth of the Narcissus Project, Eridean scientists have discovered a means to project the soul as art. Who will finish Schumann’s unfinished masterpiece?


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The Prologue to a Dream of Home on Steam

Fort Sumter: The Secession Crisis

Fort Sumter: The Secession Crisis

A very faithful implementation of the original board game, which is a Eurogame by design with a historical ACW theme tagged on it. The game does have a decent AI and can be played solitaire as a result. Statistics on your own profile is available and so you can track your own performance vs. the AI. The only downside is the program still has a bug, freezing the solitaire game play from time to time and it seems Playdek was not aware of the issue. The multiplayer is easy to set up and game with score, measuring how you fare against others. However, there is no world ranking in the game, and different level of AI there is not. You can get notification in email when it is your turn in a game with another. A chat room is available but most of the time it is dormant. There is an alternate mapboard to give the game a variant, non-location look but I doubt people to use such a boring map. The gameplay is abstract and there is no manual inside the game or here on the Steam. You have to download it from the boardgame publisher GMT, as long as you are aware of it. This is absolutely a minor for the newcomer as the game itself is abstract and you are quite probably knowing what you are doing in the first few games. Once you get a hang out of the system, the game is smooth and quick to finish in 10 to 15 minutes. Overall, Fort Sumter is a game of tile-placement competing for control of the areas on the map. Score: 6.5/10.

Real player with 79.0 hrs in game


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I’ve been on the road a ton in the past couple of weeks and played the hell out of this. In about 60 offline games and a half-dozen online games I haven’t noted any gameplay bugs or rules/cards implementation problems as noted in another review. The recent AI bugfix improved the AI, and it’s competent enough in a mechanistic sense, but it' still a bit weak against experienced players, especially as it relates to setting things up in terms of the long game and Final Crisis. To be fair, that’s something the many human players don’t grok until they’ve played a while (which I have as an owner of the board game).

Real player with 51.2 hrs in game

Fort Sumter: The Secession Crisis on Steam

Europa Universalis IV

Europa Universalis IV

I’m a divorced woman of color. Recently, my ex got our son Larry a video game called Europa Universalis for his 14th birthday. It seemed good for him, because it takes place in the distant past and he’s always been interested in history, so it seemed like a nice enough game, no graphic violence or anything, at least until I sat down and watched him play at it. I don’t know what sorts of racists made this game, but it’s basically a colonialism and genocide justification simulator. If you want to survive, you need to have access to money and soldiers, and the most (only) reliable way to ensure you have enough is to attack and conquer your weaker neighbors. If you don’t, you can be sure someone else will eventually come attack and conquer you.

Real player with 4558.6 hrs in game


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So EU4 was a good game. Then they released the 450+ ‘bug fixes’. The entire game outside Europe has now been put back behind a new paywall unless you have the paradise DLC as it is now impossible to develop your provinces to spawn institutions as army tradition gives you impossibly high dev costs. I played one game and when I needed to dev an institution from a 1/1/1 grasslands province and starting cost is 120. That is only with 33 army tradition giving a 150% penalty. This was a custom nation and I had -20% dev cost. Good job paradox forcing everyone to buy your shittiest dlc in order to use any of the other DLC’s you have paid for. The game is now broken outside of Europe without the paradise dlc. You make me sick Paradox!

Real player with 1819.5 hrs in game

Europa Universalis IV on Steam

Ambition: A Minuet in Power

Ambition: A Minuet in Power

I almost fainted when I saw Ambition’s premise. A choose-your-own adventure? With political intrigue and love interests?! Taking place in the French Revolution!? It seemed perfect for me - and, oh, it was!

You play as Yvette Decaux, a woman who travels to Paris on the eve of the French Revolution to rendezvous with her fiance, a baron named Armand. But oh no! He’s missing! You have the option to try and find him, and/or abandon him for one or more of the five other love interests. Each of those love interests are part of a faction - the Crown, the Church, the Military, the Bourgeoisie, and the Revolution. To build your power, you must go to parties thrown by these factions to meet your romance options, collect gossip, and participate in a randomized and vast array of entertaining minor intrigues. The gossip you get can be sold for money (used to buy dresses, pay rent, bribe the authorities, and purchase coffee - the usual!) or bend the factions to your will. You can increase or decrease their power, or nudge the middle factions towards the Crown or Revolution.

Real player with 146.2 hrs in game

First and foremost: this game gets my recommendation. Its content is deep, compelling, and interesting. Despite having limited hours to do so, I wanted to keep playing. The historical perspective seems incredibly well researched and founded (though I admit I am not a good source to weigh in on historical legitimacy), the characters were diverse, and the story was compelling.

That being said, I found numerous issues. The most frustrating being that many of the randomly generated interactions kept appearing “out of order” in such a way that the story felt massively interrupted and disjointed. I’m honestly not sure if it’s some strange series of choices I made to cause this, but I kept accidentally running into one of the main characters in the game in side missions at parties in which she would act as if we had some very contemptuous history, when in reality, I had never even seen her before let alone (to my knowledge) upset her before. As I found from playing the entire game, I believe she was destined to be an adversary, but I was SO confused when I was playing. There were several other instances in which I found that interactions I had already had with characters didn’t jive with interactions I went on to have with them subsequently, and honestly, this is my biggest issue with the game.

Real player with 48.2 hrs in game

Ambition: A Minuet in Power on Steam

Intelligence Trader

Intelligence Trader

I’ve been playing this for about 4 hours and I like it so far. It definitely feels like the game is unfinished and there’s more to come, but the basic premise of the game is clear.

Pros:

Fun concept

Interesting story lines and missions

Nice graphics (I like the look of the agent photos)

Clear interface/map

Lots of potential for expansion by tying in the missions completed with the news headlines

Cons:

A little unorganized. You can’t click on an agent placed in country and get information about them. When intel comes in to sell, you have to scroll around to figure out the highest bidder. (easily remedied with an icon indicating high and low price, or maybe highlighting with certain colors to shoe high or low)

Real player with 6.7 hrs in game

Bought it hoping find something similar to Kremlingames products. Unfortunately realised that it’s too early to buy it. Started the game and understand nothing. Russian translation is not finished, in some places in place of words I saw just black strips… Surprise… Cannot return an agent back from a country to base. News are very interesting, but I’d like to see it in a new window. Time moves too slow. There is no explanation what is specialization of agents.

Perhaps it’s only in Russian version, didn’t play English one. Hope to see something remarkable and interesting in future)

Real player with 5.9 hrs in game

Intelligence Trader on Steam

Precipice

Precipice

Its a pretty good 6/10 game that could be great but it can be extreamely frustrating to play. The concepts are behind it are strong and it does provide you with a sense of fighting the cold war, as you fund rebellions, rigs elections, strategically station your troops and try to come out on top of various nuclear confrontations. The art style and aesthetic are also gorgeous and i’d love to see more animalised takes on famous cold war imagery within the game itself.

That being said there are also alot of issues with the game that are also really frustating. The major issue that needs fixing is the lack of infomation giving to the player, especially in regards to how many turns you have left on a crisis or on how many troops an another nation has before you invade (maybe you should see the military strength of a nation when you deploy a spy.

Real player with 21.0 hrs in game

now that it has updated to a playable state, i can now approve.

08/22/20

I see that this review is one of the first to be read, so allow me to elaborate on some things that could be improved…:

1. Add and/or improve some perks. Example being some perks involve Warsaw/NATO regions that are utterly useless given that these regions have been nerfed to non-existence. Overall more unique perks to choose from would be nice.

2. (kinda 1-B.) Give an option to have Warsaw/NATO regions worth a lot more. If I recall correctly this is how it was originally designed, them removed in the update. I’d say compromise by giving a toggle option.

Real player with 20.5 hrs in game

Precipice on Steam

Rise of Hegemony

Rise of Hegemony

Rise of Hegemony is a strategy game inspired by great games such as Civilization and Victoria. Triumph over your neighbours by successfully managing your country economically, diplomatically and militarily. The path to global hegemony is up to you.

  • Subdue your enemies by pure military force.

  • Forge alliances and diplomatic pacts to be part of an unstoppable coalition.

  • Educate your people to eclipse your rivals technologically.

  • Become an economic powerhouse and make other nations dependant on your resources.

In-depth economy

Rise of Hegemony features an in-depth economical system where every province contains a discrete number of people that all need resources to survive and thrive. Lacking access to sufficient amounts of critical goods such as food will cause your population to starve. Without access to weaponry your soldiers will be woefully unprepared to face enemies in battle. Trading with other countries is important, being dependant on them is perilous.

Build up your country

Starting as a fledgling country the way you want to conduct yourself on the world stage is up to you. Acting peacefully and benevolent has its benefits, but sometimes a more warlike approach is a quicker way to achieve your goals…

Randomly generated worlds

Even with the same strategy every game can take a vastly different course when the world looks different and countries will develop distinctively depending on their starting conditions.

Moddability

Rise of Hegemony leaves a lot of room for mods to expand on the game. Do you prefer to focus on a certain time period? Perhaps a fantasy setting is more to your liking? The possibilities for alternative scenarios are plenty!

Rise of Hegemony on Steam

Strategy & Tactics: Dark Ages

Strategy & Tactics: Dark Ages

This game delivers some depth in thinking your strategy and tactics in terms of choosing the most effective formation and unit combination. The game might seem a bit difficult at first but once you start grasping the battle mechanics, the game becomes pretty easy to beat although somewhat time consuming depending on which scenario and how much upgrade you have invested on certain type of units. This game delivers some fun and challenge while providing a reasonable challenge and replayability for the price. What makes this game quite replayable once you beat all the scenarios is that you can choose and spend your glory points to keep highly skilled generals and use them again in other scenarios. Also once you have invested in weapon and armor for certain type of troops of your choosing, that upgrades stay for good so when you play other scenarios, you start those scenarios with upgraded stats for the units that you have invested in.

Real player with 190.1 hrs in game

Early Access Watcher Public Service Announcement

Game: Strategy & Tactics: Dark Ages

Update Version: v1.0 Patch #1

Disclosure: This game copy was bought by the reviewer.

Game Footage: https://www.youtube.com/watch?v=eHc0yrOBAjQ

Strategy & Tactics: Dark Ages is a turn-based strategy title by the developers over at HeroCraft. HeroCraft are no stranger to the strategy genre, making several medieval and modern themed games over the past year. It has been over a month since the game released into Early Access and it has already seen some patchwork to fix some of the crippling launch issues. While the tactics are indeed present in the game, some key mechanics and technical issues make the experience feel more like a battle of attrition than coherent operation.

Real player with 15.7 hrs in game

Strategy & Tactics: Dark Ages on Steam

Victoria 3

Victoria 3

SHAPE A GRAND TOMORROW

Paradox Development Studio invites you to build your ideal society in the tumult of the exciting and transformative 19th century. Balance the competing interests in your society and earn your place in the sun in Victoria 3, one of the most anticipated games in Paradox’s history.

THE ULTIMATE SOCIETY SIMULATOR

  • Lead dozens of world nations from 1836-1936. Agrarian or Industrial, Traditional or Radical, Peaceful or Expansionist… the choice is yours.

  • Detailed population groups with their own economic needs and political desires.

  • Reform your government and constitution to take advantage of new social innovations, or preserve the stability of your nation by holding fast to tradition in the face of revolutionaries.

  • Research transformative new technology or ideas to improve your national situation.

DEEP ECONOMIC SYSTEM

  • Expand your industry to take advantage of lucrative goods, taxing the profits to improve national prosperity.

  • Import cheap raw materials to cover your basic needs while finding new markets for your finished goods.

  • Secure vital goods to fuel your advanced economy and control the fate of empires.

  • Balance employing available labor force with the needs for new types of workers.

PLAY ON A GRAND STAGE

  • Use your diplomatic wiles to weave a tangled global web of pacts, relations, alliances, and rivalries to secure your diplomatic position on the world stage.

  • Employ threats, military prowess and bluffs to persuade enemies to back down in conflicts.

  • Increase your economic and military strength at the expense of rivals.

  • Accumulate prestige and the respect of your rivals as you build an industrial giant at home or an empire abroad.

Victoria 3 on Steam

Crisis in the Kremlin

Crisis in the Kremlin

Well I’m a Chinese and it’s my first time to write a comment on steam, so if I say something wrong or something you don’t like please forgive me.

For me I want to recommend you to use Romanov or Gromyko. Actually all 4 characters in 1985 have chance to win including Gorbachev, yesterday I play as him and it’s not impossible to save the country but use him will have two problems. One is reformer look like too strong to resist in the CPSU, other one is you cannot extract resources in Africa because you need to make conservative and Stalinism majority to open the mutual-aid in foreign policy part, but you can’t legalize Stalinism when you play as Gorbachev. For Grishin, a conservative, well I think is no problem to use him but I’m Deng supporter. And maybe it’s not a good news that Gromyko died in 1988 though he is really, really good man. So personally I choose Romanov. Year 1985 or 1986 is a better choice because you can change the country more easier.

Real player with 266.2 hrs in game

It’s incredible really for a game to be so vague in how the mechanics work, so rough in design, so lacking in proper translation (seriously, the translation is a real problem here), and yet, I’d still definitely recommend it to any modern history buff or, of course, any aspiring Red with a taste for revisionism, and what Red doesn’t like a bit of Revisionism? I know I do.

Graphics: Nothing too much to mention here, they’re largely functional, and while many of the event pictures are nice Soviet posters or photographs, beyond that it’s very much just a text adventure with a red border. Not a bad thing by any stretch of the imagination, but don’t expect a 3D sprite of Yeltsin to go stumbling across the top of the screen in his signature drunken fashion. (Hm, suddenly I feel a real sense of loss)

Real player with 264.5 hrs in game

Crisis in the Kremlin on Steam