Cashtronauts
A compulsive twin stick asteroid-mining rogue-like set in procedurally generated space with a brilliant “risk” system where at the start of the game, you can choose to enable any or all of 10 different scenarios to make the game more difficult in return for a higher percentage of profit.
One risk makes your armour weak so only one hit can be taken. Another adds gold to some asteroids but also adds competition in the form of big mining ships.
The game eases you in gently, the 10 risks are unlocked as you play, letting you add more challenge as you get more confident.
– Real player with 31.2 hrs in game
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Tags: Tactical - Space Crew Sim
Additional Tags: Delete Local Content & Remove from Library
TLDR: Twinstick instance based freelancer. Fun but beatable in one sitting. Needs patching but dev abandonned due to contract with a new studio. Limited content. Grindy.
This is a one small map containing a few central hotspots. A police station spawning police cars, a fuel and ammo station and a mining station to sell ore. You go out and find cash lying around, get ore, and kill pirates to sell bounty items at the police station. You die respawn and as you unlock more things the world gets more populated.
– Real player with 23.5 hrs in game
Escape Dinosaur Island
Top tier, please make a second one
– Real player with 0.5 hrs in game
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My god, this is awful. I saw Vinny playing this and thought, “ha, this looks like a laugh, I’ll buy it.”
Ugh. Also it keeps trying to boot my VR headset for seemingly no reason. Avoid.
– Real player with 0.5 hrs in game
Beacon
Updated Added 3/24/2019
Keep in mind this is a game still in beta phase, so it’s not quite finished. I’ll likely update my review as Beacon continues development.
I absolutely love top-down shooters and Beacon is no exception, in fact, it makes me appreciate them more. I’ve stuck around playing since it was released on Itch. It’s changed quite a lot, such as additions of enemies and bosses, loot areas, and of course all the bug-squashing, both technical and literal. It’s a little terrifying that there’ll be even more enemies and bosses later, which means plenty more ways to die, but hey, mutations are a thing.
– Real player with 68.5 hrs in game
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Beacon has a nice low-poly artsyle, a pretty good soundtrack, and interesting writing and ideas. It has some weird design choices regarding weapons and enemies, but is over-all rewarding, if not occasionally frustrating due to a few enemies.
The gameplay is pretty typical: you can use 2 guns, have 1 equipment, 1 consumable/held passive, a grenade type, and as many passive non-held items as you want. You can smack things and dodge-roll, too.
The big game idea is that, when you die, you use DNA pickups you collect from enemies and can “mutate” next run… Or you can do what I did and beat it without mutating, which is pretty doable. Mutations change how the character looks/acts/stats and how the character reacts to items and story elements.
– Real player with 48.6 hrs in game