Guardians of Orion (Phase 2)

Guardians of Orion (Phase 2)

I really did once support this game and its developers. It’s true, read my old Prelude review, it’s still positive. I was heavily invested in Trek Industries' first title, Orion Prelude, having unlocked 99% of its achievements. I was happy to see an expansion of the Orion universe away from the limits imposed by Prelude’s systems, and it’s always nice to see indie devs improve upon their vision of an ideal game.

The game itself is not bad, per se. It has a good foundation, easy-to-learn mechanics and addictive gameplay. I spent many long hours, almost 300, happy to play it, eager to explore the gradually developing content and new systems. The game has lofty ambitions, and that in itself is, again, not intrinsically bad. The way the developers went about implementing the change is where crap hits the proverbial fan:

Real player with 474.5 hrs in game


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Introduction: Guardians of Orion or also previously known as just “Orion” and also “The Orion project” is a pretty interesting and ambitious game which will probably include everything from PvP and PvE to space and planet exploration in the form of individual modules. As of writing this the PvP module is the latest module which was added besides the PvE module which existed for a while.

So besides the PvP module at the moment this game is pretty much like Orion Prelude (developed by the same developers) remastered in Unreal Engine 4 except that this game features more guardians or classes with more to be added but at the same moment it is missing vehicles which might be added at some point. Now I will mention regarding the various gameplay aspects.

Real player with 258.2 hrs in game

Guardians of Orion (Phase 2) on Steam

Cowboys n' Stuff

Cowboys n' Stuff

Nice little game.

I have already found some levels challenging and needed to replay the first levels to build up enough coins to buy better stuff for the harder levels. That is just level 3 on the first campaign when you meet the bigger zombies that take a lot more bullets to kill and you do not have that many. My advice is save your bullets for the big guys and melee the little guys. Like i say challenging especially when you get frustratingly close to the end of the wave. It might be that i am just bad at the game. I am sure i will get better I have only played 1.6 hours though :)

Real player with 2.4 hrs in game


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Great Game! I like the sound effects too! I find it quite challenging but lots of fun! I ran out of bullets quite quick the first time I played, so had to restart but got the hang of it. The shop is good for buying new items. Overall a fab game and looking forward to updates in the future!

Real player with 2.3 hrs in game

Cowboys n' Stuff on Steam

Escape Dinosaur Island

Escape Dinosaur Island

Top tier, please make a second one

Real player with 0.5 hrs in game


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My god, this is awful. I saw Vinny playing this and thought, “ha, this looks like a laugh, I’ll buy it.”

Ugh. Also it keeps trying to boot my VR headset for seemingly no reason. Avoid.

Real player with 0.5 hrs in game

Escape Dinosaur Island on Steam

Beacon

Beacon

Updated Added 3/24/2019

Keep in mind this is a game still in beta phase, so it’s not quite finished. I’ll likely update my review as Beacon continues development.

I absolutely love top-down shooters and Beacon is no exception, in fact, it makes me appreciate them more. I’ve stuck around playing since it was released on Itch. It’s changed quite a lot, such as additions of enemies and bosses, loot areas, and of course all the bug-squashing, both technical and literal. It’s a little terrifying that there’ll be even more enemies and bosses later, which means plenty more ways to die, but hey, mutations are a thing.

Real player with 68.5 hrs in game

Beacon has a nice low-poly artsyle, a pretty good soundtrack, and interesting writing and ideas. It has some weird design choices regarding weapons and enemies, but is over-all rewarding, if not occasionally frustrating due to a few enemies.

The gameplay is pretty typical: you can use 2 guns, have 1 equipment, 1 consumable/held passive, a grenade type, and as many passive non-held items as you want. You can smack things and dodge-roll, too.

The big game idea is that, when you die, you use DNA pickups you collect from enemies and can “mutate” next run… Or you can do what I did and beat it without mutating, which is pretty doable. Mutations change how the character looks/acts/stats and how the character reacts to items and story elements.

Real player with 48.6 hrs in game

Beacon on Steam